wxWidgets/include/wx/dynarray.h
1998-07-08 22:37:57 +00:00

342 lines
14 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: dynarray.h
// Purpose: auto-resizable (i.e. dynamic) array support
// Author: Vadim Zeitlin
// Modified by:
// Created: 12.09.97
// RCS-ID: $Id$
// Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence: wxWindows license
///////////////////////////////////////////////////////////////////////////////
#ifndef _DYNARRAY_H
#define _DYNARRAY_H
#ifdef __GNUG__
#pragma interface "dynarray.h"
#endif
#include "wx/defs.h"
#include "wx/utils.h"
/** @name Dynamic arrays and lists
@memo Arrays which grow on demand and do range checking (only in debug)
*/
//@{
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
/**
the initial size by which an array/list grows when an element is added
default value avoids allocate one or two bytes when the array is created
which is rather inefficient
*/
#define WX_ARRAY_DEFAULT_INITIAL_SIZE (16)
// ----------------------------------------------------------------------------
// types
// ----------------------------------------------------------------------------
/**
callback compare function for quick sort
must return -1, 0 or +1 if pItem1 <, = or > pItem2
*/
#ifdef __VISUALC__
#define CMPFUNC_CONV _cdecl
#else // !Visual C++
#define CMPFUNC_CONV
#endif // compiler
typedef int (CMPFUNC_CONV *CMPFUNC)(const void* pItem1, const void* pItem2);
// ----------------------------------------------------------------------------
/**
base class managing data having size of type 'long' (not used directly)
NB: for efficiency this often used class has no virtual functions (hence no
VTBL), even dtor is <B>not</B> virtual. If used as expected it won't
create any problems because ARRAYs from DEFINE_ARRAY have no dtor at all,
so it's not too important if it's not called (this happens when you cast
"SomeArray *" as "BaseArray *" and then delete it)
@memo Base class for template array and list classes
*/
// ----------------------------------------------------------------------------
class wxBaseArray
{
public:
/** @name ctors and dtor */
//@{
/// default ctor
wxBaseArray();
/// copy ctor
wxBaseArray(const wxBaseArray& array);
/// assignment operator
wxBaseArray& operator=(const wxBaseArray& src);
/// not virtual, see above
/// EXCEPT for Gnu compiler to reduce warnings...
#ifdef __GNUG__
virtual
#endif
~wxBaseArray();
//@}
/** @name memory management */
//@{
/// empties the list, but doesn't release memory
void Empty() { m_uiCount = 0; }
/// empties the list and releases memory
void Clear();
/// preallocates memory for given number of items
void Alloc(uint uiSize);
//@}
/** @name simple accessors */
//@{
/// number of elements in the array
uint Count() const { return m_uiCount; }
/// is it empty?
bool IsEmpty() const { return m_uiCount == 0; }
//@}
protected:
// these methods are protected because if they were public one could
// mistakenly call one of them instead of DEFINE_ARRAY's or LIST's
// type safe methods
/** @name items access */
//@{
/// get item at position uiIndex (range checking is done in debug version)
long& Item(uint uiIndex) const
{ wxASSERT( uiIndex < m_uiCount ); return m_pItems[uiIndex]; }
/// same as Item()
long& operator[](uint uiIndex) const { return Item(uiIndex); }
//@}
/** @name item management */
//@{
/**
Search the element in the array, starting from the either side
@param bFromEnd if TRUE, start from the end
@return index of the first item matched or NOT_FOUND
@see NOT_FOUND
*/
int Index (long lItem, bool bFromEnd = FALSE) const;
/// add new element at the end
void Add (long lItem);
/// add new element at given position
void Insert(long lItem, uint uiIndex);
/// remove first item matching this value
void Remove(long lItem);
/// remove item by index
void Remove(uint uiIndex);
//@}
/// sort array elements using given compare function
void Sort(CMPFUNC fCmp);
private:
void Grow(); // makes array bigger if needed
uint m_uiSize, // current size of the array
m_uiCount; // current number of elements
long *m_pItems; // pointer to data
};
// ============================================================================
// template classes
// ============================================================================
// ----------------------------------------------------------------------------
// This macro generates a new array class. It is intended for storage of simple
// types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
//
// NB: it has only inline functions => takes no space at all
// ----------------------------------------------------------------------------
#define _WX_DEFINE_ARRAY(T, name) \
typedef int (CMPFUNC_CONV *CMPFUNC##T)(T *pItem1, T *pItem2); \
class name : public wxBaseArray \
{ \
public: \
name() \
{ wxASSERT( sizeof(T) <= sizeof(long) ); } \
\
name& operator=(const name& src) \
{ ((wxBaseArray *)this)->operator=((const wxBaseArray&)src); \
return *this; } \
\
T& operator[](uint uiIndex) const \
{ return (T&)(wxBaseArray::Item(uiIndex)); } \
T& Item(uint uiIndex) const \
{ return (T&)(wxBaseArray::Item(uiIndex)); } \
T& Last() const \
{ return (T&)(wxBaseArray::Item(Count() - 1)); } \
\
int Index(T Item, bool bFromEnd = FALSE) const \
{ return wxBaseArray::Index((long)Item, bFromEnd); } \
\
void Add(T Item) \
{ wxBaseArray::Add((long)Item); } \
void Insert(T Item, uint uiIndex) \
{ wxBaseArray::Insert((long)Item, uiIndex) ; } \
\
void Remove(uint uiIndex) { wxBaseArray::Remove(uiIndex); } \
void Remove(T Item) \
{ int iIndex = Index(Item); \
wxCHECK2_MSG( iIndex != NOT_FOUND, return, \
"removing inexisting element in wxArray::Remove" ); \
wxBaseArray::Remove((uint)iIndex); } \
\
void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \
}
// ----------------------------------------------------------------------------
// see WX_DECLARE_LIST and WX_DEFINE_LIST
// ----------------------------------------------------------------------------
#define _WX_DECLARE_LIST(T, name) \
typedef int (CMPFUNC_CONV *CMPFUNC##T)(T** pItem1, T** pItem2); \
class name : public wxBaseArray \
{ \
public: \
name() { } \
name(const name& src); \
name& operator=(const name& src); \
\
~name(); \
\
T& operator[](uint uiIndex) const \
{ return *(T*)wxBaseArray::Item(uiIndex); } \
T& Item(uint uiIndex) const \
{ return *(T*)wxBaseArray::Item(uiIndex); } \
T& Last() const \
{ return *(T*)(wxBaseArray::Item(Count() - 1)); } \
\
int Index(const T& Item, bool bFromEnd = FALSE) const; \
\
void Add(const T& Item); \
void Add(const T* pItem) \
{ wxBaseArray::Add((long)pItem); } \
\
void Insert(const T& Item, uint uiIndex); \
void Insert(const T* pItem, uint uiIndex) \
{ wxBaseArray::Insert((long)pItem, uiIndex); } \
\
void Empty(); \
\
T* Detach(uint uiIndex) \
{ T* p = (T*)wxBaseArray::Item(uiIndex); \
wxBaseArray::Remove(uiIndex); return p; } \
void Remove(uint uiIndex); \
\
void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \
\
private: \
void DoCopy(const name& src); \
}
// ----------------------------------------------------------------------------
/** @name Macros for definition of dynamic arrays and lists
These macros are ugly (especially if you look in the sources ;-), but they
allow us to define 'template' classes without actually using templates.
<BR>
<BR>
Range checking is performed in debug build for both arrays and lists. Type
checking is done at compile-time. Warning: arrays <I>never</I> shrink, they
only grow, so loading 10 millions in an array only to delete them 2 lines
below is <I>not</I> recommended. However, it does free memory when it's
destroyed, so if you destroy array also, it's ok.
*/
// ----------------------------------------------------------------------------
//@{
/**
This macro generates a new array class. It is intended for storage of simple
types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
<BR>
NB: it has only inline functions => takes no space at all
<BR>
@memo declare and define array class 'name' containing elements of type 'T'
*/
#define WX_DEFINE_ARRAY(T, name) typedef T _A##name; \
_WX_DEFINE_ARRAY(_A##name, name)
/**
This macro generates a new list class which owns the objects it contains,
i.e. it will delete them when it is destroyed. An element is of type T*,
but arguments of type T& are taken (see below!) and T& is returned.
<BR>
Don't use this for simple types such as "int" or "long"!
You _may_ use it for "double" but it's awfully inefficient.
<BR>
<BR>
Note on Add/Insert functions:
<BR>
1) function(T*) gives the object to the list, i.e. it will delete the
object when it's removed or in the list's dtor
<BR>
2) function(T&) will create a copy of the object and work with it
<BR>
<BR>
Also:
<BR>
1) Remove() will delete the object after removing it from the list
<BR>
2) Detach() just removes the object from the list (returning pointer to it)
<BR>
<BR>
NB1: Base type T should have an accessible copy ctor if Add(T&) is used,
<BR>
NB2: Never ever cast a list to it's base type: as dtor is <B>not</B> virtual
it will provoke memory leaks
<BR>
<BR>
some functions of this class are not inline, so it takes some space to
define new class from this template.
@memo declare list class 'name' containing elements of type 'T'
*/
#define WX_DECLARE_LIST(T, name) typedef T _L##name; \
_WX_DECLARE_LIST(_L##name, name)
/**
To use a list class you must
<ll>
<li>#include "dynarray.h"
<li>DECLARE_LIST(element_type, list_class_name)
<li>#include "listimpl.cpp"
<li>DEFINE_LIST(list_class_name) // same as above!
</ll>
<BR><BR>
This is necessary because at the moment of DEFINE_LIST class element_type
must be fully defined (i.e. forward declaration is not enough), while
DECLARE_LIST may be done anywhere. The separation of two allows to break
cicrcular dependencies with classes which have member variables of list
type.
@memo define (must include listimpl.cpp!) list class 'name'
*/
#define WX_DEFINE_LIST(name) "don't forget to include listimpl.cpp!"
//@}
// ----------------------------------------------------------------------------
/** @name Some commonly used predefined arrays */
// # overhead if not used?
// ----------------------------------------------------------------------------
//@{
/** @name ArrayInt */
WX_DEFINE_ARRAY(int, wxArrayInt);
/** @name ArrayLong */
WX_DEFINE_ARRAY(long, wxArrayLong);
/** @name ArrayPtrVoid */
WX_DEFINE_ARRAY(void *, wxArrayPtrVoid);
//@}
//@}
#endif // _DYNARRAY_H