b95a7c3144
Add "wait mode" parameter to these methods which can be used to make them block even under wxMSW where they currently dispatch messages when called which can be totally unexpected. Do keep the old behaviour for compatibility however, although it will change i 3.2. Closes #12998. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@67185 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
865 lines
30 KiB
C++
865 lines
30 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/thread.h
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// Purpose: Thread API
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// Author: Guilhem Lavaux
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// Modified by: Vadim Zeitlin (modifications partly inspired by omnithreads
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// package from Olivetti & Oracle Research Laboratory)
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// Created: 04/13/98
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// RCS-ID: $Id$
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// Copyright: (c) Guilhem Lavaux
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_THREAD_H_
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#define _WX_THREAD_H_
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// get the value of wxUSE_THREADS configuration flag
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#include "wx/defs.h"
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#if wxUSE_THREADS
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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enum wxMutexError
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{
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wxMUTEX_NO_ERROR = 0, // operation completed successfully
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wxMUTEX_INVALID, // mutex hasn't been initialized
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wxMUTEX_DEAD_LOCK, // mutex is already locked by the calling thread
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wxMUTEX_BUSY, // mutex is already locked by another thread
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wxMUTEX_UNLOCKED, // attempt to unlock a mutex which is not locked
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wxMUTEX_TIMEOUT, // LockTimeout() has timed out
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wxMUTEX_MISC_ERROR // any other error
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};
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enum wxCondError
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{
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wxCOND_NO_ERROR = 0,
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wxCOND_INVALID,
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wxCOND_TIMEOUT, // WaitTimeout() has timed out
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wxCOND_MISC_ERROR
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};
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enum wxSemaError
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{
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wxSEMA_NO_ERROR = 0,
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wxSEMA_INVALID, // semaphore hasn't been initialized successfully
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wxSEMA_BUSY, // returned by TryWait() if Wait() would block
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wxSEMA_TIMEOUT, // returned by WaitTimeout()
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wxSEMA_OVERFLOW, // Post() would increase counter past the max
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wxSEMA_MISC_ERROR
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};
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enum wxThreadError
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{
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wxTHREAD_NO_ERROR = 0, // No error
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wxTHREAD_NO_RESOURCE, // No resource left to create a new thread
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wxTHREAD_RUNNING, // The thread is already running
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wxTHREAD_NOT_RUNNING, // The thread isn't running
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wxTHREAD_KILLED, // Thread we waited for had to be killed
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wxTHREAD_MISC_ERROR // Some other error
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};
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enum wxThreadKind
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{
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wxTHREAD_DETACHED,
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wxTHREAD_JOINABLE
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};
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enum wxThreadWait
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{
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wxTHREAD_WAIT_BLOCK,
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wxTHREAD_WAIT_YIELD, // process events while waiting; MSW only
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// For compatibility reasons we use wxTHREAD_WAIT_YIELD by default as this
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// was the default behaviour of wxMSW 2.8 but it should be avoided as it's
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// dangerous and not portable.
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#if WXWIN_COMPATIBILITY_2_8
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wxTHREAD_WAIT_DEFAULT = wxTHREAD_WAIT_YIELD
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#else
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wxTHREAD_WAIT_DEFAULT = wxTHREAD_WAIT_BLOCK
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#endif
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};
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// defines the interval of priority
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enum
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{
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WXTHREAD_MIN_PRIORITY = 0u,
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WXTHREAD_DEFAULT_PRIORITY = 50u,
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WXTHREAD_MAX_PRIORITY = 100u
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};
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// There are 2 types of mutexes: normal mutexes and recursive ones. The attempt
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// to lock a normal mutex by a thread which already owns it results in
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// undefined behaviour (it always works under Windows, it will almost always
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// result in a deadlock under Unix). Locking a recursive mutex in such
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// situation always succeeds and it must be unlocked as many times as it has
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// been locked.
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//
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// However recursive mutexes have several important drawbacks: first, in the
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// POSIX implementation, they're less efficient. Second, and more importantly,
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// they CAN NOT BE USED WITH CONDITION VARIABLES under Unix! Using them with
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// wxCondition will work under Windows and some Unices (notably Linux) but will
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// deadlock under other Unix versions (e.g. Solaris). As it might be difficult
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// to ensure that a recursive mutex is not used with wxCondition, it is a good
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// idea to avoid using recursive mutexes at all. Also, the last problem with
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// them is that some (older) Unix versions don't support this at all -- which
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// results in a configure warning when building and a deadlock when using them.
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enum wxMutexType
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{
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// normal mutex: try to always use this one
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wxMUTEX_DEFAULT,
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// recursive mutex: don't use these ones with wxCondition
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wxMUTEX_RECURSIVE
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};
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// forward declarations
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class WXDLLIMPEXP_FWD_BASE wxThreadHelper;
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class WXDLLIMPEXP_FWD_BASE wxConditionInternal;
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class WXDLLIMPEXP_FWD_BASE wxMutexInternal;
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class WXDLLIMPEXP_FWD_BASE wxSemaphoreInternal;
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class WXDLLIMPEXP_FWD_BASE wxThreadInternal;
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// ----------------------------------------------------------------------------
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// A mutex object is a synchronization object whose state is set to signaled
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// when it is not owned by any thread, and nonsignaled when it is owned. Its
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// name comes from its usefulness in coordinating mutually-exclusive access to
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// a shared resource. Only one thread at a time can own a mutex object.
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// ----------------------------------------------------------------------------
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// you should consider wxMutexLocker whenever possible instead of directly
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// working with wxMutex class - it is safer
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class WXDLLIMPEXP_BASE wxMutex
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{
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public:
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// constructor & destructor
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// ------------------------
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// create either default (always safe) or recursive mutex
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wxMutex(wxMutexType mutexType = wxMUTEX_DEFAULT);
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// destroys the mutex kernel object
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~wxMutex();
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// test if the mutex has been created successfully
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bool IsOk() const;
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// mutex operations
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// ----------------
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// Lock the mutex, blocking on it until it is unlocked by the other thread.
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// The result of locking a mutex already locked by the current thread
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// depend on the mutex type.
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//
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// The caller must call Unlock() later if Lock() returned wxMUTEX_NO_ERROR.
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wxMutexError Lock();
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// Same as Lock() but return wxMUTEX_TIMEOUT if the mutex can't be locked
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// during the given number of milliseconds
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wxMutexError LockTimeout(unsigned long ms);
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// Try to lock the mutex: if it is currently locked, return immediately
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// with an error. Otherwise the caller must call Unlock().
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wxMutexError TryLock();
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// Unlock the mutex. It is an error to unlock an already unlocked mutex
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wxMutexError Unlock();
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protected:
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wxMutexInternal *m_internal;
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friend class wxConditionInternal;
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wxDECLARE_NO_COPY_CLASS(wxMutex);
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};
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// a helper class which locks the mutex in the ctor and unlocks it in the dtor:
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// this ensures that mutex is always unlocked, even if the function returns or
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// throws an exception before it reaches the end
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class WXDLLIMPEXP_BASE wxMutexLocker
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{
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public:
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// lock the mutex in the ctor
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wxMutexLocker(wxMutex& mutex)
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: m_isOk(false), m_mutex(mutex)
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{ m_isOk = ( m_mutex.Lock() == wxMUTEX_NO_ERROR ); }
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// returns true if mutex was successfully locked in ctor
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bool IsOk() const
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{ return m_isOk; }
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// unlock the mutex in dtor
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~wxMutexLocker()
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{ if ( IsOk() ) m_mutex.Unlock(); }
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private:
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// no assignment operator nor copy ctor
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wxMutexLocker(const wxMutexLocker&);
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wxMutexLocker& operator=(const wxMutexLocker&);
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bool m_isOk;
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wxMutex& m_mutex;
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};
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// ----------------------------------------------------------------------------
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// Critical section: this is the same as mutex but is only visible to the
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// threads of the same process. For the platforms which don't have native
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// support for critical sections, they're implemented entirely in terms of
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// mutexes.
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//
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// NB: wxCriticalSection object does not allocate any memory in its ctor
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// which makes it possible to have static globals of this class
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// ----------------------------------------------------------------------------
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// in order to avoid any overhead under platforms where critical sections are
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// just mutexes make all wxCriticalSection class functions inline
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#if !defined(__WXMSW__)
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#define wxCRITSECT_IS_MUTEX 1
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#define wxCRITSECT_INLINE WXEXPORT inline
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#else // MSW
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#define wxCRITSECT_IS_MUTEX 0
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#define wxCRITSECT_INLINE
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#endif // MSW/!MSW
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enum wxCriticalSectionType
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{
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// recursive critical section
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wxCRITSEC_DEFAULT,
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// non-recursive critical section
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wxCRITSEC_NON_RECURSIVE
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};
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// you should consider wxCriticalSectionLocker whenever possible instead of
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// directly working with wxCriticalSection class - it is safer
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class WXDLLIMPEXP_BASE wxCriticalSection
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{
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public:
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// ctor & dtor
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wxCRITSECT_INLINE wxCriticalSection( wxCriticalSectionType critSecType = wxCRITSEC_DEFAULT );
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wxCRITSECT_INLINE ~wxCriticalSection();
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// enter the section (the same as locking a mutex)
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wxCRITSECT_INLINE void Enter();
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// leave the critical section (same as unlocking a mutex)
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wxCRITSECT_INLINE void Leave();
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private:
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#if wxCRITSECT_IS_MUTEX
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wxMutex m_mutex;
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#elif defined(__WXMSW__)
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// we can't allocate any memory in the ctor, so use placement new -
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// unfortunately, we have to hardcode the sizeof() here because we can't
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// include windows.h from this public header and we also have to use the
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// union to force the correct (i.e. maximal) alignment
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//
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// if CRITICAL_SECTION size changes in Windows, you'll get an assert from
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// thread.cpp and will need to increase the buffer size
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//
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// finally, we need this typedef instead of declaring m_buffer directly
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// because otherwise the assert mentioned above wouldn't compile with some
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// compilers (notably CodeWarrior 8)
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#ifdef __WIN64__
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typedef char wxCritSectBuffer[40];
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#else // __WIN32__
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typedef char wxCritSectBuffer[24];
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#endif
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union
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{
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unsigned long m_dummy1;
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void *m_dummy2;
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wxCritSectBuffer m_buffer;
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};
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#endif // Unix&OS2/Win32
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wxDECLARE_NO_COPY_CLASS(wxCriticalSection);
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};
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#if wxCRITSECT_IS_MUTEX
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// implement wxCriticalSection using mutexes
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inline wxCriticalSection::wxCriticalSection( wxCriticalSectionType critSecType )
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: m_mutex( critSecType == wxCRITSEC_DEFAULT ? wxMUTEX_RECURSIVE : wxMUTEX_DEFAULT ) { }
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inline wxCriticalSection::~wxCriticalSection() { }
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inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); }
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inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); }
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#endif // wxCRITSECT_IS_MUTEX
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#undef wxCRITSECT_INLINE
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#undef wxCRITSECT_IS_MUTEX
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// wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is
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// to mutexes
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class WXDLLIMPEXP_BASE wxCriticalSectionLocker
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{
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public:
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wxCriticalSectionLocker(wxCriticalSection& cs)
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: m_critsect(cs)
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{
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m_critsect.Enter();
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}
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~wxCriticalSectionLocker()
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{
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m_critsect.Leave();
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}
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private:
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wxCriticalSection& m_critsect;
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wxDECLARE_NO_COPY_CLASS(wxCriticalSectionLocker);
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};
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// ----------------------------------------------------------------------------
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// wxCondition models a POSIX condition variable which allows one (or more)
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// thread(s) to wait until some condition is fulfilled
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_BASE wxCondition
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{
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public:
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// Each wxCondition object is associated with a (single) wxMutex object.
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// The mutex object MUST be locked before calling Wait()
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wxCondition(wxMutex& mutex);
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// dtor is not virtual, don't use this class polymorphically
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~wxCondition();
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// return true if the condition has been created successfully
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bool IsOk() const;
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// NB: the associated mutex MUST be locked beforehand by the calling thread
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//
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// it atomically releases the lock on the associated mutex
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// and starts waiting to be woken up by a Signal()/Broadcast()
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// once its signaled, then it will wait until it can reacquire
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// the lock on the associated mutex object, before returning.
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wxCondError Wait();
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// exactly as Wait() except that it may also return if the specified
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// timeout elapses even if the condition hasn't been signalled: in this
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// case, the return value is false, otherwise (i.e. in case of a normal
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// return) it is true
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//
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// the timeout parameter specifies an interval that needs to be waited for
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// in milliseconds
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wxCondError WaitTimeout(unsigned long milliseconds);
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// NB: the associated mutex may or may not be locked by the calling thread
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//
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// this method unblocks one thread if any are blocking on the condition.
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// if no thread is blocking in Wait(), then the signal is NOT remembered
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// The thread which was blocking on Wait() will then reacquire the lock
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// on the associated mutex object before returning
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wxCondError Signal();
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// NB: the associated mutex may or may not be locked by the calling thread
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//
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// this method unblocks all threads if any are blocking on the condition.
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// if no thread is blocking in Wait(), then the signal is NOT remembered
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// The threads which were blocking on Wait() will then reacquire the lock
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// on the associated mutex object before returning.
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wxCondError Broadcast();
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#if WXWIN_COMPATIBILITY_2_6
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// deprecated version, don't use
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wxDEPRECATED( bool Wait(unsigned long milliseconds) );
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#endif // WXWIN_COMPATIBILITY_2_6
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private:
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wxConditionInternal *m_internal;
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wxDECLARE_NO_COPY_CLASS(wxCondition);
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};
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#if WXWIN_COMPATIBILITY_2_6
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inline bool wxCondition::Wait(unsigned long milliseconds)
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{ return WaitTimeout(milliseconds) == wxCOND_NO_ERROR; }
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#endif // WXWIN_COMPATIBILITY_2_6
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// ----------------------------------------------------------------------------
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// wxSemaphore: a counter limiting the number of threads concurrently accessing
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// a shared resource
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_BASE wxSemaphore
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{
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public:
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// specifying a maxcount of 0 actually makes wxSemaphore behave as if there
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// is no upper limit, if maxcount is 1 the semaphore behaves as a mutex
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wxSemaphore( int initialcount = 0, int maxcount = 0 );
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// dtor is not virtual, don't use this class polymorphically
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~wxSemaphore();
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// return true if the semaphore has been created successfully
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bool IsOk() const;
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// wait indefinitely, until the semaphore count goes beyond 0
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// and then decrement it and return (this method might have been called
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// Acquire())
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wxSemaError Wait();
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// same as Wait(), but does not block, returns wxSEMA_NO_ERROR if
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// successful and wxSEMA_BUSY if the count is currently zero
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wxSemaError TryWait();
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// same as Wait(), but as a timeout limit, returns wxSEMA_NO_ERROR if the
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// semaphore was acquired and wxSEMA_TIMEOUT if the timeout has elapsed
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wxSemaError WaitTimeout(unsigned long milliseconds);
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// increments the semaphore count and signals one of the waiting threads
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wxSemaError Post();
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private:
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wxSemaphoreInternal *m_internal;
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wxDECLARE_NO_COPY_CLASS(wxSemaphore);
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};
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// ----------------------------------------------------------------------------
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// wxThread: class encapsulating a thread of execution
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// ----------------------------------------------------------------------------
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// there are two different kinds of threads: joinable and detached (default)
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// ones. Only joinable threads can return a return code and only detached
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// threads auto-delete themselves - the user should delete the joinable
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// threads manually.
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// NB: in the function descriptions the words "this thread" mean the thread
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// created by the wxThread object while "main thread" is the thread created
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// during the process initialization (a.k.a. the GUI thread)
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// On VMS thread pointers are 64 bits (also needed for other systems???
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#ifdef __VMS
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typedef unsigned long long wxThreadIdType;
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#else
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typedef unsigned long wxThreadIdType;
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#endif
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class WXDLLIMPEXP_BASE wxThread
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{
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public:
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// the return type for the thread function
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typedef void *ExitCode;
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// static functions
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// Returns the wxThread object for the calling thread. NULL is returned
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// if the caller is the main thread (but it's recommended to use
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// IsMain() and only call This() for threads other than the main one
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// because NULL is also returned on error). If the thread wasn't
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// created with wxThread class, the returned value is undefined.
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static wxThread *This();
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// Returns true if current thread is the main thread.
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//
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// Notice that it also returns true if main thread id hadn't been
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// initialized yet on the assumption that it's too early in wx startup
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// process for any other threads to have been created in this case.
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static bool IsMain()
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{
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return !ms_idMainThread || GetCurrentId() == ms_idMainThread;
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}
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// Return the main thread id
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static wxThreadIdType GetMainId() { return ms_idMainThread; }
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// Release the rest of our time slice letting the other threads run
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static void Yield();
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// Sleep during the specified period of time in milliseconds
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//
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// This is the same as wxMilliSleep().
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static void Sleep(unsigned long milliseconds);
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// get the number of system CPUs - useful with SetConcurrency()
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// (the "best" value for it is usually number of CPUs + 1)
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//
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// Returns -1 if unknown, number of CPUs otherwise
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static int GetCPUCount();
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// Get the platform specific thread ID and return as a long. This
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// can be used to uniquely identify threads, even if they are not
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// wxThreads. This is used by wxPython.
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static wxThreadIdType GetCurrentId();
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|
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// sets the concurrency level: this is, roughly, the number of threads
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// the system tries to schedule to run in parallel. 0 means the
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// default value (usually acceptable, but may not yield the best
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// performance for this process)
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//
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// Returns true on success, false otherwise (if not implemented, for
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// example)
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static bool SetConcurrency(size_t level);
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// constructor only creates the C++ thread object and doesn't create (or
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// start) the real thread
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wxThread(wxThreadKind kind = wxTHREAD_DETACHED);
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|
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// functions that change the thread state: all these can only be called
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// from _another_ thread (typically the thread that created this one, e.g.
|
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// the main thread), not from the thread itself
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|
|
// create a new thread and optionally set the stack size on
|
|
// platforms that support that - call Run() to start it
|
|
// (special cased for watcom which won't accept 0 default)
|
|
|
|
wxThreadError Create(unsigned int stackSize = 0);
|
|
|
|
// starts execution of the thread - from the moment Run() is called
|
|
// the execution of wxThread::Entry() may start at any moment, caller
|
|
// shouldn't suppose that it starts after (or before) Run() returns.
|
|
wxThreadError Run();
|
|
|
|
// stops the thread if it's running and deletes the wxThread object if
|
|
// this is a detached thread freeing its memory - otherwise (for
|
|
// joinable threads) you still need to delete wxThread object
|
|
// yourself.
|
|
//
|
|
// this function only works if the thread calls TestDestroy()
|
|
// periodically - the thread will only be deleted the next time it
|
|
// does it!
|
|
//
|
|
// will fill the rc pointer with the thread exit code if it's !NULL
|
|
wxThreadError Delete(ExitCode *rc = NULL,
|
|
wxThreadWait waitMode = wxTHREAD_WAIT_DEFAULT);
|
|
|
|
// waits for a joinable thread to finish and returns its exit code
|
|
//
|
|
// Returns (ExitCode)-1 on error (for example, if the thread is not
|
|
// joinable)
|
|
ExitCode Wait(wxThreadWait waitMode = wxTHREAD_WAIT_DEFAULT);
|
|
|
|
// kills the thread without giving it any chance to clean up - should
|
|
// not be used under normal circumstances, use Delete() instead.
|
|
// It is a dangerous function that should only be used in the most
|
|
// extreme cases!
|
|
//
|
|
// The wxThread object is deleted by Kill() if the thread is
|
|
// detachable, but you still have to delete it manually for joinable
|
|
// threads.
|
|
wxThreadError Kill();
|
|
|
|
// pause a running thread: as Delete(), this only works if the thread
|
|
// calls TestDestroy() regularly
|
|
wxThreadError Pause();
|
|
|
|
// resume a paused thread
|
|
wxThreadError Resume();
|
|
|
|
// priority
|
|
// Sets the priority to "prio": see WXTHREAD_XXX_PRIORITY constants
|
|
//
|
|
// NB: the priority can only be set before the thread is created
|
|
void SetPriority(unsigned int prio);
|
|
|
|
// Get the current priority.
|
|
unsigned int GetPriority() const;
|
|
|
|
// thread status inquiries
|
|
// Returns true if the thread is alive: i.e. running or suspended
|
|
bool IsAlive() const;
|
|
// Returns true if the thread is running (not paused, not killed).
|
|
bool IsRunning() const;
|
|
// Returns true if the thread is suspended
|
|
bool IsPaused() const;
|
|
|
|
// is the thread of detached kind?
|
|
bool IsDetached() const { return m_isDetached; }
|
|
|
|
// Get the thread ID - a platform dependent number which uniquely
|
|
// identifies a thread inside a process
|
|
wxThreadIdType GetId() const;
|
|
|
|
wxThreadKind GetKind() const
|
|
{ return m_isDetached ? wxTHREAD_DETACHED : wxTHREAD_JOINABLE; }
|
|
|
|
// Returns true if the thread was asked to terminate: this function should
|
|
// be called by the thread from time to time, otherwise the main thread
|
|
// will be left forever in Delete()!
|
|
virtual bool TestDestroy();
|
|
|
|
// dtor is public, but the detached threads should never be deleted - use
|
|
// Delete() instead (or leave the thread terminate by itself)
|
|
virtual ~wxThread();
|
|
|
|
protected:
|
|
// exits from the current thread - can be called only from this thread
|
|
void Exit(ExitCode exitcode = 0);
|
|
|
|
// entry point for the thread - called by Run() and executes in the context
|
|
// of this thread.
|
|
virtual void *Entry() = 0;
|
|
|
|
|
|
// Callbacks which may be overridden by the derived class to perform some
|
|
// specific actions when the thread is deleted or killed. By default they
|
|
// do nothing.
|
|
|
|
// This one is called by Delete() before actually deleting the thread and
|
|
// is executed in the context of the thread that called Delete().
|
|
virtual void OnDelete() {}
|
|
|
|
// This one is called by Kill() before killing the thread and is executed
|
|
// in the context of the thread that called Kill().
|
|
virtual void OnKill() {}
|
|
|
|
private:
|
|
// no copy ctor/assignment operator
|
|
wxThread(const wxThread&);
|
|
wxThread& operator=(const wxThread&);
|
|
|
|
// called when the thread exits - in the context of this thread
|
|
//
|
|
// NB: this function will not be called if the thread is Kill()ed
|
|
virtual void OnExit() { }
|
|
|
|
friend class wxThreadInternal;
|
|
friend class wxThreadModule;
|
|
|
|
|
|
// the main thread identifier, should be set on startup
|
|
static wxThreadIdType ms_idMainThread;
|
|
|
|
// the (platform-dependent) thread class implementation
|
|
wxThreadInternal *m_internal;
|
|
|
|
// protects access to any methods of wxThreadInternal object
|
|
wxCriticalSection m_critsect;
|
|
|
|
// true if the thread is detached, false if it is joinable
|
|
bool m_isDetached;
|
|
};
|
|
|
|
// wxThreadHelperThread class
|
|
// --------------------------
|
|
|
|
class WXDLLIMPEXP_BASE wxThreadHelperThread : public wxThread
|
|
{
|
|
public:
|
|
// constructor only creates the C++ thread object and doesn't create (or
|
|
// start) the real thread
|
|
wxThreadHelperThread(wxThreadHelper& owner, wxThreadKind kind)
|
|
: wxThread(kind), m_owner(owner)
|
|
{ }
|
|
|
|
protected:
|
|
// entry point for the thread -- calls Entry() in owner.
|
|
virtual void *Entry();
|
|
|
|
private:
|
|
// the owner of the thread
|
|
wxThreadHelper& m_owner;
|
|
|
|
// no copy ctor/assignment operator
|
|
wxThreadHelperThread(const wxThreadHelperThread&);
|
|
wxThreadHelperThread& operator=(const wxThreadHelperThread&);
|
|
};
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// wxThreadHelper: this class implements the threading logic to run a
|
|
// background task in another object (such as a window). It is a mix-in: just
|
|
// derive from it to implement a threading background task in your class.
|
|
// ----------------------------------------------------------------------------
|
|
|
|
class WXDLLIMPEXP_BASE wxThreadHelper
|
|
{
|
|
private:
|
|
void KillThread()
|
|
{
|
|
// If wxThreadHelperThread is detached and is about to finish, it will
|
|
// set m_thread to NULL so don't delete it then.
|
|
// But if KillThread is called before wxThreadHelperThread (in detached mode)
|
|
// sets it to NULL, then the thread object still exists and can be killed
|
|
wxCriticalSectionLocker locker(m_critSection);
|
|
|
|
if ( m_thread )
|
|
{
|
|
m_thread->Kill();
|
|
|
|
if ( m_kind == wxTHREAD_JOINABLE )
|
|
delete m_thread;
|
|
|
|
m_thread = NULL;
|
|
}
|
|
}
|
|
|
|
public:
|
|
// constructor only initializes m_thread to NULL
|
|
wxThreadHelper(wxThreadKind kind = wxTHREAD_JOINABLE)
|
|
: m_thread(NULL), m_kind(kind) { }
|
|
|
|
// destructor deletes m_thread
|
|
virtual ~wxThreadHelper() { KillThread(); }
|
|
|
|
#if WXWIN_COMPATIBILITY_2_8
|
|
wxDEPRECATED( wxThreadError Create(unsigned int stackSize = 0) );
|
|
#endif
|
|
|
|
// create a new thread (and optionally set the stack size on platforms that
|
|
// support/need that), call Run() to start it
|
|
wxThreadError CreateThread(wxThreadKind kind = wxTHREAD_JOINABLE,
|
|
unsigned int stackSize = 0)
|
|
{
|
|
KillThread();
|
|
|
|
m_kind = kind;
|
|
m_thread = new wxThreadHelperThread(*this, m_kind);
|
|
|
|
return m_thread->Create(stackSize);
|
|
}
|
|
|
|
// entry point for the thread - called by Run() and executes in the context
|
|
// of this thread.
|
|
virtual void *Entry() = 0;
|
|
|
|
// returns a pointer to the thread which can be used to call Run()
|
|
wxThread *GetThread() const
|
|
{
|
|
wxCriticalSectionLocker locker((wxCriticalSection&)m_critSection);
|
|
|
|
wxThread* thread = m_thread;
|
|
|
|
return thread;
|
|
}
|
|
|
|
protected:
|
|
wxThread *m_thread;
|
|
wxThreadKind m_kind;
|
|
wxCriticalSection m_critSection; // To guard the m_thread variable
|
|
|
|
friend class wxThreadHelperThread;
|
|
};
|
|
|
|
#if WXWIN_COMPATIBILITY_2_8
|
|
inline wxThreadError wxThreadHelper::Create(unsigned int stackSize)
|
|
{ return CreateThread(m_kind, stackSize); }
|
|
#endif
|
|
|
|
// call Entry() in owner, put it down here to avoid circular declarations
|
|
inline void *wxThreadHelperThread::Entry()
|
|
{
|
|
void * const result = m_owner.Entry();
|
|
|
|
wxCriticalSectionLocker locker(m_owner.m_critSection);
|
|
|
|
// Detached thread will be deleted after returning, so make sure
|
|
// wxThreadHelper::GetThread will not return an invalid pointer.
|
|
// And that wxThreadHelper::KillThread will not try to kill
|
|
// an already deleted thread
|
|
if ( m_owner.m_kind == wxTHREAD_DETACHED )
|
|
m_owner.m_thread = NULL;
|
|
|
|
return result;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Automatic initialization
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// GUI mutex handling.
|
|
void WXDLLIMPEXP_BASE wxMutexGuiEnter();
|
|
void WXDLLIMPEXP_BASE wxMutexGuiLeave();
|
|
|
|
// macros for entering/leaving critical sections which may be used without
|
|
// having to take them inside "#if wxUSE_THREADS"
|
|
#define wxENTER_CRIT_SECT(cs) (cs).Enter()
|
|
#define wxLEAVE_CRIT_SECT(cs) (cs).Leave()
|
|
#define wxCRIT_SECT_DECLARE(cs) static wxCriticalSection cs
|
|
#define wxCRIT_SECT_DECLARE_MEMBER(cs) wxCriticalSection cs
|
|
#define wxCRIT_SECT_LOCKER(name, cs) wxCriticalSectionLocker name(cs)
|
|
|
|
// function for checking if we're in the main thread which may be used whether
|
|
// wxUSE_THREADS is 0 or 1
|
|
inline bool wxIsMainThread() { return wxThread::IsMain(); }
|
|
|
|
#else // !wxUSE_THREADS
|
|
|
|
// no thread support
|
|
inline void wxMutexGuiEnter() { }
|
|
inline void wxMutexGuiLeave() { }
|
|
|
|
// macros for entering/leaving critical sections which may be used without
|
|
// having to take them inside "#if wxUSE_THREADS"
|
|
// (the implementation uses dummy structs to force semicolon after the macro;
|
|
// also notice that Watcom doesn't like declaring a struct as a member so we
|
|
// need to actually define it in wxCRIT_SECT_DECLARE_MEMBER)
|
|
#define wxENTER_CRIT_SECT(cs) do {} while (0)
|
|
#define wxLEAVE_CRIT_SECT(cs) do {} while (0)
|
|
#define wxCRIT_SECT_DECLARE(cs) struct wxDummyCS##cs
|
|
#define wxCRIT_SECT_DECLARE_MEMBER(cs) struct wxDummyCSMember##cs { }
|
|
#define wxCRIT_SECT_LOCKER(name, cs) struct wxDummyCSLocker##name
|
|
|
|
// if there is only one thread, it is always the main one
|
|
inline bool wxIsMainThread() { return true; }
|
|
|
|
#endif // wxUSE_THREADS/!wxUSE_THREADS
|
|
|
|
// mark part of code as being a critical section: this macro declares a
|
|
// critical section with the given name and enters it immediately and leaves
|
|
// it at the end of the current scope
|
|
//
|
|
// example:
|
|
//
|
|
// int Count()
|
|
// {
|
|
// static int s_counter = 0;
|
|
//
|
|
// wxCRITICAL_SECTION(counter);
|
|
//
|
|
// return ++s_counter;
|
|
// }
|
|
//
|
|
// this function is MT-safe in presence of the threads but there is no
|
|
// overhead when the library is compiled without threads
|
|
#define wxCRITICAL_SECTION(name) \
|
|
wxCRIT_SECT_DECLARE(s_cs##name); \
|
|
wxCRIT_SECT_LOCKER(cs##name##Locker, s_cs##name)
|
|
|
|
// automatically lock GUI mutex in ctor and unlock it in dtor
|
|
class WXDLLIMPEXP_BASE wxMutexGuiLocker
|
|
{
|
|
public:
|
|
wxMutexGuiLocker() { wxMutexGuiEnter(); }
|
|
~wxMutexGuiLocker() { wxMutexGuiLeave(); }
|
|
};
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// implementation only until the end of file
|
|
// -----------------------------------------------------------------------------
|
|
|
|
#if wxUSE_THREADS
|
|
|
|
#if defined(__WXMSW__) || defined(__OS2__) || defined(__EMX__) || defined(__WXOSX__)
|
|
// unlock GUI if there are threads waiting for and lock it back when
|
|
// there are no more of them - should be called periodically by the main
|
|
// thread
|
|
extern void WXDLLIMPEXP_BASE wxMutexGuiLeaveOrEnter();
|
|
|
|
// returns true if the main thread has GUI lock
|
|
extern bool WXDLLIMPEXP_BASE wxGuiOwnedByMainThread();
|
|
|
|
// wakes up the main thread if it's sleeping inside ::GetMessage()
|
|
extern void WXDLLIMPEXP_BASE wxWakeUpMainThread();
|
|
|
|
#ifndef __WXOSX__
|
|
// return true if the main thread is waiting for some other to terminate:
|
|
// wxApp then should block all "dangerous" messages
|
|
extern bool WXDLLIMPEXP_BASE wxIsWaitingForThread();
|
|
#endif
|
|
#endif // MSW, OS/2
|
|
|
|
#endif // wxUSE_THREADS
|
|
|
|
#endif // _WX_THREAD_H_
|