wxWidgets/include/wx/richtext/richtextbuffer.h
2010-10-14 18:06:02 +00:00

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/richtext/richtextbuffer.h
// Purpose: Buffer for wxRichTextCtrl
// Author: Julian Smart
// Modified by:
// Created: 2005-09-30
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_RICHTEXTBUFFER_H_
#define _WX_RICHTEXTBUFFER_H_
/*
Data structures
===============
Data is represented by a hierarchy of objects, all derived from
wxRichTextObject.
The top of the hierarchy is the buffer, a kind of wxRichTextParagraphLayoutBox.
These boxes will allow flexible placement of text boxes on a page, but
for now there is a single box representing the document, and this box is
a wxRichTextParagraphLayoutBox which contains further wxRichTextParagraph
objects, each of which can include text and images.
Each object maintains a range (start and end position) measured
from the start of the main parent box.
A paragraph object knows its range, and a text fragment knows its range
too. So, a character or image in a page has a position relative to the
start of the document, and a character in an embedded text box has
a position relative to that text box. For now, we will not be dealing with
embedded objects but it's something to bear in mind for later.
Note that internally, a range (5,5) represents a range of one character.
In the public wx[Rich]TextCtrl API, this would be passed to e.g. SetSelection
as (5,6). A paragraph with one character might have an internal range of (0, 1)
since the end of the paragraph takes up one position.
Layout
======
When Layout is called on an object, it is given a size which the object
must limit itself to, or one or more flexible directions (vertical
or horizontal). So for example a centered paragraph is given the page
width to play with (minus any margins), but can extend indefinitely
in the vertical direction. The implementation of Layout can then
cache the calculated size and position within the parent.
*/
/*!
* Includes
*/
#include "wx/defs.h"
#if wxUSE_RICHTEXT
#include "wx/list.h"
#include "wx/textctrl.h"
#include "wx/bitmap.h"
#include "wx/image.h"
#include "wx/cmdproc.h"
#include "wx/txtstrm.h"
#include "wx/variant.h"
#if wxUSE_DATAOBJ
#include "wx/dataobj.h"
#endif
// Compatibility
//#define wxRichTextAttr wxTextAttr
#define wxTextAttrEx wxTextAttr
// Setting wxRICHTEXT_USE_OWN_CARET to 1 implements a
// caret reliably without using wxClientDC in case there
// are platform-specific problems with the generic caret.
#if defined(__WXGTK__) || defined(__WXMAC__)
#define wxRICHTEXT_USE_OWN_CARET 1
#else
#define wxRICHTEXT_USE_OWN_CARET 0
#endif
// Switch off for binary compatibility, on for faster drawing
// Note: this seems to be buggy (overzealous use of extents) so
// don't use for now
#define wxRICHTEXT_USE_OPTIMIZED_LINE_DRAWING 0
// The following two symbols determine whether an output implementation
// is present. To switch the relevant one on, set wxRICHTEXT_USE_XMLDOCUMENT_OUTPUT in
// richtextxml.cpp. By default, the faster direct output implementation is used.
// Include the wxXmlDocument implementation for output
#define wxRICHTEXT_HAVE_XMLDOCUMENT_OUTPUT 1
// Include the faster, direct implementation for output
#define wxRICHTEXT_HAVE_DIRECT_OUTPUT 1
/*!
* Special characters
*/
extern WXDLLIMPEXP_RICHTEXT const wxChar wxRichTextLineBreakChar;
/*!
* File types in wxRichText context.
*/
enum wxRichTextFileType
{
wxRICHTEXT_TYPE_ANY = 0,
wxRICHTEXT_TYPE_TEXT,
wxRICHTEXT_TYPE_XML,
wxRICHTEXT_TYPE_HTML,
wxRICHTEXT_TYPE_RTF,
wxRICHTEXT_TYPE_PDF
};
/*!
* Forward declarations
*/
class WXDLLIMPEXP_FWD_RICHTEXT wxRichTextCtrl;
class WXDLLIMPEXP_FWD_RICHTEXT wxRichTextObject;
class WXDLLIMPEXP_FWD_RICHTEXT wxRichTextImage;
class WXDLLIMPEXP_FWD_RICHTEXT wxRichTextCacheObject;
class WXDLLIMPEXP_FWD_RICHTEXT wxRichTextObjectList;
class WXDLLIMPEXP_FWD_RICHTEXT wxRichTextLine;
class WXDLLIMPEXP_FWD_RICHTEXT wxRichTextParagraph;
class WXDLLIMPEXP_FWD_RICHTEXT wxRichTextFileHandler;
class WXDLLIMPEXP_FWD_RICHTEXT wxRichTextStyleSheet;
class WXDLLIMPEXP_FWD_RICHTEXT wxRichTextListStyleDefinition;
class WXDLLIMPEXP_FWD_RICHTEXT wxRichTextEvent;
class WXDLLIMPEXP_FWD_RICHTEXT wxRichTextRenderer;
class WXDLLIMPEXP_FWD_RICHTEXT wxRichTextBuffer;
class WXDLLIMPEXP_FWD_RICHTEXT wxRichTextXMLHandler;
class WXDLLIMPEXP_FWD_XML wxXmlNode;
class wxRichTextFloatCollector;
/*!
* Flags determining the available space, passed to Layout
*/
#define wxRICHTEXT_FIXED_WIDTH 0x01
#define wxRICHTEXT_FIXED_HEIGHT 0x02
#define wxRICHTEXT_VARIABLE_WIDTH 0x04
#define wxRICHTEXT_VARIABLE_HEIGHT 0x08
// Only lay out the part of the buffer that lies within
// the rect passed to Layout.
#define wxRICHTEXT_LAYOUT_SPECIFIED_RECT 0x10
/*!
* Flags to pass to Draw
*/
// Ignore paragraph cache optimization, e.g. for printing purposes
// where one line may be drawn higher (on the next page) compared
// with the previous line
#define wxRICHTEXT_DRAW_IGNORE_CACHE 0x01
/*!
* Flags returned from hit-testing
*/
enum wxRichTextHitTestFlags
{
// The point was not on this object
wxRICHTEXT_HITTEST_NONE = 0x01,
// The point was before the position returned from HitTest
wxRICHTEXT_HITTEST_BEFORE = 0x02,
// The point was after the position returned from HitTest
wxRICHTEXT_HITTEST_AFTER = 0x04,
// The point was on the position returned from HitTest
wxRICHTEXT_HITTEST_ON = 0x08,
// The point was on space outside content
wxRICHTEXT_HITTEST_OUTSIDE = 0x10
};
/*!
* Flags for GetRangeSize
*/
#define wxRICHTEXT_FORMATTED 0x01
#define wxRICHTEXT_UNFORMATTED 0x02
#define wxRICHTEXT_CACHE_SIZE 0x04
#define wxRICHTEXT_HEIGHT_ONLY 0x08
/*!
* Flags for SetStyle/SetListStyle
*/
#define wxRICHTEXT_SETSTYLE_NONE 0x00
// Specifies that this operation should be undoable
#define wxRICHTEXT_SETSTYLE_WITH_UNDO 0x01
// Specifies that the style should not be applied if the
// combined style at this point is already the style in question.
#define wxRICHTEXT_SETSTYLE_OPTIMIZE 0x02
// Specifies that the style should only be applied to paragraphs,
// and not the content. This allows content styling to be
// preserved independently from that of e.g. a named paragraph style.
#define wxRICHTEXT_SETSTYLE_PARAGRAPHS_ONLY 0x04
// Specifies that the style should only be applied to characters,
// and not the paragraph. This allows content styling to be
// preserved independently from that of e.g. a named paragraph style.
#define wxRICHTEXT_SETSTYLE_CHARACTERS_ONLY 0x08
// For SetListStyle only: specifies starting from the given number, otherwise
// deduces number from existing attributes
#define wxRICHTEXT_SETSTYLE_RENUMBER 0x10
// For SetListStyle only: specifies the list level for all paragraphs, otherwise
// the current indentation will be used
#define wxRICHTEXT_SETSTYLE_SPECIFY_LEVEL 0x20
// Resets the existing style before applying the new style
#define wxRICHTEXT_SETSTYLE_RESET 0x40
// Removes the given style instead of applying it
#define wxRICHTEXT_SETSTYLE_REMOVE 0x80
/*!
* Flags for text insertion
*/
#define wxRICHTEXT_INSERT_NONE 0x00
#define wxRICHTEXT_INSERT_WITH_PREVIOUS_PARAGRAPH_STYLE 0x01
#define wxRICHTEXT_INSERT_INTERACTIVE 0x02
// A special flag telling the buffer to keep the first paragraph style
// as-is, when deleting a paragraph marker. In future we might pass a
// flag to InsertFragment and DeleteRange to indicate the appropriate mode.
#define wxTEXT_ATTR_KEEP_FIRST_PARA_STYLE 0x10000000
/*!
* Default superscript/subscript font multiplication factor
*/
#define wxSCRIPT_MUL_FACTOR 1.5
typedef unsigned short wxTextAttrDimensionFlags;
// Miscelaneous text box flags
enum wxTextBoxAttrFlags
{
wxTEXT_BOX_ATTR_FLOAT = 0x00000001,
wxTEXT_BOX_ATTR_CLEAR = 0x00000002,
wxTEXT_BOX_ATTR_COLLAPSE_BORDERS = 0x00000004
};
// Whether a value is present, used in dimension flags
enum wxTextAttrValueFlags
{
wxTEXT_ATTR_VALUE_PRESENT = 0x1000,
wxTEXT_ATTR_VALUE_PRESENT_MASK = 0x1000
};
// Units - included in the dimension value
enum wxTextAttrUnits
{
wxTEXT_ATTR_UNITS_TENTHS_MM = 0x0001,
wxTEXT_ATTR_UNITS_PIXELS = 0x0002,
wxTEXT_ATTR_UNITS_PERCENTAGE = 0x0004,
wxTEXT_ATTR_UNITS_POINTS = 0x0008,
wxTEXT_ATTR_UNITS_MASK = 0x000F
};
// Position - included in the dimension flags
enum wxTextBoxAttrPosition
{
wxTEXT_BOX_ATTR_POSITION_STATIC = 0x0000, // Default is static, i.e. as per normal layout
wxTEXT_BOX_ATTR_POSITION_RELATIVE = 0x0010,
wxTEXT_BOX_ATTR_POSITION_ABSOLUTE = 0x0020,
wxTEXT_BOX_ATTR_POSITION_MASK = 0x00F0
};
// Dimension, including units and position
class WXDLLIMPEXP_RICHTEXT wxTextAttrDimension
{
public:
wxTextAttrDimension() { Reset(); }
wxTextAttrDimension(int value, wxTextAttrDimensionFlags flags = wxTEXT_ATTR_VALUE_PRESENT|wxTEXT_ATTR_UNITS_TENTHS_MM) { m_value = value; m_flags = flags; }
void Reset() { m_value = 0; m_flags = 0; }
// Partial equality test
bool EqPartial(const wxTextAttrDimension& dim) const;
// Apply
bool Apply(const wxTextAttrDimension& dim, const wxTextAttrDimension* compareWith = NULL);
// Collects the attributes that are common to a range of content, building up a note of
// which attributes are absent in some objects and which clash in some objects.
void CollectCommonAttributes(const wxTextAttrDimension& attr, wxTextAttrDimension& clashingAttr, wxTextAttrDimension& absentAttr);
bool operator==(const wxTextAttrDimension& dim) const { return m_value == dim.m_value && m_flags == dim.m_flags; }
int GetValue() const { return m_value; }
float GetValueMM() const { return float(m_value) / 10.0; }
void SetValueMM(float value) { m_value = (int) ((value * 10.0) + 0.5); m_flags |= wxTEXT_ATTR_VALUE_PRESENT; }
void SetValue(int value) { m_value = value; m_flags |= wxTEXT_ATTR_VALUE_PRESENT; }
void SetValue(int value, wxTextAttrDimensionFlags flags) { m_value = value; m_flags = flags; }
void SetValue(const wxTextAttrDimension& dim) { (*this) = dim; }
wxTextAttrUnits GetUnits() const { return (wxTextAttrUnits) (m_flags & wxTEXT_ATTR_UNITS_MASK); }
void SetUnits(wxTextAttrUnits units) { m_flags &= ~wxTEXT_ATTR_UNITS_MASK; m_flags |= units; }
wxTextBoxAttrPosition GetPosition() const { return (wxTextBoxAttrPosition) (m_flags & wxTEXT_BOX_ATTR_POSITION_MASK); }
void SetPosition(wxTextBoxAttrPosition pos) { m_flags &= ~wxTEXT_BOX_ATTR_POSITION_MASK; m_flags |= pos; }
bool IsPresent() const { return (m_flags & wxTEXT_ATTR_VALUE_PRESENT) != 0; }
void SetPresent(bool b) { m_flags &= ~wxTEXT_ATTR_VALUE_PRESENT_MASK; m_flags |= (b ? wxTEXT_ATTR_VALUE_PRESENT : 0); }
wxTextAttrDimensionFlags GetFlags() const { return m_flags; }
void SetFlags(wxTextAttrDimensionFlags flags) { m_flags = flags; }
int m_value;
wxTextAttrDimensionFlags m_flags;
};
// A class for left, right, top and bottom dimensions
class WXDLLIMPEXP_RICHTEXT wxTextAttrDimensions
{
public:
void Reset() { m_left.Reset(); m_top.Reset(); m_right.Reset(); m_bottom.Reset(); }
bool operator==(const wxTextAttrDimensions& dims) const { return m_left == dims.m_left && m_top == dims.m_top && m_right == dims.m_right && m_bottom == dims.m_bottom; }
// Partial equality test
bool EqPartial(const wxTextAttrDimensions& dims) const;
// Apply border to 'this', but not if the same as compareWith
bool Apply(const wxTextAttrDimensions& dims, const wxTextAttrDimensions* compareWith = NULL);
// Collects the attributes that are common to a range of content, building up a note of
// which attributes are absent in some objects and which clash in some objects.
void CollectCommonAttributes(const wxTextAttrDimensions& attr, wxTextAttrDimensions& clashingAttr, wxTextAttrDimensions& absentAttr);
// Remove specified attributes from this object
bool RemoveStyle(const wxTextAttrDimensions& attr);
const wxTextAttrDimension& GetLeft() const { return m_left; }
wxTextAttrDimension& GetLeft() { return m_left; }
const wxTextAttrDimension& GetRight() const { return m_right; }
wxTextAttrDimension& GetRight() { return m_right; }
const wxTextAttrDimension& GetTop() const { return m_top; }
wxTextAttrDimension& GetTop() { return m_top; }
const wxTextAttrDimension& GetBottom() const { return m_bottom; }
wxTextAttrDimension& GetBottom() { return m_bottom; }
wxTextAttrDimension m_left;
wxTextAttrDimension m_top;
wxTextAttrDimension m_right;
wxTextAttrDimension m_bottom;
};
// A class to make it easier to convert dimensions
class WXDLLIMPEXP_RICHTEXT wxTextAttrDimensionConverter
{
public:
wxTextAttrDimensionConverter(wxDC& dc, double scale = 1.0, const wxSize& parentSize = wxDefaultSize);
wxTextAttrDimensionConverter(int ppi, double scale = 1.0, const wxSize& parentSize = wxDefaultSize);
int GetPixels(const wxTextAttrDimension& dim, int direction = wxHORIZONTAL) const;
int GetTenthsMM(const wxTextAttrDimension& dim) const;
int ConvertTenthsMMToPixels(int units) const;
int ConvertPixelsToTenthsMM(int pixels) const;
int m_ppi;
double m_scale;
wxSize m_parentSize;
};
// Border styles
enum wxTextAttrBorderStyle
{
wxTEXT_BOX_ATTR_BORDER_NONE = 0,
wxTEXT_BOX_ATTR_BORDER_SOLID = 1,
wxTEXT_BOX_ATTR_BORDER_DOTTED = 2,
wxTEXT_BOX_ATTR_BORDER_DASHED = 3,
wxTEXT_BOX_ATTR_BORDER_DOUBLE = 4,
wxTEXT_BOX_ATTR_BORDER_GROOVE = 5,
wxTEXT_BOX_ATTR_BORDER_RIDGE = 6,
wxTEXT_BOX_ATTR_BORDER_INSET = 7,
wxTEXT_BOX_ATTR_BORDER_OUTSET = 8
};
// Border style presence flags
enum wxTextAttrBorderFlags
{
wxTEXT_BOX_ATTR_BORDER_STYLE = 0x0001,
wxTEXT_BOX_ATTR_BORDER_COLOUR = 0x0002
};
// Border width symbols for qualitative widths
enum wxTextAttrBorderWidth
{
wxTEXT_BOX_ATTR_BORDER_THIN = -1,
wxTEXT_BOX_ATTR_BORDER_MEDIUM = -2,
wxTEXT_BOX_ATTR_BORDER_THICK = -3
};
// Float styles
enum wxTextBoxAttrFloatStyle
{
wxTEXT_BOX_ATTR_FLOAT_NONE = 0,
wxTEXT_BOX_ATTR_FLOAT_LEFT = 1,
wxTEXT_BOX_ATTR_FLOAT_RIGHT = 2
};
// Clear styles
enum wxTextBoxAttrClearStyle
{
wxTEXT_BOX_ATTR_CLEAR_NONE = 0,
wxTEXT_BOX_ATTR_CLEAR_LEFT = 1,
wxTEXT_BOX_ATTR_CLEAR_RIGHT = 2,
wxTEXT_BOX_ATTR_CLEAR_BOTH = 3
};
// Collapse mode styles. TODO: can they be switched on per side?
enum wxTextBoxAttrCollapseMode
{
wxTEXT_BOX_ATTR_COLLAPSE_NONE = 0,
wxTEXT_BOX_ATTR_COLLAPSE_FULL = 1
};
// Border
class WXDLLIMPEXP_RICHTEXT wxTextAttrBorder
{
public:
wxTextAttrBorder() { Reset(); }
bool operator==(const wxTextAttrBorder& border) const
{
return m_flags == border.m_flags && m_borderStyle == border.m_borderStyle &&
m_borderColour == border.m_borderColour && m_borderWidth == border.m_borderWidth;
}
void Reset() { m_borderStyle = 0; m_borderColour = 0; m_flags = 0; m_borderWidth.Reset(); }
// Partial equality test
bool EqPartial(const wxTextAttrBorder& border) const;
// Apply border to 'this', but not if the same as compareWith
bool Apply(const wxTextAttrBorder& border, const wxTextAttrBorder* compareWith = NULL);
// Remove specified attributes from this object
bool RemoveStyle(const wxTextAttrBorder& attr);
// Collects the attributes that are common to a range of content, building up a note of
// which attributes are absent in some objects and which clash in some objects.
void CollectCommonAttributes(const wxTextAttrBorder& attr, wxTextAttrBorder& clashingAttr, wxTextAttrBorder& absentAttr);
void SetStyle(int style) { m_borderStyle = style; m_flags |= wxTEXT_BOX_ATTR_BORDER_STYLE; }
int GetStyle() const { return m_borderStyle; }
void SetColour(unsigned long colour) { m_borderColour = colour; m_flags |= wxTEXT_BOX_ATTR_BORDER_COLOUR; }
void SetColour(const wxColour& colour) { m_borderColour = colour.GetRGB(); m_flags |= wxTEXT_BOX_ATTR_BORDER_COLOUR; }
unsigned long GetColourLong() const { return m_borderColour; }
wxColour GetColour() const { return wxColour(m_borderColour); }
wxTextAttrDimension& GetWidth() { return m_borderWidth; }
const wxTextAttrDimension& GetWidth() const { return m_borderWidth; }
void SetWidth(const wxTextAttrDimension& width) { m_borderWidth = width; }
bool HasStyle() const { return (m_flags & wxTEXT_BOX_ATTR_BORDER_STYLE) != 0; }
bool HasColour() const { return (m_flags & wxTEXT_BOX_ATTR_BORDER_COLOUR) != 0; }
bool HasWidth() const { return m_borderWidth.IsPresent(); }
bool IsValid() const { return HasStyle() && HasColour() && HasWidth(); }
int GetFlags() const { return m_flags; }
void SetFlags(int flags) { m_flags = flags; }
void AddFlag(int flag) { m_flags |= flag; }
void RemoveFlag(int flag) { m_flags &= ~flag; }
int m_borderStyle;
unsigned long m_borderColour;
wxTextAttrDimension m_borderWidth;
int m_flags;
};
// Borders
class WXDLLIMPEXP_RICHTEXT wxTextAttrBorders
{
public:
wxTextAttrBorders() { }
bool operator==(const wxTextAttrBorders& borders) const
{
return m_left == borders.m_left && m_right == borders.m_right &&
m_top == borders.m_top && m_bottom == borders.m_bottom;
}
// Set style of all borders
void SetStyle(int style);
// Set colour of all borders
void SetColour(unsigned long colour);
void SetColour(const wxColour& colour);
// Set width of all borders
void SetWidth(const wxTextAttrDimension& width);
// Reset
void Reset() { m_left.Reset(); m_right.Reset(); m_top.Reset(); m_bottom.Reset(); }
// Partial equality test
bool EqPartial(const wxTextAttrBorders& borders) const;
// Apply border to 'this', but not if the same as compareWith
bool Apply(const wxTextAttrBorders& borders, const wxTextAttrBorders* compareWith = NULL);
// Remove specified attributes from this object
bool RemoveStyle(const wxTextAttrBorders& attr);
// Collects the attributes that are common to a range of content, building up a note of
// which attributes are absent in some objects and which clash in some objects.
void CollectCommonAttributes(const wxTextAttrBorders& attr, wxTextAttrBorders& clashingAttr, wxTextAttrBorders& absentAttr);
bool HasBorder() const { return m_left.IsValid() || m_right.IsValid() || m_top.IsValid() || m_bottom.IsValid(); }
const wxTextAttrBorder& GetLeft() const { return m_left; }
wxTextAttrBorder& GetLeft() { return m_left; }
const wxTextAttrBorder& GetRight() const { return m_right; }
wxTextAttrBorder& GetRight() { return m_right; }
const wxTextAttrBorder& GetTop() const { return m_top; }
wxTextAttrBorder& GetTop() { return m_top; }
const wxTextAttrBorder& GetBottom() const { return m_bottom; }
wxTextAttrBorder& GetBottom() { return m_bottom; }
wxTextAttrBorder m_left, m_right, m_top, m_bottom;
};
// ----------------------------------------------------------------------------
// wxTextBoxAttr: a structure containing box attributes
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_RICHTEXT wxTextBoxAttr
{
public:
// ctors
wxTextBoxAttr() { Init(); }
wxTextBoxAttr(const wxTextBoxAttr& attr) { Init(); (*this) = attr; }
// Initialise this object.
void Init() { Reset(); }
// Reset this object.
void Reset();
// Copy. Unnecessary since we let it do a binary copy
//void Copy(const wxTextBoxAttr& attr);
// Assignment
//void operator= (const wxTextBoxAttr& attr);
// Equality test
bool operator== (const wxTextBoxAttr& attr) const;
// Partial equality test
bool EqPartial(const wxTextBoxAttr& attr) const;
// Merges the given attributes. If compareWith
// is non-NULL, then it will be used to mask out those attributes that are the same in style
// and compareWith, for situations where we don't want to explicitly set inherited attributes.
bool Apply(const wxTextBoxAttr& style, const wxTextBoxAttr* compareWith = NULL);
// Collects the attributes that are common to a range of content, building up a note of
// which attributes are absent in some objects and which clash in some objects.
void CollectCommonAttributes(const wxTextBoxAttr& attr, wxTextBoxAttr& clashingAttr, wxTextBoxAttr& absentAttr);
// Remove specified attributes from this object
bool RemoveStyle(const wxTextBoxAttr& attr);
// Set flags
void SetFlags(int flags) { m_flags = flags; }
// Get flags
int GetFlags() const { return m_flags; }
// Is this flag present?
bool HasFlag(wxTextBoxAttrFlags flag) const { return (m_flags & flag) != 0; }
// Remove this flag
void RemoveFlag(wxTextBoxAttrFlags flag) { m_flags &= ~flag; }
// Add this flag
void AddFlag(wxTextBoxAttrFlags flag) { m_flags |= flag; }
// Is this default? I.e. no flags set
bool IsDefault() const;
// Float mode
short int GetFloatMode() const { return m_floatMode; }
void SetFloatMode(short int mode) { m_floatMode = mode; m_flags |= wxTEXT_BOX_ATTR_FLOAT; }
bool HasFloatMode() const { return HasFlag(wxTEXT_BOX_ATTR_FLOAT); }
bool IsFloating() const { return HasFloatMode() && GetFloatMode() != wxTEXT_BOX_ATTR_FLOAT_NONE; }
// Whether to wrap text after object
short int GetClearMode() const { return m_clearMode; }
void SetClearMode(short int mode) { m_clearMode = mode; m_flags |= wxTEXT_BOX_ATTR_CLEAR; }
bool HasClearMode() const { return HasFlag(wxTEXT_BOX_ATTR_CLEAR); }
// Whether to collapse borders
int GetCollapseBorders() const { return m_collapseMode ; }
void SetCollapseBorders(int collapse) { m_collapseMode = collapse; m_flags |= wxTEXT_BOX_ATTR_COLLAPSE_BORDERS; }
bool HasCollapseBorders() const { return HasFlag(wxTEXT_BOX_ATTR_COLLAPSE_BORDERS); }
// Margins
wxTextAttrDimensions& GetMargins() { return m_margins; }
const wxTextAttrDimensions& GetMargins() const { return m_margins; }
wxTextAttrDimension& GetLeftMargin() { return m_margins.m_left; }
const wxTextAttrDimension& GetLeftMargin() const { return m_margins.m_left; }
wxTextAttrDimension& GetRightMargin() { return m_margins.m_right; }
const wxTextAttrDimension& GetRightMargin() const { return m_margins.m_right; }
wxTextAttrDimension& GetTopMargin() { return m_margins.m_top; }
const wxTextAttrDimension& GetTopMargin() const { return m_margins.m_top; }
wxTextAttrDimension& GetBottomMargin() { return m_margins.m_bottom; }
const wxTextAttrDimension& GetBottomMargin() const { return m_margins.m_bottom; }
// Position
wxTextAttrDimensions& GetPosition() { return m_position; }
const wxTextAttrDimensions& GetPosition() const { return m_position; }
wxTextAttrDimension& GetLeft() { return m_position.m_left; }
const wxTextAttrDimension& GetLeft() const { return m_position.m_left; }
wxTextAttrDimension& GetRight() { return m_position.m_right; }
const wxTextAttrDimension& GetRight() const { return m_position.m_right; }
wxTextAttrDimension& GetTop() { return m_position.m_top; }
const wxTextAttrDimension& GetTop() const { return m_position.m_top; }
wxTextAttrDimension& GetBottom() { return m_position.m_bottom; }
const wxTextAttrDimension& GetBottom() const { return m_position.m_bottom; }
// Padding
wxTextAttrDimensions& GetPadding() { return m_padding; }
const wxTextAttrDimensions& GetPadding() const { return m_padding; }
wxTextAttrDimension& GetLeftPadding() { return m_padding.m_left; }
const wxTextAttrDimension& GetLeftPadding() const { return m_padding.m_left; }
wxTextAttrDimension& GetRightPadding() { return m_padding.m_right; }
const wxTextAttrDimension& GetRightPadding() const { return m_padding.m_right; }
wxTextAttrDimension& GetTopPadding() { return m_padding.m_top; }
const wxTextAttrDimension& GetTopPadding() const { return m_padding.m_top; }
wxTextAttrDimension& GetBottomPadding() { return m_padding.m_bottom; }
const wxTextAttrDimension& GetBottomPadding() const { return m_padding.m_bottom; }
// Border
wxTextAttrBorders& GetBorder() { return m_border; }
const wxTextAttrBorders& GetBorder() const { return m_border; }
wxTextAttrBorder& GetLeftBorder() { return m_border.m_left; }
const wxTextAttrBorder& GetLeftBorder() const { return m_border.m_left; }
wxTextAttrBorder& GetTopBorder() { return m_border.m_top; }
const wxTextAttrBorder& GetTopBorder() const { return m_border.m_top; }
wxTextAttrBorder& GetRightBorder() { return m_border.m_right; }
const wxTextAttrBorder& GetRightBorder() const { return m_border.m_right; }
wxTextAttrBorder& GetBottomBorder() { return m_border.m_bottom; }
const wxTextAttrBorder& GetBottomBorder() const { return m_border.m_bottom; }
// Outline
wxTextAttrBorders& GetOutline() { return m_outline; }
const wxTextAttrBorders& GetOutline() const { return m_outline; }
wxTextAttrBorder& GetLeftOutline() { return m_outline.m_left; }
const wxTextAttrBorder& GetLeftOutline() const { return m_outline.m_left; }
wxTextAttrBorder& GetTopOutline() { return m_outline.m_top; }
const wxTextAttrBorder& GetTopOutline() const { return m_outline.m_top; }
wxTextAttrBorder& GetRightOutline() { return m_outline.m_right; }
const wxTextAttrBorder& GetRightOutline() const { return m_outline.m_right; }
wxTextAttrBorder& GetBottomOutline() { return m_outline.m_bottom; }
const wxTextAttrBorder& GetBottomOutline() const { return m_outline.m_bottom; }
// Width and height
wxTextAttrDimension& GetWidth() { return m_width; }
const wxTextAttrDimension& GetWidth() const { return m_width; }
wxTextAttrDimension& GetHeight() { return m_height; }
const wxTextAttrDimension& GetHeight() const { return m_height; }
public:
int m_flags;
wxTextAttrDimensions m_margins;
wxTextAttrDimensions m_padding;
wxTextAttrDimensions m_position;
wxTextAttrDimension m_width;
wxTextAttrDimension m_height;
wxTextAttrBorders m_border;
wxTextAttrBorders m_outline;
short int m_floatMode;
short int m_clearMode;
short int m_collapseMode;
};
// ----------------------------------------------------------------------------
// wxRichTextAttr: an enhanced attribute
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_RICHTEXT wxRichTextAttr: public wxTextAttr
{
public:
wxRichTextAttr(const wxTextAttr& attr) { wxTextAttr::Copy(attr); }
wxRichTextAttr(const wxRichTextAttr& attr) { Copy(attr); }
wxRichTextAttr() {}
// Copy
void Copy(const wxRichTextAttr& attr);
// Assignment
void operator=(const wxRichTextAttr& attr) { Copy(attr); }
void operator=(const wxTextAttr& attr) { wxTextAttr::Copy(attr); }
// Equality test
bool operator==(const wxRichTextAttr& attr) const;
// Partial equality test taking comparison object into account
bool EqPartial(const wxRichTextAttr& attr) const;
// Merges the given attributes. If compareWith
// is non-NULL, then it will be used to mask out those attributes that are the same in style
// and compareWith, for situations where we don't want to explicitly set inherited attributes.
bool Apply(const wxRichTextAttr& style, const wxRichTextAttr* compareWith = NULL);
// Collects the attributes that are common to a range of content, building up a note of
// which attributes are absent in some objects and which clash in some objects.
void CollectCommonAttributes(const wxRichTextAttr& attr, wxRichTextAttr& clashingAttr, wxRichTextAttr& absentAttr);
// Remove specified attributes from this object
bool RemoveStyle(const wxRichTextAttr& attr);
wxTextBoxAttr& GetTextBoxAttr() { return m_textBoxAttr; }
const wxTextBoxAttr& GetTextBoxAttr() const { return m_textBoxAttr; }
void SetTextBoxAttr(const wxTextBoxAttr& attr) { m_textBoxAttr = attr; }
wxTextBoxAttr m_textBoxAttr;
};
WX_DECLARE_USER_EXPORTED_OBJARRAY(wxVariant, wxRichTextVariantArray, WXDLLIMPEXP_RICHTEXT);
// ----------------------------------------------------------------------------
// wxRichTextProperties - A simple property class using wxVariants
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_RICHTEXT wxRichTextProperties: public wxObject
{
DECLARE_DYNAMIC_CLASS(wxRichTextProperties)
public:
wxRichTextProperties() {}
wxRichTextProperties(const wxRichTextProperties& props) { Copy(props); }
void operator=(const wxRichTextProperties& props) { Copy(props); }
bool operator==(const wxRichTextProperties& props) const;
void Copy(const wxRichTextProperties& props) { m_properties = props.m_properties; }
const wxVariant& operator[](size_t idx) const { return m_properties[idx]; }
wxVariant& operator[](size_t idx) { return m_properties[idx]; }
void Clear() { m_properties.Clear(); }
const wxRichTextVariantArray& GetProperties() const { return m_properties; }
wxRichTextVariantArray& GetProperties() { return m_properties; }
void SetProperties(const wxRichTextVariantArray& props) { m_properties = props; }
wxArrayString GetPropertyNames() const;
size_t GetCount() const { return m_properties.GetCount(); }
int HasProperty(const wxString& name) const { return Find(name) != -1; }
int Find(const wxString& name) const;
const wxVariant& GetProperty(const wxString& name) const;
wxVariant* FindOrCreateProperty(const wxString& name);
wxString GetPropertyString(const wxString& name) const;
long GetPropertyLong(const wxString& name) const;
bool GetPropertyBool(const wxString& name) const;
double GetPropertyDouble(const wxString& name) const;
void SetProperty(const wxVariant& variant);
void SetProperty(const wxString& name, const wxVariant& variant);
void SetProperty(const wxString& name, const wxString& value);
void SetProperty(const wxString& name, long value);
void SetProperty(const wxString& name, double value);
void SetProperty(const wxString& name, bool value);
protected:
wxRichTextVariantArray m_properties;
};
/*!
* wxRichTextFontTable
* Manages quick access to a pool of fonts for rendering rich text
*/
class WXDLLIMPEXP_RICHTEXT wxRichTextFontTable: public wxObject
{
public:
wxRichTextFontTable();
wxRichTextFontTable(const wxRichTextFontTable& table);
virtual ~wxRichTextFontTable();
bool IsOk() const { return m_refData != NULL; }
wxFont FindFont(const wxRichTextAttr& fontSpec);
void Clear();
void operator= (const wxRichTextFontTable& table);
bool operator == (const wxRichTextFontTable& table) const;
bool operator != (const wxRichTextFontTable& table) const { return !(*this == table); }
protected:
DECLARE_DYNAMIC_CLASS(wxRichTextFontTable)
};
/*!
* wxRichTextRange class declaration
* This stores beginning and end positions for a range of data.
* TODO: consider renaming wxTextRange and using for all text controls.
*/
class WXDLLIMPEXP_RICHTEXT wxRichTextRange
{
public:
// Constructors
wxRichTextRange() { m_start = 0; m_end = 0; }
wxRichTextRange(long start, long end) { m_start = start; m_end = end; }
wxRichTextRange(const wxRichTextRange& range) { m_start = range.m_start; m_end = range.m_end; }
~wxRichTextRange() {}
void operator =(const wxRichTextRange& range) { m_start = range.m_start; m_end = range.m_end; }
bool operator ==(const wxRichTextRange& range) const { return (m_start == range.m_start && m_end == range.m_end); }
bool operator !=(const wxRichTextRange& range) const { return (m_start != range.m_start || m_end != range.m_end); }
wxRichTextRange operator -(const wxRichTextRange& range) const { return wxRichTextRange(m_start - range.m_start, m_end - range.m_end); }
wxRichTextRange operator +(const wxRichTextRange& range) const { return wxRichTextRange(m_start + range.m_start, m_end + range.m_end); }
void SetRange(long start, long end) { m_start = start; m_end = end; }
void SetStart(long start) { m_start = start; }
long GetStart() const { return m_start; }
void SetEnd(long end) { m_end = end; }
long GetEnd() const { return m_end; }
/// Returns true if this range is completely outside 'range'
bool IsOutside(const wxRichTextRange& range) const { return range.m_start > m_end || range.m_end < m_start; }
/// Returns true if this range is completely within 'range'
bool IsWithin(const wxRichTextRange& range) const { return m_start >= range.m_start && m_end <= range.m_end; }
/// Returns true if the given position is within this range. Allow
/// for the possibility of an empty range - assume the position
/// is within this empty range. NO, I think we should not match with an empty range.
// bool Contains(long pos) const { return pos >= m_start && (pos <= m_end || GetLength() == 0); }
bool Contains(long pos) const { return pos >= m_start && pos <= m_end ; }
/// Limit this range to be within 'range'
bool LimitTo(const wxRichTextRange& range) ;
/// Gets the length of the range
long GetLength() const { return m_end - m_start + 1; }
/// Swaps the start and end
void Swap() { long tmp = m_start; m_start = m_end; m_end = tmp; }
/// Convert to internal form: (n, n) is the range of a single character.
wxRichTextRange ToInternal() const { return wxRichTextRange(m_start, m_end-1); }
/// Convert from internal to public API form: (n, n+1) is the range of a single character.
wxRichTextRange FromInternal() const { return wxRichTextRange(m_start, m_end+1); }
protected:
long m_start;
long m_end;
};
#define wxRICHTEXT_ALL wxRichTextRange(-2, -2)
#define wxRICHTEXT_NONE wxRichTextRange(-1, -1)
/*!
* wxRichTextObject class declaration
* This is the base for drawable objects.
*/
class WXDLLIMPEXP_RICHTEXT wxRichTextObject: public wxObject
{
DECLARE_CLASS(wxRichTextObject)
public:
// Constructors
wxRichTextObject(wxRichTextObject* parent = NULL);
virtual ~wxRichTextObject();
// Overrideables
/// Draw the item, within the given range. Some objects may ignore the range (for
/// example paragraphs) while others must obey it (lines, to implement wrapping)
virtual bool Draw(wxDC& dc, const wxRichTextRange& range, const wxRichTextRange& selectionRange, const wxRect& rect, int descent, int style) = 0;
/// Lay the item out at the specified position with the given size constraint.
/// Layout must set the cached size.
virtual bool Layout(wxDC& dc, const wxRect& rect, int style) = 0;
/// Hit-testing: returns a flag indicating hit test details, plus
/// information about position
virtual int HitTest(wxDC& WXUNUSED(dc), const wxPoint& WXUNUSED(pt), long& WXUNUSED(textPosition)) { return false; }
/// Finds the absolute position and row height for the given character position
virtual bool FindPosition(wxDC& WXUNUSED(dc), long WXUNUSED(index), wxPoint& WXUNUSED(pt), int* WXUNUSED(height), bool WXUNUSED(forceLineStart)) { return false; }
/// Get the best size, i.e. the ideal starting size for this object irrespective
/// of available space. For a short text string, it will be the size that exactly encloses
/// the text. For a longer string, it might use the parent width for example.
virtual wxSize GetBestSize() const { return m_size; }
/// Get the object size for the given range. Returns false if the range
/// is invalid for this object.
virtual bool GetRangeSize(const wxRichTextRange& range, wxSize& size, int& descent, wxDC& dc, int flags, wxPoint position = wxPoint(0,0), wxArrayInt* partialExtents = NULL) const = 0;
/// Do a split, returning an object containing the second part, and setting
/// the first part in 'this'.
virtual wxRichTextObject* DoSplit(long WXUNUSED(pos)) { return NULL; }
/// Calculate range. By default, guess that the object is 1 unit long.
virtual void CalculateRange(long start, long& end) { end = start ; m_range.SetRange(start, end); }
/// Delete range
virtual bool DeleteRange(const wxRichTextRange& WXUNUSED(range)) { return false; }
/// Returns true if the object is empty
virtual bool IsEmpty() const { return false; }
/// Whether this object floatable
virtual bool IsFloatable() const { return false; }
/// Whether this object is currently floating
virtual bool IsFloating() const { return GetAttributes().GetTextBoxAttr().IsFloating(); }
/// Whether this object is a place holding one
// virtual bool IsPlaceHolding() const { return false; }
/// The floating direction
virtual int GetFloatDirection() const { return GetAttributes().GetTextBoxAttr().GetFloatMode(); }
/// Get any text in this object for the given range
virtual wxString GetTextForRange(const wxRichTextRange& WXUNUSED(range)) const { return wxEmptyString; }
/// Returns true if this object can merge itself with the given one.
virtual bool CanMerge(wxRichTextObject* WXUNUSED(object)) const { return false; }
/// Returns true if this object merged itself with the given one.
/// The calling code will then delete the given object.
virtual bool Merge(wxRichTextObject* WXUNUSED(object)) { return false; }
/// Dump to output stream for debugging
virtual void Dump(wxTextOutputStream& stream);
/// Can we edit properties via a GUI?
virtual bool CanEditProperties() const { return false; }
/// Edit properties via a GUI
virtual bool EditProperties(wxWindow* WXUNUSED(parent), wxRichTextBuffer* WXUNUSED(buffer)) { return false; }
#if wxUSE_XML
/// Import this object from XML
virtual bool ImportFromXML(wxRichTextBuffer* buffer, wxXmlNode* node, wxRichTextXMLHandler* handler);
#endif
#if wxRICHTEXT_HAVE_DIRECT_OUTPUT
/// Export this object directly to the given stream.
virtual bool ExportXML(wxOutputStream& stream, int indent, wxRichTextXMLHandler* handler);
#endif
#if wxRICHTEXT_HAVE_XMLDOCUMENT_OUTPUT
/// Export this object to the given parent node, usually creating at least one child node.
virtual bool ExportXML(wxXmlNode* parent, wxRichTextXMLHandler* handler);
#endif
/// Does this object take note of paragraph attributes? Text and image objects don't.
virtual bool UsesParagraphAttributes() const { return true; }
/// What is the XML node name of this object?
virtual wxString GetXMLNodeName() const { return wxT("unknown"); }
// Accessors
/// Get/set the cached object size as calculated by Layout.
virtual wxSize GetCachedSize() const { return m_size; }
virtual void SetCachedSize(const wxSize& sz) { m_size = sz; }
/// Get/set the object position
virtual wxPoint GetPosition() const { return m_pos; }
virtual void SetPosition(const wxPoint& pos) { m_pos = pos; }
/// Get the rectangle enclosing the object
virtual wxRect GetRect() const { return wxRect(GetPosition(), GetCachedSize()); }
/// Set the range
void SetRange(const wxRichTextRange& range) { m_range = range; }
/// Get the range
const wxRichTextRange& GetRange() const { return m_range; }
wxRichTextRange& GetRange() { return m_range; }
/// Get/set dirty flag (whether the object needs Layout to be called)
virtual bool GetDirty() const { return m_dirty; }
virtual void SetDirty(bool dirty) { m_dirty = dirty; }
/// Is this composite?
virtual bool IsComposite() const { return false; }
/// Get/set the parent.
virtual wxRichTextObject* GetParent() const { return m_parent; }
virtual void SetParent(wxRichTextObject* parent) { m_parent = parent; }
/// Set the margin around the object
virtual void SetMargins(int margin);
virtual void SetMargins(int leftMargin, int rightMargin, int topMargin, int bottomMargin);
virtual int GetLeftMargin() const { return m_leftMargin; }
virtual int GetRightMargin() const { return m_rightMargin; }
virtual int GetTopMargin() const { return m_topMargin; }
virtual int GetBottomMargin() const { return m_bottomMargin; }
/// Set/get attributes object
void SetAttributes(const wxRichTextAttr& attr) { m_attributes = attr; }
const wxRichTextAttr& GetAttributes() const { return m_attributes; }
wxRichTextAttr& GetAttributes() { return m_attributes; }
/// Set/get properties
wxRichTextProperties& GetProperties() { return m_properties; }
const wxRichTextProperties& GetProperties() const { return m_properties; }
void SetProperties(const wxRichTextProperties& props) { m_properties = props; }
/// Set/get stored descent
void SetDescent(int descent) { m_descent = descent; }
int GetDescent() const { return m_descent; }
/// Gets the containing buffer
wxRichTextBuffer* GetBuffer() const;
// Operations
/// Clone the object
virtual wxRichTextObject* Clone() const { return NULL; }
/// Copy
void Copy(const wxRichTextObject& obj);
/// Reference-counting allows us to use the same object in multiple
/// lists (not yet used)
void Reference() { m_refCount ++; }
void Dereference();
/// Convert units in tenths of a millimetre to device units
int ConvertTenthsMMToPixels(wxDC& dc, int units) const;
static int ConvertTenthsMMToPixels(int ppi, int units, double scale = 1.0);
/// Convert units in pixels to tenths of a millimetre
int ConvertPixelsToTenthsMM(wxDC& dc, int pixels) const;
static int ConvertPixelsToTenthsMM(int ppi, int pixels, double scale = 1.0);
/// Draw the borders and background for the given rectangle and attributes.
/// Width and height are taken to be the content size, so excluding any
/// border, margin and padding.
static bool DrawBoxAttributes(wxDC& dc, const wxRichTextAttr& attr, const wxRect& boxRect);
/// Draw a border
static bool DrawBorder(wxDC& dc, const wxTextAttrBorders& attr, const wxRect& rect);
/// Get the various rectangles of the box model in pixels. You can either specify contentRect (inner)
/// or marginRect (outer), and the other must be the default rectangle (no width or height).
/// Note that the outline doesn't affect the position of the rectangle, it's drawn in whatever space
/// is available.
static bool GetBoxRects(wxDC& dc, const wxRichTextAttr& attr, wxRect& marginRect, wxRect& borderRect, wxRect& contentRect, wxRect& paddingRect, wxRect& outlineRect);
protected:
wxSize m_size;
wxPoint m_pos;
int m_descent; // Descent for this object (if any)
bool m_dirty;
int m_refCount;
wxRichTextObject* m_parent;
/// The range of this object (start position to end position)
wxRichTextRange m_range;
/// Margins
int m_leftMargin;
int m_rightMargin;
int m_topMargin;
int m_bottomMargin;
/// Attributes
wxRichTextAttr m_attributes;
/// Properties
wxRichTextProperties m_properties;
};
WX_DECLARE_LIST_WITH_DECL( wxRichTextObject, wxRichTextObjectList, class WXDLLIMPEXP_RICHTEXT );
/*!
* wxRichTextCompositeObject class declaration
* Objects of this class can contain other objects.
*/
class WXDLLIMPEXP_RICHTEXT wxRichTextCompositeObject: public wxRichTextObject
{
DECLARE_CLASS(wxRichTextCompositeObject)
public:
// Constructors
wxRichTextCompositeObject(wxRichTextObject* parent = NULL);
virtual ~wxRichTextCompositeObject();
// Overrideables
/// Hit-testing: returns a flag indicating hit test details, plus
/// information about position
virtual int HitTest(wxDC& dc, const wxPoint& pt, long& textPosition);
/// Finds the absolute position and row height for the given character position
virtual bool FindPosition(wxDC& dc, long index, wxPoint& pt, int* height, bool forceLineStart);
/// Calculate range
virtual void CalculateRange(long start, long& end);
/// Delete range
virtual bool DeleteRange(const wxRichTextRange& range);
/// Get any text in this object for the given range
virtual wxString GetTextForRange(const wxRichTextRange& range) const;
/// Dump to output stream for debugging
virtual void Dump(wxTextOutputStream& stream);
// Accessors
/// Get the children
wxRichTextObjectList& GetChildren() { return m_children; }
const wxRichTextObjectList& GetChildren() const { return m_children; }
/// Get the child count
size_t GetChildCount() const ;
/// Get the nth child
wxRichTextObject* GetChild(size_t n) const ;
/// Get/set dirty flag
virtual bool GetDirty() const { return m_dirty; }
virtual void SetDirty(bool dirty) { m_dirty = dirty; }
/// Is this composite?
virtual bool IsComposite() const { return true; }
/// Returns true if the buffer is empty
virtual bool IsEmpty() const { return GetChildCount() == 0; }
// Operations
/// Copy
void Copy(const wxRichTextCompositeObject& obj);
/// Assignment
void operator= (const wxRichTextCompositeObject& obj) { Copy(obj); }
/// Append a child, returning the position
size_t AppendChild(wxRichTextObject* child) ;
/// Insert the child in front of the given object, or at the beginning
bool InsertChild(wxRichTextObject* child, wxRichTextObject* inFrontOf) ;
/// Delete the child
bool RemoveChild(wxRichTextObject* child, bool deleteChild = false) ;
/// Delete all children
bool DeleteChildren() ;
/// Recursively merge all pieces that can be merged.
bool Defragment(const wxRichTextRange& range = wxRICHTEXT_ALL);
protected:
wxRichTextObjectList m_children;
};
/*!
* wxRichTextParagraphBox class declaration
* This box knows how to lay out paragraphs.
*/
class WXDLLIMPEXP_RICHTEXT wxRichTextParagraphLayoutBox: public wxRichTextCompositeObject
{
DECLARE_DYNAMIC_CLASS(wxRichTextParagraphLayoutBox)
public:
// Constructors
wxRichTextParagraphLayoutBox(wxRichTextObject* parent = NULL);
wxRichTextParagraphLayoutBox(const wxRichTextParagraphLayoutBox& obj): wxRichTextCompositeObject() { Init(); Copy(obj); }
~wxRichTextParagraphLayoutBox();
// Overrideables
/// Hit-testing: returns a flag indicating hit test details, plus
/// information about position
virtual int HitTest(wxDC& dc, const wxPoint& pt, long& textPosition);
/// Draw the item
virtual bool Draw(wxDC& dc, const wxRichTextRange& range, const wxRichTextRange& selectionRange, const wxRect& rect, int descent, int style);
/// Lay the item out
virtual bool Layout(wxDC& dc, const wxRect& rect, int style);
/// Get/set the object size for the given range. Returns false if the range
/// is invalid for this object.
virtual bool GetRangeSize(const wxRichTextRange& range, wxSize& size, int& descent, wxDC& dc, int flags, wxPoint position = wxPoint(0,0), wxArrayInt* partialExtents = NULL) const;
/// Delete range
virtual bool DeleteRange(const wxRichTextRange& range);
/// Get any text in this object for the given range
virtual wxString GetTextForRange(const wxRichTextRange& range) const;
#if wxUSE_XML
/// Import this object from XML
virtual bool ImportFromXML(wxRichTextBuffer* buffer, wxXmlNode* node, wxRichTextXMLHandler* handler);
#endif
#if wxRICHTEXT_HAVE_DIRECT_OUTPUT
/// Export this object directly to the given stream.
virtual bool ExportXML(wxOutputStream& stream, int indent, wxRichTextXMLHandler* handler);
#endif
#if wxRICHTEXT_HAVE_XMLDOCUMENT_OUTPUT
/// Export this object to the given parent node, usually creating at least one child node.
virtual bool ExportXML(wxXmlNode* parent, wxRichTextXMLHandler* handler);
#endif
/// What is the XML node name of this object?
virtual wxString GetXMLNodeName() const { return wxT("paragraphlayout"); }
// Accessors
/// Associate a control with the buffer, for operations that for example require refreshing the window.
void SetRichTextCtrl(wxRichTextCtrl* ctrl) { m_ctrl = ctrl; }
/// Get the associated control.
wxRichTextCtrl* GetRichTextCtrl() const { return m_ctrl; }
/// Get/set whether the last paragraph is partial or complete
void SetPartialParagraph(bool partialPara) { m_partialParagraph = partialPara; }
bool GetPartialParagraph() const { return m_partialParagraph; }
/// If this is a buffer, returns the current style sheet. The base layout box
/// class doesn't have an associated style sheet.
virtual wxRichTextStyleSheet* GetStyleSheet() const { return NULL; }
// Operations
/// Draw the floats of this buffer
void DrawFloats(wxDC& dc, const wxRichTextRange& range, const wxRichTextRange& selectionRange, const wxRect& rect, int descent, int style);
/// Move an anchored object to another paragraph
void MoveAnchoredObjectToParagraph(wxRichTextParagraph* from, wxRichTextParagraph* to, wxRichTextObject* obj);
/// Initialize the object.
void Init();
/// Clear all children
virtual void Clear();
/// Clear and initialize with one blank paragraph
virtual void Reset();
/// Convenience function to add a paragraph of text
virtual wxRichTextRange AddParagraph(const wxString& text, wxRichTextAttr* paraStyle = NULL);
/// Convenience function to add an image
virtual wxRichTextRange AddImage(const wxImage& image, wxRichTextAttr* paraStyle = NULL);
/// Adds multiple paragraphs, based on newlines.
virtual wxRichTextRange AddParagraphs(const wxString& text, wxRichTextAttr* paraStyle = NULL);
/// Get the line at the given position. If caretPosition is true, the position is
/// a caret position, which is normally a smaller number.
virtual wxRichTextLine* GetLineAtPosition(long pos, bool caretPosition = false) const;
/// Get the line at the given y pixel position, or the last line.
virtual wxRichTextLine* GetLineAtYPosition(int y) const;
/// Get the paragraph at the given character or caret position
virtual wxRichTextParagraph* GetParagraphAtPosition(long pos, bool caretPosition = false) const;
/// Get the line size at the given position
virtual wxSize GetLineSizeAtPosition(long pos, bool caretPosition = false) const;
/// Given a position, get the number of the visible line (potentially many to a paragraph),
/// starting from zero at the start of the buffer. We also have to pass a bool (startOfLine)
/// that indicates whether the caret is being shown at the end of the previous line or at the start
/// of the next, since the caret can be shown at 2 visible positions for the same underlying
/// position.
virtual long GetVisibleLineNumber(long pos, bool caretPosition = false, bool startOfLine = false) const;
/// Given a line number, get the corresponding wxRichTextLine object.
virtual wxRichTextLine* GetLineForVisibleLineNumber(long lineNumber) const;
/// Get the leaf object in a paragraph at this position.
/// Given a line number, get the corresponding wxRichTextLine object.
virtual wxRichTextObject* GetLeafObjectAtPosition(long position) const;
/// Get the paragraph by number
virtual wxRichTextParagraph* GetParagraphAtLine(long paragraphNumber) const;
/// Get the paragraph for a given line
virtual wxRichTextParagraph* GetParagraphForLine(wxRichTextLine* line) const;
/// Get the length of the paragraph
virtual int GetParagraphLength(long paragraphNumber) const;
/// Get the number of paragraphs
virtual int GetParagraphCount() const { return static_cast<int>(GetChildCount()); }
/// Get the number of visible lines
virtual int GetLineCount() const;
/// Get the text of the paragraph
virtual wxString GetParagraphText(long paragraphNumber) const;
/// Convert zero-based line column and paragraph number to a position.
virtual long XYToPosition(long x, long y) const;
/// Convert zero-based position to line column and paragraph number
virtual bool PositionToXY(long pos, long* x, long* y) const;
/// Set text attributes: character and/or paragraph styles.
virtual bool SetStyle(const wxRichTextRange& range, const wxRichTextAttr& style, int flags = wxRICHTEXT_SETSTYLE_WITH_UNDO);
/// Set image attribute
void SetImageStyle(wxRichTextImage *image, const wxRichTextAttr& textAttr, int flags = wxRICHTEXT_SETSTYLE_WITH_UNDO);
/// Get the conbined text attributes for this position.
virtual bool GetStyle(long position, wxRichTextAttr& style);
/// Get the content (uncombined) attributes for this position.
virtual bool GetUncombinedStyle(long position, wxRichTextAttr& style);
/// Implementation helper for GetStyle. If combineStyles is true, combine base, paragraph and
/// context attributes.
virtual bool DoGetStyle(long position, wxRichTextAttr& style, bool combineStyles = true);
/// Get the combined style for a range - if any attribute is different within the range,
/// that attribute is not present within the flags
virtual bool GetStyleForRange(const wxRichTextRange& range, wxRichTextAttr& style);
/// Combines 'style' with 'currentStyle' for the purpose of summarising the attributes of a range of
/// content.
bool CollectStyle(wxRichTextAttr& currentStyle, const wxRichTextAttr& style, wxRichTextAttr& clashingAttr, wxRichTextAttr& absentAttr);
/// Set list style
virtual bool SetListStyle(const wxRichTextRange& range, wxRichTextListStyleDefinition* def, int flags = wxRICHTEXT_SETSTYLE_WITH_UNDO, int startFrom = 1, int specifiedLevel = -1);
virtual bool SetListStyle(const wxRichTextRange& range, const wxString& defName, int flags = wxRICHTEXT_SETSTYLE_WITH_UNDO, int startFrom = 1, int specifiedLevel = -1);
/// Clear list for given range
virtual bool ClearListStyle(const wxRichTextRange& range, int flags = wxRICHTEXT_SETSTYLE_WITH_UNDO);
/// Number/renumber any list elements in the given range.
/// def/defName can be NULL/empty to indicate that the existing list style should be used.
virtual bool NumberList(const wxRichTextRange& range, wxRichTextListStyleDefinition* def = NULL, int flags = wxRICHTEXT_SETSTYLE_WITH_UNDO, int startFrom = 1, int specifiedLevel = -1);
virtual bool NumberList(const wxRichTextRange& range, const wxString& defName, int flags = wxRICHTEXT_SETSTYLE_WITH_UNDO, int startFrom = 1, int specifiedLevel = -1);
/// Promote the list items within the given range. promoteBy can be a positive or negative number, e.g. 1 or -1
/// def/defName can be NULL/empty to indicate that the existing list style should be used.
virtual bool PromoteList(int promoteBy, const wxRichTextRange& range, wxRichTextListStyleDefinition* def = NULL, int flags = wxRICHTEXT_SETSTYLE_WITH_UNDO, int specifiedLevel = -1);
virtual bool PromoteList(int promoteBy, const wxRichTextRange& range, const wxString& defName, int flags = wxRICHTEXT_SETSTYLE_WITH_UNDO, int specifiedLevel = -1);
/// Helper for NumberList and PromoteList, that does renumbering and promotion simultaneously
/// def/defName can be NULL/empty to indicate that the existing list style should be used.
virtual bool DoNumberList(const wxRichTextRange& range, const wxRichTextRange& promotionRange, int promoteBy, wxRichTextListStyleDefinition* def, int flags = wxRICHTEXT_SETSTYLE_WITH_UNDO, int startFrom = 1, int specifiedLevel = -1);
/// Fills in the attributes for numbering a paragraph after previousParagraph.
virtual bool FindNextParagraphNumber(wxRichTextParagraph* previousParagraph, wxRichTextAttr& attr) const;
/// Test if this whole range has character attributes of the specified kind. If any
/// of the attributes are different within the range, the test fails. You
/// can use this to implement, for example, bold button updating. style must have
/// flags indicating which attributes are of interest.
virtual bool HasCharacterAttributes(const wxRichTextRange& range, const wxRichTextAttr& style) const;
/// Test if this whole range has paragraph attributes of the specified kind. If any
/// of the attributes are different within the range, the test fails. You
/// can use this to implement, for example, centering button updating. style must have
/// flags indicating which attributes are of interest.
virtual bool HasParagraphAttributes(const wxRichTextRange& range, const wxRichTextAttr& style) const;
/// Clone
virtual wxRichTextObject* Clone() const { return new wxRichTextParagraphLayoutBox(*this); }
/// Insert fragment into this box at the given position. If partialParagraph is true,
/// it is assumed that the last (or only) paragraph is just a piece of data with no paragraph
/// marker.
virtual bool InsertFragment(long position, wxRichTextParagraphLayoutBox& fragment);
/// Make a copy of the fragment corresponding to the given range, putting it in 'fragment'.
virtual bool CopyFragment(const wxRichTextRange& range, wxRichTextParagraphLayoutBox& fragment);
/// Apply the style sheet to the buffer, for example if the styles have changed.
virtual bool ApplyStyleSheet(wxRichTextStyleSheet* styleSheet);
/// Copy
void Copy(const wxRichTextParagraphLayoutBox& obj);
/// Assignment
void operator= (const wxRichTextParagraphLayoutBox& obj) { Copy(obj); }
/// Calculate ranges
virtual void UpdateRanges() { long end; CalculateRange(0, end); }
/// Get all the text
virtual wxString GetText() const;
/// Set default style for new content. Setting it to a default attribute
/// makes new content take on the 'basic' style.
virtual bool SetDefaultStyle(const wxRichTextAttr& style);
/// Get default style
virtual const wxRichTextAttr& GetDefaultStyle() const { return m_defaultAttributes; }
/// Set basic (overall) style
virtual void SetBasicStyle(const wxRichTextAttr& style) { m_attributes = style; }
/// Get basic (overall) style
virtual const wxRichTextAttr& GetBasicStyle() const { return m_attributes; }
/// Invalidate the buffer. With no argument, invalidates whole buffer.
void Invalidate(const wxRichTextRange& invalidRange = wxRICHTEXT_ALL);
/// Gather information about floating objects. If untilObj is non-NULL,
/// will stop getting information if the current object is this, since we
/// will collect the rest later.
virtual bool UpdateFloatingObjects(int width, wxRichTextObject* untilObj = NULL);
/// Get invalid range, rounding to entire paragraphs if argument is true.
wxRichTextRange GetInvalidRange(bool wholeParagraphs = false) const;
/// Get the wxRichTextFloatCollector of this object
wxRichTextFloatCollector* GetFloatCollector() { return m_floatCollector; }
protected:
wxRichTextCtrl* m_ctrl;
wxRichTextAttr m_defaultAttributes;
/// The invalidated range that will need full layout
wxRichTextRange m_invalidRange;
// Is the last paragraph partial or complete?
bool m_partialParagraph;
// The floating layout state
wxRichTextFloatCollector* m_floatCollector;
};
/*!
* wxRichTextBox class declaration
* TODO: a floating text box
*/
class WXDLLIMPEXP_RICHTEXT wxRichTextBox: public wxRichTextCompositeObject
{
DECLARE_DYNAMIC_CLASS(wxRichTextBox)
public:
// Constructors
wxRichTextBox(wxRichTextObject* parent = NULL);
wxRichTextBox(const wxRichTextBox& obj): wxRichTextCompositeObject() { Copy(obj); }
// Overrideables
/// Draw the item
virtual bool Draw(wxDC& dc, const wxRichTextRange& range, const wxRichTextRange& selectionRange, const wxRect& rect, int descent, int style);
/// Lay the item out
virtual bool Layout(wxDC& dc, const wxRect& rect, int style);
/// Get/set the object size for the given range. Returns false if the range
/// is invalid for this object.
virtual bool GetRangeSize(const wxRichTextRange& range, wxSize& size, int& descent, wxDC& dc, int flags, wxPoint position = wxPoint(0,0), wxArrayInt* partialExtents = NULL) const;
// Accessors
// Operations
/// Clone
virtual wxRichTextObject* Clone() const { return new wxRichTextBox(*this); }
/// Copy
void Copy(const wxRichTextBox& obj);
protected:
};
/*!
* wxRichTextLine class declaration
* This object represents a line in a paragraph, and stores
* offsets from the start of the paragraph representing the
* start and end positions of the line.
*/
class WXDLLIMPEXP_RICHTEXT wxRichTextLine
{
public:
// Constructors
wxRichTextLine(wxRichTextParagraph* parent);
wxRichTextLine(const wxRichTextLine& obj) { Init( NULL); Copy(obj); }
virtual ~wxRichTextLine() {}
// Overrideables
// Accessors
/// Set the range
void SetRange(const wxRichTextRange& range) { m_range = range; }
void SetRange(long from, long to) { m_range = wxRichTextRange(from, to); }
/// Get the parent paragraph
wxRichTextParagraph* GetParent() { return m_parent; }
/// Get the range
const wxRichTextRange& GetRange() const { return m_range; }
wxRichTextRange& GetRange() { return m_range; }
/// Get the absolute range
wxRichTextRange GetAbsoluteRange() const;
/// Get/set the line size as calculated by Layout.
virtual wxSize GetSize() const { return m_size; }
virtual void SetSize(const wxSize& sz) { m_size = sz; }
/// Get/set the object position relative to the parent
virtual wxPoint GetPosition() const { return m_pos; }
virtual void SetPosition(const wxPoint& pos) { m_pos = pos; }
/// Get the absolute object position
virtual wxPoint GetAbsolutePosition() const;
/// Get the rectangle enclosing the line
virtual wxRect GetRect() const { return wxRect(GetAbsolutePosition(), GetSize()); }
/// Set/get stored descent
void SetDescent(int descent) { m_descent = descent; }
int GetDescent() const { return m_descent; }
#if wxRICHTEXT_USE_OPTIMIZED_LINE_DRAWING
wxArrayInt& GetObjectSizes() { return m_objectSizes; }
const wxArrayInt& GetObjectSizes() const { return m_objectSizes; }
#endif
// Operations
/// Initialisation
void Init(wxRichTextParagraph* parent);
/// Copy
void Copy(const wxRichTextLine& obj);
/// Clone
virtual wxRichTextLine* Clone() const { return new wxRichTextLine(*this); }
protected:
/// The range of the line (start position to end position)
/// This is relative to the parent paragraph.
wxRichTextRange m_range;
/// Size and position measured relative to top of paragraph
wxPoint m_pos;
wxSize m_size;
/// Maximum descent for this line (location of text baseline)
int m_descent;
// The parent object
wxRichTextParagraph* m_parent;
#if wxRICHTEXT_USE_OPTIMIZED_LINE_DRAWING
wxArrayInt m_objectSizes;
#endif
};
WX_DECLARE_LIST_WITH_DECL( wxRichTextLine, wxRichTextLineList , class WXDLLIMPEXP_RICHTEXT );
/*!
* wxRichTextParagraph class declaration
* This object represents a single paragraph (or in a straight text editor, a line).
*/
class WXDLLIMPEXP_RICHTEXT wxRichTextParagraph: public wxRichTextBox
{
DECLARE_DYNAMIC_CLASS(wxRichTextParagraph)
public:
// Constructors
wxRichTextParagraph(wxRichTextObject* parent = NULL, wxRichTextAttr* style = NULL);
wxRichTextParagraph(const wxString& text, wxRichTextObject* parent = NULL, wxRichTextAttr* paraStyle = NULL, wxRichTextAttr* charStyle = NULL);
virtual ~wxRichTextParagraph();
wxRichTextParagraph(const wxRichTextParagraph& obj): wxRichTextBox() { Copy(obj); }
// Overrideables
/// Draw the item
virtual bool Draw(wxDC& dc, const wxRichTextRange& range, const wxRichTextRange& selectionRange, const wxRect& rect, int descent, int style);
/// Lay the item out
virtual bool Layout(wxDC& dc, const wxRect& rect, int style);
/// Get/set the object size for the given range. Returns false if the range
/// is invalid for this object.
virtual bool GetRangeSize(const wxRichTextRange& range, wxSize& size, int& descent, wxDC& dc, int flags, wxPoint position = wxPoint(0,0), wxArrayInt* partialExtents = NULL) const;
/// Finds the absolute position and row height for the given character position
virtual bool FindPosition(wxDC& dc, long index, wxPoint& pt, int* height, bool forceLineStart);
/// Hit-testing: returns a flag indicating hit test details, plus
/// information about position
virtual int HitTest(wxDC& dc, const wxPoint& pt, long& textPosition);
/// Calculate range
virtual void CalculateRange(long start, long& end);
/// What is the XML node name of this object?
virtual wxString GetXMLNodeName() const { return wxT("paragraph"); }
// Accessors
/// Get the cached lines
wxRichTextLineList& GetLines() { return m_cachedLines; }
// Operations
/// Copy
void Copy(const wxRichTextParagraph& obj);
/// Clone
virtual wxRichTextObject* Clone() const { return new wxRichTextParagraph(*this); }
/// Clear the cached lines
void ClearLines();
// Implementation
/// Apply paragraph styles such as centering to the wrapped lines
virtual void ApplyParagraphStyle(const wxRichTextAttr& attr, const wxRect& rect, wxDC& dc);
/// Insert text at the given position
virtual bool InsertText(long pos, const wxString& text);
/// Split an object at this position if necessary, and return
/// the previous object, or NULL if inserting at beginning.
virtual wxRichTextObject* SplitAt(long pos, wxRichTextObject** previousObject = NULL);
/// Move content to a list from this point
virtual void MoveToList(wxRichTextObject* obj, wxList& list);
/// Add content back from list
virtual void MoveFromList(wxList& list);
/// Get the plain text searching from the start or end of the range.
/// The resulting string may be shorter than the range given.
bool GetContiguousPlainText(wxString& text, const wxRichTextRange& range, bool fromStart = true);
/// Find a suitable wrap position. wrapPosition is the last position in the line to the left
/// of the split.
bool FindWrapPosition(const wxRichTextRange& range, wxDC& dc, int availableSpace, long& wrapPosition, wxArrayInt* partialExtents);
/// Find the object at the given position
wxRichTextObject* FindObjectAtPosition(long position);
/// Get the bullet text for this paragraph.
wxString GetBulletText();
/// Allocate or reuse a line object
wxRichTextLine* AllocateLine(int pos);
/// Clear remaining unused line objects, if any
bool ClearUnusedLines(int lineCount);
/// Get combined attributes of the base style, paragraph style and character style. We use this to dynamically
/// retrieve the actual style.
wxRichTextAttr GetCombinedAttributes(const wxRichTextAttr& contentStyle) const;
/// Get combined attributes of the base style and paragraph style.
wxRichTextAttr GetCombinedAttributes() const;
/// Get the first position from pos that has a line break character.
long GetFirstLineBreakPosition(long pos);
/// Create default tabstop array
static void InitDefaultTabs();
/// Clear default tabstop array
static void ClearDefaultTabs();
/// Get default tabstop array
static const wxArrayInt& GetDefaultTabs() { return sm_defaultTabs; }
/// Layout the floats object
void LayoutFloat(wxDC& dc, const wxRect& rect, int style, wxRichTextFloatCollector* floatCollector);
protected:
/// The lines that make up the wrapped paragraph
wxRichTextLineList m_cachedLines;
/// Default tabstops
static wxArrayInt sm_defaultTabs;
friend class wxRichTextFloatCollector;
};
/*!
* wxRichTextPlainText class declaration
* This object represents a single piece of text.
*/
class WXDLLIMPEXP_RICHTEXT wxRichTextPlainText: public wxRichTextObject
{
DECLARE_DYNAMIC_CLASS(wxRichTextPlainText)
public:
// Constructors
wxRichTextPlainText(const wxString& text = wxEmptyString, wxRichTextObject* parent = NULL, wxRichTextAttr* style = NULL);
wxRichTextPlainText(const wxRichTextPlainText& obj): wxRichTextObject() { Copy(obj); }
// Overrideables
/// Draw the item
virtual bool Draw(wxDC& dc, const wxRichTextRange& range, const wxRichTextRange& selectionRange, const wxRect& rect, int descent, int style);
/// Lay the item out
virtual bool Layout(wxDC& dc, const wxRect& rect, int style);
/// Get/set the object size for the given range. Returns false if the range
/// is invalid for this object.
virtual bool GetRangeSize(const wxRichTextRange& range, wxSize& size, int& descent, wxDC& dc, int flags, wxPoint position = wxPoint(0,0), wxArrayInt* partialExtents = NULL) const;
/// Get any text in this object for the given range
virtual wxString GetTextForRange(const wxRichTextRange& range) const;
/// Do a split, returning an object containing the second part, and setting
/// the first part in 'this'.
virtual wxRichTextObject* DoSplit(long pos);
/// Calculate range
virtual void CalculateRange(long start, long& end);
/// Delete range
virtual bool DeleteRange(const wxRichTextRange& range);
/// Returns true if the object is empty
virtual bool IsEmpty() const { return m_text.empty(); }
/// Returns true if this object can merge itself with the given one.
virtual bool CanMerge(wxRichTextObject* object) const;
/// Returns true if this object merged itself with the given one.
/// The calling code will then delete the given object.
virtual bool Merge(wxRichTextObject* object);
/// Dump to output stream for debugging
virtual void Dump(wxTextOutputStream& stream);
/// Get the first position from pos that has a line break character.
long GetFirstLineBreakPosition(long pos);
/// Does this object take note of paragraph attributes? Text and image objects don't.
virtual bool UsesParagraphAttributes() const { return false; }
#if wxUSE_XML
/// Import this object from XML
virtual bool ImportFromXML(wxRichTextBuffer* buffer, wxXmlNode* node, wxRichTextXMLHandler* handler);
#endif
#if wxRICHTEXT_HAVE_DIRECT_OUTPUT
/// Export this object directly to the given stream.
virtual bool ExportXML(wxOutputStream& stream, int indent, wxRichTextXMLHandler* handler);
#endif
#if wxRICHTEXT_HAVE_XMLDOCUMENT_OUTPUT
/// Export this object to the given parent node, usually creating at least one child node.
virtual bool ExportXML(wxXmlNode* parent, wxRichTextXMLHandler* handler);
#endif
/// What is the XML node name of this object?
virtual wxString GetXMLNodeName() const { return wxT("text"); }
// Accessors
/// Get the text
const wxString& GetText() const { return m_text; }
/// Set the text
void SetText(const wxString& text) { m_text = text; }
// Operations
/// Copy
void Copy(const wxRichTextPlainText& obj);
/// Clone
virtual wxRichTextObject* Clone() const { return new wxRichTextPlainText(*this); }
private:
bool DrawTabbedString(wxDC& dc, const wxRichTextAttr& attr, const wxRect& rect, wxString& str, wxCoord& x, wxCoord& y, bool selected);
protected:
wxString m_text;
};
/*!
* wxRichTextImageBlock stores information about an image, in binary in-memory form
*/
class WXDLLIMPEXP_FWD_BASE wxDataInputStream;
class WXDLLIMPEXP_FWD_BASE wxDataOutputStream;
class WXDLLIMPEXP_RICHTEXT wxRichTextImageBlock: public wxObject
{
public:
wxRichTextImageBlock();
wxRichTextImageBlock(const wxRichTextImageBlock& block);
virtual ~wxRichTextImageBlock();
void Init();
void Clear();
// Load the original image into a memory block.
// If the image is not a JPEG, we must convert it into a JPEG
// to conserve space.
// If it's not a JPEG we can make use of 'image', already scaled, so we don't have to
// load the image a 2nd time.
virtual bool MakeImageBlock(const wxString& filename, wxBitmapType imageType,
wxImage& image, bool convertToJPEG = true);
// Make an image block from the wxImage in the given
// format.
virtual bool MakeImageBlock(wxImage& image, wxBitmapType imageType, int quality = 80);
// Uses a const wxImage for efficiency, but can't set quality (only relevant for JPEG)
virtual bool MakeImageBlockDefaultQuality(const wxImage& image, wxBitmapType imageType);
// Makes the image block
virtual bool DoMakeImageBlock(const wxImage& image, wxBitmapType imageType);
// Write to a file
bool Write(const wxString& filename);
// Write data in hex to a stream
bool WriteHex(wxOutputStream& stream);
// Read data in hex from a stream
bool ReadHex(wxInputStream& stream, int length, wxBitmapType imageType);
// Copy from 'block'
void Copy(const wxRichTextImageBlock& block);
// Load a wxImage from the block
bool Load(wxImage& image);
//// Operators
void operator=(const wxRichTextImageBlock& block);
//// Accessors
unsigned char* GetData() const { return m_data; }
size_t GetDataSize() const { return m_dataSize; }
wxBitmapType GetImageType() const { return m_imageType; }
void SetData(unsigned char* image) { m_data = image; }
void SetDataSize(size_t size) { m_dataSize = size; }
void SetImageType(wxBitmapType imageType) { m_imageType = imageType; }
bool Ok() const { return IsOk(); }
bool IsOk() const { return GetData() != NULL; }
// Gets the extension for the block's type
wxString GetExtension() const;
/// Implementation
// Allocate and read from stream as a block of memory
static unsigned char* ReadBlock(wxInputStream& stream, size_t size);
static unsigned char* ReadBlock(const wxString& filename, size_t size);
// Write memory block to stream
static bool WriteBlock(wxOutputStream& stream, unsigned char* block, size_t size);
// Write memory block to file
static bool WriteBlock(const wxString& filename, unsigned char* block, size_t size);
protected:
// Size in bytes of the image stored.
// This is in the raw, original form such as a JPEG file.
unsigned char* m_data;
size_t m_dataSize;
wxBitmapType m_imageType;
};
/*!
* wxRichTextImage class declaration
* This object represents an image.
*/
class WXDLLIMPEXP_RICHTEXT wxRichTextImage: public wxRichTextObject
{
DECLARE_DYNAMIC_CLASS(wxRichTextImage)
public:
// Constructors
wxRichTextImage(wxRichTextObject* parent = NULL): wxRichTextObject(parent) { }
wxRichTextImage(const wxImage& image, wxRichTextObject* parent = NULL, wxRichTextAttr* charStyle = NULL);
wxRichTextImage(const wxRichTextImageBlock& imageBlock, wxRichTextObject* parent = NULL, wxRichTextAttr* charStyle = NULL);
wxRichTextImage(const wxRichTextImage& obj): wxRichTextObject(obj) { Copy(obj); }
// Overrideables
/// Draw the item
virtual bool Draw(wxDC& dc, const wxRichTextRange& range, const wxRichTextRange& selectionRange, const wxRect& rect, int descent, int style);
/// Lay the item out
virtual bool Layout(wxDC& dc, const wxRect& rect, int style);
/// Get the object size for the given range. Returns false if the range
/// is invalid for this object.
virtual bool GetRangeSize(const wxRichTextRange& range, wxSize& size, int& descent, wxDC& dc, int flags, wxPoint position = wxPoint(0,0), wxArrayInt* partialExtents = NULL) const;
/// Returns true if the object is empty. An image is never empty; if the image is broken, that's not the same thing as empty.
virtual bool IsEmpty() const { return false; /* !m_imageBlock.Ok(); */ }
/// Can we edit properties via a GUI?
virtual bool CanEditProperties() const { return true; }
/// Edit properties via a GUI
virtual bool EditProperties(wxWindow* parent, wxRichTextBuffer* buffer);
/// Does this object take note of paragraph attributes? Text and image objects don't.
virtual bool UsesParagraphAttributes() const { return false; }
#if wxUSE_XML
/// Import this object from XML
virtual bool ImportFromXML(wxRichTextBuffer* buffer, wxXmlNode* node, wxRichTextXMLHandler* handler);
#endif
#if wxRICHTEXT_HAVE_DIRECT_OUTPUT
/// Export this object directly to the given stream.
virtual bool ExportXML(wxOutputStream& stream, int indent, wxRichTextXMLHandler* handler);
#endif
#if wxRICHTEXT_HAVE_XMLDOCUMENT_OUTPUT
/// Export this object to the given parent node, usually creating at least one child node.
virtual bool ExportXML(wxXmlNode* parent, wxRichTextXMLHandler* handler);
#endif
// Images can be floatable (optionally).
virtual bool IsFloatable() const { return true; }
/// What is the XML node name of this object?
virtual wxString GetXMLNodeName() const { return wxT("image"); }
// Accessors
/// Get the image cache (scaled bitmap)
const wxBitmap& GetImageCache() const { return m_imageCache; }
/// Set the image cache
void SetImageCache(const wxBitmap& bitmap) { m_imageCache = bitmap; }
/// Reset the image cache
void ResetImageCache() { m_imageCache = wxNullBitmap; }
/// Get the image block containing the raw data
wxRichTextImageBlock& GetImageBlock() { return m_imageBlock; }
// Operations
/// Copy
void Copy(const wxRichTextImage& obj);
/// Clone
virtual wxRichTextObject* Clone() const { return new wxRichTextImage(*this); }
/// Create a cached image at the required size
virtual bool LoadImageCache(wxDC& dc, bool resetCache = false);
protected:
wxRichTextImageBlock m_imageBlock;
wxBitmap m_imageCache;
};
/*!
* wxRichTextBuffer class declaration
* This is a kind of box, used to represent the whole buffer
*/
class WXDLLIMPEXP_FWD_RICHTEXT wxRichTextCommand;
class WXDLLIMPEXP_FWD_RICHTEXT wxRichTextAction;
class WXDLLIMPEXP_RICHTEXT wxRichTextBuffer: public wxRichTextParagraphLayoutBox
{
DECLARE_DYNAMIC_CLASS(wxRichTextBuffer)
public:
// Constructors
wxRichTextBuffer() { Init(); }
wxRichTextBuffer(const wxRichTextBuffer& obj): wxRichTextParagraphLayoutBox() { Init(); Copy(obj); }
virtual ~wxRichTextBuffer() ;
// Accessors
/// Gets the command processor
wxCommandProcessor* GetCommandProcessor() const { return m_commandProcessor; }
/// Set style sheet, if any.
void SetStyleSheet(wxRichTextStyleSheet* styleSheet) { m_styleSheet = styleSheet; }
virtual wxRichTextStyleSheet* GetStyleSheet() const { return m_styleSheet; }
/// Set style sheet and notify of the change
bool SetStyleSheetAndNotify(wxRichTextStyleSheet* sheet);
/// Push style sheet to top of stack
bool PushStyleSheet(wxRichTextStyleSheet* styleSheet);
/// Pop style sheet from top of stack
wxRichTextStyleSheet* PopStyleSheet();
/// Set/get table storing fonts
wxRichTextFontTable& GetFontTable() { return m_fontTable; }
const wxRichTextFontTable& GetFontTable() const { return m_fontTable; }
void SetFontTable(const wxRichTextFontTable& table) { m_fontTable = table; }
// Operations
/// Initialisation
void Init();
/// Clears the buffer, adds an empty paragraph, and clears the command processor.
virtual void ResetAndClearCommands();
/// Load a file
virtual bool LoadFile(const wxString& filename, wxRichTextFileType type = wxRICHTEXT_TYPE_ANY);
/// Save a file
virtual bool SaveFile(const wxString& filename, wxRichTextFileType type = wxRICHTEXT_TYPE_ANY);
/// Load from a stream
virtual bool LoadFile(wxInputStream& stream, wxRichTextFileType type = wxRICHTEXT_TYPE_ANY);
/// Save to a stream
virtual bool SaveFile(wxOutputStream& stream, wxRichTextFileType type = wxRICHTEXT_TYPE_ANY);
/// Set the handler flags, controlling loading and saving
void SetHandlerFlags(int flags) { m_handlerFlags = flags; }
/// Get the handler flags, controlling loading and saving
int GetHandlerFlags() const { return m_handlerFlags; }
/// Convenience function to add a paragraph of text
virtual wxRichTextRange AddParagraph(const wxString& text, wxRichTextAttr* paraStyle = NULL) { Modify(); return wxRichTextParagraphLayoutBox::AddParagraph(text, paraStyle); }
/// Begin collapsing undo/redo commands. Note that this may not work properly
/// if combining commands that delete or insert content, changing ranges for
/// subsequent actions.
virtual bool BeginBatchUndo(const wxString& cmdName);
/// End collapsing undo/redo commands
virtual bool EndBatchUndo();
/// Collapsing commands?
virtual bool BatchingUndo() const { return m_batchedCommandDepth > 0; }
/// Submit immediately, or delay according to whether collapsing is on
virtual bool SubmitAction(wxRichTextAction* action);
/// Get collapsed command
virtual wxRichTextCommand* GetBatchedCommand() const { return m_batchedCommand; }
/// Begin suppressing undo/redo commands. The way undo is suppressed may be implemented
/// differently by each command. If not dealt with by a command implementation, then
/// it will be implemented automatically by not storing the command in the undo history
/// when the action is submitted to the command processor.
virtual bool BeginSuppressUndo();
/// End suppressing undo/redo commands.
virtual bool EndSuppressUndo();
/// Collapsing commands?
virtual bool SuppressingUndo() const { return m_suppressUndo > 0; }
/// Copy the range to the clipboard
virtual bool CopyToClipboard(const wxRichTextRange& range);
/// Paste the clipboard content to the buffer
virtual bool PasteFromClipboard(long position);
/// Can we paste from the clipboard?
virtual bool CanPasteFromClipboard() const;
/// Begin using a style
virtual bool BeginStyle(const wxRichTextAttr& style);
/// End the style
virtual bool EndStyle();
/// End all styles
virtual bool EndAllStyles();
/// Clear the style stack
virtual void ClearStyleStack();
/// Get the size of the style stack, for example to check correct nesting
virtual size_t GetStyleStackSize() const { return m_attributeStack.GetCount(); }
/// Begin using bold
bool BeginBold();
/// End using bold
bool EndBold() { return EndStyle(); }
/// Begin using italic
bool BeginItalic();
/// End using italic
bool EndItalic() { return EndStyle(); }
/// Begin using underline
bool BeginUnderline();
/// End using underline
bool EndUnderline() { return EndStyle(); }
/// Begin using point size
bool BeginFontSize(int pointSize);
/// End using point size
bool EndFontSize() { return EndStyle(); }
/// Begin using this font
bool BeginFont(const wxFont& font);
/// End using a font
bool EndFont() { return EndStyle(); }
/// Begin using this colour
bool BeginTextColour(const wxColour& colour);
/// End using a colour
bool EndTextColour() { return EndStyle(); }
/// Begin using alignment
bool BeginAlignment(wxTextAttrAlignment alignment);
/// End alignment
bool EndAlignment() { return EndStyle(); }
/// Begin left indent
bool BeginLeftIndent(int leftIndent, int leftSubIndent = 0);
/// End left indent
bool EndLeftIndent() { return EndStyle(); }
/// Begin right indent
bool BeginRightIndent(int rightIndent);
/// End right indent
bool EndRightIndent() { return EndStyle(); }
/// Begin paragraph spacing
bool BeginParagraphSpacing(int before, int after);
/// End paragraph spacing
bool EndParagraphSpacing() { return EndStyle(); }
/// Begin line spacing
bool BeginLineSpacing(int lineSpacing);
/// End line spacing
bool EndLineSpacing() { return EndStyle(); }
/// Begin numbered bullet
bool BeginNumberedBullet(int bulletNumber, int leftIndent, int leftSubIndent, int bulletStyle = wxTEXT_ATTR_BULLET_STYLE_ARABIC|wxTEXT_ATTR_BULLET_STYLE_PERIOD);
/// End numbered bullet
bool EndNumberedBullet() { return EndStyle(); }
/// Begin symbol bullet
bool BeginSymbolBullet(const wxString& symbol, int leftIndent, int leftSubIndent, int bulletStyle = wxTEXT_ATTR_BULLET_STYLE_SYMBOL);
/// End symbol bullet
bool EndSymbolBullet() { return EndStyle(); }
/// Begin standard bullet
bool BeginStandardBullet(const wxString& bulletName, int leftIndent, int leftSubIndent, int bulletStyle = wxTEXT_ATTR_BULLET_STYLE_STANDARD);
/// End standard bullet
bool EndStandardBullet() { return EndStyle(); }
/// Begin named character style
bool BeginCharacterStyle(const wxString& characterStyle);
/// End named character style
bool EndCharacterStyle() { return EndStyle(); }
/// Begin named paragraph style
bool BeginParagraphStyle(const wxString& paragraphStyle);
/// End named character style
bool EndParagraphStyle() { return EndStyle(); }
/// Begin named list style
bool BeginListStyle(const wxString& listStyle, int level = 1, int number = 1);
/// End named character style
bool EndListStyle() { return EndStyle(); }
/// Begin URL
bool BeginURL(const wxString& url, const wxString& characterStyle = wxEmptyString);
/// End URL
bool EndURL() { return EndStyle(); }
// Event handling
/// Add an event handler
bool AddEventHandler(wxEvtHandler* handler);
/// Remove an event handler
bool RemoveEventHandler(wxEvtHandler* handler, bool deleteHandler = false);
/// Clear event handlers
void ClearEventHandlers();
/// Send event to event handlers. If sendToAll is true, will send to all event handlers,
/// otherwise will stop at the first successful one.
bool SendEvent(wxEvent& event, bool sendToAll = true);
// Implementation
/// Copy
void Copy(const wxRichTextBuffer& obj);
/// Assignment
void operator= (const wxRichTextBuffer& obj) { Copy(obj); }
/// Clone
virtual wxRichTextObject* Clone() const { return new wxRichTextBuffer(*this); }
/// Submit command to insert paragraphs
bool InsertParagraphsWithUndo(long pos, const wxRichTextParagraphLayoutBox& paragraphs, wxRichTextCtrl* ctrl, int flags = 0);
/// Submit command to insert the given text
bool InsertTextWithUndo(long pos, const wxString& text, wxRichTextCtrl* ctrl, int flags = 0);
/// Submit command to insert a newline
bool InsertNewlineWithUndo(long pos, wxRichTextCtrl* ctrl, int flags = 0);
/// Submit command to insert the given image
bool InsertImageWithUndo(long pos, const wxRichTextImageBlock& imageBlock, wxRichTextCtrl* ctrl, int flags = 0,
const wxRichTextAttr& textAttr = wxRichTextAttr());
/// Submit command to insert an object
bool InsertObjectWithUndo(long pos, wxRichTextObject *object, wxRichTextCtrl* ctrl, int flags);
/// Submit command to delete this range
bool DeleteRangeWithUndo(const wxRichTextRange& range, wxRichTextCtrl* ctrl);
/// Mark modified
void Modify(bool modify = true) { m_modified = modify; }
bool IsModified() const { return m_modified; }
/// Get the style that is appropriate for a new paragraph at this position.
/// If the previous paragraph has a paragraph style name, look up the next-paragraph
/// style.
wxRichTextAttr GetStyleForNewParagraph(long pos, bool caretPosition = false, bool lookUpNewParaStyle=false) const;
/// Dumps contents of buffer for debugging purposes
virtual void Dump();
virtual void Dump(wxTextOutputStream& stream) { wxRichTextParagraphLayoutBox::Dump(stream); }
/// Returns the file handlers
static wxList& GetHandlers() { return sm_handlers; }
/// Adds a handler to the end
static void AddHandler(wxRichTextFileHandler *handler);
/// Inserts a handler at the front
static void InsertHandler(wxRichTextFileHandler *handler);
/// Removes a handler
static bool RemoveHandler(const wxString& name);
/// Finds a handler by name
static wxRichTextFileHandler *FindHandler(const wxString& name);
/// Finds a handler by extension and type
static wxRichTextFileHandler *FindHandler(const wxString& extension, wxRichTextFileType imageType);
/// Finds a handler by filename or, if supplied, type
static wxRichTextFileHandler *FindHandlerFilenameOrType(const wxString& filename,
wxRichTextFileType imageType);
/// Finds a handler by type
static wxRichTextFileHandler *FindHandler(wxRichTextFileType imageType);
/// Gets a wildcard incorporating all visible handlers. If 'types' is present,
/// will be filled with the file type corresponding to each filter. This can be
/// used to determine the type to pass to LoadFile given a selected filter.
static wxString GetExtWildcard(bool combine = false, bool save = false, wxArrayInt* types = NULL);
/// Clean up handlers
static void CleanUpHandlers();
/// Initialise the standard handlers
static void InitStandardHandlers();
/// Get renderer
static wxRichTextRenderer* GetRenderer() { return sm_renderer; }
/// Set renderer, deleting old one
static void SetRenderer(wxRichTextRenderer* renderer);
/// Minimum margin between bullet and paragraph in 10ths of a mm
static int GetBulletRightMargin() { return sm_bulletRightMargin; }
static void SetBulletRightMargin(int margin) { sm_bulletRightMargin = margin; }
/// Factor to multiply by character height to get a reasonable bullet size
static float GetBulletProportion() { return sm_bulletProportion; }
static void SetBulletProportion(float prop) { sm_bulletProportion = prop; }
/// Scale factor for calculating dimensions
double GetScale() const { return m_scale; }
void SetScale(double scale) { m_scale = scale; }
protected:
/// Command processor
wxCommandProcessor* m_commandProcessor;
/// Table storing fonts
wxRichTextFontTable m_fontTable;
/// Has been modified?
bool m_modified;
/// Collapsed command stack
int m_batchedCommandDepth;
/// Name for collapsed command
wxString m_batchedCommandsName;
/// Current collapsed command accumulating actions
wxRichTextCommand* m_batchedCommand;
/// Whether to suppress undo
int m_suppressUndo;
/// Style sheet, if any
wxRichTextStyleSheet* m_styleSheet;
/// List of event handlers that will be notified of events
wxList m_eventHandlers;
/// Stack of attributes for convenience functions
wxList m_attributeStack;
/// Flags to be passed to handlers
int m_handlerFlags;
/// File handlers
static wxList sm_handlers;
/// Renderer
static wxRichTextRenderer* sm_renderer;
/// Minimum margin between bullet and paragraph in 10ths of a mm
static int sm_bulletRightMargin;
/// Factor to multiply by character height to get a reasonable bullet size
static float sm_bulletProportion;
/// Scaling factor in use: needed to calculate correct dimensions when printing
double m_scale;
};
/*!
* The command identifiers
*
*/
enum wxRichTextCommandId
{
wxRICHTEXT_INSERT,
wxRICHTEXT_DELETE,
wxRICHTEXT_CHANGE_STYLE
};
/*!
* Command classes for undo/redo
*
*/
class WXDLLIMPEXP_FWD_RICHTEXT wxRichTextAction;
class WXDLLIMPEXP_RICHTEXT wxRichTextCommand: public wxCommand
{
public:
// Ctor for one action
wxRichTextCommand(const wxString& name, wxRichTextCommandId id, wxRichTextBuffer* buffer,
wxRichTextCtrl* ctrl, bool ignoreFirstTime = false);
// Ctor for multiple actions
wxRichTextCommand(const wxString& name);
virtual ~wxRichTextCommand();
bool Do();
bool Undo();
void AddAction(wxRichTextAction* action);
void ClearActions();
wxList& GetActions() { return m_actions; }
protected:
wxList m_actions;
};
/*!
* wxRichTextAction class declaration
* There can be more than one action in a command.
*/
class WXDLLIMPEXP_RICHTEXT wxRichTextAction: public wxObject
{
public:
wxRichTextAction(wxRichTextCommand* cmd, const wxString& name, wxRichTextCommandId id, wxRichTextBuffer* buffer,
wxRichTextCtrl* ctrl, bool ignoreFirstTime = false);
virtual ~wxRichTextAction();
bool Do();
bool Undo();
/// Update the control appearance
void UpdateAppearance(long caretPosition, bool sendUpdateEvent = false,
wxArrayInt* optimizationLineCharPositions = NULL, wxArrayInt* optimizationLineYPositions = NULL, bool isDoCmd = true);
/// Replace the buffer paragraphs with the given fragment.
void ApplyParagraphs(const wxRichTextParagraphLayoutBox& fragment);
/// Get the fragments
wxRichTextParagraphLayoutBox& GetNewParagraphs() { return m_newParagraphs; }
wxRichTextParagraphLayoutBox& GetOldParagraphs() { return m_oldParagraphs; }
/// Calculate arrays for refresh optimization
void CalculateRefreshOptimizations(wxArrayInt& optimizationLineCharPositions, wxArrayInt& optimizationLineYPositions);
/// Set/get the position used for e.g. insertion
void SetPosition(long pos) { m_position = pos; }
long GetPosition() const { return m_position; }
/// Set/get the range for e.g. deletion
void SetRange(const wxRichTextRange& range) { m_range = range; }
const wxRichTextRange& GetRange() const { return m_range; }
/// Get name
const wxString& GetName() const { return m_name; }
protected:
// Action name
wxString m_name;
// Buffer
wxRichTextBuffer* m_buffer;
// Control
wxRichTextCtrl* m_ctrl;
// Stores the new paragraphs
wxRichTextParagraphLayoutBox m_newParagraphs;
// Stores the old paragraphs
wxRichTextParagraphLayoutBox m_oldParagraphs;
// The affected range
wxRichTextRange m_range;
// The insertion point for this command
long m_position;
// Ignore 1st 'Do' operation because we already did it
bool m_ignoreThis;
// The command identifier
wxRichTextCommandId m_cmdId;
};
/*!
* Handler flags
*/
// Include style sheet when loading and saving
#define wxRICHTEXT_HANDLER_INCLUDE_STYLESHEET 0x0001
// Save images to memory file system in HTML handler
#define wxRICHTEXT_HANDLER_SAVE_IMAGES_TO_MEMORY 0x0010
// Save images to files in HTML handler
#define wxRICHTEXT_HANDLER_SAVE_IMAGES_TO_FILES 0x0020
// Save images as inline base64 data in HTML handler
#define wxRICHTEXT_HANDLER_SAVE_IMAGES_TO_BASE64 0x0040
// Don't write header and footer (or BODY), so we can include the fragment
// in a larger document
#define wxRICHTEXT_HANDLER_NO_HEADER_FOOTER 0x0080
// Convert the more common face names to names that will work on the current platform
// in a larger document
#define wxRICHTEXT_HANDLER_CONVERT_FACENAMES 0x0100
/*!
* wxRichTextFileHandler
* Base class for file handlers
*/
class WXDLLIMPEXP_RICHTEXT wxRichTextFileHandler: public wxObject
{
DECLARE_CLASS(wxRichTextFileHandler)
public:
wxRichTextFileHandler(const wxString& name = wxEmptyString, const wxString& ext = wxEmptyString, int type = 0)
: m_name(name), m_extension(ext), m_type(type), m_flags(0), m_visible(true)
{ }
#if wxUSE_STREAMS
bool LoadFile(wxRichTextBuffer *buffer, wxInputStream& stream)
{ return DoLoadFile(buffer, stream); }
bool SaveFile(wxRichTextBuffer *buffer, wxOutputStream& stream)
{ return DoSaveFile(buffer, stream); }
#endif
#if wxUSE_FFILE && wxUSE_STREAMS
virtual bool LoadFile(wxRichTextBuffer *buffer, const wxString& filename);
virtual bool SaveFile(wxRichTextBuffer *buffer, const wxString& filename);
#endif // wxUSE_STREAMS && wxUSE_STREAMS
/// Can we handle this filename (if using files)? By default, checks the extension.
virtual bool CanHandle(const wxString& filename) const;
/// Can we save using this handler?
virtual bool CanSave() const { return false; }
/// Can we load using this handler?
virtual bool CanLoad() const { return false; }
/// Should this handler be visible to the user?
virtual bool IsVisible() const { return m_visible; }
virtual void SetVisible(bool visible) { m_visible = visible; }
/// The name of the nandler
void SetName(const wxString& name) { m_name = name; }
wxString GetName() const { return m_name; }
/// The default extension to recognise
void SetExtension(const wxString& ext) { m_extension = ext; }
wxString GetExtension() const { return m_extension; }
/// The handler type
void SetType(int type) { m_type = type; }
int GetType() const { return m_type; }
/// Flags controlling how loading and saving is done
void SetFlags(int flags) { m_flags = flags; }
int GetFlags() const { return m_flags; }
/// Encoding to use when saving a file. If empty, a suitable encoding is chosen
void SetEncoding(const wxString& encoding) { m_encoding = encoding; }
const wxString& GetEncoding() const { return m_encoding; }
protected:
#if wxUSE_STREAMS
virtual bool DoLoadFile(wxRichTextBuffer *buffer, wxInputStream& stream) = 0;
virtual bool DoSaveFile(wxRichTextBuffer *buffer, wxOutputStream& stream) = 0;
#endif
wxString m_name;
wxString m_encoding;
wxString m_extension;
int m_type;
int m_flags;
bool m_visible;
};
/*!
* wxRichTextPlainTextHandler
* Plain text handler
*/
class WXDLLIMPEXP_RICHTEXT wxRichTextPlainTextHandler: public wxRichTextFileHandler
{
DECLARE_CLASS(wxRichTextPlainTextHandler)
public:
wxRichTextPlainTextHandler(const wxString& name = wxT("Text"),
const wxString& ext = wxT("txt"),
wxRichTextFileType type = wxRICHTEXT_TYPE_TEXT)
: wxRichTextFileHandler(name, ext, type)
{ }
/// Can we save using this handler?
virtual bool CanSave() const { return true; }
/// Can we load using this handler?
virtual bool CanLoad() const { return true; }
protected:
#if wxUSE_STREAMS
virtual bool DoLoadFile(wxRichTextBuffer *buffer, wxInputStream& stream);
virtual bool DoSaveFile(wxRichTextBuffer *buffer, wxOutputStream& stream);
#endif
};
#if wxUSE_DATAOBJ
/*!
* The data object for a wxRichTextBuffer
*/
class WXDLLIMPEXP_RICHTEXT wxRichTextBufferDataObject: public wxDataObjectSimple
{
public:
// ctor doesn't copy the pointer, so it shouldn't go away while this object
// is alive
wxRichTextBufferDataObject(wxRichTextBuffer* richTextBuffer = NULL);
virtual ~wxRichTextBufferDataObject();
// after a call to this function, the buffer is owned by the caller and it
// is responsible for deleting it
wxRichTextBuffer* GetRichTextBuffer();
// Returns the id for the new data format
static const wxChar* GetRichTextBufferFormatId() { return ms_richTextBufferFormatId; }
// base class pure virtuals
virtual wxDataFormat GetPreferredFormat(Direction dir) const;
virtual size_t GetDataSize() const;
virtual bool GetDataHere(void *pBuf) const;
virtual bool SetData(size_t len, const void *buf);
// prevent warnings
virtual size_t GetDataSize(const wxDataFormat&) const { return GetDataSize(); }
virtual bool GetDataHere(const wxDataFormat&, void *buf) const { return GetDataHere(buf); }
virtual bool SetData(const wxDataFormat&, size_t len, const void *buf) { return SetData(len, buf); }
private:
wxDataFormat m_formatRichTextBuffer; // our custom format
wxRichTextBuffer* m_richTextBuffer; // our data
static const wxChar* ms_richTextBufferFormatId; // our format id
};
#endif
/*!
* wxRichTextRenderer isolates common drawing functionality
*/
class WXDLLIMPEXP_RICHTEXT wxRichTextRenderer: public wxObject
{
public:
wxRichTextRenderer() {}
virtual ~wxRichTextRenderer() {}
/// Draw a standard bullet, as specified by the value of GetBulletName
virtual bool DrawStandardBullet(wxRichTextParagraph* paragraph, wxDC& dc, const wxRichTextAttr& attr, const wxRect& rect) = 0;
/// Draw a bullet that can be described by text, such as numbered or symbol bullets
virtual bool DrawTextBullet(wxRichTextParagraph* paragraph, wxDC& dc, const wxRichTextAttr& attr, const wxRect& rect, const wxString& text) = 0;
/// Draw a bitmap bullet, where the bullet bitmap is specified by the value of GetBulletName
virtual bool DrawBitmapBullet(wxRichTextParagraph* paragraph, wxDC& dc, const wxRichTextAttr& attr, const wxRect& rect) = 0;
/// Enumerate the standard bullet names currently supported
virtual bool EnumerateStandardBulletNames(wxArrayString& bulletNames) = 0;
};
/*!
* wxRichTextStdRenderer: standard renderer
*/
class WXDLLIMPEXP_RICHTEXT wxRichTextStdRenderer: public wxRichTextRenderer
{
public:
wxRichTextStdRenderer() {}
/// Draw a standard bullet, as specified by the value of GetBulletName
virtual bool DrawStandardBullet(wxRichTextParagraph* paragraph, wxDC& dc, const wxRichTextAttr& attr, const wxRect& rect);
/// Draw a bullet that can be described by text, such as numbered or symbol bullets
virtual bool DrawTextBullet(wxRichTextParagraph* paragraph, wxDC& dc, const wxRichTextAttr& attr, const wxRect& rect, const wxString& text);
/// Draw a bitmap bullet, where the bullet bitmap is specified by the value of GetBulletName
virtual bool DrawBitmapBullet(wxRichTextParagraph* paragraph, wxDC& dc, const wxRichTextAttr& attr, const wxRect& rect);
/// Enumerate the standard bullet names currently supported
virtual bool EnumerateStandardBulletNames(wxArrayString& bulletNames);
};
/*!
* Utilities
*
*/
inline bool wxRichTextHasStyle(int flags, int style)
{
return ((flags & style) == style);
}
/// Compare two attribute objects
WXDLLIMPEXP_RICHTEXT bool wxTextAttrEq(const wxRichTextAttr& attr1, const wxRichTextAttr& attr2);
WXDLLIMPEXP_RICHTEXT bool wxTextAttrEq(const wxRichTextAttr& attr1, const wxRichTextAttr& attr2);
/// Compare two attribute objects, but take into account the flags
/// specifying attributes of interest.
WXDLLIMPEXP_RICHTEXT bool wxTextAttrEqPartial(const wxRichTextAttr& attr1, const wxRichTextAttr& attr2);
/// Apply one style to another
WXDLLIMPEXP_RICHTEXT bool wxRichTextApplyStyle(wxRichTextAttr& destStyle, const wxRichTextAttr& style, wxRichTextAttr* compareWith = NULL);
// Remove attributes
WXDLLIMPEXP_RICHTEXT bool wxRichTextRemoveStyle(wxRichTextAttr& destStyle, const wxRichTextAttr& style);
/// Combine two bitlists
WXDLLIMPEXP_RICHTEXT bool wxRichTextCombineBitlists(int& valueA, int valueB, int& flagsA, int flagsB);
/// Compare two bitlists
WXDLLIMPEXP_RICHTEXT bool wxRichTextBitlistsEqPartial(int valueA, int valueB, int flags);
/// Split into paragraph and character styles
WXDLLIMPEXP_RICHTEXT bool wxRichTextSplitParaCharStyles(const wxRichTextAttr& style, wxRichTextAttr& parStyle, wxRichTextAttr& charStyle);
/// Compare tabs
WXDLLIMPEXP_RICHTEXT bool wxRichTextTabsEq(const wxArrayInt& tabs1, const wxArrayInt& tabs2);
/// Convert a decimal to Roman numerals
WXDLLIMPEXP_RICHTEXT wxString wxRichTextDecimalToRoman(long n);
// Collects the attributes that are common to a range of content, building up a note of
// which attributes are absent in some objects and which clash in some objects.
WXDLLIMPEXP_RICHTEXT void wxTextAttrCollectCommonAttributes(wxTextAttr& currentStyle, const wxTextAttr& attr, wxTextAttr& clashingAttr, wxTextAttr& absentAttr);
WXDLLIMPEXP_RICHTEXT void wxRichTextModuleInit();
#endif
// wxUSE_RICHTEXT
#endif
// _WX_RICHTEXTBUFFER_H_