8d71b5552e
wxRadioBox, which is #ifdef 0 in resource.cpp Fixed tiny thing in resource.cpp git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@544 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
193 lines
4.9 KiB
C++
193 lines
4.9 KiB
C++
/////////////////////////////////////////////////////////////////////////////
|
|
// Name: resource.cpp
|
|
// Purpose: Dialog resource sample
|
|
// Author: Julian Smart
|
|
// Modified by:
|
|
// Created: 04/01/98
|
|
// RCS-ID: $Id$
|
|
// Copyright: (c) Julian Smart and Markus Holzem
|
|
// Licence: wxWindows license
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
#ifdef __GNUG__
|
|
// #pragma implementation
|
|
#endif
|
|
|
|
// For compilers that support precompilation, includes "wx/wx.h".
|
|
#include "wx/wxprec.h"
|
|
|
|
#ifdef __BORLANDC__
|
|
#pragma hdrstop
|
|
#endif
|
|
|
|
#ifndef WX_PRECOMP
|
|
#include "wx/wx.h"
|
|
#endif
|
|
|
|
#include "wx/resource.h"
|
|
|
|
#include <ctype.h>
|
|
#include "resource.h"
|
|
|
|
// If we wanted to demonstrate total platform independence,
|
|
// then we'd use the dynamic file loading form for all platforms.
|
|
// But this shows how to embed the wxWindows resources
|
|
// in the program code/executable for UNIX and Windows
|
|
// platforms.
|
|
|
|
// If you have a Windows compiler that can cope with long strings,
|
|
// then you can always use the #include form for simplicity.
|
|
|
|
// NOTE: Borland's brc32.exe resource compiler doesn't recognize
|
|
// the TEXT resource, for some reason, so either run-time file loading
|
|
// or file inclusion should be used.
|
|
|
|
#if defined(__WXMSW__) && !defined(__BORLANDC__) && !defined(__GNUWIN32__)
|
|
// Under Windows, some compilers can't include
|
|
// a whole .wxr file. So we use a .rc user-defined resource
|
|
// instead. dialog1 will point to the whole .wxr 'file'.
|
|
static char *dialog1 = NULL;
|
|
static char *menu1 = NULL;
|
|
#else
|
|
// Other platforms should have sensible compilers that
|
|
// cope with long strings.
|
|
#include "dialog1.wxr"
|
|
#include "menu1.wxr"
|
|
#endif
|
|
|
|
// Declare two frames
|
|
MyFrame *frame = NULL;
|
|
|
|
IMPLEMENT_APP(MyApp)
|
|
|
|
// Testing of ressources
|
|
MyApp::MyApp()
|
|
{
|
|
}
|
|
|
|
// The `main program' equivalent, creating the windows and returning the
|
|
// main frame
|
|
bool MyApp::OnInit(void)
|
|
{
|
|
#if defined(__WXMSW__) && !defined(__BORLANDC__)
|
|
// Load the .wxr 'file' from a .rc resource, under Windows.
|
|
dialog1 = wxLoadUserResource("dialog1");
|
|
menu1 = wxLoadUserResource("menu1");
|
|
// All resources in the file (only one in this case) get parsed
|
|
// by this call.
|
|
wxResourceParseString(dialog1);
|
|
wxResourceParseString(menu1);
|
|
#else
|
|
// Simply parse the data pointed to by the variable dialog1.
|
|
// If there were several resources, there would be several
|
|
// variables, and this would need to be called several times.
|
|
wxResourceParseData(dialog1);
|
|
wxResourceParseData(menu1);
|
|
#endif
|
|
|
|
// Create the main frame window
|
|
frame = new MyFrame(NULL, -1, "wxWindows Resource Sample", wxPoint(0, 0), wxSize(300, 250));
|
|
|
|
// Give it a status line
|
|
frame->CreateStatusBar(2);
|
|
|
|
/*
|
|
// Make a menubar
|
|
wxMenu *file_menu = new wxMenu;
|
|
|
|
file_menu->Append(RESOURCE_TEST1, "&Dialog box test", "Test dialog box resource");
|
|
file_menu->Append(RESOURCE_QUIT, "E&xit", "Quit program");
|
|
|
|
wxMenuBar *menu_bar = new wxMenuBar;
|
|
|
|
menu_bar->Append(file_menu, "&File");
|
|
*/
|
|
|
|
wxMenuBar *menu_bar = wxResourceCreateMenuBar("menu1");
|
|
|
|
// Associate the menu bar with the frame
|
|
frame->SetMenuBar(menu_bar);
|
|
|
|
// Make a panel
|
|
frame->panel = new MyPanel(frame, -1, wxPoint(0, 0), wxSize(400, 400), 0, "MyMainFrame");
|
|
frame->Show(TRUE);
|
|
|
|
SetTopWindow(frame);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
BEGIN_EVENT_TABLE(MyPanel, wxPanel)
|
|
EVT_LEFT_DOWN( MyPanel::OnClick)
|
|
END_EVENT_TABLE()
|
|
|
|
MyPanel::MyPanel( wxWindow *parent, wxWindowID id, const wxPoint& pos, const wxSize& size,
|
|
int style, const wxString &name ) :
|
|
wxPanel( parent, id, pos, size, style, name )
|
|
{
|
|
}
|
|
|
|
void MyPanel::OnClick( wxMouseEvent &WXUNUSED(event) )
|
|
{
|
|
MyFrame *frame = (MyFrame*)(wxTheApp->GetTopWindow());
|
|
wxCommandEvent event;
|
|
frame->OnTest1( event );
|
|
}
|
|
|
|
|
|
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
|
|
EVT_MENU(RESOURCE_QUIT, MyFrame::OnQuit)
|
|
EVT_MENU(RESOURCE_TEST1, MyFrame::OnTest1)
|
|
END_EVENT_TABLE()
|
|
|
|
// Define my frame constructor
|
|
MyFrame::MyFrame(wxWindow *parent, const wxWindowID id, const wxString& title, const wxPoint& pos, const wxSize& size):
|
|
wxFrame(parent, id, title, pos, size)
|
|
{
|
|
panel = NULL;
|
|
}
|
|
|
|
void MyFrame::OnQuit( wxCommandEvent& WXUNUSED(event) )
|
|
{
|
|
Close(TRUE);
|
|
}
|
|
|
|
void MyFrame::OnTest1(wxCommandEvent& WXUNUSED(event) )
|
|
{
|
|
MyDialog *dialog = new MyDialog;
|
|
if (dialog->LoadFromResource(this, "dialog1"))
|
|
{
|
|
wxTextCtrl *text = (wxTextCtrl *)wxFindWindowByName("multitext3", dialog);
|
|
if (text)
|
|
text->SetValue("wxWindows resource demo");
|
|
dialog->SetModal(TRUE);
|
|
dialog->ShowModal();
|
|
}
|
|
dialog->Close(TRUE);
|
|
}
|
|
|
|
bool MyFrame::OnClose(void)
|
|
{
|
|
Show(FALSE);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
BEGIN_EVENT_TABLE(MyDialog, wxDialog)
|
|
EVT_BUTTON(RESOURCE_OK, MyDialog::OnOk)
|
|
EVT_BUTTON(RESOURCE_CANCEL, MyDialog::OnCancel)
|
|
END_EVENT_TABLE()
|
|
|
|
|
|
void MyDialog::OnOk(wxCommandEvent& WXUNUSED(event) )
|
|
{
|
|
EndModal(RESOURCE_OK);
|
|
}
|
|
|
|
void MyDialog::OnCancel(wxCommandEvent& WXUNUSED(event) )
|
|
{
|
|
EndModal(RESOURCE_CANCEL);
|
|
}
|
|
|
|
|