46dc76ba35
wxDC::SetBackground from Chris Breeze zillions of compile fixes git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@364 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
144 lines
3.9 KiB
C++
144 lines
3.9 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: list.h
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// Purpose: wxList, wxStringList classes
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// Author: Julian Smart
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// Modified by:
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// Created: 29/01/98
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// RCS-ID: $Id$
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// Copyright: (c) 1998 Julian Smart
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#ifndef __LISTH__
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#define __LISTH__
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#ifdef __GNUG__
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#pragma interface "list.h"
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#endif
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#include "wx/defs.h"
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#include "wx/object.h"
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class WXDLLEXPORT wxList;
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#define wxKEY_NONE 0
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#define wxKEY_INTEGER 1
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#define wxKEY_STRING 2
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class WXDLLEXPORT wxNode: public wxObject
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{
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DECLARE_DYNAMIC_CLASS(wxNode)
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private:
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wxObject *data;
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wxNode *next;
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wxNode *previous;
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public:
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wxList *list;
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// Optional key stuff
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union
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{
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long integer;
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char *string;
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} key;
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wxNode(wxList *the_list = NULL, wxNode *last_one = NULL, wxNode *next_one = NULL, wxObject *object = NULL);
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wxNode(wxList *the_list, wxNode *last_one, wxNode *next_one,
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wxObject *object, long the_key);
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wxNode(wxList *the_list, wxNode *last_one, wxNode *next_one,
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wxObject *object, const char *the_key);
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~wxNode(void);
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inline wxNode *Next(void) const { return next; }
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inline wxNode *Previous(void) const { return previous; }
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inline wxObject *Data(void) const { return (wxObject *)data; }
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inline void SetData(wxObject *the_data) { data = the_data; }
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};
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// type of compare function for list sort operation (as in 'qsort')
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typedef int (*wxSortCompareFunction)(const void *elem1, const void *elem2);
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typedef int (*wxListIterateFunction)(wxObject *o);
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class WXDLLEXPORT wxList: public wxObject
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{
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DECLARE_DYNAMIC_CLASS(wxList)
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public:
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int n;
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int destroy_data;
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wxNode *first_node;
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wxNode *last_node;
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unsigned int key_type;
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wxList(void);
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wxList(const unsigned int the_key_type);
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wxList(int N, wxObject *Objects[]);
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wxList(wxObject *object, ...);
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~wxList(void);
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inline int Number(void) const { return n; }
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// Append to end of list
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wxNode *Append(wxObject *object);
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// Insert at front of list
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wxNode *Insert(wxObject *object);
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// Insert before given node
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wxNode *Insert(wxNode *position, wxObject *object);
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// Keyed append
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wxNode *Append(long key, wxObject *object);
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wxNode *Append(const char *key, wxObject *object);
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bool DeleteNode(wxNode *node);
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bool DeleteObject(wxObject *object); // Finds object pointer and
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// deletes node (and object if
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// DeleteContents is on)
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void Clear(void); // Delete all nodes
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inline wxNode *First(void) const { return first_node; }
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inline wxNode *Last(void) const { return last_node; }
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wxNode *Nth(int i) const; // nth node counting from 0
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// Keyed search
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wxNode *Find(long key) const;
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wxNode *Find(const char *key) const;
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wxNode *Member(wxObject *object) const;
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inline void DeleteContents(int destroy) { destroy_data = destroy; }
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// Instruct it to destroy user data
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// when deleting nodes
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// this function allows the sorting of arbitrary lists by giving
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// a function to compare two list elements.
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void Sort(const wxSortCompareFunction compfunc);
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wxObject *FirstThat(wxListIterateFunction func);
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void ForEach(wxListIterateFunction func);
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wxObject *LastThat(wxListIterateFunction func);
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};
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// String list class. N.B. this always copies strings
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// with Add and deletes them itself.
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class WXDLLEXPORT wxStringList: public wxList
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{
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DECLARE_DYNAMIC_CLASS(wxStringList)
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public:
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wxStringList(void);
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wxStringList(const char *first ...);
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~wxStringList(void);
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virtual wxNode *Add(const char *s);
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virtual void Delete(const char *s);
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virtual char **ListToArray(bool new_copies = FALSE) const;
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virtual void Sort(void);
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virtual bool Member(const char *s) const;
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};
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#endif
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// __LISTH__
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