3bfaaefe96
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@203 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
342 lines
14 KiB
C++
342 lines
14 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: dynarray.h
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// Purpose: auto-resizable (i.e. dynamic) array support
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 12.09.97
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// RCS-ID: $Id$
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// Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
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// Licence: wxWindows license
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _DYNARRAY_H
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#define _DYNARRAY_H
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#ifdef __GNUG__
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#pragma interface "dynarray.h"
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#endif
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#include "wx/defs.h"
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#include "wx/utils.h"
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/** @name Dynamic arrays and lists
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@memo Arrays which grow on demand and do range checking (only in debug)
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*/
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//@{
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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/**
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the initial size by which an array/list grows when an element is added
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default value avoids allocate one or two bytes when the array is created
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which is rather inefficient
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*/
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#define WX_ARRAY_DEFAULT_INITIAL_SIZE (16)
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// ----------------------------------------------------------------------------
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// types
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// ----------------------------------------------------------------------------
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/**
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callback compare function for quick sort
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must return -1, 0 or +1 if pItem1 <, = or > pItem2
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*/
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#ifdef __VISUALC__
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#define CMPFUNC_CONV _cdecl
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#else // !Visual C++
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#define CMPFUNC_CONV
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#endif // compiler
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typedef int (CMPFUNC_CONV *CMPFUNC)(const void* pItem1, const void* pItem2);
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// ----------------------------------------------------------------------------
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/**
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base class managing data having size of type 'long' (not used directly)
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NB: for efficiency this often used class has no virtual functions (hence no
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VTBL), even dtor is <B>not</B> virtual. If used as expected it won't
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create any problems because ARRAYs from DEFINE_ARRAY have no dtor at all,
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so it's not too important if it's not called (this happens when you cast
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"SomeArray *" as "BaseArray *" and then delete it)
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@memo Base class for template array and list classes
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*/
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// ----------------------------------------------------------------------------
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class wxBaseArray
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{
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public:
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/** @name ctors and dtor */
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//@{
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/// default ctor
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wxBaseArray();
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/// copy ctor
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wxBaseArray(const wxBaseArray& array);
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/// assignment operator
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wxBaseArray& operator=(const wxBaseArray& src);
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/// not virtual, see above
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/// EXCEPT for Gnu compiler to reduce warnings...
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#ifdef __GNUG__
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virtual
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#endif
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~wxBaseArray();
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//@}
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/** @name memory management */
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//@{
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/// empties the list, but doesn't release memory
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void Empty() { m_uiCount = 0; }
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/// empties the list and releases memory
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void Clear();
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/// preallocates memory for given number of items
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void Alloc(uint uiSize);
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//@}
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/** @name simple accessors */
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//@{
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/// number of elements in the array
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uint Count() const { return m_uiCount; }
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/// is it empty?
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bool IsEmpty() const { return m_uiCount == 0; }
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//@}
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protected:
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// these methods are protected because if they were public one could
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// mistakenly call one of them instead of DEFINE_ARRAY's or LIST's
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// type safe methods
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/** @name items access */
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//@{
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/// get item at position uiIndex (range checking is done in debug version)
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long& Item(uint uiIndex) const
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{ wxASSERT( uiIndex < m_uiCount ); return m_pItems[uiIndex]; }
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/// same as Item()
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long& operator[](uint uiIndex) const { return Item(uiIndex); }
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//@}
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/** @name item management */
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//@{
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/**
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Search the element in the array, starting from the either side
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@param bFromEnd if TRUE, start from the end
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@return index of the first item matched or NOT_FOUND
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@see NOT_FOUND
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*/
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int Index (long lItem, bool bFromEnd = FALSE) const;
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/// add new element at the end
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void Add (long lItem);
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/// add new element at given position
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void Insert(long lItem, uint uiIndex);
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/// remove first item matching this value
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void Remove(long lItem);
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/// remove item by index
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void Remove(uint uiIndex);
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//@}
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/// sort array elements using given compare function
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void Sort(CMPFUNC fCmp);
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private:
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void Grow(); // makes array bigger if needed
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uint m_uiSize, // current size of the array
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m_uiCount; // current number of elements
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long *m_pItems; // pointer to data
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};
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// ============================================================================
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// template classes
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// ============================================================================
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// ----------------------------------------------------------------------------
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// This macro generates a new array class. It is intended for storage of simple
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// types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
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//
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// NB: it has only inline functions => takes no space at all
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// ----------------------------------------------------------------------------
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#define _WX_DEFINE_ARRAY(T, name) \
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typedef int (CMPFUNC_CONV *CMPFUNC##T)(T *pItem1, T *pItem2); \
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class name : public wxBaseArray \
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{ \
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public: \
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name() \
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{ wxASSERT( sizeof(T) <= sizeof(long) ); } \
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\
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name& operator=(const name& src) \
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{ ((wxBaseArray *)this)->operator=((const wxBaseArray&)src); \
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return *this; } \
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\
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T& operator[](uint uiIndex) const \
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{ return (T&)(wxBaseArray::Item(uiIndex)); } \
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T& Item(uint uiIndex) const \
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{ return (T&)(wxBaseArray::Item(uiIndex)); } \
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T& Last() const \
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{ return (T&)(wxBaseArray::Item(Count() - 1)); } \
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\
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int Index(T Item, bool bFromEnd = FALSE) const \
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{ return wxBaseArray::Index((long)Item, bFromEnd); } \
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\
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void Add(T Item) \
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{ wxBaseArray::Add((long)Item); } \
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void Insert(T Item, uint uiIndex) \
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{ wxBaseArray::Insert((long)Item, uiIndex) ; } \
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\
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void Remove(uint uiIndex) { wxBaseArray::Remove(uiIndex); } \
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void Remove(T Item) \
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{ int iIndex = Index(Item); \
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wxCHECK2_MSG( iIndex != NOT_FOUND, return, \
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"removing inexisting element in wxArray::Remove" ); \
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wxBaseArray::Remove((uint)iIndex); } \
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\
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void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \
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}
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// ----------------------------------------------------------------------------
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// see WX_DECLARE_LIST and WX_DEFINE_LIST
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// ----------------------------------------------------------------------------
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#define _WX_DECLARE_LIST(T, name) \
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typedef int (CMPFUNC_CONV *CMPFUNC##T)(T** pItem1, T** pItem2); \
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class name : public wxBaseArray \
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{ \
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public: \
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name() { } \
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name(const name& src); \
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name& operator=(const name& src); \
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\
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~name(); \
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\
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T& operator[](uint uiIndex) const \
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{ return *(T*)wxBaseArray::Item(uiIndex); } \
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T& Item(uint uiIndex) const \
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{ return *(T*)wxBaseArray::Item(uiIndex); } \
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T& Last() const \
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{ return *(T*)(wxBaseArray::Item(Count() - 1)); } \
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\
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int Index(const T& Item, bool bFromEnd = FALSE) const; \
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\
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void Add(const T& Item); \
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void Add(const T* pItem) \
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{ wxBaseArray::Add((long)pItem); } \
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\
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void Insert(const T& Item, uint uiIndex); \
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void Insert(const T* pItem, uint uiIndex) \
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{ wxBaseArray::Insert((long)pItem, uiIndex); } \
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\
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void Empty(); \
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\
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T* Detach(uint uiIndex) \
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{ T* p = (T*)wxBaseArray::Item(uiIndex); \
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wxBaseArray::Remove(uiIndex); return p; } \
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void Remove(uint uiIndex); \
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\
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void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \
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\
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private: \
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void DoCopy(const name& src); \
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}
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// ----------------------------------------------------------------------------
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/** @name Macros for definition of dynamic arrays and lists
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These macros are ugly (especially if you look in the sources ;-), but they
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allow us to define 'template' classes without actually using templates.
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<BR>
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<BR>
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Range checking is performed in debug build for both arrays and lists. Type
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checking is done at compile-time. Warning: arrays <I>never</I> shrink, they
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only grow, so loading 10 millions in an array only to delete them 2 lines
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below is <I>not</I> recommended. However, it does free memory when it's
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destroyed, so if you destroy array also, it's ok.
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*/
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// ----------------------------------------------------------------------------
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//@{
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/**
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This macro generates a new array class. It is intended for storage of simple
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types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
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<BR>
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NB: it has only inline functions => takes no space at all
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<BR>
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@memo declare and define array class 'name' containing elements of type 'T'
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*/
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#define WX_DEFINE_ARRAY(T, name) typedef T _A##name; \
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_WX_DEFINE_ARRAY(_A##name, name)
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/**
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This macro generates a new list class which owns the objects it contains,
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i.e. it will delete them when it is destroyed. An element is of type T*,
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but arguments of type T& are taken (see below!) and T& is returned.
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<BR>
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Don't use this for simple types such as "int" or "long"!
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You _may_ use it for "double" but it's awfully inefficient.
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<BR>
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<BR>
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Note on Add/Insert functions:
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<BR>
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1) function(T*) gives the object to the list, i.e. it will delete the
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object when it's removed or in the list's dtor
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<BR>
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2) function(T&) will create a copy of the object and work with it
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<BR>
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<BR>
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Also:
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<BR>
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1) Remove() will delete the object after removing it from the list
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<BR>
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2) Detach() just removes the object from the list (returning pointer to it)
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<BR>
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<BR>
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NB1: Base type T should have an accessible copy ctor if Add(T&) is used,
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<BR>
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NB2: Never ever cast a list to it's base type: as dtor is <B>not</B> virtual
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it will provoke memory leaks
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<BR>
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<BR>
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some functions of this class are not inline, so it takes some space to
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define new class from this template.
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@memo declare list class 'name' containing elements of type 'T'
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*/
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#define WX_DECLARE_LIST(T, name) typedef T _L##name; \
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_WX_DECLARE_LIST(_L##name, name)
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/**
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To use a list class you must
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<ll>
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<li>#include "dynarray.h"
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<li>DECLARE_LIST(element_type, list_class_name)
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<li>#include "listimpl.cpp"
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<li>DEFINE_LIST(list_class_name) // same as above!
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</ll>
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<BR><BR>
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This is necessary because at the moment of DEFINE_LIST class element_type
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must be fully defined (i.e. forward declaration is not enough), while
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DECLARE_LIST may be done anywhere. The separation of two allows to break
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cicrcular dependencies with classes which have member variables of list
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type.
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@memo define (must include listimpl.cpp!) list class 'name'
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*/
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#define WX_DEFINE_LIST(name) "don't forget to include listimpl.cpp!"
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//@}
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// ----------------------------------------------------------------------------
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/** @name Some commonly used predefined arrays */
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// # overhead if not used?
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// ----------------------------------------------------------------------------
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//@{
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/** @name ArrayInt */
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WX_DEFINE_ARRAY(int, wxArrayInt);
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/** @name ArrayLong */
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WX_DEFINE_ARRAY(long, wxArrayLong);
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/** @name ArrayPtrVoid */
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WX_DEFINE_ARRAY(void *, wxArrayPtrVoid);
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//@}
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//@}
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#endif // _DYNARRAY_H
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