wxWidgets/include/wx/qt/glcanvas.h
Dimitri Schoolwerth 8f8d58d193 Use wx-prefixed macros throughout the repository.
Change {DECLARE,IMPLEMENT}_*CLASS and {DECLARE,BEGIN,END}_EVENT_TABLE
occurrences to use the wx-prefixed version of the macros.
2015-04-23 22:00:35 +04:00

66 lines
2.0 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: include/wx/qt/glcanvas.cpp
// Author: Sean D'Epagnier
// Copyright: (c) Sean D'Epagnier 2014
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GLCANVAS_H_
#define _WX_GLCANVAS_H_
#include <QtOpenGL/QGLWidget>
class WXDLLIMPEXP_GL wxGLContext : public wxGLContextBase
{
public:
wxGLContext(wxGLCanvas *win, const wxGLContext* other = NULL);
/// virtual ~wxGLContext();
virtual bool SetCurrent(const wxGLCanvas& win) const wxOVERRIDE;
private:
QGLContext *m_glContext;
wxDECLARE_CLASS(wxGLContext);
};
// ----------------------------------------------------------------------------
// wxGLCanvas: OpenGL output window
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_GL wxGLCanvas : public wxGLCanvasBase
{
public:
wxEXPLICIT // avoid implicitly converting a wxWindow* to wxGLCanvas
wxGLCanvas(wxWindow *parent,
wxWindowID id = wxID_ANY,
const int *attribList = NULL,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxGLCanvasName,
const wxPalette& palette = wxNullPalette);
bool Create(wxWindow *parent,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxGLCanvasName,
const int *attribList = NULL,
const wxPalette& palette = wxNullPalette);
virtual bool SwapBuffers();
static bool ConvertWXAttrsToQtGL(const int *wxattrs, QGLFormat &format);
virtual QGLWidget *GetHandle() const { return static_cast<QGLWidget *>(m_qtWindow); }
private:
// wxDECLARE_EVENT_TABLE();
wxDECLARE_CLASS(wxGLCanvas);
};
#endif // _WX_GLCANVAS_H_