8907154c1a
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@35650 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
262 lines
5.8 KiB
C++
262 lines
5.8 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: view.cpp
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// Purpose: View classes
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// Author: Julian Smart
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// Modified by:
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// Created: 04/01/98
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#if !wxUSE_DOC_VIEW_ARCHITECTURE
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#error You must set wxUSE_DOC_VIEW_ARCHITECTURE to 1 in setup.h!
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#endif
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#include "docview.h"
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#include "doc.h"
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#include "view.h"
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IMPLEMENT_DYNAMIC_CLASS(DrawingView, wxView)
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// For drawing lines in a canvas
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float xpos = -1;
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float ypos = -1;
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BEGIN_EVENT_TABLE(DrawingView, wxView)
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EVT_MENU(DOODLE_CUT, DrawingView::OnCut)
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END_EVENT_TABLE()
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// What to do when a view is created. Creates actual
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// windows for displaying the view.
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bool DrawingView::OnCreate(wxDocument *doc, long WXUNUSED(flags) )
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{
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frame = wxGetApp().CreateChildFrame(doc, this, true);
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frame->SetTitle(_T("DrawingView"));
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canvas = GetMainFrame()->CreateCanvas(this, frame);
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#ifdef __X__
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// X seems to require a forced resize
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int x, y;
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frame->GetSize(&x, &y);
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frame->SetSize(wxDefaultCoord, wxDefaultCoord, x, y);
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#endif
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frame->Show(true);
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Activate(true);
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return true;
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}
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// Sneakily gets used for default print/preview
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// as well as drawing on the screen.
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void DrawingView::OnDraw(wxDC *dc)
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{
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dc->SetFont(*wxNORMAL_FONT);
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dc->SetPen(*wxBLACK_PEN);
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wxList::compatibility_iterator node = ((DrawingDocument *)GetDocument())->GetDoodleSegments().GetFirst();
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while (node)
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{
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DoodleSegment *seg = (DoodleSegment *)node->GetData();
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seg->Draw(dc);
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node = node->GetNext();
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}
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}
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void DrawingView::OnUpdate(wxView *WXUNUSED(sender), wxObject *WXUNUSED(hint))
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{
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if (canvas)
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canvas->Refresh();
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/* Is the following necessary?
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#ifdef __WXMSW__
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if (canvas)
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canvas->Refresh();
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#else
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if (canvas)
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{
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wxClientDC dc(canvas);
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dc.Clear();
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OnDraw(& dc);
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}
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#endif
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*/
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}
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// Clean up windows used for displaying the view.
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bool DrawingView::OnClose(bool deleteWindow)
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{
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if (!GetDocument()->Close())
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return false;
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// Clear the canvas in case we're in single-window mode,
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// and the canvas stays.
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canvas->ClearBackground();
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canvas->view = (wxView *) NULL;
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canvas = (MyCanvas *) NULL;
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wxString s(wxTheApp->GetAppName());
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if (frame)
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frame->SetTitle(s);
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SetFrame((wxFrame*)NULL);
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Activate(false);
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if (deleteWindow)
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{
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delete frame;
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return true;
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}
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return true;
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}
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void DrawingView::OnCut(wxCommandEvent& WXUNUSED(event) )
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{
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DrawingDocument *doc = (DrawingDocument *)GetDocument();
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doc->GetCommandProcessor()->Submit(new DrawingCommand(_T("Cut Last Segment"), DOODLE_CUT, doc, (DoodleSegment *) NULL));
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}
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IMPLEMENT_DYNAMIC_CLASS(TextEditView, wxView)
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bool TextEditView::OnCreate(wxDocument *doc, long WXUNUSED(flags) )
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{
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frame = wxGetApp().CreateChildFrame(doc, this, false);
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int width, height;
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frame->GetClientSize(&width, &height);
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textsw = new MyTextWindow(this, frame, wxPoint(0, 0), wxSize(width, height), wxTE_MULTILINE);
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frame->SetTitle(_T("TextEditView"));
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#ifdef __X__
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// X seems to require a forced resize
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int x, y;
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frame->GetSize(&x, &y);
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frame->SetSize(wxDefaultCoord, wxDefaultCoord, x, y);
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#endif
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frame->Show(true);
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Activate(true);
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return true;
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}
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// Handled by wxTextWindow
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void TextEditView::OnDraw(wxDC *WXUNUSED(dc) )
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{
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}
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void TextEditView::OnUpdate(wxView *WXUNUSED(sender), wxObject *WXUNUSED(hint) )
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{
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}
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bool TextEditView::OnClose(bool deleteWindow)
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{
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if (!GetDocument()->Close())
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return false;
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Activate(false);
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if (deleteWindow)
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{
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delete frame;
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return true;
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}
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return true;
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}
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/*
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* Window implementations
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*/
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BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow)
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EVT_MOUSE_EVENTS(MyCanvas::OnMouseEvent)
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END_EVENT_TABLE()
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// Define a constructor for my canvas
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MyCanvas::MyCanvas(wxView *v, wxMDIChildFrame *frame, const wxPoint& pos, const wxSize& size, long style):
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wxScrolledWindow(frame, wxID_ANY, pos, size, style)
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{
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view = v;
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}
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// Define the repainting behaviour
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void MyCanvas::OnDraw(wxDC& dc)
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{
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if (view)
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view->OnDraw(& dc);
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}
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// This implements a tiny doodling program. Drag the mouse using
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// the left button.
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void MyCanvas::OnMouseEvent(wxMouseEvent& event)
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{
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if (!view)
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return;
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static DoodleSegment *currentSegment = (DoodleSegment *) NULL;
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wxClientDC dc(this);
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PrepareDC(dc);
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dc.SetPen(*wxBLACK_PEN);
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wxPoint pt(event.GetLogicalPosition(dc));
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if (currentSegment && event.LeftUp())
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{
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if (currentSegment->lines.GetCount() == 0)
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{
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delete currentSegment;
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currentSegment = (DoodleSegment *) NULL;
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}
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else
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{
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// We've got a valid segment on mouse left up, so store it.
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DrawingDocument *doc = (DrawingDocument *)view->GetDocument();
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doc->GetCommandProcessor()->Submit(new DrawingCommand(_T("Add Segment"), DOODLE_ADD, doc, currentSegment));
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view->GetDocument()->Modify(true);
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currentSegment = (DoodleSegment *) NULL;
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}
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}
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if (xpos > -1 && ypos > -1 && event.Dragging())
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{
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if (!currentSegment)
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currentSegment = new DoodleSegment;
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DoodleLine *newLine = new DoodleLine;
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newLine->x1 = (long)xpos;
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newLine->y1 = (long)ypos;
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newLine->x2 = pt.x;
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newLine->y2 = pt.y;
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currentSegment->lines.Append(newLine);
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dc.DrawLine( (long)xpos, (long)ypos, pt.x, pt.y);
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}
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xpos = pt.x;
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ypos = pt.y;
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}
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// Define a constructor for my text subwindow
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MyTextWindow::MyTextWindow(wxView *v, wxMDIChildFrame *frame, const wxPoint& pos, const wxSize& size, long style):
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wxTextCtrl(frame, wxID_ANY, _T(""), pos, size, style)
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{
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view = v;
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}
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