wxWidgets/include/wx/generic/treectrl.h
1999-12-06 13:18:14 +00:00

488 lines
18 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: treectrl.h
// Purpose: wxTreeCtrl class
// Author: Robert Roebling
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) 1997,1998 Robert Roebling
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifndef _GENERIC_TREECTRL_H_
#define _GENERIC_TREECTRL_H_
#ifdef __GNUG__
#pragma interface "treectrl.h"
#endif
#include "wx/defs.h"
#include "wx/string.h"
#include "wx/object.h"
#include "wx/event.h"
#include "wx/scrolwin.h"
#include "wx/textctrl.h"
#include "wx/pen.h"
#include "wx/dynarray.h"
#include "wx/timer.h"
// -----------------------------------------------------------------------------
// forward declaration
// -----------------------------------------------------------------------------
class WXDLLEXPORT wxImageList;
class WXDLLEXPORT wxGenericTreeItem;
class WXDLLEXPORT wxTreeItemData;
class WXDLLEXPORT wxTreeRenameTimer;
class WXDLLEXPORT wxTreeTextCtrl;
// -----------------------------------------------------------------------------
// wxTreeItemId - unique identifier of a tree element
// -----------------------------------------------------------------------------
class WXDLLEXPORT wxTreeItemId
{
friend class wxTreeCtrl;
friend class wxTreeEvent;
public:
// ctors
// 0 is invalid value for HTREEITEM
wxTreeItemId() { m_pItem = 0; }
// default copy ctor/assignment operator are ok for us
// accessors
// is this a valid tree item?
bool IsOk() const { return m_pItem != 0; }
// deprecated: only for compatibility
wxTreeItemId(long itemId) { m_pItem = (wxGenericTreeItem *)itemId; }
operator long() const { return (long)m_pItem; }
//protected: // not for gcc
// for wxTreeCtrl usage only
wxTreeItemId(wxGenericTreeItem *pItem) { m_pItem = pItem; }
wxGenericTreeItem *m_pItem;
};
WX_DECLARE_OBJARRAY(wxTreeItemId, wxArrayTreeItemIds);
// ----------------------------------------------------------------------------
// wxTreeItemData is some (arbitrary) user class associated with some item.
//
// Because the objects of this class are deleted by the tree, they should
// always be allocated on the heap!
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxTreeItemData: public wxClientData
{
friend class wxTreeCtrl;
public:
// creation/destruction
// --------------------
// default ctor
wxTreeItemData() { }
// default copy ctor/assignment operator are ok
// accessor: get the item associated with us
const wxTreeItemId& GetId() const { return m_pItem; }
void SetId(const wxTreeItemId& id) { m_pItem = id; }
protected:
wxTreeItemId m_pItem;
};
//-----------------------------------------------------------------------------
// wxTreeRenameTimer (internal)
//-----------------------------------------------------------------------------
class WXDLLEXPORT wxTreeRenameTimer: public wxTimer
{
private:
wxTreeCtrl *m_owner;
public:
wxTreeRenameTimer( wxTreeCtrl *owner );
void Notify();
};
//-----------------------------------------------------------------------------
// wxTreeTextCtrl (internal)
//-----------------------------------------------------------------------------
class WXDLLEXPORT wxTreeTextCtrl: public wxTextCtrl
{
DECLARE_DYNAMIC_CLASS(wxTreeTextCtrl);
private:
bool *m_accept;
wxString *m_res;
wxTreeCtrl *m_owner;
wxString m_startValue;
public:
wxTreeTextCtrl(void) {};
wxTreeTextCtrl( wxWindow *parent, const wxWindowID id,
bool *accept, wxString *res, wxTreeCtrl *owner,
const wxString &value = wxEmptyString,
const wxPoint &pos = wxDefaultPosition, const wxSize &size = wxDefaultSize,
int style = 0,
#if wxUSE_VALIDATORS
const wxValidator& validator = wxDefaultValidator,
#endif
const wxString &name = wxTextCtrlNameStr );
void OnChar( wxKeyEvent &event );
void OnKillFocus( wxFocusEvent &event );
DECLARE_EVENT_TABLE()
};
// -----------------------------------------------------------------------------
// wxTreeCtrl - the tree control
// -----------------------------------------------------------------------------
class WXDLLEXPORT wxTreeCtrl : public wxScrolledWindow
{
public:
// creation
// --------
wxTreeCtrl() { Init(); }
wxTreeCtrl(wxWindow *parent, wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxTR_HAS_BUTTONS | wxTR_LINES_AT_ROOT,
#if wxUSE_VALIDATORS
const wxValidator &validator = wxDefaultValidator,
#endif
const wxString& name = wxTreeCtrlNameStr)
{
Create(parent, id, pos, size, style, validator, name);
}
virtual ~wxTreeCtrl();
bool Create(wxWindow *parent, wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxTR_HAS_BUTTONS | wxTR_LINES_AT_ROOT,
#if wxUSE_VALIDATORS
const wxValidator &validator = wxDefaultValidator,
#endif
const wxString& name = wxTreeCtrlNameStr);
// accessors
// ---------
// get the total number of items in the control
size_t GetCount() const;
// indent is the number of pixels the children are indented relative to
// the parents position. SetIndent() also redraws the control
// immediately.
unsigned int GetIndent() const { return m_indent; }
void SetIndent(unsigned int indent);
// spacing is the number of pixels between the start and the Text
unsigned int GetSpacing() const { return m_spacing; }
void SetSpacing(unsigned int spacing);
// image list: these functions allow to associate an image list with
// the control and retrieve it. Note that the control does _not_ delete
// the associated image list when it's deleted in order to allow image
// lists to be shared between different controls.
//
// The normal image list is for the icons which correspond to the
// normal tree item state (whether it is selected or not).
// Additionally, the application might choose to show a state icon
// which corresponds to an app-defined item state (for example,
// checked/unchecked) which are taken from the state image list.
wxImageList *GetImageList() const;
wxImageList *GetStateImageList() const;
void SetImageList(wxImageList *imageList);
void SetStateImageList(wxImageList *imageList);
// Functions to work with tree ctrl items.
// accessors
// ---------
// retrieve items label
wxString GetItemText(const wxTreeItemId& item) const;
// get one of the images associated with the item (normal by default)
int GetItemImage(const wxTreeItemId& item,
wxTreeItemIcon which = wxTreeItemIcon_Normal) const;
// get the data associated with the item
wxTreeItemData *GetItemData(const wxTreeItemId& item) const;
// modifiers
// ---------
// set items label
void SetItemText(const wxTreeItemId& item, const wxString& text);
// get one of the images associated with the item (normal by default)
void SetItemImage(const wxTreeItemId& item, int image,
wxTreeItemIcon which = wxTreeItemIcon_Normal);
// associate some data with the item
void SetItemData(const wxTreeItemId& item, wxTreeItemData *data);
// force appearance of [+] button near the item. This is useful to
// allow the user to expand the items which don't have any children now
// - but instead add them only when needed, thus minimizing memory
// usage and loading time.
void SetItemHasChildren(const wxTreeItemId& item, bool has = TRUE);
// the item will be shown in bold
void SetItemBold(const wxTreeItemId& item, bool bold = TRUE);
// set the items text colour
void SetItemTextColour(const wxTreeItemId& item, const wxColour& col);
// set the items background colour
void SetItemBackgroundColour(const wxTreeItemId& item, const wxColour& col);
// set the items font (should be of the same height for all items)
void SetItemFont(const wxTreeItemId& item, const wxFont& font);
// item status inquiries
// ---------------------
// is the item visible (it might be outside the view or not expanded)?
bool IsVisible(const wxTreeItemId& item) const;
// does the item has any children?
bool HasChildren(const wxTreeItemId& item) const
{ return ItemHasChildren(item); }
bool ItemHasChildren(const wxTreeItemId& item) const;
// is the item expanded (only makes sense if HasChildren())?
bool IsExpanded(const wxTreeItemId& item) const;
// is this item currently selected (the same as has focus)?
bool IsSelected(const wxTreeItemId& item) const;
// is item text in bold font?
bool IsBold(const wxTreeItemId& item) const;
// number of children
// ------------------
// if 'recursively' is FALSE, only immediate children count, otherwise
// the returned number is the number of all items in this branch
size_t GetChildrenCount(const wxTreeItemId& item, bool recursively = TRUE);
// navigation
// ----------
// wxTreeItemId.IsOk() will return FALSE if there is no such item
// get the root tree item
wxTreeItemId GetRootItem() const { return m_anchor; }
// get the item currently selected (may return NULL if no selection)
wxTreeItemId GetSelection() const { return m_current; }
// get the items currently selected, return the number of such item
size_t GetSelections(wxArrayTreeItemIds&) const;
// get the parent of this item (may return NULL if root)
wxTreeItemId GetParent(const wxTreeItemId& item) const;
// for this enumeration function you must pass in a "cookie" parameter
// which is opaque for the application but is necessary for the library
// to make these functions reentrant (i.e. allow more than one
// enumeration on one and the same object simultaneously). Of course,
// the "cookie" passed to GetFirstChild() and GetNextChild() should be
// the same!
// get the first child of this item
wxTreeItemId GetFirstChild(const wxTreeItemId& item, long& cookie) const;
// get the next child
wxTreeItemId GetNextChild(const wxTreeItemId& item, long& cookie) const;
// get the last child of this item - this method doesn't use cookies
wxTreeItemId GetLastChild(const wxTreeItemId& item) const;
// get the next sibling of this item
wxTreeItemId GetNextSibling(const wxTreeItemId& item) const;
// get the previous sibling
wxTreeItemId GetPrevSibling(const wxTreeItemId& item) const;
// get first visible item
wxTreeItemId GetFirstVisibleItem() const;
// get the next visible item: item must be visible itself!
// see IsVisible() and wxTreeCtrl::GetFirstVisibleItem()
wxTreeItemId GetNextVisible(const wxTreeItemId& item) const;
// get the previous visible item: item must be visible itself!
wxTreeItemId GetPrevVisible(const wxTreeItemId& item) const;
// operations
// ----------
// add the root node to the tree
wxTreeItemId AddRoot(const wxString& text,
int image = -1, int selectedImage = -1,
wxTreeItemData *data = NULL);
// insert a new item in as the first child of the parent
wxTreeItemId PrependItem(const wxTreeItemId& parent,
const wxString& text,
int image = -1, int selectedImage = -1,
wxTreeItemData *data = NULL);
// insert a new item after a given one
wxTreeItemId InsertItem(const wxTreeItemId& parent,
const wxTreeItemId& idPrevious,
const wxString& text,
int image = -1, int selectedImage = -1,
wxTreeItemData *data = NULL);
// insert a new item in as the last child of the parent
wxTreeItemId AppendItem(const wxTreeItemId& parent,
const wxString& text,
int image = -1, int selectedImage = -1,
wxTreeItemData *data = NULL);
// delete this item and associated data if any
void Delete(const wxTreeItemId& item);
// delete all children (but don't delete the item itself)
// NB: this won't send wxEVT_COMMAND_TREE_ITEM_DELETED events
void DeleteChildren(const wxTreeItemId& item);
// delete all items from the tree
// NB: this won't send wxEVT_COMMAND_TREE_ITEM_DELETED events
void DeleteAllItems();
// expand this item
void Expand(const wxTreeItemId& item);
// collapse the item without removing its children
void Collapse(const wxTreeItemId& item);
// collapse the item and remove all children
void CollapseAndReset(const wxTreeItemId& item);
// toggles the current state
void Toggle(const wxTreeItemId& item);
// remove the selection from currently selected item (if any)
void Unselect();
void UnselectAll();
// select this item
void SelectItem(const wxTreeItemId& item, bool unselect_others=TRUE, bool extended_select=FALSE);
// make sure this item is visible (expanding the parent item and/or
// scrolling to this item if necessary)
void EnsureVisible(const wxTreeItemId& item);
// scroll to this item (but don't expand its parent)
void ScrollTo(const wxTreeItemId& item);
// The first function is more portable (because easier to implement
// on other platforms), but the second one returns some extra info.
wxTreeItemId HitTest(const wxPoint& point)
{ int dummy; return HitTest(point, dummy); }
wxTreeItemId HitTest(const wxPoint& point, int& flags);
// Start editing the item label: this (temporarily) replaces the item
// with a one line edit control. The item will be selected if it hadn't
// been before.
void EditLabel( const wxTreeItemId& item ) { Edit( item ); }
void Edit( const wxTreeItemId& item );
// sorting
// this function is called to compare 2 items and should return -1, 0
// or +1 if the first item is less than, equal to or greater than the
// second one. The base class version performs alphabetic comparaison
// of item labels (GetText)
virtual int OnCompareItems(const wxTreeItemId& item1,
const wxTreeItemId& item2);
// sort the children of this item using OnCompareItems
//
// NB: this function is not reentrant and not MT-safe (FIXME)!
void SortChildren(const wxTreeItemId& item);
// deprecated functions: use Set/GetItemImage directly
// get the selected item image
int GetItemSelectedImage(const wxTreeItemId& item) const
{ return GetItemImage(item, wxTreeItemIcon_Selected); }
// set the selected item image
void SetItemSelectedImage(const wxTreeItemId& item, int image)
{ SetItemImage(item, image, wxTreeItemIcon_Selected); }
// implementation
// callbacks
void OnPaint( wxPaintEvent &event );
void OnSetFocus( wxFocusEvent &event );
void OnKillFocus( wxFocusEvent &event );
void OnChar( wxKeyEvent &event );
void OnMouse( wxMouseEvent &event );
void OnIdle( wxIdleEvent &event );
// implementation
void SendDeleteEvent(wxGenericTreeItem *itemBeingDeleted);
// Draw Special Information
void DrawBorder(wxTreeItemId& item);
void DrawLine(wxTreeItemId& item, bool below);
protected:
friend class wxGenericTreeItem;
friend class wxTreeRenameTimer;
friend class wxTreeTextCtrl;
wxFont m_normalFont;
wxFont m_boldFont;
wxGenericTreeItem *m_anchor;
wxGenericTreeItem *m_current, *m_key_current, *m_currentEdit;
bool m_hasFocus;
bool m_dirty;
int m_xScroll,m_yScroll;
unsigned int m_indent;
unsigned int m_spacing;
int m_lineHeight;
wxPen m_dottedPen;
wxBrush *m_hilightBrush;
wxImageList *m_imageListNormal,
*m_imageListState;
int m_dragCount;
wxPoint m_dragStart;
wxTimer *m_renameTimer;
bool m_renameAccept;
wxString m_renameRes;
// the common part of all ctors
void Init();
// misc helpers
wxTreeItemId DoInsertItem(const wxTreeItemId& parent,
size_t previous,
const wxString& text,
int image, int selectedImage,
wxTreeItemData *data);
void AdjustMyScrollbars();
int GetLineHeight(wxGenericTreeItem *item) const;
void PaintLevel( wxGenericTreeItem *item, wxDC& dc, int level, int &y );
void PaintItem( wxGenericTreeItem *item, wxDC& dc);
void CalculateLevel( wxGenericTreeItem *item, wxDC &dc, int level, int &y );
void CalculatePositions();
void CalculateSize( wxGenericTreeItem *item, wxDC &dc );
void RefreshSubtree( wxGenericTreeItem *item );
void RefreshLine( wxGenericTreeItem *item );
void OnRenameTimer();
void OnRenameAccept();
void FillArray(wxGenericTreeItem*, wxArrayTreeItemIds&) const;
void SelectItemRange( wxGenericTreeItem *item1, wxGenericTreeItem *item2 );
bool TagAllChildrenUntilLast(wxGenericTreeItem *crt_item, wxGenericTreeItem *last_item, bool select);
bool TagNextChildren(wxGenericTreeItem *crt_item, wxGenericTreeItem *last_item, bool select);
void UnselectAllChildren( wxGenericTreeItem *item );
private:
DECLARE_EVENT_TABLE()
DECLARE_DYNAMIC_CLASS(wxTreeCtrl)
};
#endif // _GENERIC_TREECTRL_H_