77c5eefb1f
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1096 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
225 lines
5.8 KiB
TeX
225 lines
5.8 KiB
TeX
\section{\class{wxList}}\label{wxlist}
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This class provides linked list functionality for wxWindows, and for an application
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if it wishes. Depending on the form of constructor used, a list can be keyed on
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integer or string keys to provide a primitive look-up ability. See \helpref{wxHashTable}{wxhashtable}\rtfsp
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for a faster method of storage when random access is required.
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\wxheading{Derived from}
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\helpref{wxObject}{wxobject}
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\wxheading{Example}
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It is very common to iterate on a list as follows:
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\begin{verbatim}
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...
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wxPoint *point1 = new wxPoint(100, 100);
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wxPoint *point2 = new wxPoint(200, 200);
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wxList SomeList;
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SomeList.Append(point1);
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SomeList.Append(point2);
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...
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wxNode *node = SomeList.First();
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while (node)
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{
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wxPoint *point = (wxPoint *)node->Data();
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...
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node = node->Next();
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}
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\end{verbatim}
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To delete nodes in a list as the list is being traversed, replace
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\begin{verbatim}
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...
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node = node->Next();
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...
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\end{verbatim}
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with
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\begin{verbatim}
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...
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delete point;
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delete node;
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node = SomeList.First();
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...
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\end{verbatim}
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See \helpref{wxNode}{wxnode} for members that retrieve the data associated with a node, and
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members for getting to the next or previous node.
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Note that a cast is required when retrieving the data from a node. Although a
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node is defined to store objects of type {\bf wxObject} and derived types, other
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types (such as char*) may be used with appropriate casting.
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\wxheading{See also}
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\helpref{wxNode}{wxnode}, \helpref{wxStringList}{wxstringlist}
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\latexignore{\rtfignore{\wxheading{Members}}}
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\membersection{wxList::wxList}
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\func{}{wxList}{\void}
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\func{}{wxList}{\param{unsigned int}{ key\_type}}
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\func{}{wxList}{\param{int}{ n}, \param{wxObject *}{objects[]}}
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\func{}{wxList}{\param{wxObject *}{object}, ...}
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Constructors. {\it key\_type} is one of wxKEY\_NONE, wxKEY\_INTEGER, or wxKEY\_STRING,
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and indicates what sort of keying is required (if any).
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{\it objects} is an array of {\it n} objects with which to initialize the list.
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The variable-length argument list constructor must be supplied with a
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terminating NULL.
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\membersection{wxList::\destruct{wxList}}
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\func{}{\destruct{wxList}}{\void}
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Destroys the list. Also destroys any remaining nodes, but does not destroy
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client data held in the nodes.
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\membersection{wxList::Append}
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\func{wxNode *}{Append}{\param{wxObject *}{object}}
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\func{wxNode *}{Append}{\param{long}{ key}, \param{wxObject *}{object}}
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\func{wxNode *}{Append}{\param{const wxString\& }{key}, \param{wxObject *}{object}}
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Appends a new {\bf wxNode} to the end of the list and puts a pointer to the
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\rtfsp{\it object} in the node. The last two forms store a key with the object for
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later retrieval using the key. The new node is returned in each case.
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The key string is copied and stored by the list implementation.
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\membersection{wxList::Clear}
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\func{void}{Clear}{\void}
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Clears the list (but does not delete the client data stored with each node).
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\membersection{wxList::DeleteContents}
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\func{void}{DeleteContents}{\param{bool}{ destroy}}
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If {\it destroy} is TRUE, instructs the list to call {\it delete} on the client contents of
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a node whenever the node is destroyed. The default is FALSE.
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\membersection{wxList::DeleteNode}
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\func{bool}{DeleteNode}{\param{wxNode *}{node}}
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Deletes the given node from the list, returning TRUE if successful.
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\membersection{wxList::DeleteObject}
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\func{bool}{DeleteObject}{\param{wxObject *}{object}}
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Finds the given client {\it object} and deletes the appropriate node from the list, returning
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TRUE if successful. The application must delete the actual object separately.
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\membersection{wxList::Find}
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\func{wxNode *}{Find}{\param{long}{ key}}
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\func{wxNode *}{Find}{\param{const wxString\& }{key}}
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Returns the node whose stored key matches {\it key}. Use on a keyed list only.
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\membersection{wxList::First}
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\func{wxNode *}{First}{\void}
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Returns the first node in the list (NULL if the list is empty).
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\membersection{wxList::IndexOf}
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\func{int}{IndexOf}{\param{wxObject*}{ obj }}
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Returns the index of {\it obj} within the list or NOT\_FOUND if {\it obj}
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is not found in the list.
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\membersection{wxList::Insert}
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\func{wxNode *}{Insert}{\param{wxObject *}{object}}
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Insert object at front of list.
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\func{wxNode *}{Insert}{\param{wxNode *}{position}, \param{wxObject *}{object}}
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Insert object before {\it position}.
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\membersection{wxList::Last}
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\func{wxNode *}{Last}{\void}
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Returns the last node in the list (NULL if the list is empty).
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\membersection{wxList::Member}
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\func{wxNode *}{Member}{\param{wxObject *}{object}}
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Returns the node associated with {\it object} if it is in the list, NULL otherwise.
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\membersection{wxList::Nth}
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\func{wxNode *}{Nth}{\param{int}{ n}}
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Returns the {\it nth} node in the list, indexing from zero (NULL if the list is empty
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or the nth node could not be found).
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\membersection{wxList::Number}
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\func{int}{Number}{\void}
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Returns the number of elements in the list.
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\membersection{wxList::Sort}
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\func{void}{Sort}{\param{wxSortCompareFunction}{ compfunc}}
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\begin{verbatim}
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// Type of compare function for list sort operation (as in 'qsort')
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typedef int (*wxSortCompareFunction)(const void *elem1, const void *elem2);
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\end{verbatim}
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Allows the sorting of arbitrary lists by giving
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a function to compare two list elements. We use the system {\bf qsort} function
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for the actual sorting process. The sort function receives pointers to wxObject pointers (wxObject **),
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so be careful to dereference appropriately.
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Example:
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\begin{verbatim}
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int listcompare(const void *arg1, const void *arg2)
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{
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return(compare(**(wxString **)arg1, // use the wxString 'compare'
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**(wxString **)arg2)); // function
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}
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void main()
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{
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wxList list;
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list.Append(new wxString("DEF"));
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list.Append(new wxString("GHI"));
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list.Append(new wxString("ABC"));
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list.Sort(listcompare);
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}
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\end{verbatim}
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