wxWidgets/wxPython/demo/DialogUnits.py
2004-01-13 03:17:17 +00:00

128 lines
3.8 KiB
Python

#!/usr/bin/env python
#----------------------------------------------------------------------------
# Name: DialogUnits.py
# Purpose: A minimal wxPython program that is a bit smarter than test1.
#
# Author: Robin Dunn
#
# Created: A long time ago, in a galaxy far, far away...
# RCS-ID: $Id$
# Copyright: (c) 1998 by Total Control Software
# Licence: wxWindows license
#----------------------------------------------------------------------------
#
import wx
#---------------------------------------------------------------------------
# Create a new frame class, derived from the wxPython Frame.
class MyFrame(wx.Frame):
def __init__(self, parent, id, title):
# First, call the base class' __init__ method to create the frame
wx.Frame.__init__(self, parent, id, title, (100, 100), (160, 100))
# Associate some events with methods of this class
self.Bind(wx.EVT_SIZE, self.OnSize)
self.Bind(wx.EVT_MOVE, self.OnMove)
self.Bind(wx.EVT_CLOSE, self.OnCloseWindow)
# Add a panel and some controls to display the size and position
panel = wx.Panel(self, -1)
wx.StaticText(panel, -1, "Size:",
wx.DLG_PNT(panel, (4, 4)), wx.DefaultSize
)
wx.StaticText(panel, -1, "Pos:",
wx.DLG_PNT(panel, (4, 16)), wx.DefaultSize
)
self.sizeCtrl = wx.TextCtrl(panel, -1, "",
wx.DLG_PNT(panel, (24, 4)),
wx.DLG_SZE(panel, (36, -1)),
wx.TE_READONLY)
self.posCtrl = wx.TextCtrl(panel, -1, "",
wx.DLG_PNT(panel, (24, 16)),
wx.DLG_SZE(panel, (36, -1)),
wx.TE_READONLY)
#print wx.DLG_PNT(panel, (24, 4)), wx.DLG_SZE(panel, (36, -1))
#print wx.DLG_PNT(panel, (24, 16)),wx.DLG_SZE(panel, (36, -1))
# This method is called automatically when the CLOSE event is
# sent to this window
def OnCloseWindow(self, event):
# tell the window to kill itself
self.Destroy()
# This method is called by the System when the window is resized,
# because of the association above.
def OnSize(self, event):
size = event.GetSize()
self.sizeCtrl.SetValue("%s, %s" % (size.width, size.height))
# tell the event system to continue looking for an event handler,
# so the default handler will get called.
event.Skip()
# This method is called by the System when the window is moved,
# because of the association above.
def OnMove(self, event):
pos = event.GetPosition()
self.posCtrl.SetValue("%s, %s" % (pos.x, pos.y))
#---------------------------------------------------------------------------
# if running standalone
if __name__ == "__main__":
# Every wxWindows application must have a class derived from wxApp
class MyApp(wx.App):
# wxWindows calls this method to initialize the application
def OnInit(self):
# Create an instance of our customized Frame class
frame = MyFrame(None, -1, "This is a test")
frame.Show(True)
# Tell wxWindows that this is our main window
self.SetTopWindow(frame)
# Return a success flag
return True
app = MyApp(0) # Create an instance of the application class
app.MainLoop() # Tell it to start processing events
#---------------------------------------------------------------------------
# if running as part of the Demo Framework...
def runTest(frame, nb, log):
win = MyFrame(frame, -1, "This is a test")
frame.otherWin = win
win.Show(True)
overview = """\
A simple example that shows how to use Dialog Units.
"""
#----------------------------------------------------------------------------
#