b2f0b9342a
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@47765 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1285 lines
39 KiB
C++
1285 lines
39 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: wx/univ/setup.h
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// Purpose: configuration settings for wxUniversal/MSW
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 14.08.00
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// RCS-ID: $Id$
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// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_UNIV_SETUP_H_
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#define _WX_UNIV_SETUP_H_
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// ----------------------------------------------------------------------------
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// global settings
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// ----------------------------------------------------------------------------
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// define this to 0 when building wxBase library - this can also be done from
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// makefile/project file overriding the value here
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#ifndef wxUSE_GUI
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#define wxUSE_GUI 1
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#endif // wxUSE_GUI
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// ----------------------------------------------------------------------------
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// compatibility settings
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// ----------------------------------------------------------------------------
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// This setting determines the compatibility with 2.6 API: set it to 0 to
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// flag all cases of using deprecated functions.
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//
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// Default is 1 but please try building your code with 0 as the default will
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// change to 0 in the next version and the deprecated functions will disappear
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// in the version after it completely.
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//
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// Recommended setting: 0 (please update your code)
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#define WXWIN_COMPATIBILITY_2_6 0
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// This setting determines the compatibility with 2.8 API: set it to 0 to
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// flag all cases of using deprecated functions.
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//
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// Default is 1 but please try building your code with 0 as the default will
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// change to 0 in the next version and the deprecated functions will disappear
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// in the version after it completely.
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//
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// Recommended setting: 0 (please update your code)
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#define WXWIN_COMPATIBILITY_2_8 1
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// Set to 0 for accurate dialog units, else 1 to be as per 2.1.16 and before.
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// If migrating between versions, your dialogs may seem to shrink.
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//
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// Default is 1
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//
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// Recommended setting: 0 (the new calculations are more correct!)
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#define wxDIALOG_UNIT_COMPATIBILITY 0
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// ----------------------------------------------------------------------------
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// debugging settings
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// ----------------------------------------------------------------------------
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// Generic comment about debugging settings: they are very useful if you don't
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// use any other memory leak detection tools such as Purify/BoundsChecker, but
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// are probably redundant otherwise. Also, Visual C++ CRT has the same features
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// as wxWidgets memory debugging subsystem built in since version 5.0 and you
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// may prefer to use it instead of built in memory debugging code because it is
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// faster and more fool proof.
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//
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// Using VC++ CRT memory debugging is enabled by default in debug mode
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// (__WXDEBUG__) if wxUSE_GLOBAL_MEMORY_OPERATORS is *not* enabled (i.e. is 0)
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// and if __NO_VC_CRTDBG__ is not defined.
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// If 1, enables wxDebugContext, for writing error messages to file, etc. If
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// __WXDEBUG__ is not defined, will still use the normal memory operators.
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//
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// Default is 0
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//
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// Recommended setting: 0
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#ifdef __MWERKS__
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#define wxUSE_DEBUG_CONTEXT 1
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#else
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#define wxUSE_DEBUG_CONTEXT 0
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#endif
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// If 1, enables debugging versions of wxObject::new and wxObject::delete *IF*
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// __WXDEBUG__ is also defined.
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//
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// WARNING: this code may not work with all architectures, especially if
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// alignment is an issue. This switch is currently ignored for mingw / cygwin
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//
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// Default is 0
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//
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// Recommended setting: 1 if you are not using a memory debugging tool, else 0
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#define wxUSE_MEMORY_TRACING 0
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// In debug mode, cause new and delete to be redefined globally.
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// If this causes problems (e.g. link errors which is a common problem
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// especially if you use another library which also redefines the global new
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// and delete), set this to 0.
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// This switch is currently ignored for mingw / cygwin
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//
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// Default is 0
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//
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// Recommended setting: 0
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#define wxUSE_GLOBAL_MEMORY_OPERATORS 0
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// In debug mode, causes new to be defined to be WXDEBUG_NEW (see object.h). If
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// this causes problems (e.g. link errors), set this to 0. You may need to set
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// this to 0 if using templates (at least for VC++). This switch is currently
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// ignored for mingw / cygwin / CodeWarrior
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//
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// Default is 0
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//
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// Recommended setting: 0
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#define wxUSE_DEBUG_NEW_ALWAYS 0
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// wxHandleFatalExceptions() may be used to catch the program faults at run
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// time and, instead of terminating the program with a usual GPF message box,
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// call the user-defined wxApp::OnFatalException() function. If you set
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// wxUSE_ON_FATAL_EXCEPTION to 0, wxHandleFatalExceptions() will not work.
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//
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// This setting is for Win32 only and can only be enabled if your compiler
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// supports Win32 structured exception handling (currently only VC++ does)
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//
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// Default is 1
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//
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// Recommended setting: 1 if your compiler supports it.
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#ifdef _MSC_VER
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#define wxUSE_ON_FATAL_EXCEPTION 1
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#else
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#define wxUSE_ON_FATAL_EXCEPTION 0
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#endif
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// ----------------------------------------------------------------------------
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// Unicode support
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// ----------------------------------------------------------------------------
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// Set wxUSE_UNICODE to 1 to compile wxWidgets in Unicode mode: wxChar will be
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// defined as wchar_t, wxString will use Unicode internally. If you set this
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// to 1, you must use wxT() macro for all literal strings in the program.
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//
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// Unicode is currently only fully supported under Windows NT/2000/XP (Windows 9x
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// doesn't support it and the programs compiled in Unicode mode will not run
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// under 9x).
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//
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// Default is 1
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//
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// Recommended setting: 1
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#ifndef wxUSE_UNICODE
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#define wxUSE_UNICODE 1
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#endif
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// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWidgets in Unicode mode
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// and be able to run compiled apps under Windows 9x as well as NT/2000/XP. This
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// setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see
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// http://www.microsoft.com/globaldev/Articles/mslu_announce.asp). Note that you
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// will have to modify the makefiles to include unicows.lib import library as the first
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// library (if you use MSVC, you can run the makefile with "nmake MSLU=1 UNICODE=1"
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// command).
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//
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// If your compiler doesn't have unicows.lib, you can get a version of it at
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// http://libunicows.sourceforge.net
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//
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// Default is 0
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//
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// Recommended setting: 0
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#define wxUSE_UNICODE_MSLU 0
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// Setting wxUSE_WCHAR_T to 1 gives you some degree of Unicode support without
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// compiling the program in Unicode mode. More precisely, it will be possible
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// to construct wxString from a wide (Unicode) string and convert any wxString
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// to Unicode.
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//
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// Default is 1
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//
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// Recommended setting: 1 for win32 else 0
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#if defined(__WIN32__) || defined(__WATCOMC__)
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#define wxUSE_WCHAR_T 1
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#else
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#define wxUSE_WCHAR_T 0
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#endif
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// ----------------------------------------------------------------------------
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// global features
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// ----------------------------------------------------------------------------
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// Compile library in exception-safe mode? If set to 1, the library will try to
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// behave correctly in presence of exceptions (even though it still will not
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// use the exceptions itself) and notify the user code about any unhandled
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// exceptions. If set to 0, propagation of the exceptions through the library
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// code will lead to undefined behaviour -- but the code itself will be
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// slightly smaller and faster.
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//
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// Default is 1
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//
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// Recommended setting: depends on whether you intend to use C++ exceptions
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// in your own code (1 if you do, 0 if you don't)
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#define wxUSE_EXCEPTIONS 1
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// Set wxUSE_STL to 1 to derive wxList(Foo) and wxArray(Foo) from
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// std::list<Foo*> and std::vector<Foo*>, with a compatibility interface,
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// and for wxHashMap to be implemented with templates.
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//
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// Default is 0
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//
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// Recommended setting: YMMV
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#define wxUSE_STL 0
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// Set wxUSE_EXTENDED_RTTI to 1 to use extended RTTI
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//
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// Default is 0
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//
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// Recommended setting: 0
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#define wxUSE_EXTENDED_RTTI 0
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// Support for message/error logging. This includes wxLogXXX() functions and
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// wxLog and derived classes. Don't set this to 0 unless you really know what
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// you are doing.
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//
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// Default is 1
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//
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// Recommended setting: 1 (always)
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#define wxUSE_LOG 1
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// Recommended setting: 1
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#define wxUSE_LOGWINDOW 1
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// Recommended setting: 1
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#define wxUSE_LOGGUI 1
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// Recommended setting: 1
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#define wxUSE_LOG_DIALOG 1
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// Support for command line parsing using wxCmdLineParser class.
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//
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// Default is 1
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//
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// Recommended setting: 1 (can be set to 0 if you don't use the cmd line)
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#define wxUSE_CMDLINE_PARSER 1
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// Support for multithreaded applications: if 1, compile in thread classes
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// (thread.h) and make the library a bit more thread safe. Although thread
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// support is quite stable by now, you may still consider recompiling the
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// library without it if you have no use for it - this will result in a
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// somewhat smaller and faster operation.
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//
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// This is ignored under Win16, threads are only supported under Win32.
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//
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// Default is 1
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//
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// Recommended setting: 0 unless you do plan to develop MT applications
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#define wxUSE_THREADS 1
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// If enabled (1), compiles wxWidgets streams classes
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#define wxUSE_STREAMS 1
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// Use standard C++ streams if 1. If 0, use wxWin streams implementation.
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#ifdef __MWERKS__
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#define wxUSE_STD_IOSTREAM 1
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#else
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#define wxUSE_STD_IOSTREAM 0
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#endif
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// Enable conversion to standard C++ string if 1.
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//
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// Default is 1 for most compilers.
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//
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// Currently the Digital Mars and Watcom compilers come without standard C++
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// library headers by default, wxUSE_STD_STRING can be set to 1 if you do have
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// them (e.g. from STLPort).
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//
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// VC++ 5.0 does include standard C++ library header, however they produce
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// many warnings that can't be turned off when compiled at warning level 4.
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#if defined(__DMC__) || defined(__WATCOMC__) \
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|| (defined(_MSC_VER) && _MSC_VER < 1200)
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#define wxUSE_STD_STRING 0
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#else
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#define wxUSE_STD_STRING 1
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#endif
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// Support for positional parameters (e.g. %1$d, %2$s ...) in wxVsnprintf.
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// Note that if the system's implementation does not support positional
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// parameters, setting this to 1 forces the use of the wxWidgets implementation
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// of wxVsnprintf. The standard vsnprintf() supports positional parameters on
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// many Unix systems but usually doesn't under Windows.
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//
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// Positional parameters are very useful when translating a program since using
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// them in formatting strings allow translators to correctly reorder the
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// translated sentences.
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//
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// Default is 1
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//
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// Recommended setting: 1 if you want to support multiple languages
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#define wxUSE_PRINTF_POS_PARAMS 0
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// ----------------------------------------------------------------------------
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// non GUI features selection
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// ----------------------------------------------------------------------------
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// Set wxUSE_LONGLONG to 1 to compile the wxLongLong class. This is a 64 bit
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// integer which is implemented in terms of native 64 bit integers if any or
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// uses emulation otherwise.
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//
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// This class is required by wxDateTime and so you should enable it if you want
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// to use wxDateTime. For most modern platforms, it will use the native 64 bit
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// integers in which case (almost) all of its functions are inline and it
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// almost does not take any space, so there should be no reason to switch it
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// off.
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//
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// Recommended setting: 1
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#define wxUSE_LONGLONG 1
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// Set wxUSE_(F)FILE to 1 to compile wx(F)File classes. wxFile uses low level
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// POSIX functions for file access, wxFFile uses ANSI C stdio.h functions.
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//
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// Default is 1
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//
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// Recommended setting: 1 (wxFile is highly recommended as it is required by
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// i18n code, wxFileConfig and others)
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#define wxUSE_FILE 1
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#define wxUSE_FFILE 1
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// Use wxFSVolume class providing access to the configured/active mount points
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//
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// Default is 1
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//
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// Recommended setting: 1 (but may be safely disabled if you don't use it)
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#define wxUSE_FSVOLUME 1
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// Use wxStandardPaths class which allows to retrieve some standard locations
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// in the file system
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//
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// Default is 1
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//
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// Recommended setting: 1 (may be disabled to save space, but not much)
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#define wxUSE_STDPATHS 1
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// use wxTextBuffer class: required by wxTextFile
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#define wxUSE_TEXTBUFFER 1
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// use wxTextFile class: requires wxFile and wxTextBuffer, required by
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// wxFileConfig
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#define wxUSE_TEXTFILE 1
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// i18n support: _() macro, wxLocale class. Requires wxTextFile.
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#define wxUSE_INTL 1
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// Set wxUSE_DATETIME to 1 to compile the wxDateTime and related classes which
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// allow to manipulate dates, times and time intervals. wxDateTime replaces the
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// old wxTime and wxDate classes which are still provided for backwards
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// compatibility (and implemented in terms of wxDateTime).
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//
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// Note that this class is relatively new and is still officially in alpha
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// stage because some features are not yet (fully) implemented. It is already
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// quite useful though and should only be disabled if you are aiming at
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// absolutely minimal version of the library.
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//
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// Requires: wxUSE_LONGLONG
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//
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// Default is 1
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//
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// Recommended setting: 1
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#define wxUSE_DATETIME 1
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// Set wxUSE_TIMER to 1 to compile wxTimer class
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//
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// Default is 1
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//
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// Recommended setting: 1
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#define wxUSE_TIMER 1
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// Use wxStopWatch clas.
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//
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// Default is 1
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//
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// Recommended setting: 1 (needed by wxSocket)
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#define wxUSE_STOPWATCH 1
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// Setting wxUSE_CONFIG to 1 enables the use of wxConfig and related classes
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// which allow the application to store its settings in the persistent
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// storage. Setting this to 1 will also enable on-demand creation of the
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// global config object in wxApp.
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//
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// See also wxUSE_CONFIG_NATIVE below.
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//
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// Recommended setting: 1
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#define wxUSE_CONFIG 1
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// If wxUSE_CONFIG is 1, you may choose to use either the native config
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// classes under Windows (using .INI files under Win16 and the registry under
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// Win32) or the portable text file format used by the config classes under
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// Unix.
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//
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// Default is 1 to use native classes. Note that you may still use
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// wxFileConfig even if you set this to 1 - just the config object created by
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// default for the applications needs will be a wxRegConfig or wxIniConfig and
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// not wxFileConfig.
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//
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// Recommended setting: 0 (universal should not use native)
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#if defined(__WIN32__)
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#define wxUSE_CONFIG_NATIVE 0
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#else
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#define wxUSE_CONFIG_NATIVE 0
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#endif
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// If wxUSE_DIALUP_MANAGER is 1, compile in wxDialUpManager class which allows
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// to connect/disconnect from the network and be notified whenever the dial-up
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// network connection is established/terminated. Requires wxUSE_DYNAMIC_LOADER.
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//
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// Default is 1.
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//
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// Recommended setting: 1
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#if defined(__WIN32__)
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#define wxUSE_DIALUP_MANAGER 1
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#else
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#define wxUSE_DIALUP_MANAGER 0
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#endif
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// Compile in classes for run-time DLL loading and function calling.
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// Required by wxUSE_DIALUP_MANAGER.
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//
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// This setting is for Win32 only
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//
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// Default is 1.
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//
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// Recommended setting: 1
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#if defined(__WIN32__)
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#define wxUSE_DYNLIB_CLASS 1
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#else
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#define wxUSE_DYNLIB_CLASS 0
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#endif
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// experimental, don't use for now
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#if defined(__WIN32__)
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#define wxUSE_DYNAMIC_LOADER 1
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#else
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#define wxUSE_DYNAMIC_LOADER 0
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#endif
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// Set to 1 to use socket classes
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#define wxUSE_SOCKETS 1
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// Set to 1 to enable virtual file systems (required by wxHTML)
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#define wxUSE_FILESYSTEM 1
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// Set to 1 to enable virtual ZIP filesystem (requires wxUSE_FILESYSTEM)
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#define wxUSE_FS_ZIP 1
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// Set to 1 to enable virtual archive filesystem (requires wxUSE_FILESYSTEM)
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#define wxUSE_FS_ARCHIVE 1
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// wxArchive classes for accessing archives such as zip and tar
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#define wxUSE_ARCHIVE_STREAMS 1
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// Set to 1 to compile wxZipInput/OutputStream classes.
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#define wxUSE_ZIPSTREAM 1
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// Set to 1 to compile wxTarInput/OutputStream classes.
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#define wxUSE_TARSTREAM 1
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// Set to 1 to compile wxZlibInput/OutputStream classes. Also required by
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// wxUSE_LIBPNG
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#define wxUSE_ZLIB 1
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// Set to 1 to enable virtual Internet filesystem (requires wxUSE_FILESYSTEM)
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#define wxUSE_FS_INET 1
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// If enabled, the code written by Apple will be used to write, in a portable
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// way, float on the disk. See extended.c for the license which is different
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// from wxWidgets one.
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//
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// Default is 1.
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//
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// Recommended setting: 1 unless you don't like the license terms (unlikely)
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#define wxUSE_APPLE_IEEE 1
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// Joystick support class
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#if defined(__WIN32__)
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#define wxUSE_JOYSTICK 1
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#else
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#define wxUSE_JOYSTICK 1
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#endif
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// wxFontMapper class
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#define wxUSE_FONTMAP 1
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// wxMimeTypesManager class
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#define wxUSE_MIMETYPE 1
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|
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// wxProtocol and related classes: if you want to use either of wxFTP, wxHTTP
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// or wxURL you need to set this to 1.
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//
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// Default is 1.
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//
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// Recommended setting: 1
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#define wxUSE_PROTOCOL 1
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// The settings for the individual URL schemes
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#define wxUSE_PROTOCOL_FILE 1
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#define wxUSE_PROTOCOL_FTP 1
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#define wxUSE_PROTOCOL_HTTP 1
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// Define this to use wxURL class.
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#define wxUSE_URL 1
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// Support for wxVariant class used in several places throughout the library,
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// notably in wxDataViewCtrl API.
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//
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// Default is 1.
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//
|
|
// Recommended setting: 1 unless you want to reduce the library size as much as
|
|
// possible in which case setting this to 0 can gain up to 100KB.
|
|
#define wxUSE_VARIANT 1
|
|
|
|
// Support for regular expression matching via wxRegEx class: enable this to
|
|
// use POSIX regular expressions in your code. You need to compile regex
|
|
// library from src/regex to use it under Windows.
|
|
//
|
|
// Default is 0
|
|
//
|
|
// Recommended setting: 1 if your compiler supports it, if it doesn't please
|
|
// contribute us a makefile for src/regex for it
|
|
#define wxUSE_REGEX 1
|
|
|
|
// wxSystemOptions class
|
|
#define wxUSE_SYSTEM_OPTIONS 1
|
|
|
|
// wxSound class
|
|
#define wxUSE_SOUND 1
|
|
|
|
// Use wxMediaCtrl
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1
|
|
#define wxUSE_MEDIACTRL 1
|
|
|
|
// Use wxWidget's XRC XML-based resource system. Recommended.
|
|
//
|
|
// Default is 1
|
|
//
|
|
// Recommended setting: 1 (requires wxUSE_XML)
|
|
#define wxUSE_XRC 1
|
|
|
|
// XML parsing classes. Note that their API will change in the future, so
|
|
// using wxXmlDocument and wxXmlNode in your app is not recommended.
|
|
//
|
|
// Default is 1
|
|
//
|
|
// Recommended setting: 1 (required by XRC)
|
|
#if wxUSE_XRC
|
|
# define wxUSE_XML 1
|
|
#else
|
|
# define wxUSE_XML 0
|
|
#endif
|
|
|
|
// Use wxWidget's AUI docking system
|
|
//
|
|
// Default is 1
|
|
//
|
|
// Recommended setting: 1
|
|
#define wxUSE_AUI 1
|
|
|
|
// Use wxStyledTextCtrl, a wxWidgets implementation of Scintilla.
|
|
//
|
|
// Default is 1
|
|
//
|
|
// Recommended setting: 1
|
|
#define wxUSE_STC 1
|
|
|
|
|
|
// Enable the new wxGraphicsPath and wxGraphicsContext classes for an advanced
|
|
// 2D drawing API. (Still somewhat experimental)
|
|
//
|
|
// Please note that on Windows you will need to link with gdiplus.lib (use
|
|
// USE_GDIPLUS=1 for makefile builds) and distribute gdiplus.dll with your
|
|
// application if you want it to be runnable on pre-XP systems.
|
|
//
|
|
// Default is 0
|
|
//
|
|
// Recommended setting: 1
|
|
#ifndef wxUSE_GRAPHICS_CONTEXT
|
|
#define wxUSE_GRAPHICS_CONTEXT 0
|
|
#endif
|
|
|
|
// Set to 1 to compile MS Windows XP theme engine support
|
|
#define wxUSE_UXTHEME 0
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Individual GUI controls
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// You must set wxUSE_CONTROLS to 1 if you are using any controls at all
|
|
// (without it, wxControl class is not compiled)
|
|
//
|
|
// Default is 1
|
|
//
|
|
// Recommended setting: 1 (don't change except for very special programs)
|
|
#define wxUSE_CONTROLS 1
|
|
|
|
// wxPopupWindow class is a top level transient window. It is currently used
|
|
// to implement wxTipWindow
|
|
//
|
|
// Default is 1
|
|
//
|
|
// Recommended setting: 1 (may be set to 0 if you don't wxUSE_TIPWINDOW)
|
|
#define wxUSE_POPUPWIN 1
|
|
|
|
// wxTipWindow allows to implement the custom tooltips, it is used by the
|
|
// context help classes. Requires wxUSE_POPUPWIN.
|
|
//
|
|
// Default is 1
|
|
//
|
|
// Recommended setting: 1 (may be set to 0)
|
|
#define wxUSE_TIPWINDOW 1
|
|
|
|
// Each of the settings below corresponds to one wxWidgets control. They are
|
|
// all switched on by default but may be disabled if you are sure that your
|
|
// program (including any standard dialogs it can show!) doesn't need them and
|
|
// if you desperately want to save some space. If you use any of these you must
|
|
// set wxUSE_CONTROLS as well.
|
|
//
|
|
// Default is 1
|
|
//
|
|
// Recommended setting: 1
|
|
#define wxUSE_ANIMATIONCTRL 1 // wxAnimationCtrl
|
|
#define wxUSE_BUTTON 1 // wxButton
|
|
#define wxUSE_BMPBUTTON 1 // wxBitmapButton
|
|
#define wxUSE_CALENDARCTRL 1 // wxCalendarCtrl
|
|
#define wxUSE_CHECKBOX 1 // wxCheckBox
|
|
#define wxUSE_CHECKLISTBOX 1 // wxCheckListBox
|
|
#define wxUSE_CHOICE 1 // wxChoice
|
|
#define wxUSE_COLLPANE 1 // wxCollapsiblePane
|
|
#define wxUSE_COLOURPICKERCTRL 1 // wxColourPickerCtrl
|
|
#define wxUSE_COMBOBOX 1 // wxComboBox
|
|
#define wxUSE_DATAVIEWCTRL 1 // wxDataViewCtrl
|
|
#define wxUSE_DATEPICKCTRL 1 // wxDatePickerCtrl
|
|
#define wxUSE_DIRPICKERCTRL 1 // wxDirPickerCtrl
|
|
#define wxUSE_FILEPICKERCTRL 1 // wxFilePickerCtrl
|
|
#define wxUSE_FONTPICKERCTRL 1 // wxFontPickerCtrl
|
|
#define wxUSE_GAUGE 1 // wxGauge
|
|
#define wxUSE_HYPERLINKCTRL 1 // wxHyperlinkCtrl
|
|
#define wxUSE_LISTBOX 1 // wxListBox
|
|
#define wxUSE_LISTCTRL 1 // wxListCtrl
|
|
#define wxUSE_RADIOBOX 1 // wxRadioBox
|
|
#define wxUSE_RADIOBTN 1 // wxRadioButton
|
|
#define wxUSE_SCROLLBAR 1 // wxScrollBar
|
|
#define wxUSE_SEARCHCTRL 1 // wxSearchCtrl
|
|
#define wxUSE_SLIDER 1 // wxSlider
|
|
#define wxUSE_SPINBTN 1 // wxSpinButton
|
|
#define wxUSE_SPINCTRL 1 // wxSpinCtrl
|
|
#define wxUSE_STATBOX 1 // wxStaticBox
|
|
#define wxUSE_STATLINE 1 // wxStaticLine
|
|
#define wxUSE_STATTEXT 1 // wxStaticText
|
|
#define wxUSE_STATBMP 1 // wxStaticBitmap
|
|
#define wxUSE_TEXTCTRL 1 // wxTextCtrl
|
|
#define wxUSE_TOGGLEBTN 1 // wxToggleButton
|
|
#define wxUSE_TREECTRL 1 // wxTreeCtrl
|
|
|
|
// Use a status bar class? Depending on the value of wxUSE_NATIVE_STATUSBAR
|
|
// below either wxStatusBar95 or a generic wxStatusBar will be used.
|
|
//
|
|
// Default is 1
|
|
//
|
|
// Recommended setting: 1
|
|
#define wxUSE_STATUSBAR 1
|
|
|
|
// Two status bar implementations are available under Win32: the generic one
|
|
// or the wrapper around native control. For native look and feel the native
|
|
// version should be used.
|
|
//
|
|
// Default is 0.
|
|
//
|
|
// Recommended setting: 0
|
|
#define wxUSE_NATIVE_STATUSBAR 0
|
|
|
|
// wxToolBar related settings: if wxUSE_TOOLBAR is 0, don't compile any toolbar
|
|
// classes at all. Otherwise, use the native toolbar class unless
|
|
// wxUSE_TOOLBAR_NATIVE is 0.
|
|
//
|
|
// Default is 0 for all settings.
|
|
//
|
|
// Recommended setting: 1 for wxUSE_TOOLBAR and 0 for wxUSE_TOOLBAR_NATIVE.
|
|
#define wxUSE_TOOLBAR 1
|
|
#define wxUSE_TOOLBAR_NATIVE 0
|
|
|
|
// wxNotebook is a control with several "tabs" located on one of its sides. It
|
|
// may be used ot logically organise the data presented to the user instead of
|
|
// putting everything in one huge dialog. It replaces wxTabControl and related
|
|
// classes of wxWin 1.6x.
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1
|
|
#define wxUSE_NOTEBOOK 1
|
|
|
|
// wxListbook control is similar to wxNotebook but uses wxListCtrl instead of
|
|
// the tabs
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1
|
|
#define wxUSE_LISTBOOK 1
|
|
|
|
// wxChoicebook control is similar to wxNotebook but uses wxChoice instead of
|
|
// the tabs
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1
|
|
#define wxUSE_CHOICEBOOK 1
|
|
|
|
// wxTreebook control is similar to wxNotebook but uses wxTreeCtrl instead of
|
|
// the tabs
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1
|
|
#define wxUSE_TREEBOOK 1
|
|
|
|
// wxToolbook control is similar to wxNotebook but uses wxToolBar instead of
|
|
// tabs
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1
|
|
#define wxUSE_TOOLBOOK 1
|
|
|
|
// wxTabDialog is a generic version of wxNotebook but it is incompatible with
|
|
// the new class. It shouldn't be used in new code.
|
|
//
|
|
// Default is 0.
|
|
//
|
|
// Recommended setting: 0 (use wxNotebook)
|
|
#define wxUSE_TAB_DIALOG 0
|
|
|
|
// wxGrid class
|
|
//
|
|
// Default is 1, set to 0 to cut down compilation time and binaries size if you
|
|
// don't use it.
|
|
//
|
|
// Recommended setting: 1
|
|
//
|
|
#define wxUSE_GRID 1
|
|
|
|
// wxComboCtrl and related classes: combobox with custom popup window and
|
|
// not necessarily a listbox.
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1 but can be safely set to 0 except for wxUniv where it
|
|
// it used by wxComboBox
|
|
#define wxUSE_COMBOCTRL 1
|
|
|
|
// wxOwnerDrawnComboBox is a custom combobox allowing to paint the combobox
|
|
// items.
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1 but can be safely set to 0, except where it is
|
|
// needed as a base class for generic wxBitmapComboBox.
|
|
#define wxUSE_ODCOMBOBOX 1
|
|
|
|
// wxBitmapComboBox a combobox that can have images in front of text items.
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1 but can be safely set to 0
|
|
#define wxUSE_BITMAPCOMBOBOX 1
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Miscellaneous GUI stuff
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// wxAcceleratorTable/Entry classes and support for them in wxMenu(Bar)
|
|
#define wxUSE_ACCEL 1
|
|
|
|
// Use wxCaret: a class implementing a "cursor" in a text control (called caret
|
|
// under Windows).
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1 (can be safely set to 0, not used by the library)
|
|
#define wxUSE_CARET 1
|
|
|
|
// Use wxDisplay class: it allows enumerating all displays on a system and
|
|
// working with them.
|
|
//
|
|
// Default is 0 because it isn't yet implemented on all platforms
|
|
//
|
|
// Recommended setting: 1 if you need it, can be safely set to 0 otherwise
|
|
#define wxUSE_DISPLAY 0
|
|
|
|
// Miscellaneous geometry code: needed for Canvas library
|
|
#define wxUSE_GEOMETRY 0
|
|
|
|
// Use wxImageList. This class is needed by wxNotebook, wxTreeCtrl and
|
|
// wxListCtrl.
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1 (set it to 0 if you don't use any of the controls
|
|
// enumerated above, then this class is mostly useless too)
|
|
#define wxUSE_IMAGLIST 1
|
|
|
|
// Use wxMenu, wxMenuBar, wxMenuItem.
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1 (can't be disabled under MSW)
|
|
#define wxUSE_MENUS 1
|
|
|
|
// Use wxSashWindow class.
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1
|
|
#define wxUSE_SASH 1
|
|
|
|
// Use wxSplitterWindow class.
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1
|
|
#define wxUSE_SPLITTER 1
|
|
|
|
// Use wxToolTip and wxWindow::Set/GetToolTip() methods.
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1
|
|
#ifdef __WIN32__
|
|
#define wxUSE_TOOLTIPS 1
|
|
#else
|
|
#define wxUSE_TOOLTIPS 0
|
|
#endif
|
|
|
|
// wxValidator class and related methods
|
|
#define wxUSE_VALIDATORS 1
|
|
|
|
// wxDC cacheing implementation
|
|
#define wxUSE_DC_CACHEING 1
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// common dialogs
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// On rare occasions (e.g. using DJGPP) may want to omit common dialogs (e.g.
|
|
// file selector, printer dialog). Switching this off also switches off the
|
|
// printing architecture and interactive wxPrinterDC.
|
|
//
|
|
// Default is 1
|
|
//
|
|
// Recommended setting: 1 (unless it really doesn't work)
|
|
#define wxUSE_COMMON_DIALOGS 1
|
|
|
|
// wxBusyInfo displays window with message when app is busy. Works in same way
|
|
// as wxBusyCursor
|
|
#define wxUSE_BUSYINFO 1
|
|
|
|
// Use single/multiple choice dialogs.
|
|
//
|
|
// Default is 1
|
|
//
|
|
// Recommended setting: 1 (used in the library itself)
|
|
#define wxUSE_CHOICEDLG 1
|
|
|
|
// Use colour picker dialog
|
|
//
|
|
// Default is 1
|
|
//
|
|
// Recommended setting: 1
|
|
#define wxUSE_COLOURDLG 1
|
|
|
|
// wxDirDlg class for getting a directory name from user
|
|
#define wxUSE_DIRDLG 1
|
|
|
|
// TODO: setting to choose the generic or native one
|
|
|
|
// Use file open/save dialogs.
|
|
//
|
|
// Default is 1
|
|
//
|
|
// Recommended setting: 1 (used in many places in the library itself)
|
|
#if defined(__WIN32__)
|
|
#define wxUSE_FILEDLG 1
|
|
#else
|
|
#define wxUSE_FILEDLG 1
|
|
#endif
|
|
|
|
// Use find/replace dialogs.
|
|
//
|
|
// Default is 1
|
|
//
|
|
// Recommended setting: 1 (but may be safely set to 0)
|
|
#define wxUSE_FINDREPLDLG 1
|
|
|
|
// Use font picker dialog
|
|
//
|
|
// Default is 1
|
|
//
|
|
// Recommended setting: 1 (used in the library itself)
|
|
#define wxUSE_FONTDLG 1
|
|
|
|
// Use wxMessageDialog and wxMessageBox.
|
|
//
|
|
// Default is 1
|
|
//
|
|
// Recommended setting: 1 (used in the library itself)
|
|
#define wxUSE_MSGDLG 1
|
|
|
|
// progress dialog class for lengthy operations
|
|
#define wxUSE_PROGRESSDLG 1
|
|
|
|
// support for startup tips (wxShowTip &c)
|
|
#define wxUSE_STARTUP_TIPS 1
|
|
|
|
// text entry dialog and wxGetTextFromUser function
|
|
#define wxUSE_TEXTDLG 1
|
|
|
|
// number entry dialog
|
|
#define wxUSE_NUMBERDLG 1
|
|
|
|
// splash screen class
|
|
#define wxUSE_SPLASH 1
|
|
|
|
// wizards
|
|
#define wxUSE_WIZARDDLG 1
|
|
|
|
// Compile in wxAboutBox() function showing the standard "About" dialog.
|
|
//
|
|
// Default is 1
|
|
//
|
|
// Recommended setting: 1 but can be set to 0 to save some space if you don't
|
|
// use this function
|
|
#define wxUSE_ABOUTDLG 1
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Metafiles support
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// Windows supports the graphics format known as metafile which is, though not
|
|
// portable, is widely used under Windows and so is supported by wxWin (under
|
|
// Windows only, of course). Win16 (Win3.1) used the so-called "Window
|
|
// MetaFiles" or WMFs which were replaced with "Enhanced MetaFiles" or EMFs in
|
|
// Win32 (Win9x, NT, 2000). Both of these are supported in wxWin and, by
|
|
// default, WMFs will be used under Win16 and EMFs under Win32. This may be
|
|
// changed by setting wxUSE_WIN_METAFILES_ALWAYS to 1 and/or setting
|
|
// wxUSE_ENH_METAFILE to 0. You may also set wxUSE_METAFILE to 0 to not compile
|
|
// in any metafile related classes at all.
|
|
//
|
|
// Default is 1 for wxUSE_ENH_METAFILE and 0 for wxUSE_WIN_METAFILES_ALWAYS.
|
|
//
|
|
// Recommended setting: default or 0 for everything for portable programs.
|
|
#if defined(__WIN32__)
|
|
#define wxUSE_METAFILE 1
|
|
#define wxUSE_ENH_METAFILE 1
|
|
#define wxUSE_WIN_METAFILES_ALWAYS 0
|
|
#else
|
|
#define wxUSE_METAFILE 0
|
|
#define wxUSE_ENH_METAFILE 0
|
|
#define wxUSE_WIN_METAFILES_ALWAYS 0
|
|
#endif
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Big GUI components
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// Set to 0 to disable MDI support.
|
|
//
|
|
// Requires wxUSE_NOTEBOOK under platforms other than MSW.
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1, can be safely set to 0.
|
|
#define wxUSE_MDI 1
|
|
|
|
// Set to 0 to disable document/view architecture
|
|
#define wxUSE_DOC_VIEW_ARCHITECTURE 1
|
|
|
|
// Set to 0 to disable MDI document/view architecture
|
|
//
|
|
// Requires wxUSE_MDI && wxUSE_DOC_VIEW_ARCHITECTURE
|
|
#define wxUSE_MDI_ARCHITECTURE 1
|
|
|
|
// Set to 0 to disable print/preview architecture code
|
|
#define wxUSE_PRINTING_ARCHITECTURE 1
|
|
|
|
// wxHTML sublibrary allows to display HTML in wxWindow programs and much,
|
|
// much more.
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1 (wxHTML is great!), set to 0 if you want compile a
|
|
// smaller library.
|
|
#define wxUSE_HTML 1
|
|
|
|
// Setting wxUSE_GLCANVAS to 1 enables OpenGL support. You need to have OpenGL
|
|
// headers and libraries to be able to compile the library with wxUSE_GLCANVAS
|
|
// set to 1. Note that for some compilers (notably Microsoft Visual C++) you
|
|
// will need to manually add opengl32.lib and glu32.lib to the list of
|
|
// libraries linked with your program if you use OpenGL.
|
|
//
|
|
// Default is 0.
|
|
//
|
|
// Recommended setting: 1 if you intend to use OpenGL, 0 otherwise
|
|
#if defined(__WIN32__)
|
|
#define wxUSE_GLCANVAS 1
|
|
#else
|
|
#define wxUSE_GLCANVAS 0
|
|
#endif
|
|
|
|
// wxRichTextCtrl allows editing of styled text.
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1, set to 0 if you want compile a
|
|
// smaller library.
|
|
#define wxUSE_RICHTEXT 1
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Data transfer
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// Use wxClipboard class for clipboard copy/paste.
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1
|
|
#define wxUSE_CLIPBOARD 1
|
|
|
|
// Use wxDataObject and related classes. Needed for clipboard and OLE drag and
|
|
// drop
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1 for WIN32
|
|
#define wxUSE_DATAOBJ 1
|
|
|
|
// Use wxDropTarget and wxDropSource classes for drag and drop (this is
|
|
// different from "built in" drag and drop in wxTreeCtrl which is always
|
|
// available). Requires wxUSE_DATAOBJ.
|
|
//
|
|
// Default is 1.
|
|
//
|
|
// Recommended setting: 1
|
|
#if defined(__WIN32__)
|
|
#define wxUSE_DRAG_AND_DROP 1
|
|
#else
|
|
#define wxUSE_DRAG_AND_DROP 0
|
|
#endif
|
|
|
|
// Use wxAccessible for enhanced and customisable accessibility.
|
|
// Depends on wxUSE_OLE.
|
|
//
|
|
// Default is 0.
|
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//
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// Recommended setting (at present): 0
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#define wxUSE_ACCESSIBILITY 0
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// ----------------------------------------------------------------------------
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// miscellaneous settings
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// ----------------------------------------------------------------------------
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// wxSingleInstanceChecker class allows to verify at startup if another program
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// instance is running (it is only available under Win32)
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//
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// Default is 1
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//
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// Recommended setting: 1 (the class is tiny, disabling it won't save much
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// space)
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#if defined(__WIN32__)
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#define wxUSE_SNGLINST_CHECKER 1
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#else
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#define wxUSE_SNGLINST_CHECKER 0
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#endif
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// Drag image
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#define wxUSE_DRAGIMAGE 1
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// Interprocess communication
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#define wxUSE_IPC 1
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// Help
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#if defined(__WIN32__)
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#define wxUSE_HELP 1
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#else
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#define wxUSE_HELP 1
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#endif
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// MS help
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#define wxUSE_MS_HTML_HELP 1
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// Use wxHTML-based help controller
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#define wxUSE_WXHTML_HELP 1
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// Window layout constraint system
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#define wxUSE_CONSTRAINTS 1
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// Splines
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#define wxUSE_SPLINES 1
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// Include mouse wheel support
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#define wxUSE_MOUSEWHEEL 1
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// ----------------------------------------------------------------------------
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// postscript support settings
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// ----------------------------------------------------------------------------
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// Set to 1 for PostScript device context.
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#define wxUSE_POSTSCRIPT 1
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// Set to 1 to use font metric files in GetTextExtent
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#define wxUSE_AFM_FOR_POSTSCRIPT 1
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// ----------------------------------------------------------------------------
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// database classes
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// ----------------------------------------------------------------------------
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// Define 1 to use ODBC classes
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#define wxUSE_ODBC 1
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// For backward compatibility reasons, this parameter now only controls the
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// default scrolling method used by cursors. This default behavior can be
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// overriden by setting the second param of wxDB::wxDbGetConnection() or
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// wxDb() constructor to indicate whether the connection (and any wxDbTable()s
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// that use the connection) should support forward only scrolling of cursors,
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// or both forward and backward support for backward scrolling cursors is
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// dependent on the data source as well as the ODBC driver being used.
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#define wxODBC_FWD_ONLY_CURSORS 0
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// Default is 0. Set to 1 to use the deprecated classes, enum types, function,
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// member variables. With a setting of 1, full backward compatibility with the
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// 2.0.x release is possible. It is STRONGLY recommended that this be set to 0,
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// as future development will be done only on the non-deprecated
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// functions/classes/member variables/etc.
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#define wxODBC_BACKWARD_COMPATABILITY 0
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// ----------------------------------------------------------------------------
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// other compiler (mis)features
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// ----------------------------------------------------------------------------
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// Set this to 0 if your compiler can't cope with omission of prototype
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// parameters.
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//
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// Default is 1.
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//
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// Recommended setting: 1 (should never need to set this to 0)
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#define REMOVE_UNUSED_ARG 1
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// VC++ 4.2 and above allows <iostream> and <iostream.h> but you can't mix
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// them. Set to 1 for <iostream.h>, 0 for <iostream>
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//
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// Default is 1.
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//
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// Recommended setting: whatever your compiler likes more
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#ifdef __MWERKS__
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#define wxUSE_IOSTREAMH 1
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#else
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#define wxUSE_IOSTREAMH 0
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#endif
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// ----------------------------------------------------------------------------
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// image format support
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// ----------------------------------------------------------------------------
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// wxImage supports many different image formats which can be configured at
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// compile-time. BMP is always supported, others are optional and can be safely
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// disabled if you don't plan to use images in such format sometimes saving
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// substantial amount of code in the final library.
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//
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// Some formats require an extra library which is included in wxWin sources
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// which is mentioned if it is the case.
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// Set to 1 for wxImage support (recommended).
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#define wxUSE_IMAGE 1
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// Set to 1 for PNG format support (requires libpng). Also requires wxUSE_ZLIB.
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#define wxUSE_LIBPNG 1
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// Set to 1 for JPEG format support (requires libjpeg)
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#define wxUSE_LIBJPEG 1
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// Set to 1 for TIFF format support (requires libtiff)
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#define wxUSE_LIBTIFF 1
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// Set to 1 for GIF format support
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#define wxUSE_GIF 1
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// Set to 1 for PNM format support
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#define wxUSE_PNM 1
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// Set to 1 for PCX format support
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#define wxUSE_PCX 1
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// Set to 1 for IFF format support (Amiga format)
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#define wxUSE_IFF 0
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// Set to 1 for XPM format support
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#define wxUSE_XPM 1
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// Set to 1 for MS Icons and Cursors format support
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#define wxUSE_ICO_CUR 0
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// Set to 1 to compile in wxPalette class
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#define wxUSE_PALETTE 1
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// ----------------------------------------------------------------------------
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// Windows-only settings
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// ----------------------------------------------------------------------------
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#if defined(__WINDOWS__)
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// Set this to 1 if you want to use wxWidgets and MFC in the same program. This
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// will override some other settings (see below)
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//
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// Default is 0.
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//
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// Recommended setting: 0 unless you really have to use MFC
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#define wxUSE_MFC 0
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// Set this to 1 for generic OLE support: this is required for drag-and-drop,
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// clipboard, OLE Automation. Only set it to 0 if your compiler is very old and
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// can't compile/doesn't have the OLE headers.
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//
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// Default is 1.
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//
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// Recommended setting: 1 for WIN32
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#define wxUSE_OLE 1
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// Set to 0 to disable PostScript print/preview architecture code under Windows
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// (just use Windows printing).
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#if defined(__WIN32__)
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#define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 1
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#else
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#define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 0
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#endif
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// Set this to 1 to use RICHEDIT controls for wxTextCtrl with style wxTE_RICH
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// which allows to put more than ~32Kb of text in it even under Win9x (NT
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// doesn't have such limitation).
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//
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// Default is 1 for compilers which support it
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//
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// Recommended setting: 1, only set it to 0 if your compiler doesn't have
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// or can't compile <richedit.h>
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#if defined(__WIN95__) && !defined(__WINE__) && !defined(__GNUWIN32_OLD__)
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// TODO: This should be ifdef'ed for any compilers that don't support
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// RichEdit 2.0 but do have RichEdit 1.0...
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#define wxUSE_RICHEDIT 0 // currently not supported
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#define wxUSE_RICHEDIT2 0 // currently not supported
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#else
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#define wxUSE_RICHEDIT 0
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#define wxUSE_RICHEDIT2 0
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#endif
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// Set this to 1 to enable support for the owner-drawn menu and listboxes.
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//
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// Default is 1.
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//
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// Recommended setting: 1, set to 0 for a small library size reduction
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#define wxUSE_OWNER_DRAWN 0
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// Set this to 1 to be able to use wxCrashReport::Generate() to create mini
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// dumps of your program when it crashes (or at any other moment)
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//
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// Default is 1 if supported by the compiler (VC++ and recent BC++ only).
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//
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// Recommended setting: 1, set to 0 if your programs never crash
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#define wxUSE_CRASHREPORT 1
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#endif
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// ----------------------------------------------------------------------------
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// unknown settings
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// ----------------------------------------------------------------------------
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//??????
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#if defined(__WIN32__)
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#define wxUSE_DDE_FOR_IPC 0
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#else
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#define wxUSE_DDE_FOR_IPC 0
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#endif
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#endif // _WX_UNIV_SETUP_H_
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