wxWidgets/include/wx/generic/dvrenderer.h
Václav Slavík 548fa9c1eb Pass wxRect/wxPoint arguments to wxDataViewCustomRenderer by reference.
Instead of passing them by value, use const reference. This change
is safe to do, because these methods' signatures were different in 2.8
anyhow.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@67099 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2011-03-01 12:16:49 +00:00

76 lines
2.7 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/generic/dvrenderer.h
// Purpose: wxDataViewRenderer for generic wxDataViewCtrl implementation
// Author: Robert Roebling, Vadim Zeitlin
// Created: 2009-11-07 (extracted from wx/generic/dataview.h)
// RCS-ID: $Id$
// Copyright: (c) 2006 Robert Roebling
// (c) 2009 Vadim Zeitlin <vadim@wxwidgets.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GENERIC_DVRENDERER_H_
#define _WX_GENERIC_DVRENDERER_H_
// ----------------------------------------------------------------------------
// wxDataViewRenderer
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_ADV wxDataViewRenderer: public wxDataViewCustomRendererBase
{
public:
wxDataViewRenderer( const wxString &varianttype,
wxDataViewCellMode mode = wxDATAVIEW_CELL_INERT,
int align = wxDVR_DEFAULT_ALIGNMENT );
virtual ~wxDataViewRenderer();
virtual wxDC *GetDC();
virtual void SetAlignment( int align );
virtual int GetAlignment() const;
virtual void EnableEllipsize(wxEllipsizeMode mode = wxELLIPSIZE_MIDDLE)
{ m_ellipsizeMode = mode; }
virtual wxEllipsizeMode GetEllipsizeMode() const
{ return m_ellipsizeMode; }
virtual void SetMode( wxDataViewCellMode mode )
{ m_mode = mode; }
virtual wxDataViewCellMode GetMode() const
{ return m_mode; }
// implementation
// These callbacks are used by generic implementation of wxDVC itself.
// They're different from the corresponding Activate/LeftClick() methods
// which should only be overridable for the custom renderers while the
// generic implementation uses these ones for all of them, including the
// standard ones.
virtual bool WXOnActivate(const wxRect& WXUNUSED(cell),
wxDataViewModel *WXUNUSED(model),
const wxDataViewItem & WXUNUSED(item),
unsigned int WXUNUSED(col))
{ return false; }
virtual bool WXOnLeftClick(const wxPoint& WXUNUSED(cursor),
const wxRect& WXUNUSED(cell),
wxDataViewModel *WXUNUSED(model),
const wxDataViewItem & WXUNUSED(item),
unsigned int WXUNUSED(col) )
{ return false; }
private:
int m_align;
wxDataViewCellMode m_mode;
wxEllipsizeMode m_ellipsizeMode;
wxDC *m_dc;
DECLARE_DYNAMIC_CLASS_NO_COPY(wxDataViewRenderer)
};
#endif // _WX_GENERIC_DVRENDERER_H_