wxWidgets/tests/streams/socketstream.cpp
Vadim Zeitlin c15ae5e4a3 Add a check for wxSocketServer creation to the unit tests.
This should prevent an assert failure which happens if we call Accept() on an
invalid server below and also confirm if the server creation really failed or
not.
2015-06-23 19:11:31 +02:00

236 lines
6.8 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: tests/streams/socketstream.cpp
// Purpose: Test wxSocketInputStream/wxSocketOutputStream
// Author: Vadim Zeitlin
// Copyright: (c) 2008 Vadim Zeitlin
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// For compilers that support precompilation, includes "wx/wx.h".
// and "wx/cppunit.h"
#include "testprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers
#ifndef WX_PRECOMP
#include "wx/log.h"
#endif
#include "wx/socket.h"
#include "wx/sckstrm.h"
#include "wx/thread.h"
#include "bstream.h"
namespace
{
const int TEST_PORT_READ = 0x7778; // arbitrary, chosen because == "wx"
const int TEST_PORT_WRITE = 0x7779; // well, "wy"
// these cond and mutex are used to minimize the risk of the main thread
// Connect()-ing before this thread starts Accept()-ing connections but
// unfortunately we can't make this truly safe, see comment in
// SocketServerThread::Entry()
wxMutex gs_mutex;
wxCondition gs_cond(gs_mutex);
} // anonymous namespace
// return address for the given port on local host
static inline wxIPV4address LocalAddress(int port)
{
wxIPV4address addr;
addr.LocalHost();
addr.Service(port);
return addr;
}
// A thread which creates a listening socket on the specified port and executes
// the given function with each socket which connects to it
class SocketServerThread : public wxThread
{
public:
// port is the port to listen on and function will be called on each
// accepted socket
SocketServerThread(int port, void (*accept)(wxSocketBase&))
: wxThread(wxTHREAD_JOINABLE),
m_port(port),
m_accept(accept)
{
Create();
Run();
}
protected:
virtual void *Entry()
{
wxSocketServer srv(LocalAddress(m_port), wxSOCKET_REUSEADDR);
CPPUNIT_ASSERT( srv.IsOk() );
// FIXME: this is still not atomic, of course and the main thread could
// call Connect() before we have time to Accept() but there is
// no way to fix it with current API
{
wxMutexLocker lock(gs_mutex);
gs_cond.Signal();
}
wxSocketBase *socket = srv.Accept();
if ( socket )
{
(*m_accept)(*socket);
delete socket;
}
return NULL;
}
int m_port;
void (*m_accept)(wxSocketBase&);
wxDECLARE_NO_COPY_CLASS(SocketServerThread);
};
// The test case for socket streams
class socketStream :
public BaseStreamTestCase<wxSocketInputStream, wxSocketOutputStream>
{
public:
socketStream();
virtual ~socketStream();
virtual void setUp();
virtual void tearDown();
// repeat all socket tests several times with different socket flags, so we
// define this macro which is used several times in the test suite
//
// there must be some more elegant way to do this but I didn't find it...
#define ALL_SOCKET_TESTS() \
CPPUNIT_TEST(Input_GetC); \
CPPUNIT_TEST(Input_Eof); \
CPPUNIT_TEST(Input_Read); \
CPPUNIT_TEST(Input_LastRead); \
CPPUNIT_TEST(Input_CanRead); \
CPPUNIT_TEST(Input_Peek); \
CPPUNIT_TEST(Input_Ungetch); \
\
CPPUNIT_TEST(Output_PutC); \
CPPUNIT_TEST(Output_Write); \
CPPUNIT_TEST(Output_LastWrite)
CPPUNIT_TEST_SUITE(socketStream);
ALL_SOCKET_TESTS();
// some tests don't pass with NOWAIT flag but this is probably not a
// bug (TODO: check this)
#if 0
CPPUNIT_TEST( PseudoTest_SetNoWait );
ALL_SOCKET_TESTS();
#endif
CPPUNIT_TEST( PseudoTest_SetWaitAll );
ALL_SOCKET_TESTS();
CPPUNIT_TEST_SUITE_END();
private:
// Implement base class functions.
virtual wxSocketInputStream *DoCreateInStream();
virtual wxSocketOutputStream *DoCreateOutStream();
// socket thread functions
static void WriteSocket(wxSocketBase& socket)
{
socket.Write("hello, world!", 13);
}
static void ReadSocket(wxSocketBase& socket)
{
char ch;
while ( socket.Read(&ch, 1).LastCount() == 1 )
;
}
void PseudoTest_SetNoWait() { ms_flags = wxSOCKET_NOWAIT; }
void PseudoTest_SetWaitAll() { ms_flags = wxSOCKET_WAITALL; }
wxSocketClient *m_readSocket,
*m_writeSocket;
wxThread *m_writeThread,
*m_readThread;
static wxSocketFlags ms_flags;
};
wxSocketFlags socketStream::ms_flags = wxSOCKET_NONE;
socketStream::socketStream()
{
m_readSocket =
m_writeSocket = NULL;
m_writeThread =
m_readThread = NULL;
wxSocketBase::Initialize();
}
socketStream::~socketStream()
{
wxSocketBase::Shutdown();
}
void socketStream::setUp()
{
// create the socket threads and wait until they are ready to accept
// connections (if we called Connect() before this happens, it would fail)
{
wxMutexLocker lock(gs_mutex);
m_writeThread =
new SocketServerThread(TEST_PORT_READ, &socketStream::WriteSocket);
CPPUNIT_ASSERT_EQUAL( wxCOND_NO_ERROR, gs_cond.Wait() );
m_readThread =
new SocketServerThread(TEST_PORT_WRITE, &socketStream::ReadSocket);
CPPUNIT_ASSERT_EQUAL( wxCOND_NO_ERROR, gs_cond.Wait() );
}
m_readSocket = new wxSocketClient(ms_flags);
CPPUNIT_ASSERT( m_readSocket->Connect(LocalAddress(TEST_PORT_READ)) );
m_writeSocket = new wxSocketClient(ms_flags);
CPPUNIT_ASSERT( m_writeSocket->Connect(LocalAddress(TEST_PORT_WRITE)) );
}
void socketStream::tearDown()
{
wxDELETE(m_readSocket);
wxDELETE(m_writeSocket);
m_writeThread->Wait();
wxDELETE(m_writeThread);
m_readThread->Wait();
wxDELETE(m_readThread);
}
wxSocketInputStream *socketStream::DoCreateInStream()
{
wxSocketInputStream *pStrInStream = new wxSocketInputStream(*m_readSocket);
CPPUNIT_ASSERT(pStrInStream->IsOk());
return pStrInStream;
}
wxSocketOutputStream *socketStream::DoCreateOutStream()
{
wxSocketOutputStream *pStrOutStream = new wxSocketOutputStream(*m_writeSocket);
CPPUNIT_ASSERT(pStrOutStream->IsOk());
return pStrOutStream;
}
// Register the stream sub suite, by using some stream helper macro.
STREAM_TEST_SUBSUITE_NAMED_REGISTRATION(socketStream)