1e6feb95a7
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@10673 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
135 lines
4.0 KiB
C++
135 lines
4.0 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/spinbutt.h
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// Purpose: wxSpinButtonBase class
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// Author: Julian Smart, Vadim Zeitlin
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// Modified by:
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// Created: 23.07.99
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_SPINBUTT_H_BASE_
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#define _WX_SPINBUTT_H_BASE_
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#ifdef __GNUG__
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#if !defined(__WXMOTIF__) && !defined(__WXMAC__) // because there is no matching .cpp
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#pragma interface "spinbutbase.h"
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#endif
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#endif
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "wx/defs.h"
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#if wxUSE_SPINBTN
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#include "wx/control.h"
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#include "wx/event.h"
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#define wxSPIN_BUTTON_NAME _T("wxSpinButton")
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// ----------------------------------------------------------------------------
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// The wxSpinButton is like a small scrollbar than is often placed next
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// to a text control.
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//
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// Styles:
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// wxSP_HORIZONTAL: horizontal spin button
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// wxSP_VERTICAL: vertical spin button (the default)
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// wxSP_ARROW_KEYS: arrow keys increment/decrement value
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// wxSP_WRAP: value wraps at either end
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxSpinButtonBase : public wxControl
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{
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public:
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wxSpinButtonBase() { InitBase(); }
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// accessors
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virtual int GetValue() const = 0;
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virtual int GetMin() const { return m_min; }
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virtual int GetMax() const { return m_max; }
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// operations
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virtual void SetValue(int val) = 0;
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virtual void SetRange(int minVal, int maxVal)
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{
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m_min = minVal;
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m_max = maxVal;
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}
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// is this spin button vertically oriented?
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bool IsVertical() const { return (m_windowStyle & wxSP_VERTICAL) != 0; }
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protected:
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// init the base part of the control
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void InitBase()
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{
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m_min = 0;
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m_max = 100;
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}
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// the range value
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int m_min;
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int m_max;
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};
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// ----------------------------------------------------------------------------
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// include the declaration of the real class
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// ----------------------------------------------------------------------------
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#if defined(__WXUNIVERSAL__)
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#include "wx/univ/spinbutt.h"
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#elif defined(__WXMSW__)
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#include "wx/msw/spinbutt.h"
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#elif defined(__WXMOTIF__)
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#include "wx/motif/spinbutt.h"
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#elif defined(__WXGTK__)
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#include "wx/gtk/spinbutt.h"
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#elif defined(__WXQT__)
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#include "wx/qt/spinbutt.h"
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#elif defined(__WXMAC__)
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#include "wx/mac/spinbutt.h"
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#elif defined(__WXPM__)
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#include "wx/os2/spinbutt.h"
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#elif defined(__WXSTUBS__)
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#include "wx/stubs/spinbutt.h"
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#endif
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// ----------------------------------------------------------------------------
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// the wxSpinButton event
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxSpinEvent : public wxNotifyEvent
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{
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public:
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wxSpinEvent(wxEventType commandType = wxEVT_NULL, int id = 0)
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: wxNotifyEvent(commandType, id)
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{
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}
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// get the current value of the control
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int GetPosition() const { return m_commandInt; }
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void SetPosition(int pos) { m_commandInt = pos; }
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private:
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DECLARE_DYNAMIC_CLASS(wxSpinEvent)
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};
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typedef void (wxEvtHandler::*wxSpinEventFunction)(wxSpinEvent&);
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// macros for handling spin events
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#define EVT_SPIN_UP(id, func) \
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DECLARE_EVENT_TABLE_ENTRY( wxEVT_SCROLL_LINEUP, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func, NULL ),
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#define EVT_SPIN_DOWN(id, func) \
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DECLARE_EVENT_TABLE_ENTRY( wxEVT_SCROLL_LINEDOWN, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func, NULL ),
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#define EVT_SPIN(id, func) \
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DECLARE_EVENT_TABLE_ENTRY( wxEVT_SCROLL_THUMBTRACK, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func, NULL ),
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#endif // wxUSE_SPINBTN
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#endif
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// _WX_SPINBUTT_H_BASE_
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