1663c65500
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@46490 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
738 lines
24 KiB
TeX
738 lines
24 KiB
TeX
\section{\class{wxApp}}\label{wxapp}
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The {\bf wxApp} class represents the application itself. It is used
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to:
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\begin{itemize}\itemsep=0pt
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\item set and get application-wide properties;
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\item implement the windowing system message or event loop;
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\item initiate application processing via \helpref{wxApp::OnInit}{wxapponinit};
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\item allow default processing of events not handled by other
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objects in the application.
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\end{itemize}
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You should use the macro IMPLEMENT\_APP(appClass) in your application implementation
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file to tell wxWidgets how to create an instance of your application class.
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Use DECLARE\_APP(appClass) in a header file if you want the wxGetApp function (which returns
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a reference to your application object) to be visible to other files.
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\wxheading{Derived from}
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\helpref{wxEvtHandler}{wxevthandler}\\
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\helpref{wxObject}{wxobject}
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\wxheading{Include files}
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<wx/app.h>
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\wxheading{See also}
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\helpref{wxApp overview}{wxappoverview}
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\latexignore{\rtfignore{\wxheading{Members}}}
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\membersection{wxApp::wxApp}\label{wxappctor}
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\func{}{wxApp}{\void}
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Constructor. Called implicitly with a definition of a wxApp object.
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\membersection{wxApp::\destruct{wxApp}}\label{wxappdtor}
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\func{virtual}{\destruct{wxApp}}{\void}
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Destructor. Will be called implicitly on program exit if the wxApp
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object is created on the stack.
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\membersection{wxApp::argc}\label{wxappargc}
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\member{int}{argc}
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Number of command line arguments (after environment-specific processing).
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\membersection{wxApp::argv}\label{wxappargv}
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\member{wxChar **}{argv}
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Command line arguments (after environment-specific processing).
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\membersection{wxApp::CreateLogTarget}\label{wxappcreatelogtarget}
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\func{virtual wxLog*}{CreateLogTarget}{\void}
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Creates a wxLog class for the application to use for logging errors. The default
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implementation returns a new wxLogGui class.
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\wxheading{See also}
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\helpref{wxLog}{wxlog}
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\membersection{wxApp::CreateTraits}\label{wxappcreatetraits}
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\func{virtual wxAppTraits *}{CreateTraits}{\void}
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Creates the \helpref{wxAppTraits}{wxapptraits} object when \helpref{GetTraits}{wxappgettraits}
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needs it for the first time.
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\wxheading{See also}
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\helpref{wxAppTraits}{wxapptraits}
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\membersection{wxApp::Dispatch}\label{wxappdispatch}
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\func{virtual void}{Dispatch}{\void}
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Dispatches the next event in the windowing system event queue.
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This can be used for programming event loops, e.g.
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\begin{verbatim}
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while (app.Pending())
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Dispatch();
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\end{verbatim}
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\wxheading{See also}
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\helpref{wxApp::Pending}{wxapppending}
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\membersection{wxApp::ExitMainLoop}\label{wxappexitmainloop}
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\func{virtual void}{ExitMainLoop}{\void}
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Call this to explicitly exit the main message (event) loop.
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You should normally exit the main loop (and the application) by deleting
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the top window.
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\membersection{wxApp::FilterEvent}\label{wxappfilterevent}
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\func{int}{FilterEvent}{\param{wxEvent\& }{event}}
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This function is called before processing any event and allows the application
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to preempt the processing of some events. If this method returns $-1$ the event
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is processed normally, otherwise either {\tt true} or {\tt false} should be
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returned and the event processing stops immediately considering that the event
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had been already processed (for the former return value) or that it is not
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going to be processed at all (for the latter one).
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\membersection{wxApp::GetAppName}\label{wxappgetappname}
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\constfunc{wxString}{GetAppName}{\void}
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Returns the application name.
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\wxheading{Remarks}
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wxWidgets sets this to a reasonable default before
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calling \helpref{wxApp::OnInit}{wxapponinit}, but the application can reset it at will.
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\membersection{wxApp::GetClassName}\label{wxappgetclassname}
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\constfunc{wxString}{GetClassName}{\void}
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Gets the class name of the application. The class name may be used in a platform specific
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manner to refer to the application.
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\wxheading{See also}
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\helpref{wxApp::SetClassName}{wxappsetclassname}
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\membersection{wxApp::GetExitOnFrameDelete}\label{wxappgetexitonframedelete}
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\constfunc{bool}{GetExitOnFrameDelete}{\void}
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Returns true if the application will exit when the top-level window is deleted, false
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otherwise.
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\wxheading{See also}
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\helpref{wxApp::SetExitOnFrameDelete}{wxappsetexitonframedelete},\\
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\helpref{wxApp shutdown overview}{wxappshutdownoverview}
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\membersection{wxApp::GetInstance}\label{wxappgetinstance}
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\func{static wxAppConsole *}{GetInstance}{\void}
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Returns the one and only global application object.
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Usually \texttt{wxTheApp} is usead instead.
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\wxheading{See also}
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\helpref{wxApp::SetInstance}{wxappsetinstance}
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\membersection{wxApp::GetTopWindow}\label{wxappgettopwindow}
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\constfunc{virtual wxWindow *}{GetTopWindow}{\void}
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Returns a pointer to the top window.
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\wxheading{Remarks}
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If the top window hasn't been set using \helpref{wxApp::SetTopWindow}{wxappsettopwindow}, this
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function will find the first top-level window (frame or dialog) and return that.
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\wxheading{See also}
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\helpref{SetTopWindow}{wxappsettopwindow}
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\membersection{wxApp::GetTraits}\label{wxappgettraits}
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\func{wxAppTraits *}{GetTraits}{\void}
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Returns a pointer to the \helpref{wxAppTraits}{wxapptraits} object for the application.
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If you want to customize the \helpref{wxAppTraits}{wxapptraits} object, you must override the
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\helpref{CreateTraits}{wxappcreatetraits} function.
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\membersection{wxApp::GetUseBestVisual}\label{wxappgetusebestvisual}
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\constfunc{bool}{GetUseBestVisual}{\void}
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Returns true if the application will use the best visual on systems that support
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different visuals, false otherwise.
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\wxheading{See also}
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\helpref{SetUseBestVisual}{wxappsetusebestvisual}
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\membersection{wxApp::GetVendorName}\label{wxappgetvendorname}
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\constfunc{wxString}{GetVendorName}{\void}
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Returns the application's vendor name.
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\membersection{wxApp::IsActive}\label{wxappisactive}
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\constfunc{bool}{IsActive}{\void}
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Returns \true if the application is active, i.e. if one of its windows is
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currently in the foreground. If this function returns \false and you need to
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attract users attention to the application, you may use
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\helpref{wxTopLevelWindow::RequestUserAttention}{wxtoplevelwindowrequestuserattention}
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to do it.
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\membersection{wxApp::IsMainLoopRunning}\label{wxappismainlooprunning}
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\func{static bool}{IsMainLoopRunning}{\void}
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Returns \true if the main event loop is currently running, i.e. if the
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application is inside \helpref{OnRun}{wxapponrun}.
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This can be useful to test whether events can be dispatched. For example,
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if this function returns \false, non-blocking sockets cannot be used because
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the events from them would never be processed.
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\membersection{wxApp::MainLoop}\label{wxappmainloop}
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\func{virtual int}{MainLoop}{\void}
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Called by wxWidgets on creation of the application. Override this if you wish
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to provide your own (environment-dependent) main loop.
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\wxheading{Return value}
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Returns 0 under X, and the wParam of the WM\_QUIT message under Windows.
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%% VZ: OnXXX() functions should *not* be documented
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%%
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%%\membersection{wxApp::OnActivate}\label{wxapponactivate}
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%%
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%%\func{void}{OnActivate}{\param{wxActivateEvent\& }{event}}
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%%
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%%Provide this member function to know whether the application is being
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%%activated or deactivated (Windows only).
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%%
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%%\wxheading{See also}
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%%
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%%\helpref{wxWindow::OnActivate}{wxwindowonactivate}, \helpref{wxActivateEvent}{wxactivateevent}
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%%
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%%\membersection{wxApp::OnCharHook}\label{wxapponcharhook}
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%%
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%%\func{void}{OnCharHook}{\param{wxKeyEvent\&}{ event}}
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%%
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%%This event handler function is called (under Windows only) to allow the window to intercept keyboard events
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%%before they are processed by child windows.
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%%
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%%\wxheading{Parameters}
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%%
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%%\docparam{event}{The keypress event.}
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%%
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%%\wxheading{Remarks}
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%%
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%%Use the wxEVT\_CHAR\_HOOK macro in your event table.
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%%
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%%If you use this member, you can selectively consume keypress events by calling\rtfsp
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%%\helpref{wxEvent::Skip}{wxeventskip} for characters the application is not interested in.
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%%
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%%\wxheading{See also}
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%%
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%%\helpref{wxKeyEvent}{wxkeyevent}, \helpref{wxWindow::OnChar}{wxwindowonchar},\rtfsp
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%%\helpref{wxWindow::OnCharHook}{wxwindowoncharhook}, \helpref{wxDialog::OnCharHook}{wxdialogoncharhook}
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\membersection{wxApp::OnAssertFailure}\label{wxapponassertfailure}
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\func{void}{OnAssertFailure}{\param{const wxChar }{*file}, \param{int }{line}, \param{const wxChar }{*func}, \param{const wxChar }{*cond}, \param{const wxChar }{*msg}}
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This function is called when an assert failure occurs, i.e. the condition
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specified in \helpref{wxASSERT}{wxassert} macro evaluated to {\tt false}.
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It is only called in debug mode (when {\tt \_\_WXDEBUG\_\_} is defined) as
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asserts are not left in the release code at all.
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The base class version shows the default assert failure dialog box proposing to
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the user to stop the program, continue or ignore all subsequent asserts.
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\wxheading{Parameters}
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\docparam{file}{the name of the source file where the assert occurred}
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\docparam{line}{the line number in this file where the assert occurred}
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\docparam{func}{the name of the function where the assert occurred, may be
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empty if the compiler doesn't support C99 \texttt{\_\_FUNCTION\_\_}}
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\docparam{cond}{the condition of the failed assert in text form}
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\docparam{msg}{the message specified as argument to
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\helpref{wxASSERT\_MSG}{wxassertmsg} or \helpref{wxFAIL\_MSG}{wxfailmsg}, will
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be {\tt NULL} if just \helpref{wxASSERT}{wxassert} or \helpref{wxFAIL}{wxfail}
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was used}
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\membersection{wxApp::OnCmdLineError}\label{wxapponcmdlineerror}
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\func{bool}{OnCmdLineError}{\param{wxCmdLineParser\& }{parser}}
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Called when command line parsing fails (i.e. an incorrect command line option
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was specified by the user). The default behaviour is to show the program usage
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text and abort the program.
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Return {\tt true} to continue normal execution or {\tt false} to return
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{\tt false} from \helpref{OnInit}{wxapponinit} thus terminating the program.
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\wxheading{See also}
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\helpref{OnInitCmdLine}{wxapponinitcmdline}
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\membersection{wxApp::OnCmdLineHelp}\label{wxapponcmdlinehelp}
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\func{bool}{OnCmdLineHelp}{\param{wxCmdLineParser\& }{parser}}
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Called when the help option ({\tt --help}) was specified on the command line.
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The default behaviour is to show the program usage text and abort the program.
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Return {\tt true} to continue normal execution or {\tt false} to return
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{\tt false} from \helpref{OnInit}{wxapponinit} thus terminating the program.
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\wxheading{See also}
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\helpref{OnInitCmdLine}{wxapponinitcmdline}
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\membersection{wxApp::OnCmdLineParsed}\label{wxapponcmdlineparsed}
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\func{bool}{OnCmdLineParsed}{\param{wxCmdLineParser\& }{parser}}
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Called after the command line had been successfully parsed. You may override
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this method to test for the values of the various parameters which could be
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set from the command line.
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Don't forget to call the base class version unless you want to suppress
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processing of the standard command line options.
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Return {\tt true} to continue normal execution or {\tt false} to return
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{\tt false} from \helpref{OnInit}{wxapponinit} thus terminating the program.
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\wxheading{See also}
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\helpref{OnInitCmdLine}{wxapponinitcmdline}
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\membersection{wxApp::OnExceptionInMainLoop}\label{wxapponexceptioninmainloop}
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\func{virtual bool}{OnExceptionInMainLoop}{\void}
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This function is called if an unhandled exception occurs inside the main
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application event loop. It can return \true to ignore the exception and to
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continue running the loop or \false to exit the loop and terminate the
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program. In the latter case it can also use C++ \texttt{throw} keyword to
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rethrow the current exception.
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The default behaviour of this function is the latter in all ports except under
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Windows where a dialog is shown to the user which allows him to choose between
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the different options. You may override this function in your class to do
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something more appropriate.
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Finally note that if the exception is rethrown from here, it can be caught in
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\helpref{OnUnhandledException}{wxapponunhandledexception}.
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\membersection{wxApp::OnExit}\label{wxapponexit}
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\func{virtual int}{OnExit}{\void}
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Override this member function for any processing which needs to be
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done as the application is about to exit. OnExit is called after
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destroying all application windows and controls, but before
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wxWidgets cleanup. Note that it is not called at all if
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\helpref{OnInit}{wxapponinit} failed.
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The return value of this function is currently ignored, return the same value
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as returned by the base class method if you override it.
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\membersection{wxApp::OnFatalException}\label{wxapponfatalexception}
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\func{void}{OnFatalException}{\void}
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This function may be called if something fatal happens: an unhandled
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exception under Win32 or a a fatal signal under Unix, for example. However,
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this will not happen by default: you have to explicitly call
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\helpref{wxHandleFatalExceptions}{wxhandlefatalexceptions} to enable this.
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Generally speaking, this function should only show a message to the user and
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return. You may attempt to save unsaved data but this is not guaranteed to
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work and, in fact, probably won't.
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\wxheading{See also}
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\helpref{wxHandleFatalExceptions}{wxhandlefatalexceptions}
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%% VZ: the wxApp event handler are private and should not be documented here!
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%%
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%%\membersection{wxApp::OnIdle}\label{wxapponidle}
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%%
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%%\func{void}{OnIdle}{\param{wxIdleEvent\& }{event}}
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%%
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%%Override this member function for any processing which needs to be done
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%%when the application is idle. You should call wxApp::OnIdle from your own function,
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%%since this forwards OnIdle events to windows and also performs garbage collection for
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%%windows whose destruction has been delayed.
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%%
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%%wxWidgets' strategy for OnIdle processing is as follows. After pending user interface events for an
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%%application have all been processed, wxWidgets sends an OnIdle event to the application object. wxApp::OnIdle itself
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%%sends an OnIdle event to each application window, allowing windows to do idle processing such as updating
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%%their appearance. If either wxApp::OnIdle or a window OnIdle function requested more time, by
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%%calling \helpref{wxIdleEvent::RequestMore}{wxidleeventrequestmore}, wxWidgets will send another OnIdle
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%%event to the application object. This will occur in a loop until either a user event is found to be
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%%pending, or OnIdle requests no more time. Then all pending user events are processed until the system
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%%goes idle again, when OnIdle is called, and so on.
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%%
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%%\wxheading{See also}
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%%
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%%\helpref{wxWindow::OnIdle}{wxwindowonidle}, \helpref{wxIdleEvent}{wxidleevent},\rtfsp
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%%\helpref{wxWindow::SendIdleEvents}{wxappsendidleevents}
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%%
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%%\membersection{wxApp::OnEndSession}\label{wxapponendsession}
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%%
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%%\func{void}{OnEndSession}{\param{wxCloseEvent\& }{event}}
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%%
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%%This is an event handler function called when the operating system or GUI session is
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%%about to close down. The application has a chance to silently save information,
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%%and can optionally close itself.
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%%
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%%Use the EVT\_END\_SESSION event table macro to handle query end session events.
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%%
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%%The default handler calls \helpref{wxWindow::Close}{wxwindowclose} with a true argument
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%%(forcing the application to close itself silently).
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%%
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%%\wxheading{Remarks}
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%%
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%%Under X, OnEndSession is called in response to the `die' event.
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%%
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%%Under Windows, OnEndSession is called in response to the WM\_ENDSESSION message.
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%%
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%%\wxheading{See also}
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%%
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%%\helpref{wxWindow::Close}{wxwindowclose},\rtfsp
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%%\helpref{wxWindow::OnCloseWindow}{wxwindowonclosewindow},\rtfsp
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%%\helpref{wxCloseEvent}{wxcloseevent},\rtfsp
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\membersection{wxApp::OnInit}\label{wxapponinit}
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\func{bool}{OnInit}{\void}
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This must be provided by the application, and will usually create the
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application's main window, optionally calling
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\helpref{wxApp::SetTopWindow}{wxappsettopwindow}. You may use
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\helpref{OnExit}{wxapponexit} to clean up anything initialized here, provided
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that the function returns \true.
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Notice that if you want to to use the command line processing provided by
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wxWidgets you have to call the base class version in the derived class
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OnInit().
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Return \true to continue processing, \false to exit the application
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immediately.
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\membersection{wxApp::OnInitCmdLine}\label{wxapponinitcmdline}
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\func{void}{OnInitCmdLine}{\param{wxCmdLineParser\& }{parser}}
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Called from \helpref{OnInit}{wxapponinit} and may be used to initialize the
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parser with the command line options for this application. The base class
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versions adds support for a few standard options only.
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\membersection{wxApp::OnRun}\label{wxapponrun}
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\func{virtual int}{OnRun}{\void}
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This virtual function is where the execution of a program written in wxWidgets
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starts. The default implementation just enters the main loop and starts
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handling the events until it terminates, either because
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\helpref{ExitMainLoop}{wxappexitmainloop} has been explicitly called or because
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the last frame has been deleted and
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\helpref{GetExitOnFrameDelete}{wxappgetexitonframedelete} flag is \true (this
|
|
is the default).
|
|
|
|
The return value of this function becomes the exit code of the program, so it
|
|
should return $0$ in case of successful termination.
|
|
|
|
|
|
\membersection{wxApp::OnUnhandledException}\label{wxapponunhandledexception}
|
|
|
|
\func{virtual void}{OnUnhandledException}{\void}
|
|
|
|
This function is called when an unhandled C++ exception occurs inside
|
|
\helpref{OnRun()}{wxapponrun} (the exceptions which occur during the program
|
|
startup and shutdown might not be caught at all). Notice that by now the main
|
|
event loop has been terminated and the program will exit, if you want to
|
|
prevent this from happening (i.e. continue running after catching an exception)
|
|
you need to override \helpref{OnExceptionInMainLoop}{wxapponexceptioninmainloop}.
|
|
|
|
The default implementation shows information about the exception in debug build
|
|
but does nothing in the release build.
|
|
|
|
|
|
\membersection{wxApp::ProcessMessage}\label{wxappprocessmessage}
|
|
|
|
\func{bool}{ProcessMessage}{\param{WXMSG *}{msg}}
|
|
|
|
Windows-only function for processing a message. This function
|
|
is called from the main message loop, checking for windows that
|
|
may wish to process it. The function returns true if the message
|
|
was processed, false otherwise. If you use wxWidgets with another class
|
|
library with its own message loop, you should make sure that this
|
|
function is called to allow wxWidgets to receive messages. For example,
|
|
to allow co-existence with the Microsoft Foundation Classes, override
|
|
the PreTranslateMessage function:
|
|
|
|
\begin{verbatim}
|
|
// Provide wxWidgets message loop compatibility
|
|
BOOL CTheApp::PreTranslateMessage(MSG *msg)
|
|
{
|
|
if (wxTheApp && wxTheApp->ProcessMessage((WXMSW *)msg))
|
|
return true;
|
|
else
|
|
return CWinApp::PreTranslateMessage(msg);
|
|
}
|
|
\end{verbatim}
|
|
|
|
|
|
\membersection{wxApp::Pending}\label{wxapppending}
|
|
|
|
\func{virtual bool}{Pending}{\void}
|
|
|
|
Returns true if unprocessed events are in the window system event queue.
|
|
|
|
\wxheading{See also}
|
|
|
|
\helpref{wxApp::Dispatch}{wxappdispatch}
|
|
|
|
|
|
\membersection{wxApp::SendIdleEvents}\label{wxappsendidleevents}
|
|
|
|
\func{bool}{SendIdleEvents}{\param{wxWindow*}{ win}, \param{wxIdleEvent\& }{event}}
|
|
|
|
Sends idle events to a window and its children.
|
|
|
|
Please note that this function is internal to wxWidgets and shouldn't be used
|
|
by user code.
|
|
|
|
\wxheading{Remarks}
|
|
|
|
These functions poll the top-level windows, and their children, for idle event processing.
|
|
If true is returned, more OnIdle processing is requested by one or more window.
|
|
|
|
\wxheading{See also}
|
|
|
|
\helpref{wxIdleEvent}{wxidleevent}
|
|
|
|
|
|
\membersection{wxApp::SetAppName}\label{wxappsetappname}
|
|
|
|
\func{void}{SetAppName}{\param{const wxString\& }{name}}
|
|
|
|
Sets the name of the application. The name may be used in dialogs
|
|
(for example by the document/view framework). A default name is set by
|
|
wxWidgets.
|
|
|
|
\wxheading{See also}
|
|
|
|
\helpref{wxApp::GetAppName}{wxappgetappname}
|
|
|
|
|
|
\membersection{wxApp::SetClassName}\label{wxappsetclassname}
|
|
|
|
\func{void}{SetClassName}{\param{const wxString\& }{name}}
|
|
|
|
Sets the class name of the application. This may be used in a platform specific
|
|
manner to refer to the application.
|
|
|
|
\wxheading{See also}
|
|
|
|
\helpref{wxApp::GetClassName}{wxappgetclassname}
|
|
|
|
|
|
\membersection{wxApp::SetExitOnFrameDelete}\label{wxappsetexitonframedelete}
|
|
|
|
\func{void}{SetExitOnFrameDelete}{\param{bool}{ flag}}
|
|
|
|
Allows the programmer to specify whether the application will exit when the
|
|
top-level frame is deleted.
|
|
|
|
\wxheading{Parameters}
|
|
|
|
\docparam{flag}{If true (the default), the application will exit when the top-level frame is
|
|
deleted. If false, the application will continue to run.}
|
|
|
|
\wxheading{See also}
|
|
|
|
\helpref{wxApp::GetExitOnFrameDelete}{wxappgetexitonframedelete},\\
|
|
\helpref{wxApp shutdown overview}{wxappshutdownoverview}
|
|
|
|
|
|
\membersection{wxApp::SetInstance}\label{wxappsetinstance}
|
|
|
|
\func{static void}{SetInstance}{\param{wxAppConsole* }{app}}
|
|
|
|
Allows external code to modify global \texttt{wxTheApp}, but you should really
|
|
know what you're doing if you call it.
|
|
|
|
\wxheading{Parameters}
|
|
|
|
\docparam{app}{Replacement for the global application object.}
|
|
|
|
\wxheading{See also}
|
|
|
|
\helpref{wxApp::GetInstance}{wxappgetinstance}
|
|
|
|
|
|
\membersection{wxApp::SetTopWindow}\label{wxappsettopwindow}
|
|
|
|
\func{void}{SetTopWindow}{\param{wxWindow* }{window}}
|
|
|
|
Sets the `top' window. You can call this from within \helpref{wxApp::OnInit}{wxapponinit} to
|
|
let wxWidgets know which is the main window. You don't have to set the top window;
|
|
it is only a convenience so that (for example) certain dialogs without parents can use a
|
|
specific window as the top window. If no top window is specified by the application,
|
|
wxWidgets just uses the first frame or dialog in its top-level window list, when it
|
|
needs to use the top window.
|
|
|
|
\wxheading{Parameters}
|
|
|
|
\docparam{window}{The new top window.}
|
|
|
|
\wxheading{See also}
|
|
|
|
\helpref{wxApp::GetTopWindow}{wxappgettopwindow}, \helpref{wxApp::OnInit}{wxapponinit}
|
|
|
|
|
|
|
|
\membersection{wxApp::SetVendorName}\label{wxappsetvendorname}
|
|
|
|
\func{void}{SetVendorName}{\param{const wxString\& }{name}}
|
|
|
|
Sets the name of application's vendor. The name will be used
|
|
in registry access. A default name is set by
|
|
wxWidgets.
|
|
|
|
\wxheading{See also}
|
|
|
|
\helpref{wxApp::GetVendorName}{wxappgetvendorname}
|
|
|
|
|
|
\membersection{wxApp::SetUseBestVisual}\label{wxappsetusebestvisual}
|
|
|
|
\func{void}{SetUseBestVisual}{\param{bool}{ flag}, \param{bool}{ forceTrueColour = false}}
|
|
|
|
Allows the programmer to specify whether the application will use the best visual
|
|
on systems that support several visual on the same display. This is typically the
|
|
case under Solaris and IRIX, where the default visual is only 8-bit whereas certain
|
|
applications are supposed to run in TrueColour mode.
|
|
|
|
If \arg{forceTrueColour} is true then the application will try to force
|
|
using a TrueColour visual and abort the app if none is found.
|
|
|
|
Note that this function has to be called in the constructor of the {\tt wxApp}
|
|
instance and won't have any effect when called later on.
|
|
|
|
This function currently only has effect under GTK.
|
|
|
|
\wxheading{Parameters}
|
|
|
|
\docparam{flag}{If true, the app will use the best visual.}
|
|
|
|
|
|
\membersection{wxApp::HandleEvent}\label{wxapphandleevent}
|
|
|
|
\constfunc{virtual void}{HandleEvent}{\param{wxEvtHandler}{ *handler}, \param{wxEventFunction}{ func}, \param{wxEvent\& }{event}}
|
|
|
|
This function simply invokes the given method \arg{func} of the specified
|
|
event handler \arg{handler} with the \arg{event} as parameter. It exists solely
|
|
to allow to catch the C++ exceptions which could be thrown by all event
|
|
handlers in the application in one place: if you want to do this, override this
|
|
function in your wxApp-derived class and add try/catch clause(s) to it.
|
|
|
|
|
|
\membersection{wxApp::Yield}\label{wxappyield}
|
|
|
|
\func{bool}{Yield}{\param{bool}{ onlyIfNeeded = false}}
|
|
|
|
Yields control to pending messages in the windowing system. This can be useful, for example, when a
|
|
time-consuming process writes to a text window. Without an occasional
|
|
yield, the text window will not be updated properly, and on systems with
|
|
cooperative multitasking, such as Windows 3.1 other processes will not respond.
|
|
|
|
Caution should be exercised, however, since yielding may allow the
|
|
user to perform actions which are not compatible with the current task.
|
|
Disabling menu items or whole menus during processing can avoid unwanted
|
|
reentrance of code: see \helpref{::wxSafeYield}{wxsafeyield} for a better
|
|
function.
|
|
|
|
Note that Yield() will not flush the message logs. This is intentional as
|
|
calling Yield() is usually done to quickly update the screen and popping up a
|
|
message box dialog may be undesirable. If you do wish to flush the log
|
|
messages immediately (otherwise it will be done during the next idle loop
|
|
iteration), call \helpref{wxLog::FlushActive}{wxlogflushactive}.
|
|
|
|
Calling Yield() recursively is normally an error and an assert failure is
|
|
raised in debug build if such situation is detected. However if the
|
|
{\it onlyIfNeeded} parameter is {\tt true}, the method will just silently
|
|
return {\tt false} instead.
|
|
|