3cb332c155
Standardize on using sample.rc and sample icon in all the samples, it was confusing that some of them used it and other didn't, without any apparent logic. Remove the now unnecessary icon files, including the dialogs sample icon which seemed to be corrupted (this closes #11146). Also replace multiple OS/2 resource files with a single one in the sample directory. The OS/2 projects/makefiles would need to be updated to use them. Remove dialogs sample icon. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@64645 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
386 lines
12 KiB
Plaintext
386 lines
12 KiB
Plaintext
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* The most simple case
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-----------------------
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If you compile wxWidgets on Linux for the first time and don't like to read
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install instructions just do (in the base dir):
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> ./configure --with-wine
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> make
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> su <type root password>
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> make install
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> ldconfig
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> exit
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On all variants of Unix except Linux (and maybe except *BSD), shared libraries
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are not supported out of the box due to the utter stupidity of libtool, so you'll
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have to do this to get shared library support:
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> ./configure --with-wine --disable-unicode --disable-static --enable-shared
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Then you'll have to edit the wrongly created libtool script. There are two
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important entries with respect to shared library creation, which are
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archive_cmds="\$LD -shared ....
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archive_expsym_cmds="\$LD -shared ....
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which should be something like
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archive_cmds="\$CC -shared ....
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archive_expsym_cmds="\$CC -shared ....
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Afterwards you can continue with
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> make
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> su <type root password>
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> make install
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> ldconfig
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> exit
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If you want to remove wxWidgets on Unix you can do this:
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> su <type root password>
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> make uninstall
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> ldconfig
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> exit
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* The expert case
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-----------------
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If you want to do some more serious cross-platform programming with wxWidgets,
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such as for GTK and Motif, you can now build two complete libraries and use
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them concurrently. For this end, you have to create a directory for each build
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of wxWidgets - you may also want to create different versions of wxWidgets
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and test them concurrently. Most typically, this would be a version configured
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with --enable-debug_flag and one without. Note, that only one build can currently
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be installed, so you'd have to use local version of the library for that purpose.
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For building three versions (one GTK, one WINE and a debug version of the WINE
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source) you'd do this:
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md buildmotif
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cd buildmotif
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../configure --with-motif
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make
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cd ..
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md buildwine
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cd buildwine
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../configure --with-wine
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make
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cd ..
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md buildwined
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cd buildwined
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../configure --with-wine --enable-debug_flag
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make
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cd ..
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* The most simple errors
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------------------------
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wxWINE doesn't work yet as WINE isn't really up to the task yet.
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You get errors during compilation: The reason is that you probably have a broken
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compiler, which includes almost everything that is called gcc. If you use gcc 2.8
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you have to disable optimisation as the compiler will give up with an internal
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compiler error.
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If there is just any way for you to use egcs, use egcs. We cannot fix gcc.
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You get immediate segfault when starting any sample or application: This is either
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due to having compiled the library with different flags or options than your program -
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typically you might have the __WXDEBUG__ option set for the library but not for your
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program - or due to using a broken compiler (and its optimisation) such as GCC 2.8.
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* The most simple program
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-------------------------
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Now create your super-application myfoo.app and compile anywhere with
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g++ myfoo.cpp `wx-config --libs --cflags` -o myfoo
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* General
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-----------------------
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The Unix variants of wxWidgets use GNU configure. If you have problems with your
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make use GNU make instead.
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If you have general problems with installation, read my homepage at
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http://wesley.informatik.uni-freiburg.de/~wxxt
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for newest information. If you still don't have any success, please send a bug
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report to one of our mailing lists (see my homepage) INCLUDING A DESCRIPTION OF
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YOUR SYSTEM AND YOUR PROBLEM, SUCH AS YOUR VERSION OF WINE, WXWINE, WHAT DISTRIBUTION
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YOU USE AND WHAT ERROR WAS REPORTED. I know this has no effect, but I tried...
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* GUI libraries
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-----------------------
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wxWidgets/WINE requires the WINE library to be installed on your system.
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You can get the newest version of the WINE from the WINE homepage at:
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http://www.winehq.com
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* Create your configuration
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-----------------------------
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Usage:
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./configure options
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If you want to use system's C and C++ compiler,
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set environment variables CC and CCC as
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% setenv CC cc
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% setenv CCC CC
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% ./configure options
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to see all the options please use:
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./configure --help
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The basic philosophy is that if you want to use different
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configurations, like a debug and a release version,
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or use the same source tree on different systems,
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you have only to change the environment variable OSTYPE.
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(Sadly this variable is not set by default on some systems
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in some shells - on SGI's for example). So you will have to
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set it there. This variable HAS to be set before starting
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configure, so that it knows which system it tries to
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configure for.
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Configure will complain if the system variable OSTYPE has
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not been defined. And Make in some circumstances as well...
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* General options
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-------------------
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Given below are the commands to change the default behaviour,
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i.e. if it says "--disable-threads" it means that threads
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are enabled by default.
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Many of the configure options have been thoroughly tested
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in wxWidgets snapshot 6, but not yet all (ODBC not).
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You must do this by running configure with either of:
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--with-wine Use the WINE library
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The following options handle the kind of library you want to build.
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--enable-threads Compile with thread support. Threads
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support is also required for the
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socket code to work.
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--disable-shared Do not create shared libraries.
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--disable-optimise Do not optimise the code. Can
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sometimes be useful for debugging
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and is required on some architectures
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such as Sun with gcc 2.8.X which
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would otherwise produce segvs.
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--enable-profile Add profiling info to the object
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files. Currently broken, I think.
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--enable-no_rtti Enable compilation without creation of
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C++ RTTI information in object files.
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This will speed-up compilation and reduce
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binary size.
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--enable-no_exceptions Enable compilation without creation of
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C++ exception information in object files.
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This will speed-up compilation and reduce
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binary size. Also fewer crashes during the
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actual compilation...
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--enable-mem_tracing Add built-in memory tracing.
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--enable-dmalloc Use the dmalloc memory debugger.
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Read more at www.letters.com/dmalloc/
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--enable-debug_info Add debug info to object files and
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executables for use with debuggers
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such as gdb (or its many frontends).
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--enable-debug_flag Define __DEBUG__ and __WXDEBUG__ when
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compiling. This enable wxWidgets' very
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useful internal debugging tricks (such
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as automatically reporting illegal calls)
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to work. Note that program and library
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must be compiled with the same debug
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options.
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* Feature Options
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-------------------
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Many of the configure options have been thoroughly tested
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in wxWidgets snapshot 6, but not yet all (ODBC not).
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When producing an executable that is linked statically with wxGTK
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you'll be surprised at its immense size. This can sometimes be
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drastically reduced by removing features from wxWidgets that
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are not used in your program. The most relevant such features
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are
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--without-libpng Disables PNG image format code.
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--without-libjpeg Disables JPEG image format code.
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{ --without-odbc Disables ODBC code. Not yet. }
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--disable-resources Disables the use of *.wxr type
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resources.
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--disable-threads Disables threads. Will also
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disable sockets.
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--disable-sockets Disables sockets.
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--disable-dnd Disables Drag'n'Drop.
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--disable-clipboard Disables Clipboard.
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--disable-serial Disables object instance serialisation.
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--disable-streams Disables the wxStream classes.
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--disable-file Disables the wxFile class.
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--disable-textfile Disables the wxTextFile class.
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--disable-intl Disables the internationalisation.
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--disable-validators Disables validators.
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--disable-accel Disables accel.
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Apart from disabling certain features you can very often "strip"
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the program of its debugging information resulting in a significant
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reduction in size.
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* Compiling
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-------------
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The following must be done in the base directory (e.g. ~/wxGTK
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or ~/wxWin or whatever)
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Now the makefiles are created (by configure) and you can compile
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the library by typing:
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make
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make yourself some coffee, as it will take some time. On an old
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386SX possibly two weeks. During compilation, you'll get a few
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warning messages depending in your compiler.
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If you want to be more selective, you can change into a specific
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directory and type "make" there.
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Then you may install the library and its header files under
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/usr/local/include/wx and /usr/local/lib respectively. You
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have to log in as root (i.e. run "su" and enter the root
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password) and type
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make install
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You can remove any traces of wxWidgets by typing
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make uninstall
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If you want to save disk space by removing unnecessary
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object-files:
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make clean
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in the various directories will do the work for you.
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* Creating a new Project
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--------------------------
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1) The first way uses the installed libraries and header files
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automatically using wx-config
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g++ myfoo.cpp `wx-config --libs` `wx-config --cflags` -o myfoo
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Using this way, a make file for the minimal sample would look
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like this
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CXX = g++
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minimal: minimal.o
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$(CXX) -o minimal minimal.o `wx-config --libs`
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minimal.o: minimal.cpp
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$(CXX) `wx-config --cflags` -c minimal.cpp -o minimal.o
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clean:
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rm -f *.o minimal
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This is certain to become the standard way unless we decide
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to stick to tmake.
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2) The other way creates a project within the source code
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directories of wxWidgets. For this endeavour, you'll need
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the usual number of GNU tools, at least
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GNU automake version 1.4
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GNU autoheader version 2.14
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GNU autoconf version 2.14
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GNU libtool version 1.3
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and quite possibly
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GNU make
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GNU C++
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and if you have all this then you probably know enough to
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go ahead yourself :-)
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----------------------
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In the hope that it will be useful,
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Robert Roebling <roebling@sun2.ruf.uni-freiburg.de>
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Addition notes by Julian Smart, August 2002
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===========================================
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I've fixed some compile errors, and got as far as
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compiling wxWINE, but actually linking a sample will take
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further work.
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To compile wxWINE, export these variables:
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export CPPFLAGS=-I/usr/local/include/wine
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export LDFLAGS=-L/usr/local/lib/wine
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and configure with:
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configure --disable-static --enable-shared --enable-gui \
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--with-wine --without-libpng --enable-debug_flag --enable-log \
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--enable-debug_info --enable-ole --enable-clipboard --enable-dataobj \
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--enable-debug --enable-threads --disable-sockets \
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--with-libjpeg --enable-debug_cntxt
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Compiling a sample won't work yet because 'winebuild' needs
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to be called, and the resuling C file compiled and linked.
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Plus, Windows DLLs need to be imported.
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Note that the documentation on the WINE web site on using
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winebuild is out of date (August 2002) -- the spec file no
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longer supports import and type keywords. Instead look at
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samples in the WINE 'programs' directory for inspiration
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and compile options to use. It's probable that the
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wxWINE library will need recompiling with different options.
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Any progress on this front will be very welcome.
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Note that while wxWINE builds with --enable-unicode, samples
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don't run. Some samples will run when built with
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--disable-unicode, and others (such as auidemo) fail.
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