e54c96f187
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52425 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
387 lines
12 KiB
Objective-C
387 lines
12 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: dynlib.h
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// Purpose: interface of wxDynamicLibraryDetails
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxDynamicLibraryDetails
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@wxheader{dynlib.h}
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This class is used for the objects returned by
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wxDynamicLibrary::ListLoaded method and
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contains the information about a single module loaded into the address space of
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the current process. A module in this context may be either a dynamic library
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or the main program itself.
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@library{wxbase}
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@category{FIXME}
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*/
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class wxDynamicLibraryDetails
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{
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public:
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/**
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Retrieves the load address and the size of this module.
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@param addr
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the pointer to the location to return load address in, may be
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@NULL
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@param len
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pointer to the location to return the size of this module in
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memory in, may be @NULL
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@returns @true if the load address and module size were retrieved, @false
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if this information is not available.
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*/
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bool GetAddress(void** addr, size_t len) const;
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/**
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Returns the base name of this module, e.g. @c kernel32.dll or
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@c libc-2.3.2.so.
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*/
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wxString GetName() const;
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/**
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Returns the full path of this module if available, e.g.
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@c c:\windows\system32\kernel32.dll or
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@c /lib/libc-2.3.2.so.
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*/
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wxString GetPath() const;
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/**
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Returns the version of this module, e.g. @c 5.2.3790.0 or
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@c 2.3.2. The returned string is empty if the version information is not
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available.
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*/
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wxString GetVersion() const;
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};
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/**
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@class wxDllLoader
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@wxheader{dynlib.h}
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@b Deprecation note: This class is deprecated since version 2.4 and is
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not compiled in by default in version 2.6 and will be removed in 2.8. Please
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use wxDynamicLibrary instead.
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wxDllLoader is a class providing an interface similar to Unix's @c dlopen(). It
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is used by the wxLibrary framework and manages the actual
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loading of shared libraries and the resolving of symbols in them. There are no
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instances of this class, it simply serves as a namespace for its static member
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functions.
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Please note that class wxDynamicLibrary provides
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alternative, friendlier interface to wxDllLoader.
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The terms @e DLL and @e shared library/object will both be used in the
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documentation to refer to the same thing: a @c .dll file under Windows or
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@c .so or @c .sl one under Unix.
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Example of using this class to dynamically load the @c strlen() function:
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@code
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#if defined(__WXMSW__)
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static const wxChar *LIB_NAME = _T("kernel32");
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static const wxChar *FUNC_NAME = _T("lstrlenA");
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#elif defined(__UNIX__)
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static const wxChar *LIB_NAME = _T("/lib/libc-2.0.7.so");
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static const wxChar *FUNC_NAME = _T("strlen");
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#endif
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wxDllType dllHandle = wxDllLoader::LoadLibrary(LIB_NAME);
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if ( !dllHandle )
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{
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... error ...
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}
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else
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{
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typedef int (*strlenType)(char *);
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strlenType pfnStrlen = (strlenType)wxDllLoader::GetSymbol(dllHandle,
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FUNC_NAME);
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if ( !pfnStrlen )
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{
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... error ...
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}
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else
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{
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if ( pfnStrlen("foo") != 3 )
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{
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... error ...
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}
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else
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{
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... ok! ...
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}
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}
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wxDllLoader::UnloadLibrary(dllHandle);
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}
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@endcode
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@library{wxbase}
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@category{appmanagement}
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*/
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class wxDllLoader
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{
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public:
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/**
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Returns the string containing the usual extension for shared libraries for the
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given systems (including the leading dot if not empty).
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For example, this function will return @c ".dll" under Windows or (usually)
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@c ".so" under Unix.
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*/
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static wxString GetDllExt();
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/**
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This function returns a valid handle for the main program itself. Notice that
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the @NULL return value is valid for some systems (i.e. doesn't mean that
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the function failed).
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@b NB: This function is Unix specific. It will always fail under Windows
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or OS/2.
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*/
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wxDllType GetProgramHandle();
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/**
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This function resolves a symbol in a loaded DLL, such as a variable or
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function name.
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Returned value will be @NULL if the symbol was not found in the DLL or if
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an error occurred.
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@param dllHandle
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Valid handle previously returned by
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LoadLibrary
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@param name
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Name of the symbol.
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*/
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void* GetSymbol(wxDllType dllHandle, const wxString& name);
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/**
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This function loads a shared library into memory, with @a libname being the
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name of the library: it may be either the full name including path and
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(platform-dependent) extension, just the basename (no path and no extension)
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or a basename with extension. In the last two cases, the library will be
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searched in all standard locations.
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Returns a handle to the loaded DLL. Use @a success parameter to test if it
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is valid. If the handle is valid, the library must be unloaded later with
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UnloadLibrary().
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@param libname
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Name of the shared object to load.
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@param success
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May point to a bool variable which will be set to @true or
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@false; may also be @NULL.
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*/
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wxDllType LoadLibrary(const wxString& libname,
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bool* success = NULL);
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/**
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This function unloads the shared library. The handle @a dllhandle must have
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been returned by LoadLibrary() previously.
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*/
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void UnloadLibrary(wxDllType dllhandle);
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};
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/**
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@class wxDynamicLibrary
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@wxheader{dynlib.h}
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wxDynamicLibrary is a class representing dynamically loadable library
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(Windows DLL, shared library under Unix etc.). Just create an object of
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this class to load a library and don't worry about unloading it -- it will be
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done in the objects destructor automatically.
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@library{wxbase}
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@category{FIXME}
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@see wxDynamicLibrary::CanonicalizePluginName
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*/
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class wxDynamicLibrary
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{
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public:
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//@{
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/**
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Constructor. Second form calls Load().
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*/
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wxDynamicLibrary();
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wxDynamicLibrary(const wxString& name,
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int flags = wxDL_DEFAULT);
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//@}
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/**
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Returns the platform-specific full name for the library called @e name. E.g.
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it adds a @c ".dll" extension under Windows and @c "lib" prefix and
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@c ".so", @c ".sl" or maybe @c ".dylib" extension under Unix.
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The possible values for @a cat are:
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wxDL_LIBRARY
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normal library
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wxDL_MODULE
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a loadable module or plugin
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@see CanonicalizePluginName()
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*/
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static wxString CanonicalizeName(const wxString& name,
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wxDynamicLibraryCategory cat = wxDL_LIBRARY);
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/**
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This function does the same thing as
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CanonicalizeName() but for wxWidgets
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plugins. The only difference is that compiler and version information are added
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to the name to ensure that the plugin which is going to be loaded will be
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compatible with the main program.
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The possible values for @a cat are:
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wxDL_PLUGIN_GUI
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plugin which uses GUI classes (default)
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wxDL_PLUGIN_BASE
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plugin which only uses wxBase
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*/
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static wxString CanonicalizePluginName(const wxString& name,
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wxPluginCategory cat = wxDL_PLUGIN_GUI);
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/**
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Detaches this object from its library handle, i.e. the object will not unload
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the library any longer in its destructor but it is now the callers
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responsibility to do this using Unload().
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*/
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wxDllType Detach();
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/**
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Return a valid handle for the main program itself or @NULL if symbols
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from the main program can't be loaded on this platform.
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*/
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static wxDllType GetProgramHandle();
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/**
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Returns pointer to symbol @a name in the library or @NULL if the library
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contains no such symbol.
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@see wxDYNLIB_FUNCTION()
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*/
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void* GetSymbol(const wxString& name) const;
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/**
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This function is available only under Windows as it is only useful when
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dynamically loading symbols from standard Windows DLLs. Such functions have
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either @c 'A' (in ANSI build) or @c 'W' (in Unicode, or wide
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character build) suffix if they take string parameters. Using this function you
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can use just the base name of the function and the correct suffix is appende
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automatically depending on the current build. Otherwise, this method is
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identical to GetSymbol().
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*/
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void* GetSymbolAorW(const wxString& name) const;
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/**
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Returns @true if the symbol with the given @a name is present in the dynamic
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library, @false otherwise. Unlike GetSymbol(),
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this function doesn't log an error message if the symbol is not found.
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@wxsince{2.5.4}
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*/
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bool HasSymbol(const wxString& name) const;
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/**
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Returns @true if the library was successfully loaded, @false otherwise.
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*/
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bool IsLoaded() const;
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/**
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This static method returns an array() containing the details
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of all modules loaded into the address space of the current project, the array
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elements are object of @c wxDynamicLibraryDetails class. The array will
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be empty if an error occurred.
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This method is currently implemented only under Win32 and Linux and is useful
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mostly for diagnostics purposes.
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*/
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static wxDynamicLibraryDetailsArray ListLoaded();
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/**
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Loads DLL with the given @a name into memory. The @a flags argument can
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be a combination of the following bits:
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wxDL_LAZY
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equivalent of RTLD_LAZY under Unix, ignored elsewhere
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wxDL_NOW
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equivalent of RTLD_NOW under Unix, ignored elsewhere
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wxDL_GLOBAL
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equivalent of RTLD_GLOBAL under Unix, ignored elsewhere
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wxDL_VERBATIM
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don't try to append the appropriate extension to
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the library name (this is done by default).
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wxDL_DEFAULT
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default flags, same as wxDL_NOW currently
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wxDL_QUIET
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don't log an error message if the library couldn't be
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loaded.
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Returns @true if the library was successfully loaded, @false otherwise.
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*/
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bool Load(const wxString& name, int flags = wxDL_DEFAULT);
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//@{
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/**
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Unloads the library from memory. wxDynamicLibrary object automatically calls
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this method from its destructor if it had been successfully loaded.
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The second version is only used if you need to keep the library in memory
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during a longer period of time than the scope of the wxDynamicLibrary object.
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In this case you may call Detach() and store
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the handle somewhere and call this static method later to unload it.
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*/
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void Unload();
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static void Unload(wxDllType handle);
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//@}
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};
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// ============================================================================
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// Global functions/macros
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// ============================================================================
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/**
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When loading a function from a DLL you always have to cast the returned
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@c void * pointer to the correct type and, even more annoyingly, you have to
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repeat this type twice if you want to declare and define a function pointer all
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in one line
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This macro makes this slightly less painful by allowing you to specify the
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type only once, as the first parameter, and creating a variable of this type
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named after the function but with @c pfn prefix and initialized with the
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function @a name from the wxDynamicLibrary
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@e dynlib.
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@param type
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the type of the function
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@param name
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the name of the function to load, not a string (without quotes,
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it is quoted automatically by the macro)
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@param dynlib
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the library to load the function from
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*/
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#define wxDYNLIB_FUNCTION(type, name, dynlib) /* implementation is private */
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