wxWidgets/include/wx/fs_zip.h

57 lines
1.5 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: fs_zip.h
// Purpose: ZIP file system
// Author: Vaclav Slavik
// Copyright: (c) 1999 Vaclav Slavik
// CVS-ID: $Id$
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_FS_ZIP_H_
#define _WX_FS_ZIP_H_
#include "wx/defs.h"
#if wxUSE_FILESYSTEM && wxUSE_FS_ZIP && wxUSE_STREAMS
#include "wx/filesys.h"
#include "wx/hashmap.h"
WX_DECLARE_STRING_HASH_MAP(int, wxZipFilenameHashMap);
//---------------------------------------------------------------------------
// wxZipFSHandler
//---------------------------------------------------------------------------
class WXDLLIMPEXP_BASE wxZipFSHandler : public wxFileSystemHandler
{
public:
wxZipFSHandler();
virtual bool CanOpen(const wxString& location);
virtual wxFSFile* OpenFile(wxFileSystem& fs, const wxString& location);
virtual wxString FindFirst(const wxString& spec, int flags = 0);
virtual wxString FindNext();
void Cleanup();
virtual ~wxZipFSHandler();
private:
// these vars are used by FindFirst/Next:
class wxZipInputStream *m_Archive;
wxString m_Pattern, m_BaseDir, m_ZipFile;
bool m_AllowDirs, m_AllowFiles;
wxZipFilenameHashMap *m_DirsFound;
wxString DoFind();
DECLARE_NO_COPY_CLASS(wxZipFSHandler)
};
#endif
// wxUSE_FILESYSTEM && wxUSE_FS_ZIP && wxUSE_STREAMS
#endif // _WX_FS_ZIP_H_