b83b7724da
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@71241 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
3544 lines
122 KiB
Objective-C
3544 lines
122 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: window.h
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// Purpose: interface of wxWindow
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/**
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Valid values for wxWindow::ShowWithEffect() and wxWindow::HideWithEffect().
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*/
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enum wxShowEffect
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{
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/**
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No effect, equivalent to normal wxWindow::Show() or Hide() call.
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@since 2.9.1
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*/
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wxSHOW_EFFECT_NONE,
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/// Roll window to the left
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wxSHOW_EFFECT_ROLL_TO_LEFT,
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/// Roll window to the right
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wxSHOW_EFFECT_ROLL_TO_RIGHT,
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/// Roll window to the top
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wxSHOW_EFFECT_ROLL_TO_TOP,
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/// Roll window to the bottom
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wxSHOW_EFFECT_ROLL_TO_BOTTOM,
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/// Slide window to the left
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wxSHOW_EFFECT_SLIDE_TO_LEFT,
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/// Slide window to the right
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wxSHOW_EFFECT_SLIDE_TO_RIGHT,
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/// Slide window to the top
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wxSHOW_EFFECT_SLIDE_TO_TOP,
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/// Slide window to the bottom
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wxSHOW_EFFECT_SLIDE_TO_BOTTOM,
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/// Fade in or out effect
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wxSHOW_EFFECT_BLEND,
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/// Expanding or collapsing effect
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wxSHOW_EFFECT_EXPAND
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};
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/**
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Struct containing all the visual attributes of a control.
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*/
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struct wxVisualAttributes
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{
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/// The font used for control label/text inside it.
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wxFont font;
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/// The foreground colour.
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wxColour colFg;
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/**
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The background colour.
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May be wxNullColour if the controls background colour is not solid.
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*/
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wxColour colBg;
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};
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/**
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Different window variants, on platforms like eg mac uses different
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rendering sizes.
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*/
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enum wxWindowVariant
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{
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wxWINDOW_VARIANT_NORMAL, //!< Normal size
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wxWINDOW_VARIANT_SMALL, //!< Smaller size (about 25 % smaller than normal)
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wxWINDOW_VARIANT_MINI, //!< Mini size (about 33 % smaller than normal)
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wxWINDOW_VARIANT_LARGE, //!< Large size (about 25 % larger than normal)
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wxWINDOW_VARIANT_MAX
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};
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/**
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@class wxWindow
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wxWindow is the base class for all windows and represents any visible object
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on screen. All controls, top level windows and so on are windows. Sizers and
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device contexts are not, however, as they don't appear on screen themselves.
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Please note that all children of the window will be deleted automatically by
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the destructor before the window itself is deleted which means that you don't
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have to worry about deleting them manually. Please see the @ref
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overview_windowdeletion "window deletion overview" for more information.
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Also note that in this, and many others, wxWidgets classes some
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@c GetXXX() methods may be overloaded (as, for example,
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wxWindow::GetSize or wxWindow::GetClientSize). In this case, the overloads
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are non-virtual because having multiple virtual functions with the same name
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results in a virtual function name hiding at the derived class level (in
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English, this means that the derived class has to override all overloaded
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variants if it overrides any of them). To allow overriding them in the derived
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class, wxWidgets uses a unique protected virtual @c DoGetXXX() method
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and all @c GetXXX() ones are forwarded to it, so overriding the former
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changes the behaviour of the latter.
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@beginStyleTable
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@style{wxBORDER_DEFAULT}
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The window class will decide the kind of border to show, if any.
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@style{wxBORDER_SIMPLE}
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Displays a thin border around the window. wxSIMPLE_BORDER is the
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old name for this style.
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@style{wxBORDER_SUNKEN}
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Displays a sunken border. wxSUNKEN_BORDER is the old name for this
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style.
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@style{wxBORDER_RAISED}
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Displays a raised border. wxRAISED_BORDER is the old name for this
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style.
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@style{wxBORDER_STATIC}
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Displays a border suitable for a static control. wxSTATIC_BORDER
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is the old name for this style. Windows only.
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@style{wxBORDER_THEME}
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Displays a native border suitable for a control, on the current
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platform. On Windows XP or Vista, this will be a themed border; on
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most other platforms a sunken border will be used. For more
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information for themed borders on Windows, please see Themed
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borders on Windows.
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@style{wxBORDER_NONE}
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Displays no border, overriding the default border style for the
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window. wxNO_BORDER is the old name for this style.
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@style{wxBORDER_DOUBLE}
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This style is obsolete and should not be used.
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@style{wxTRANSPARENT_WINDOW}
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The window is transparent, that is, it will not receive paint
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events. Windows only.
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@style{wxTAB_TRAVERSAL}
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Use this to enable tab traversal for non-dialog windows.
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@style{wxWANTS_CHARS}
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Use this to indicate that the window wants to get all char/key
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events for all keys - even for keys like TAB or ENTER which are
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usually used for dialog navigation and which wouldn't be generated
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without this style. If you need to use this style in order to get
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the arrows or etc., but would still like to have normal keyboard
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navigation take place, you should call Navigate in response to the
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key events for Tab and Shift-Tab.
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@style{wxNO_FULL_REPAINT_ON_RESIZE}
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On Windows, this style used to disable repainting the window
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completely when its size is changed. Since this behaviour is now
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the default, the style is now obsolete and no longer has an effect.
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@style{wxVSCROLL}
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Use this style to enable a vertical scrollbar. Notice that this
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style cannot be used with native controls which don't support
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scrollbars nor with top-level windows in most ports.
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@style{wxHSCROLL}
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Use this style to enable a horizontal scrollbar. The same
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limitations as for wxVSCROLL apply to this style.
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@style{wxALWAYS_SHOW_SB}
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If a window has scrollbars, disable them instead of hiding them
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when they are not needed (i.e. when the size of the window is big
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enough to not require the scrollbars to navigate it). This style is
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currently implemented for wxMSW, wxGTK and wxUniversal and does
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nothing on the other platforms.
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@style{wxCLIP_CHILDREN}
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Use this style to eliminate flicker caused by the background being
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repainted, then children being painted over them. Windows only.
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@style{wxFULL_REPAINT_ON_RESIZE}
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Use this style to force a complete redraw of the window whenever it
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is resized instead of redrawing just the part of the window
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affected by resizing. Note that this was the behaviour by default
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before 2.5.1 release and that if you experience redraw problems
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with code which previously used to work you may want to try this.
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Currently this style applies on GTK+ 2 and Windows only, and full
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repainting is always done on other platforms.
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@endStyleTable
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@beginExtraStyleTable
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@style{wxWS_EX_VALIDATE_RECURSIVELY}
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By default, wxWindow::Validate(), wxWindow::TransferDataTo() and
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wxWindow::TransferDataFromWindow() only work on
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direct children of the window (compatible behaviour).
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Set this flag to make them recursively descend into all subwindows.
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@style{wxWS_EX_BLOCK_EVENTS}
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wxCommandEvents and the objects of the derived classes are
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forwarded to the parent window and so on recursively by default.
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Using this flag for the given window allows to block this
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propagation at this window, i.e. prevent the events from being
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propagated further upwards. Dialogs have this flag on by default
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for the reasons explained in the @ref overview_events.
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@style{wxWS_EX_TRANSIENT}
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Don't use this window as an implicit parent for the other windows:
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this must be used with transient windows as otherwise there is the
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risk of creating a dialog/frame with this window as a parent, which
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would lead to a crash if the parent were destroyed before the child.
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@style{wxWS_EX_CONTEXTHELP}
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Under Windows, puts a query button on the caption. When pressed,
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Windows will go into a context-sensitive help mode and wxWidgets
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will send a @c wxEVT_HELP event if the user clicked on an application window.
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This style cannot be used (because of the underlying native behaviour)
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together with @c wxMAXIMIZE_BOX or @c wxMINIMIZE_BOX, so these two styles
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are automatically turned off if this one is used.
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@style{wxWS_EX_PROCESS_IDLE}
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This window should always process idle events, even if the mode set
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by wxIdleEvent::SetMode is @c wxIDLE_PROCESS_SPECIFIED.
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@style{wxWS_EX_PROCESS_UI_UPDATES}
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This window should always process UI update events, even if the
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mode set by wxUpdateUIEvent::SetMode is @c wxUPDATE_UI_PROCESS_SPECIFIED.
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@endExtraStyleTable
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@beginEventEmissionTable
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@event{EVT_ACTIVATE(id, func)}
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Process a @c wxEVT_ACTIVATE event. See wxActivateEvent.
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@event{EVT_CHILD_FOCUS(func)}
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Process a @c wxEVT_CHILD_FOCUS event. See wxChildFocusEvent.
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@event{EVT_CONTEXT_MENU(func)}
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A right click (or other context menu command depending on platform) has been detected.
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See wxContextMenuEvent.
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@event{EVT_HELP(id, func)}
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Process a @c wxEVT_HELP event. See wxHelpEvent.
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@event{EVT_HELP_RANGE(id1, id2, func)}
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Process a @c wxEVT_HELP event for a range of ids. See wxHelpEvent.
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@event{EVT_DROP_FILES(func)}
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Process a @c wxEVT_DROP_FILES event. See wxDropFilesEvent.
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@event{EVT_ERASE_BACKGROUND(func)}
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Process a @c wxEVT_ERASE_BACKGROUND event. See wxEraseEvent.
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@event{EVT_SET_FOCUS(func)}
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Process a @c wxEVT_SET_FOCUS event. See wxFocusEvent.
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@event{EVT_KILL_FOCUS(func)}
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Process a @c wxEVT_KILL_FOCUS event. See wxFocusEvent.
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@event{EVT_IDLE(func)}
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Process a @c wxEVT_IDLE event. See wxIdleEvent.
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@event{EVT_JOY_*(func)}
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Processes joystick events. See wxJoystickEvent.
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@event{EVT_KEY_DOWN(func)}
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Process a @c wxEVT_KEY_DOWN event (any key has been pressed).
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See wxKeyEvent.
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@event{EVT_KEY_UP(func)}
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Process a @c wxEVT_KEY_UP event (any key has been released).
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See wxKeyEvent.
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@event{EVT_CHAR(func)}
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Process a @c wxEVT_CHAR event.
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See wxKeyEvent.
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@event{EVT_CHAR_HOOK(func)}
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Process a @c wxEVT_CHAR_HOOK event.
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See wxKeyEvent.
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@event{EVT_MOUSE_CAPTURE_LOST(func)}
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Process a @c wxEVT_MOUSE_CAPTURE_LOST event. See wxMouseCaptureLostEvent.
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@event{EVT_MOUSE_CAPTURE_CHANGED(func)}
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Process a @c wxEVT_MOUSE_CAPTURE_CHANGED event. See wxMouseCaptureChangedEvent.
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@event{EVT_MOUSE_*(func)}
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See wxMouseEvent.
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@event{EVT_PAINT(func)}
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Process a @c wxEVT_PAINT event. See wxPaintEvent.
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@event{EVT_POWER_*(func)}
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The system power state changed. See wxPowerEvent.
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@event{EVT_SCROLLWIN_*(func)}
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Process scroll events. See wxScrollWinEvent.
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@event{EVT_SET_CURSOR(func)}
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Process a @c wxEVT_SET_CURSOR event. See wxSetCursorEvent.
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@event{EVT_SIZE(func)}
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Process a @c wxEVT_SIZE event. See wxSizeEvent.
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@event{EVT_SYS_COLOUR_CHANGED(func)}
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Process a @c wxEVT_SYS_COLOUR_CHANGED event. See wxSysColourChangedEvent.
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@endEventTable
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@library{wxcore}
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@category{miscwnd}
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@see @ref overview_events, @ref overview_windowsizing
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*/
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class wxWindow : public wxEvtHandler
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{
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public:
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/**
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Default constructor
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*/
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wxWindow();
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/**
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Constructs a window, which can be a child of a frame, dialog or any other
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non-control window.
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@param parent
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Pointer to a parent window.
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@param id
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Window identifier. If wxID_ANY, will automatically create an identifier.
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@param pos
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Window position. wxDefaultPosition indicates that wxWidgets
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should generate a default position for the window.
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If using the wxWindow class directly, supply an actual position.
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@param size
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Window size. wxDefaultSize indicates that wxWidgets should generate
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a default size for the window. If no suitable size can be found, the
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window will be sized to 20x20 pixels so that the window is visible but
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obviously not correctly sized.
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@param style
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Window style. For generic window styles, please see wxWindow.
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@param name
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Window name.
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*/
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wxWindow(wxWindow* parent, wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxPanelNameStr);
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/**
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Destructor.
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Deletes all sub-windows, then deletes itself. Instead of using
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the @b delete operator explicitly, you should normally use Destroy()
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so that wxWidgets can delete a window only when it is safe to do so, in idle time.
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@see @ref overview_windowdeletion "Window Deletion Overview",
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Destroy(), wxCloseEvent
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*/
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virtual ~wxWindow();
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bool Create(wxWindow *parent,
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wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxPanelNameStr);
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/**
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@name Focus functions
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See also the static function FindFocus().
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*/
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//@{
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/**
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This method may be overridden in the derived classes to return @false to
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indicate that this control doesn't accept input at all (i.e. behaves like
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e.g. wxStaticText) and so doesn't need focus.
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@see AcceptsFocusFromKeyboard()
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*/
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virtual bool AcceptsFocus() const;
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/**
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This method may be overridden in the derived classes to return @false to
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indicate that while this control can, in principle, have focus if the user
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clicks it with the mouse, it shouldn't be included in the TAB traversal chain
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when using the keyboard.
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*/
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virtual bool AcceptsFocusFromKeyboard() const;
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/**
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Overridden to indicate whether this window or one of its children accepts
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focus. Usually it's the same as AcceptsFocus() but is overridden for
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container windows.
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*/
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virtual bool AcceptsFocusRecursively() const;
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/**
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Returns @true if the window (or in case of composite controls, its main
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child window) has focus.
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@see FindFocus()
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*/
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virtual bool HasFocus() const;
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/**
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This method is only implemented by ports which have support for
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native TAB traversal (such as GTK+ 2.0).
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It is called by wxWidgets' container control code to give the native
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system a hint when doing TAB traversal. A call to this does not disable
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or change the effect of programmatically calling SetFocus().
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@see wxFocusEvent, wxPanel::SetFocus, wxPanel::SetFocusIgnoringChildren
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*/
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virtual void SetCanFocus(bool canFocus);
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/**
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This sets the window to receive keyboard input.
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@see HasFocus(), wxFocusEvent, wxPanel::SetFocus,
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wxPanel::SetFocusIgnoringChildren
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*/
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virtual void SetFocus();
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/**
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This function is called by wxWidgets keyboard navigation code when the user
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gives the focus to this window from keyboard (e.g. using @c TAB key).
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By default this method simply calls SetFocus() but
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can be overridden to do something in addition to this in the derived classes.
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*/
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virtual void SetFocusFromKbd();
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//@}
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/**
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@name Child management functions
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*/
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//@{
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/**
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Adds a child window. This is called automatically by window creation
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functions so should not be required by the application programmer.
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Notice that this function is mostly internal to wxWidgets and shouldn't be
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called by the user code.
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@param child
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Child window to add.
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*/
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virtual void AddChild(wxWindow* child);
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/**
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Destroys all children of a window. Called automatically by the destructor.
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*/
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bool DestroyChildren();
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/**
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Find a child of this window, by @a id.
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May return @a this if it matches itself.
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*/
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wxWindow* FindWindow(long id) const;
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/**
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Find a child of this window, by name.
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May return @a this if it matches itself.
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*/
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wxWindow* FindWindow(const wxString& name) const;
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/**
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Returns a reference to the list of the window's children. @c wxWindowList
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is a type-safe wxList-like class whose elements are of type @c wxWindow*.
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*/
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wxWindowList& GetChildren();
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/**
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@overload
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*/
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const wxWindowList& GetChildren() const;
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/**
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Removes a child window.
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This is called automatically by window deletion functions so should not
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be required by the application programmer.
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Notice that this function is mostly internal to wxWidgets and shouldn't be
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called by the user code.
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@param child
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Child window to remove.
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*/
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virtual void RemoveChild(wxWindow* child);
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//@}
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/**
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@name Sibling and parent management functions
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*/
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//@{
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/**
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Returns the grandparent of a window, or @NULL if there isn't one.
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*/
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wxWindow* GetGrandParent() const;
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/**
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Returns the next window after this one among the parent's children or @NULL
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if this window is the last child.
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@since 2.8.8
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@see GetPrevSibling()
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*/
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wxWindow* GetNextSibling() const;
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/**
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Returns the parent of the window, or @NULL if there is no parent.
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*/
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wxWindow* GetParent() const;
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/**
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Returns the previous window before this one among the parent's children or @c
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@NULL if this window is the first child.
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@since 2.8.8
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@see GetNextSibling()
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*/
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wxWindow* GetPrevSibling() const;
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/**
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Check if the specified window is a descendant of this one.
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Returns @true if the window is a descendant (i.e. a child or
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grand-child or grand-grand-child or ...) of this one.
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Notice that a window can never be a descendant of another one if they
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are in different top level windows, i.e. a child of a wxDialog is not
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considered to be a descendant of dialogs parent wxFrame.
|
|
|
|
@param win Any window, possible @NULL (@false is always returned then).
|
|
|
|
@since 2.9.4
|
|
*/
|
|
bool IsDescendant(wxWindowBase* win) const;
|
|
|
|
/**
|
|
Reparents the window, i.e. the window will be removed from its
|
|
current parent window (e.g. a non-standard toolbar in a wxFrame)
|
|
and then re-inserted into another.
|
|
|
|
Notice that currently you need to explicitly call
|
|
wxNotebook::RemovePage() before reparenting a notebook page.
|
|
|
|
@param newParent
|
|
New parent.
|
|
*/
|
|
virtual bool Reparent(wxWindow* newParent);
|
|
|
|
//@}
|
|
|
|
|
|
/**
|
|
@name Scrolling and scrollbars functions
|
|
|
|
Note that these methods don't work with native controls which don't use
|
|
wxWidgets scrolling framework (i.e. don't derive from wxScrolledWindow).
|
|
*/
|
|
//@{
|
|
|
|
/**
|
|
Call this function to force one or both scrollbars to be always shown, even if
|
|
the window is big enough to show its entire contents without scrolling.
|
|
|
|
@since 2.9.0
|
|
|
|
@param hflag
|
|
Whether the horizontal scroll bar should always be visible.
|
|
@param vflag
|
|
Whether the vertical scroll bar should always be visible.
|
|
|
|
@remarks This function is currently only implemented under Mac/Carbon.
|
|
*/
|
|
virtual void AlwaysShowScrollbars(bool hflag = true, bool vflag = true);
|
|
|
|
/**
|
|
Returns the built-in scrollbar position.
|
|
|
|
@see SetScrollbar()
|
|
*/
|
|
virtual int GetScrollPos(int orientation) const;
|
|
|
|
/**
|
|
Returns the built-in scrollbar range.
|
|
|
|
@see SetScrollbar()
|
|
*/
|
|
virtual int GetScrollRange(int orientation) const;
|
|
|
|
/**
|
|
Returns the built-in scrollbar thumb size.
|
|
|
|
@see SetScrollbar()
|
|
*/
|
|
virtual int GetScrollThumb(int orientation) const;
|
|
|
|
/**
|
|
Returns @true if this window can have a scroll bar in this orientation.
|
|
|
|
@param orient
|
|
Orientation to check, either wxHORIZONTAL or wxVERTICAL.
|
|
|
|
@since 2.9.1
|
|
*/
|
|
bool CanScroll(int orient) const;
|
|
|
|
/**
|
|
Returns @true if this window currently has a scroll bar for this
|
|
orientation.
|
|
|
|
This method may return @false even when CanScroll() for the same
|
|
orientation returns @true, but if CanScroll() returns @false, i.e.
|
|
scrolling in this direction is not enabled at all, HasScrollbar()
|
|
always returns @false as well.
|
|
|
|
@param orient
|
|
Orientation to check, either wxHORIZONTAL or wxVERTICAL.
|
|
*/
|
|
bool HasScrollbar(int orient) const;
|
|
|
|
/**
|
|
Return whether a scrollbar is always shown.
|
|
|
|
@param orient
|
|
Orientation to check, either wxHORIZONTAL or wxVERTICAL.
|
|
|
|
@see AlwaysShowScrollbars()
|
|
*/
|
|
virtual bool IsScrollbarAlwaysShown(int orient) const;
|
|
|
|
/**
|
|
Scrolls the window by the given number of lines down (if @a lines is
|
|
positive) or up.
|
|
|
|
@return Returns @true if the window was scrolled, @false if it was already
|
|
on top/bottom and nothing was done.
|
|
|
|
@remarks This function is currently only implemented under MSW and
|
|
wxTextCtrl under wxGTK (it also works for wxScrolled classes
|
|
under all platforms).
|
|
|
|
@see ScrollPages()
|
|
*/
|
|
virtual bool ScrollLines(int lines);
|
|
|
|
/**
|
|
Scrolls the window by the given number of pages down (if @a pages is
|
|
positive) or up.
|
|
|
|
@return Returns @true if the window was scrolled, @false if it was already
|
|
on top/bottom and nothing was done.
|
|
|
|
@remarks This function is currently only implemented under MSW and wxGTK.
|
|
|
|
@see ScrollLines()
|
|
*/
|
|
virtual bool ScrollPages(int pages);
|
|
|
|
/**
|
|
Physically scrolls the pixels in the window and move child windows accordingly.
|
|
|
|
@param dx
|
|
Amount to scroll horizontally.
|
|
@param dy
|
|
Amount to scroll vertically.
|
|
@param rect
|
|
Rectangle to scroll, if it is @NULL, the whole window is
|
|
scrolled (this is always the case under wxGTK which doesn't support this
|
|
parameter)
|
|
|
|
@remarks Note that you can often use wxScrolled instead of using this
|
|
function directly.
|
|
*/
|
|
virtual void ScrollWindow(int dx, int dy,
|
|
const wxRect* rect = NULL);
|
|
|
|
/**
|
|
Same as #ScrollLines (-1).
|
|
*/
|
|
bool LineUp();
|
|
|
|
/**
|
|
Same as #ScrollLines (1).
|
|
*/
|
|
bool LineDown();
|
|
|
|
/**
|
|
Same as #ScrollPages (-1).
|
|
*/
|
|
bool PageUp();
|
|
|
|
/**
|
|
Same as #ScrollPages (1).
|
|
*/
|
|
bool PageDown();
|
|
|
|
/**
|
|
Sets the position of one of the built-in scrollbars.
|
|
|
|
@param orientation
|
|
Determines the scrollbar whose position is to be set.
|
|
May be wxHORIZONTAL or wxVERTICAL.
|
|
@param pos
|
|
Position in scroll units.
|
|
@param refresh
|
|
@true to redraw the scrollbar, @false otherwise.
|
|
|
|
@remarks This function does not directly affect the contents of the
|
|
window: it is up to the application to take note of
|
|
scrollbar attributes and redraw contents accordingly.
|
|
|
|
@see SetScrollbar(), GetScrollPos(), GetScrollThumb(), wxScrollBar,
|
|
wxScrolled
|
|
*/
|
|
virtual void SetScrollPos(int orientation, int pos,
|
|
bool refresh = true);
|
|
|
|
/**
|
|
Sets the scrollbar properties of a built-in scrollbar.
|
|
|
|
@param orientation
|
|
Determines the scrollbar whose page size is to be set.
|
|
May be wxHORIZONTAL or wxVERTICAL.
|
|
@param position
|
|
The position of the scrollbar in scroll units.
|
|
@param thumbSize
|
|
The size of the thumb, or visible portion of the scrollbar, in scroll units.
|
|
@param range
|
|
The maximum position of the scrollbar. Value of -1 can be used to
|
|
ask for the scrollbar to be shown but in the disabled state: this
|
|
can be used to avoid removing the scrollbar even when it is not
|
|
needed (currently this is only implemented in wxMSW port).
|
|
@param refresh
|
|
@true to redraw the scrollbar, @false otherwise.
|
|
|
|
@remarks
|
|
Let's say you wish to display 50 lines of text, using the same font.
|
|
The window is sized so that you can only see 16 lines at a time.
|
|
You would use:
|
|
@code
|
|
SetScrollbar(wxVERTICAL, 0, 16, 50);
|
|
@endcode
|
|
Note that with the window at this size, the thumb position can never
|
|
go above 50 minus 16, or 34. You can determine how many lines are
|
|
currently visible by dividing the current view size by the character
|
|
height in pixels.
|
|
When defining your own scrollbar behaviour, you will always need
|
|
to recalculate the scrollbar settings when the window size changes.
|
|
You could therefore put your scrollbar calculations and SetScrollbar
|
|
call into a function named AdjustScrollbars, which can be called
|
|
initially and also from your wxSizeEvent handler function.
|
|
|
|
@see @ref overview_scrolling, wxScrollBar, wxScrolled, wxScrollWinEvent
|
|
*/
|
|
virtual void SetScrollbar(int orientation, int position,
|
|
int thumbSize, int range,
|
|
bool refresh = true);
|
|
//@}
|
|
|
|
|
|
/**
|
|
@name Sizing functions
|
|
|
|
See also the protected functions DoGetBestSize() and SetInitialBestSize().
|
|
*/
|
|
//@{
|
|
|
|
/**
|
|
Sets the cached best size value.
|
|
|
|
@see GetBestSize()
|
|
*/
|
|
void CacheBestSize(const wxSize& size) const;
|
|
|
|
/**
|
|
Converts client area size @a size to corresponding window size.
|
|
|
|
In other words, the returned value is what would GetSize() return if this
|
|
window had client area of given size. Components with wxDefaultCoord
|
|
value are left unchanged. Note that the conversion is not always
|
|
exact, it assumes that non-client area doesn't change and so doesn't
|
|
take into account things like menu bar (un)wrapping or (dis)appearance
|
|
of the scrollbars.
|
|
|
|
@since 2.8.8
|
|
|
|
@see WindowToClientSize()
|
|
*/
|
|
virtual wxSize ClientToWindowSize(const wxSize& size) const;
|
|
|
|
/**
|
|
Converts window size @a size to corresponding client area size
|
|
In other words, the returned value is what would GetClientSize() return if
|
|
this window had given window size. Components with wxDefaultCoord value
|
|
are left unchanged.
|
|
|
|
Note that the conversion is not always exact, it assumes that
|
|
non-client area doesn't change and so doesn't take into account things
|
|
like menu bar (un)wrapping or (dis)appearance of the scrollbars.
|
|
|
|
@since 2.8.8
|
|
|
|
@see ClientToWindowSize()
|
|
*/
|
|
virtual wxSize WindowToClientSize(const wxSize& size) const;
|
|
|
|
/**
|
|
Sizes the window so that it fits around its subwindows.
|
|
|
|
This function won't do anything if there are no subwindows and will only really
|
|
work correctly if sizers are used for the subwindows layout.
|
|
|
|
Also, if the window has exactly one subwindow it is better (faster and the result
|
|
is more precise as Fit() adds some margin to account for fuzziness of its calculations)
|
|
to call:
|
|
|
|
@code
|
|
window->SetClientSize(child->GetSize());
|
|
@endcode
|
|
|
|
instead of calling Fit().
|
|
|
|
@see @ref overview_windowsizing
|
|
*/
|
|
virtual void Fit();
|
|
|
|
/**
|
|
Similar to Fit(), but sizes the interior (virtual) size of a window.
|
|
|
|
Mainly useful with scrolled windows to reset scrollbars after sizing
|
|
changes that do not trigger a size event, and/or scrolled windows without
|
|
an interior sizer. This function similarly won't do anything if there are
|
|
no subwindows.
|
|
*/
|
|
virtual void FitInside();
|
|
|
|
/**
|
|
This functions returns the best acceptable minimal size for the window.
|
|
|
|
For example, for a static control, it will be the minimal size such that the
|
|
control label is not truncated. For windows containing subwindows (typically
|
|
wxPanel), the size returned by this function will be the same as the size
|
|
the window would have had after calling Fit().
|
|
|
|
Note that when you write your own widget you need to override the
|
|
DoGetBestSize() function instead of this (non-virtual!) function.
|
|
|
|
@see CacheBestSize(), @ref overview_windowsizing
|
|
*/
|
|
wxSize GetBestSize() const;
|
|
|
|
/**
|
|
Returns the size of the window 'client area' in pixels.
|
|
|
|
The client area is the area which may be drawn on by the programmer,
|
|
excluding title bar, border, scrollbars, etc.
|
|
Note that if this window is a top-level one and it is currently minimized, the
|
|
return size is empty (both width and height are 0).
|
|
|
|
@beginWxPerlOnly
|
|
In wxPerl this method takes no parameters and returns
|
|
a 2-element list (width, height).
|
|
@endWxPerlOnly
|
|
|
|
@see GetSize(), GetVirtualSize()
|
|
*/
|
|
void GetClientSize(int* width, int* height) const;
|
|
|
|
/**
|
|
@overload
|
|
*/
|
|
wxSize GetClientSize() const;
|
|
|
|
/**
|
|
Merges the window's best size into the min size and returns the result.
|
|
This is the value used by sizers to determine the appropriate
|
|
amount of space to allocate for the widget.
|
|
|
|
This is the method called by a wxSizer when it queries the size
|
|
of a window or control.
|
|
|
|
@see GetBestSize(), SetInitialSize(), @ref overview_windowsizing
|
|
*/
|
|
virtual wxSize GetEffectiveMinSize() const;
|
|
|
|
/**
|
|
Returns the maximum size of window's client area.
|
|
|
|
This is an indication to the sizer layout mechanism that this is the maximum
|
|
possible size as well as the upper bound on window's size settable using
|
|
SetClientSize().
|
|
|
|
@see GetMaxSize(), @ref overview_windowsizing
|
|
*/
|
|
virtual wxSize GetMaxClientSize() const;
|
|
|
|
/**
|
|
Returns the maximum size of the window.
|
|
|
|
This is an indication to the sizer layout mechanism that this is the maximum
|
|
possible size as well as the upper bound on window's size settable using SetSize().
|
|
|
|
@see GetMaxClientSize(), @ref overview_windowsizing
|
|
*/
|
|
virtual wxSize GetMaxSize() const;
|
|
|
|
/**
|
|
Returns the minimum size of window's client area, an indication to the sizer
|
|
layout mechanism that this is the minimum required size of its client area.
|
|
|
|
It normally just returns the value set by SetMinClientSize(), but it can be
|
|
overridden to do the calculation on demand.
|
|
|
|
@see GetMinSize(), @ref overview_windowsizing
|
|
*/
|
|
virtual wxSize GetMinClientSize() const;
|
|
|
|
/**
|
|
Returns the minimum size of the window, an indication to the sizer layout
|
|
mechanism that this is the minimum required size.
|
|
|
|
This method normally just returns the value set by SetMinSize(), but it
|
|
can be overridden to do the calculation on demand.
|
|
|
|
@see GetMinClientSize(), @ref overview_windowsizing
|
|
*/
|
|
virtual wxSize GetMinSize() const;
|
|
|
|
int GetMinWidth() const;
|
|
int GetMinHeight() const;
|
|
int GetMaxWidth() const;
|
|
int GetMaxHeight() const;
|
|
|
|
/**
|
|
Returns the size of the entire window in pixels, including title bar, border,
|
|
scrollbars, etc.
|
|
|
|
Note that if this window is a top-level one and it is currently minimized, the
|
|
returned size is the restored window size, not the size of the window icon.
|
|
|
|
@param width
|
|
Receives the window width.
|
|
@param height
|
|
Receives the window height.
|
|
|
|
@beginWxPerlOnly
|
|
In wxPerl this method is implemented as GetSizeWH() returning
|
|
a 2-element list (width, height).
|
|
@endWxPerlOnly
|
|
|
|
@see GetClientSize(), GetVirtualSize(), @ref overview_windowsizing
|
|
*/
|
|
void GetSize(int* width, int* height) const;
|
|
|
|
/**
|
|
See the GetSize(int*,int*) overload for more info.
|
|
*/
|
|
wxSize GetSize() const;
|
|
|
|
/**
|
|
This gets the virtual size of the window in pixels.
|
|
By default it returns the client size of the window, but after a call to
|
|
SetVirtualSize() it will return the size set with that method.
|
|
|
|
@see @ref overview_windowsizing
|
|
*/
|
|
wxSize GetVirtualSize() const;
|
|
|
|
/**
|
|
Like the other GetVirtualSize() overload but uses pointers instead.
|
|
|
|
@param width
|
|
Receives the window virtual width.
|
|
@param height
|
|
Receives the window virtual height.
|
|
*/
|
|
void GetVirtualSize(int* width, int* height) const;
|
|
|
|
/**
|
|
Return the largest of ClientSize and BestSize (as determined
|
|
by a sizer, interior children, or other means)
|
|
*/
|
|
virtual wxSize GetBestVirtualSize() const;
|
|
|
|
/**
|
|
Returns the size of the left/right and top/bottom borders of this window in x
|
|
and y components of the result respectively.
|
|
*/
|
|
virtual wxSize GetWindowBorderSize() const;
|
|
|
|
/**
|
|
wxSizer and friends use this to give a chance to a component to recalc
|
|
its min size once one of the final size components is known. Override
|
|
this function when that is useful (such as for wxStaticText which can
|
|
stretch over several lines). Parameter availableOtherDir
|
|
tells the item how much more space there is available in the opposite
|
|
direction (-1 if unknown).
|
|
*/
|
|
virtual bool
|
|
InformFirstDirection(int direction,
|
|
int size,
|
|
int availableOtherDir);
|
|
|
|
/**
|
|
Resets the cached best size value so it will be recalculated the next time it
|
|
is needed.
|
|
|
|
@see CacheBestSize()
|
|
*/
|
|
void InvalidateBestSize();
|
|
|
|
/**
|
|
Posts a size event to the window.
|
|
|
|
This is the same as SendSizeEvent() with @c wxSEND_EVENT_POST argument.
|
|
*/
|
|
void PostSizeEvent();
|
|
|
|
/**
|
|
Posts a size event to the parent of this window.
|
|
|
|
This is the same as SendSizeEventToParent() with @c wxSEND_EVENT_POST
|
|
argument.
|
|
*/
|
|
void PostSizeEventToParent();
|
|
|
|
/**
|
|
This function sends a dummy @ref wxSizeEvent "size event" to
|
|
the window allowing it to re-layout its children positions.
|
|
|
|
It is sometimes useful to call this function after adding or deleting a
|
|
children after the frame creation or if a child size changes. Note that
|
|
if the frame is using either sizers or constraints for the children
|
|
layout, it is enough to call wxWindow::Layout() directly and this
|
|
function should not be used in this case.
|
|
|
|
If @a flags includes @c wxSEND_EVENT_POST value, this function posts
|
|
the event, i.e. schedules it for later processing, instead of
|
|
dispatching it directly. You can also use PostSizeEvent() as a more
|
|
readable equivalent of calling this function with this flag.
|
|
|
|
@param flags
|
|
May include @c wxSEND_EVENT_POST. Default value is 0.
|
|
*/
|
|
virtual void SendSizeEvent(int flags = 0);
|
|
|
|
/**
|
|
Safe wrapper for GetParent()->SendSizeEvent().
|
|
|
|
This function simply checks that the window has a valid parent which is
|
|
not in process of being deleted and calls SendSizeEvent() on it. It is
|
|
used internally by windows such as toolbars changes to whose state
|
|
should result in parent re-layout (e.g. when a toolbar is added to the
|
|
top of the window, all the other windows must be shifted down).
|
|
|
|
@see PostSizeEventToParent()
|
|
|
|
@param flags
|
|
See description of this parameter in SendSizeEvent() documentation.
|
|
*/
|
|
void SendSizeEventToParent(int flags = 0);
|
|
|
|
/**
|
|
This sets the size of the window client area in pixels.
|
|
|
|
Using this function to size a window tends to be more device-independent
|
|
than SetSize(), since the application need not worry about what dimensions
|
|
the border or title bar have when trying to fit the window around panel
|
|
items, for example.
|
|
|
|
@see @ref overview_windowsizing
|
|
*/
|
|
void SetClientSize(int width, int height);
|
|
|
|
/**
|
|
@overload
|
|
*/
|
|
void SetClientSize(const wxSize& size);
|
|
|
|
/**
|
|
@overload
|
|
*/
|
|
void SetClientSize(const wxRect& rect);
|
|
|
|
/**
|
|
This normally does not need to be called by user code.
|
|
It is called when a window is added to a sizer, and is used so the window
|
|
can remove itself from the sizer when it is destroyed.
|
|
*/
|
|
void SetContainingSizer(wxSizer* sizer);
|
|
|
|
/**
|
|
A @e smart SetSize that will fill in default size components with the
|
|
window's @e best size values.
|
|
|
|
Also sets the window's minsize to the value passed in for use with sizers.
|
|
This means that if a full or partial size is passed to this function then
|
|
the sizers will use that size instead of the results of GetBestSize() to
|
|
determine the minimum needs of the window for layout.
|
|
|
|
Most controls will use this to set their initial size, and their min
|
|
size to the passed in value (if any.)
|
|
|
|
@see SetSize(), GetBestSize(), GetEffectiveMinSize(),
|
|
@ref overview_windowsizing
|
|
*/
|
|
void SetInitialSize(const wxSize& size = wxDefaultSize);
|
|
|
|
/**
|
|
Sets the maximum client size of the window, to indicate to the sizer
|
|
layout mechanism that this is the maximum possible size of its client area.
|
|
|
|
Note that this method is just a shortcut for:
|
|
@code
|
|
SetMaxSize(ClientToWindowSize(size));
|
|
@endcode
|
|
|
|
@see SetMaxSize(), @ref overview_windowsizing
|
|
*/
|
|
virtual void SetMaxClientSize(const wxSize& size);
|
|
|
|
/**
|
|
Sets the maximum size of the window, to indicate to the sizer layout mechanism
|
|
that this is the maximum possible size.
|
|
|
|
@see SetMaxClientSize(), @ref overview_windowsizing
|
|
*/
|
|
virtual void SetMaxSize(const wxSize& size);
|
|
|
|
/**
|
|
Sets the minimum client size of the window, to indicate to the sizer
|
|
layout mechanism that this is the minimum required size of window's client
|
|
area.
|
|
|
|
You may need to call this if you change the window size after
|
|
construction and before adding to its parent sizer.
|
|
|
|
Note, that just as with SetMinSize(), calling this method doesn't
|
|
prevent the program from explicitly making the window smaller than the
|
|
specified size.
|
|
|
|
Note that this method is just a shortcut for:
|
|
@code
|
|
SetMinSize(ClientToWindowSize(size));
|
|
@endcode
|
|
|
|
@see SetMinSize(), @ref overview_windowsizing
|
|
*/
|
|
virtual void SetMinClientSize(const wxSize& size);
|
|
|
|
/**
|
|
Sets the minimum size of the window, to indicate to the sizer layout
|
|
mechanism that this is the minimum required size.
|
|
|
|
You may need to call this if you change the window size after
|
|
construction and before adding to its parent sizer.
|
|
|
|
Notice that calling this method doesn't prevent the program from making
|
|
the window explicitly smaller than the specified size by calling
|
|
SetSize(), it just ensures that it won't become smaller than this size
|
|
during the automatic layout.
|
|
|
|
@see SetMinClientSize(), @ref overview_windowsizing
|
|
*/
|
|
virtual void SetMinSize(const wxSize& size);
|
|
|
|
/**
|
|
Sets the size of the window in pixels.
|
|
|
|
@param x
|
|
Required x position in pixels, or wxDefaultCoord to indicate that the
|
|
existing value should be used.
|
|
@param y
|
|
Required y position in pixels, or wxDefaultCoord to indicate that the
|
|
existing value should be used.
|
|
@param width
|
|
Required width in pixels, or wxDefaultCoord to indicate that the existing
|
|
value should be used.
|
|
@param height
|
|
Required height position in pixels, or wxDefaultCoord to indicate that the
|
|
existing value should be used.
|
|
@param sizeFlags
|
|
Indicates the interpretation of other parameters.
|
|
It is a bit list of the following:
|
|
- @c wxSIZE_AUTO_WIDTH: a wxDefaultCoord width value is taken to indicate
|
|
a wxWidgets-supplied default width.
|
|
- @c wxSIZE_AUTO_HEIGHT: a wxDefaultCoord height value is taken to indicate
|
|
a wxWidgets-supplied default height.
|
|
- @c wxSIZE_AUTO: wxDefaultCoord size values are taken to indicate
|
|
a wxWidgets-supplied default size.
|
|
- @c wxSIZE_USE_EXISTING: existing dimensions should be used
|
|
if wxDefaultCoord values are supplied.
|
|
- @c wxSIZE_ALLOW_MINUS_ONE: allow negative dimensions (i.e. value of
|
|
wxDefaultCoord) to be interpreted as real
|
|
dimensions, not default values.
|
|
- @c wxSIZE_FORCE: normally, if the position and the size of the window are
|
|
already the same as the parameters of this function,
|
|
nothing is done. but with this flag a window resize may
|
|
be forced even in this case (supported in wx 2.6.2 and
|
|
later and only implemented for MSW and ignored elsewhere
|
|
currently).
|
|
|
|
@remarks This overload sets the position and optionally size, of the window.
|
|
Parameters may be wxDefaultCoord to indicate either that a default
|
|
should be supplied by wxWidgets, or that the current value of the
|
|
dimension should be used.
|
|
|
|
@see Move(), @ref overview_windowsizing
|
|
*/
|
|
void SetSize(int x, int y, int width, int height,
|
|
int sizeFlags = wxSIZE_AUTO);
|
|
|
|
/**
|
|
Sets the size of the window in pixels.
|
|
The size is specified using a wxRect, wxSize or by a couple of @c int objects.
|
|
|
|
@remarks This form must be used with non-default width and height values.
|
|
|
|
@see Move(), @ref overview_windowsizing
|
|
*/
|
|
void SetSize(const wxRect& rect);
|
|
|
|
/**
|
|
@overload
|
|
*/
|
|
void SetSize(const wxSize& size);
|
|
|
|
/**
|
|
@overload
|
|
*/
|
|
void SetSize(int width, int height);
|
|
|
|
/**
|
|
Use of this function for windows which are not toplevel windows
|
|
(such as wxDialog or wxFrame) is discouraged.
|
|
Please use SetMinSize() and SetMaxSize() instead.
|
|
|
|
@see wxTopLevelWindow::SetSizeHints, @ref overview_windowsizing
|
|
*/
|
|
virtual void SetSizeHints( const wxSize& minSize,
|
|
const wxSize& maxSize=wxDefaultSize,
|
|
const wxSize& incSize=wxDefaultSize);
|
|
virtual void SetSizeHints( int minW, int minH,
|
|
int maxW = -1, int maxH = -1,
|
|
int incW = -1, int incH = -1 );
|
|
|
|
/**
|
|
Sets the virtual size of the window in pixels.
|
|
|
|
@see @ref overview_windowsizing
|
|
*/
|
|
void SetVirtualSize(int width, int height);
|
|
|
|
/**
|
|
@overload
|
|
*/
|
|
void SetVirtualSize(const wxSize& size);
|
|
|
|
//@}
|
|
|
|
|
|
/**
|
|
@name Positioning functions
|
|
*/
|
|
//@{
|
|
|
|
/**
|
|
A synonym for Centre().
|
|
*/
|
|
void Center(int dir = wxBOTH);
|
|
|
|
/**
|
|
A synonym for CentreOnParent().
|
|
*/
|
|
void CenterOnParent(int dir = wxBOTH);
|
|
|
|
/**
|
|
Centres the window.
|
|
|
|
@param direction
|
|
Specifies the direction for the centring. May be wxHORIZONTAL, wxVERTICAL
|
|
or wxBOTH. It may also include the wxCENTRE_ON_SCREEN flag
|
|
if you want to centre the window on the entire screen and not on its
|
|
parent window.
|
|
|
|
@remarks If the window is a top level one (i.e. doesn't have a parent),
|
|
it will be centred relative to the screen anyhow.
|
|
|
|
@see Center()
|
|
*/
|
|
void Centre(int direction = wxBOTH);
|
|
|
|
/**
|
|
Centres the window on its parent. This is a more readable synonym for Centre().
|
|
|
|
@param direction
|
|
Specifies the direction for the centring. May be wxHORIZONTAL, wxVERTICAL
|
|
or wxBOTH.
|
|
|
|
@remarks This methods provides for a way to centre top level windows over
|
|
their parents instead of the entire screen. If there
|
|
is no parent or if the window is not a top level
|
|
window, then behaviour is the same as Centre().
|
|
|
|
@see wxTopLevelWindow::CentreOnScreen
|
|
*/
|
|
void CentreOnParent(int direction = wxBOTH);
|
|
|
|
/**
|
|
This gets the position of the window in pixels, relative to the parent window
|
|
for the child windows or relative to the display origin for the top level windows.
|
|
|
|
@param x
|
|
Receives the x position of the window if non-@NULL.
|
|
@param y
|
|
Receives the y position of the window if non-@NULL.
|
|
|
|
@beginWxPerlOnly
|
|
In wxPerl this method is implemented as GetPositionXY() returning
|
|
a 2-element list (x, y).
|
|
@endWxPerlOnly
|
|
|
|
@see GetScreenPosition()
|
|
*/
|
|
void GetPosition(int* x, int* y) const;
|
|
|
|
/**
|
|
This gets the position of the window in pixels, relative to the parent window
|
|
for the child windows or relative to the display origin for the top level windows.
|
|
|
|
@see GetScreenPosition()
|
|
*/
|
|
wxPoint GetPosition() const;
|
|
|
|
/**
|
|
Returns the position and size of the window as a wxRect object.
|
|
|
|
@see GetScreenRect()
|
|
*/
|
|
wxRect GetRect() const;
|
|
|
|
/**
|
|
Returns the window position in screen coordinates, whether the window is a
|
|
child window or a top level one.
|
|
|
|
@param x
|
|
Receives the x position of the window on the screen if non-@NULL.
|
|
@param y
|
|
Receives the y position of the window on the screen if non-@NULL.
|
|
|
|
@see GetPosition()
|
|
*/
|
|
void GetScreenPosition(int* x, int* y) const;
|
|
|
|
/**
|
|
Returns the window position in screen coordinates, whether the window is a
|
|
child window or a top level one.
|
|
|
|
@see GetPosition()
|
|
*/
|
|
wxPoint GetScreenPosition() const;
|
|
|
|
/**
|
|
Returns the position and size of the window on the screen as a wxRect object.
|
|
|
|
@see GetRect()
|
|
*/
|
|
wxRect GetScreenRect() const;
|
|
|
|
/**
|
|
Get the origin of the client area of the window relative to the
|
|
window top left corner (the client area may be shifted because of
|
|
the borders, scrollbars, other decorations...)
|
|
*/
|
|
virtual wxPoint GetClientAreaOrigin() const;
|
|
|
|
/**
|
|
Get the client rectangle in window (i.e. client) coordinates
|
|
*/
|
|
wxRect GetClientRect() const;
|
|
|
|
|
|
|
|
/**
|
|
Moves the window to the given position.
|
|
|
|
@param x
|
|
Required x position.
|
|
@param y
|
|
Required y position.
|
|
@param flags
|
|
See SetSize() for more info about this parameter.
|
|
|
|
@remarks Implementations of SetSize can also implicitly implement the
|
|
Move() function, which is defined in the base wxWindow class as the call:
|
|
@code
|
|
SetSize(x, y, wxDefaultCoord, wxDefaultCoord, wxSIZE_USE_EXISTING);
|
|
@endcode
|
|
|
|
@see SetSize()
|
|
*/
|
|
void Move(int x, int y, int flags = wxSIZE_USE_EXISTING);
|
|
|
|
/**
|
|
Moves the window to the given position.
|
|
|
|
@param pt
|
|
wxPoint object representing the position.
|
|
@param flags
|
|
See SetSize() for more info about this parameter.
|
|
|
|
@remarks Implementations of SetSize() can also implicitly implement the
|
|
Move() function, which is defined in the base wxWindow class as the call:
|
|
@code
|
|
SetSize(x, y, wxDefaultCoord, wxDefaultCoord, wxSIZE_USE_EXISTING);
|
|
@endcode
|
|
|
|
@see SetSize()
|
|
*/
|
|
void Move(const wxPoint& pt, int flags = wxSIZE_USE_EXISTING);
|
|
|
|
void SetPosition(const wxPoint& pt);
|
|
|
|
//@}
|
|
|
|
|
|
/**
|
|
@name Coordinate conversion functions
|
|
*/
|
|
//@{
|
|
|
|
/**
|
|
Converts to screen coordinates from coordinates relative to this window.
|
|
|
|
@param x
|
|
A pointer to a integer value for the x coordinate. Pass the client
|
|
coordinate in, and a screen coordinate will be passed out.
|
|
@param y
|
|
A pointer to a integer value for the y coordinate. Pass the client
|
|
coordinate in, and a screen coordinate will be passed out.
|
|
|
|
@beginWxPerlOnly
|
|
In wxPerl this method returns a 2-element list instead of
|
|
modifying its parameters.
|
|
@endWxPerlOnly
|
|
*/
|
|
void ClientToScreen(int* x, int* y) const;
|
|
|
|
/**
|
|
Converts to screen coordinates from coordinates relative to this window.
|
|
|
|
@param pt
|
|
The client position for the second form of the function.
|
|
*/
|
|
wxPoint ClientToScreen(const wxPoint& pt) const;
|
|
|
|
/**
|
|
Converts a point or size from dialog units to pixels.
|
|
|
|
For the x dimension, the dialog units are multiplied by the average character
|
|
width and then divided by 4.
|
|
For the y dimension, the dialog units are multiplied by the average character
|
|
height and then divided by 8.
|
|
|
|
@remarks Dialog units are used for maintaining a dialog's proportions
|
|
even if the font changes.
|
|
You can also use these functions programmatically.
|
|
A convenience macro is defined:
|
|
@code
|
|
#define wxDLG_UNIT(parent, pt) parent->ConvertDialogToPixels(pt)
|
|
@endcode
|
|
|
|
@see ConvertPixelsToDialog()
|
|
*/
|
|
wxPoint ConvertDialogToPixels(const wxPoint& pt) const;
|
|
|
|
/**
|
|
@overload
|
|
*/
|
|
wxSize ConvertDialogToPixels(const wxSize& sz) const;
|
|
|
|
/**
|
|
Converts a point or size from pixels to dialog units.
|
|
|
|
For the x dimension, the pixels are multiplied by 4 and then divided by the
|
|
average character width.
|
|
For the y dimension, the pixels are multiplied by 8 and then divided by the
|
|
average character height.
|
|
|
|
@remarks Dialog units are used for maintaining a dialog's proportions
|
|
even if the font changes.
|
|
|
|
@see ConvertDialogToPixels()
|
|
*/
|
|
wxPoint ConvertPixelsToDialog(const wxPoint& pt) const;
|
|
|
|
/**
|
|
@overload
|
|
*/
|
|
wxSize ConvertPixelsToDialog(const wxSize& sz) const;
|
|
|
|
/**
|
|
Converts from screen to client window coordinates.
|
|
|
|
@param x
|
|
Stores the screen x coordinate and receives the client x coordinate.
|
|
@param y
|
|
Stores the screen x coordinate and receives the client x coordinate.
|
|
*/
|
|
void ScreenToClient(int* x, int* y) const;
|
|
|
|
/**
|
|
Converts from screen to client window coordinates.
|
|
|
|
@param pt
|
|
The screen position.
|
|
*/
|
|
wxPoint ScreenToClient(const wxPoint& pt) const;
|
|
|
|
//@}
|
|
|
|
|
|
/**
|
|
@name Drawing-related functions
|
|
*/
|
|
//@{
|
|
|
|
/**
|
|
Clears the window by filling it with the current background colour.
|
|
|
|
Does not cause an erase background event to be generated.
|
|
|
|
Notice that this uses wxClientDC to draw on the window and the results
|
|
of doing it while also drawing on wxPaintDC for this window are
|
|
undefined. Hence this method shouldn't be used from EVT_PAINT handlers,
|
|
just use wxDC::Clear() on the wxPaintDC you already use there instead.
|
|
*/
|
|
virtual void ClearBackground();
|
|
|
|
/**
|
|
Freezes the window or, in other words, prevents any updates from taking
|
|
place on screen, the window is not redrawn at all.
|
|
|
|
Thaw() must be called to reenable window redrawing. Calls to these two
|
|
functions may be nested but to ensure that the window is properly
|
|
repainted again, you must thaw it exactly as many times as you froze it.
|
|
|
|
If the window has any children, they are recursively frozen too.
|
|
|
|
This method is useful for visual appearance optimization (for example,
|
|
it is a good idea to use it before doing many large text insertions in
|
|
a row into a wxTextCtrl under wxGTK) but is not implemented on all
|
|
platforms nor for all controls so it is mostly just a hint to wxWidgets
|
|
and not a mandatory directive.
|
|
|
|
@see wxWindowUpdateLocker, Thaw(), IsFrozen()
|
|
*/
|
|
void Freeze();
|
|
|
|
/**
|
|
Re-enables window updating after a previous call to Freeze().
|
|
|
|
To really thaw the control, it must be called exactly the same number
|
|
of times as Freeze().
|
|
|
|
If the window has any children, they are recursively thawed too.
|
|
|
|
@see wxWindowUpdateLocker, Freeze(), IsFrozen()
|
|
*/
|
|
void Thaw();
|
|
|
|
/**
|
|
Returns @true if the window is currently frozen by a call to Freeze().
|
|
|
|
@see Freeze(), Thaw()
|
|
*/
|
|
bool IsFrozen() const;
|
|
|
|
/**
|
|
Returns the background colour of the window.
|
|
|
|
@see SetBackgroundColour(), SetForegroundColour(), GetForegroundColour()
|
|
*/
|
|
wxColour GetBackgroundColour() const;
|
|
|
|
/**
|
|
Returns the background style of the window.
|
|
|
|
@see SetBackgroundColour(), GetForegroundColour(),
|
|
SetBackgroundStyle(), SetTransparent()
|
|
*/
|
|
virtual wxBackgroundStyle GetBackgroundStyle() const;
|
|
|
|
/**
|
|
Returns the character height for this window.
|
|
*/
|
|
virtual int GetCharHeight() const;
|
|
|
|
/**
|
|
Returns the average character width for this window.
|
|
*/
|
|
virtual int GetCharWidth() const;
|
|
|
|
/**
|
|
Currently this is the same as calling
|
|
wxWindow::GetClassDefaultAttributes(wxWindow::GetWindowVariant()).
|
|
|
|
One advantage of using this function compared to the static version is that
|
|
the call is automatically dispatched to the correct class (as usual with
|
|
virtual functions) and you don't have to specify the class name explicitly.
|
|
|
|
The other one is that in the future this function could return different
|
|
results, for example it might return a different font for an "Ok" button
|
|
than for a generic button if the users GUI is configured to show such buttons
|
|
in bold font. Of course, the down side is that it is impossible to call this
|
|
function without actually having an object to apply it to whereas the static
|
|
version can be used without having to create an object first.
|
|
*/
|
|
virtual wxVisualAttributes GetDefaultAttributes() const;
|
|
|
|
/**
|
|
Returns the font for this window.
|
|
|
|
@see SetFont()
|
|
*/
|
|
wxFont GetFont() const;
|
|
|
|
/**
|
|
Returns the foreground colour of the window.
|
|
|
|
@remarks The meaning of foreground colour varies according to the window class;
|
|
it may be the text colour or other colour, or it may not be used at all.
|
|
|
|
@see SetForegroundColour(), SetBackgroundColour(),
|
|
GetBackgroundColour()
|
|
*/
|
|
wxColour GetForegroundColour() const;
|
|
|
|
/**
|
|
Gets the dimensions of the string as it would be drawn on the
|
|
window with the currently selected font.
|
|
|
|
The text extent is returned in the @a w and @a h pointers.
|
|
|
|
@param string
|
|
String whose extent is to be measured.
|
|
@param w
|
|
Return value for width.
|
|
@param h
|
|
Return value for height.
|
|
@param descent
|
|
Return value for descent (optional).
|
|
@param externalLeading
|
|
Return value for external leading (optional).
|
|
@param font
|
|
Font to use instead of the current window font (optional).
|
|
|
|
@beginWxPerlOnly
|
|
In wxPerl this method takes only the @a string and optionally
|
|
@a font parameters, and returns a 4-element list
|
|
(x, y, descent, externalLeading).
|
|
@endWxPerlOnly
|
|
*/
|
|
void GetTextExtent(const wxString& string,
|
|
int* w, int* h,
|
|
int* descent = NULL,
|
|
int* externalLeading = NULL,
|
|
const wxFont* font = NULL) const;
|
|
|
|
/**
|
|
Gets the dimensions of the string as it would be drawn on the
|
|
window with the currently selected font.
|
|
*/
|
|
wxSize GetTextExtent(const wxString& string) const;
|
|
|
|
/**
|
|
Returns the region specifying which parts of the window have been damaged.
|
|
Should only be called within an wxPaintEvent handler.
|
|
|
|
@see wxRegion, wxRegionIterator
|
|
*/
|
|
const wxRegion& GetUpdateRegion() const;
|
|
|
|
/**
|
|
Get the update rectangle bounding box in client coords
|
|
*/
|
|
wxRect GetUpdateClientRect() const;
|
|
|
|
/**
|
|
Returns @true if this window background is transparent (as, for example,
|
|
for wxStaticText) and should show the parent window background.
|
|
|
|
This method is mostly used internally by the library itself and you normally
|
|
shouldn't have to call it. You may, however, have to override it in your
|
|
wxWindow-derived class to ensure that background is painted correctly.
|
|
*/
|
|
virtual bool HasTransparentBackground();
|
|
|
|
/**
|
|
Causes this window, and all of its children recursively (except under wxGTK1
|
|
where this is not implemented), to be repainted. Note that repainting doesn't
|
|
happen immediately but only during the next event loop iteration, if you need
|
|
to update the window immediately you should use Update() instead.
|
|
|
|
@param eraseBackground
|
|
If @true, the background will be erased.
|
|
@param rect
|
|
If non-@NULL, only the given rectangle will be treated as damaged.
|
|
|
|
@see RefreshRect()
|
|
*/
|
|
virtual void Refresh(bool eraseBackground = true,
|
|
const wxRect* rect = NULL);
|
|
|
|
/**
|
|
Redraws the contents of the given rectangle: only the area inside it will be
|
|
repainted.
|
|
|
|
This is the same as Refresh() but has a nicer syntax as it can be called
|
|
with a temporary wxRect object as argument like this @c RefreshRect(wxRect(x, y, w, h)).
|
|
*/
|
|
void RefreshRect(const wxRect& rect, bool eraseBackground = true);
|
|
|
|
/**
|
|
Calling this method immediately repaints the invalidated area of the window and
|
|
all of its children recursively (this normally only happens when the
|
|
flow of control returns to the event loop).
|
|
|
|
Notice that this function doesn't invalidate any area of the window so
|
|
nothing happens if nothing has been invalidated (i.e. marked as requiring
|
|
a redraw). Use Refresh() first if you want to immediately redraw the
|
|
window unconditionally.
|
|
*/
|
|
virtual void Update();
|
|
|
|
/**
|
|
Sets the background colour of the window.
|
|
|
|
Notice that as with SetForegroundColour(), setting the background
|
|
colour of a native control may not affect the entire control and could
|
|
be not supported at all depending on the control and platform.
|
|
|
|
Please see InheritAttributes() for explanation of the difference between
|
|
this method and SetOwnBackgroundColour().
|
|
|
|
@param colour
|
|
The colour to be used as the background colour; pass
|
|
wxNullColour to reset to the default colour.
|
|
Note that you may want to use wxSystemSettings::GetColour() to retrieve
|
|
a suitable colour to use rather than setting an hard-coded one.
|
|
|
|
@remarks The background colour is usually painted by the default
|
|
wxEraseEvent event handler function under Windows and
|
|
automatically under GTK.
|
|
Note that setting the background colour does not cause an
|
|
immediate refresh, so you may wish to call wxWindow::ClearBackground
|
|
or wxWindow::Refresh after calling this function.
|
|
Using this function will disable attempts to use themes for
|
|
this window, if the system supports them. Use with care since
|
|
usually the themes represent the appearance chosen by the user
|
|
to be used for all applications on the system.
|
|
|
|
@return @true if the colour was really changed, @false if it was already set
|
|
to this colour and nothing was done.
|
|
|
|
@see GetBackgroundColour(), SetForegroundColour(),
|
|
GetForegroundColour(), ClearBackground(),
|
|
Refresh(), wxEraseEvent, wxSystemSettings
|
|
*/
|
|
virtual bool SetBackgroundColour(const wxColour& colour);
|
|
|
|
/**
|
|
Sets the background style of the window.
|
|
|
|
The default background style is @c wxBG_STYLE_ERASE which indicates that
|
|
the window background may be erased in @c EVT_ERASE_BACKGROUND handler.
|
|
This is a safe, compatibility default; however you may want to change it
|
|
to @c wxBG_STYLE_SYSTEM if you don't define any erase background event
|
|
handlers at all, to avoid unnecessary generation of erase background
|
|
events and always let system erase the background. And you should
|
|
change the background style to @c wxBG_STYLE_PAINT if you define an
|
|
@c EVT_PAINT handler which completely overwrites the window background as
|
|
in this case erasing it previously, either in @c EVT_ERASE_BACKGROUND
|
|
handler or in the system default handler, would result in flicker as
|
|
the background pixels will be repainted twice every time the window is
|
|
redrawn. Do ensure that the background is entirely erased by your
|
|
@c EVT_PAINT handler in this case however as otherwise garbage may be left
|
|
on screen.
|
|
|
|
Notice that in previous versions of wxWidgets a common way to work
|
|
around the above mentioned flickering problem was to define an empty
|
|
@c EVT_ERASE_BACKGROUND handler. Setting background style to
|
|
@c wxBG_STYLE_PAINT is a simpler and more efficient solution to the same
|
|
problem.
|
|
|
|
|
|
Under wxGTK and wxOSX, you can use ::wxBG_STYLE_TRANSPARENT to obtain
|
|
full transparency of the window background. Note that wxGTK supports
|
|
this only since GTK 2.12 with a compositing manager enabled, call
|
|
IsTransparentBackgroundSupported() to check whether this is the case.
|
|
|
|
Also, on order for @c SetBackgroundStyle(wxBG_STYLE_TRANSPARENT) to
|
|
work, it must be called before Create(). If you're using your own
|
|
wxWindow-derived class you should write your code in the following way:
|
|
@code
|
|
class MyWidget : public wxWindow
|
|
{
|
|
public:
|
|
MyWidget(wxWindow* parent, ...)
|
|
: wxWindow() // Use default ctor here!
|
|
{
|
|
// Do this first:
|
|
SetBackgroundStyle(wxBG_STYLE_TRANSPARENT);
|
|
|
|
// And really create the window afterwards:
|
|
Create(parent, ...);
|
|
}
|
|
};
|
|
@endcode
|
|
|
|
@see SetBackgroundColour(), GetForegroundColour(),
|
|
SetTransparent(), IsTransparentBackgroundSupported()
|
|
*/
|
|
virtual bool SetBackgroundStyle(wxBackgroundStyle style);
|
|
|
|
/**
|
|
Checks whether using transparent background might work.
|
|
|
|
If this function returns @false, calling SetBackgroundStyle() with
|
|
::wxBG_STYLE_TRANSPARENT is not going to work. If it returns @true,
|
|
setting transparent style should normally succeed.
|
|
|
|
Notice that this function would typically be called on the parent of a
|
|
window you want to set transparent background style for as the window
|
|
for which this method is called must be fully created.
|
|
|
|
@param reason
|
|
If not @NULL, a reason message is provided if transparency is not
|
|
supported.
|
|
|
|
@return @true if background transparency is supported.
|
|
|
|
@since 2.9.4
|
|
*/
|
|
virtual bool IsTransparentBackgroundSupported(wxString *reason = NULL) const;
|
|
|
|
/**
|
|
Sets the font for this window. This function should not be called for the
|
|
parent window if you don't want its font to be inherited by its children,
|
|
use SetOwnFont() instead in this case and see InheritAttributes() for more
|
|
explanations.
|
|
|
|
Please notice that the given font is not automatically used for
|
|
wxPaintDC objects associated with this window, you need to
|
|
call wxDC::SetFont too. However this font is used by
|
|
any standard controls for drawing their text as well as by
|
|
GetTextExtent().
|
|
|
|
@param font
|
|
Font to associate with this window, pass
|
|
wxNullFont to reset to the default font.
|
|
|
|
@return @true if the font was really changed, @false if it was already set
|
|
to this font and nothing was done.
|
|
|
|
@see GetFont(), InheritAttributes()
|
|
*/
|
|
virtual bool SetFont(const wxFont& font);
|
|
|
|
/**
|
|
Sets the foreground colour of the window.
|
|
|
|
The meaning of foreground colour varies according to the window class;
|
|
it may be the text colour or other colour, or it may not be used at
|
|
all. Additionally, not all native controls support changing their
|
|
foreground colour so this method may change their colour only partially
|
|
or even not at all.
|
|
|
|
Please see InheritAttributes() for explanation of the difference between
|
|
this method and SetOwnForegroundColour().
|
|
|
|
@param colour
|
|
The colour to be used as the foreground colour; pass
|
|
wxNullColour to reset to the default colour.
|
|
|
|
@return @true if the colour was really changed, @false if it was already set
|
|
to this colour and nothing was done.
|
|
|
|
@see GetForegroundColour(), SetBackgroundColour(),
|
|
GetBackgroundColour(), ShouldInheritColours()
|
|
*/
|
|
virtual bool SetForegroundColour(const wxColour& colour);
|
|
|
|
/**
|
|
Sets the background colour of the window but prevents it from being inherited
|
|
by the children of this window.
|
|
|
|
@see SetBackgroundColour(), InheritAttributes()
|
|
*/
|
|
void SetOwnBackgroundColour(const wxColour& colour);
|
|
|
|
/**
|
|
Sets the font of the window but prevents it from being inherited by the
|
|
children of this window.
|
|
|
|
@see SetFont(), InheritAttributes()
|
|
*/
|
|
void SetOwnFont(const wxFont& font);
|
|
|
|
/**
|
|
Sets the foreground colour of the window but prevents it from being inherited
|
|
by the children of this window.
|
|
|
|
@see SetForegroundColour(), InheritAttributes()
|
|
*/
|
|
void SetOwnForegroundColour(const wxColour& colour);
|
|
|
|
/**
|
|
@deprecated use wxDC::SetPalette instead.
|
|
*/
|
|
void SetPalette(const wxPalette& pal);
|
|
|
|
/**
|
|
Return @true from here to allow the colours of this window to be changed by
|
|
InheritAttributes(). Returning @false forbids inheriting them from the parent window.
|
|
|
|
The base class version returns @false, but this method is overridden in
|
|
wxControl where it returns @true.
|
|
*/
|
|
virtual bool ShouldInheritColours() const;
|
|
|
|
/**
|
|
This function tells a window if it should use the system's "theme" code
|
|
to draw the windows' background instead of its own background drawing
|
|
code. This does not always have any effect since the underlying platform
|
|
obviously needs to support the notion of themes in user defined windows.
|
|
One such platform is GTK+ where windows can have (very colourful) backgrounds
|
|
defined by a user's selected theme.
|
|
|
|
Dialogs, notebook pages and the status bar have this flag set to @true
|
|
by default so that the default look and feel is simulated best.
|
|
*/
|
|
virtual void SetThemeEnabled(bool enable);
|
|
|
|
/**
|
|
*/
|
|
virtual bool GetThemeEnabled() const;
|
|
|
|
/**
|
|
Returns @true if the system supports transparent windows and calling
|
|
SetTransparent() may succeed. If this function returns @false, transparent
|
|
windows are definitely not supported by the current system.
|
|
*/
|
|
virtual bool CanSetTransparent();
|
|
|
|
/**
|
|
Set the transparency of the window. If the system supports transparent windows,
|
|
returns @true, otherwise returns @false and the window remains fully opaque.
|
|
See also CanSetTransparent().
|
|
|
|
The parameter @a alpha is in the range 0..255 where 0 corresponds to a
|
|
fully transparent window and 255 to the fully opaque one. The constants
|
|
@c wxIMAGE_ALPHA_TRANSPARENT and @c wxIMAGE_ALPHA_OPAQUE can be used.
|
|
*/
|
|
virtual bool SetTransparent(wxByte alpha);
|
|
|
|
//@}
|
|
|
|
|
|
/**
|
|
@name Event-handling functions
|
|
|
|
wxWindow allows you to build a (sort of) stack of event handlers which
|
|
can be used to override the window's own event handling.
|
|
*/
|
|
//@{
|
|
|
|
/**
|
|
Returns the event handler for this window.
|
|
By default, the window is its own event handler.
|
|
|
|
@see SetEventHandler(), PushEventHandler(),
|
|
PopEventHandler(), wxEvtHandler::ProcessEvent, wxEvtHandler
|
|
*/
|
|
wxEvtHandler* GetEventHandler() const;
|
|
|
|
/**
|
|
This function will generate the appropriate call to Navigate() if the key
|
|
event is one normally used for keyboard navigation and return @true in this case.
|
|
|
|
@return Returns @true if the key pressed was for navigation and was
|
|
handled, @false otherwise.
|
|
|
|
@see Navigate()
|
|
*/
|
|
bool HandleAsNavigationKey(const wxKeyEvent& event);
|
|
|
|
/**
|
|
Shorthand for:
|
|
@code
|
|
GetEventHandler()->SafelyProcessEvent(event);
|
|
@endcode
|
|
|
|
@see ProcessWindowEvent()
|
|
*/
|
|
bool HandleWindowEvent(wxEvent& event) const;
|
|
|
|
/**
|
|
Convenient wrapper for ProcessEvent().
|
|
|
|
This is the same as writing @code GetEventHandler()->ProcessEvent(event);
|
|
@endcode but more convenient. Notice that ProcessEvent() itself can't
|
|
be called for wxWindow objects as it ignores the event handlers
|
|
associated with the window; use this function instead.
|
|
*/
|
|
bool ProcessWindowEvent(wxEvent& event);
|
|
|
|
/**
|
|
Wrapper for wxEvtHandler::ProcessEventLocally().
|
|
|
|
This method is similar to ProcessWindowEvent() but can be used to
|
|
search for the event handler only in this window and any event handlers
|
|
pushed on top of it. Unlike ProcessWindowEvent() it won't propagate the
|
|
event upwards. But it will use the validator and event handlers
|
|
associated with this window, if any.
|
|
|
|
@since 2.9.1
|
|
*/
|
|
bool ProcessWindowEventLocally(wxEvent& event);
|
|
|
|
/**
|
|
Removes and returns the top-most event handler on the event handler stack.
|
|
|
|
E.g. in the case of:
|
|
@image html overview_events_winstack.png
|
|
when calling @c W->PopEventHandler(), the event handler @c A will be
|
|
removed and @c B will be the first handler of the stack.
|
|
|
|
Note that it's an error to call this function when no event handlers
|
|
were pushed on this window (i.e. when the window itself is its only
|
|
event handler).
|
|
|
|
@param deleteHandler
|
|
If this is @true, the handler will be deleted after it is removed
|
|
(and the returned value will be @NULL).
|
|
|
|
@see @ref overview_events_processing
|
|
*/
|
|
wxEvtHandler* PopEventHandler(bool deleteHandler = false);
|
|
|
|
/**
|
|
Pushes this event handler onto the event stack for the window.
|
|
|
|
An event handler is an object that is capable of processing the events sent
|
|
to a window. By default, the window is its own event handler, but an application
|
|
may wish to substitute another, for example to allow central implementation
|
|
of event-handling for a variety of different window classes.
|
|
|
|
wxWindow::PushEventHandler allows an application to set up a @e stack
|
|
of event handlers, where an event not handled by one event handler is
|
|
handed to the next one in the chain.
|
|
|
|
E.g. if you have two event handlers @c A and @c B and a wxWindow instance
|
|
@c W and you call:
|
|
@code
|
|
W->PushEventHandler(A);
|
|
W->PushEventHandler(B);
|
|
@endcode
|
|
you will end up with the following situation:
|
|
@image html overview_events_winstack.png
|
|
|
|
Note that you can use wxWindow::PopEventHandler to remove the event handler.
|
|
|
|
@param handler
|
|
Specifies the handler to be pushed.
|
|
It must not be part of a wxEvtHandler chain; an assert will fail
|
|
if it's not unlinked (see wxEvtHandler::IsUnlinked).
|
|
|
|
@see @ref overview_events_processing
|
|
*/
|
|
void PushEventHandler(wxEvtHandler* handler);
|
|
|
|
/**
|
|
Find the given @a handler in the windows event handler stack and
|
|
removes (but does not delete) it from the stack.
|
|
|
|
See wxEvtHandler::Unlink() for more info.
|
|
|
|
@param handler
|
|
The event handler to remove, must be non-@NULL and
|
|
must be present in this windows event handlers stack.
|
|
|
|
@return Returns @true if it was found and @false otherwise (this also
|
|
results in an assert failure so this function should
|
|
only be called when the handler is supposed to be there).
|
|
|
|
@see PushEventHandler(), PopEventHandler()
|
|
*/
|
|
bool RemoveEventHandler(wxEvtHandler* handler);
|
|
|
|
/**
|
|
Sets the event handler for this window.
|
|
|
|
Note that if you use this function you may want to use as the "next" handler
|
|
of @a handler the window itself; in this way when @a handler doesn't process
|
|
an event, the window itself will have a chance to do it.
|
|
|
|
@param handler
|
|
Specifies the handler to be set. Cannot be @NULL.
|
|
|
|
@see @ref overview_events_processing
|
|
*/
|
|
void SetEventHandler(wxEvtHandler* handler);
|
|
|
|
/**
|
|
wxWindows cannot be used to form event handler chains; this function
|
|
thus will assert when called.
|
|
|
|
Note that instead you can use PushEventHandler() or SetEventHandler() to
|
|
implement a stack of event handlers to override wxWindow's own
|
|
event handling mechanism.
|
|
*/
|
|
virtual void SetNextHandler(wxEvtHandler* handler);
|
|
|
|
/**
|
|
wxWindows cannot be used to form event handler chains; this function
|
|
thus will assert when called.
|
|
|
|
Note that instead you can use PushEventHandler() or SetEventHandler() to
|
|
implement a stack of event handlers to override wxWindow's own
|
|
event handling mechanism.
|
|
*/
|
|
virtual void SetPreviousHandler(wxEvtHandler* handler);
|
|
|
|
//@}
|
|
|
|
|
|
|
|
/**
|
|
@name Window styles functions
|
|
*/
|
|
//@{
|
|
|
|
/**
|
|
Returns the extra style bits for the window.
|
|
*/
|
|
long GetExtraStyle() const;
|
|
|
|
/**
|
|
Gets the window style that was passed to the constructor or Create()
|
|
method. GetWindowStyle() is another name for the same function.
|
|
*/
|
|
virtual long GetWindowStyleFlag() const;
|
|
|
|
/**
|
|
See GetWindowStyleFlag() for more info.
|
|
*/
|
|
long GetWindowStyle() const;
|
|
|
|
/**
|
|
Returns @true if the window has the given @a exFlag bit set in its
|
|
extra styles.
|
|
|
|
@see SetExtraStyle()
|
|
*/
|
|
bool HasExtraStyle(int exFlag) const;
|
|
|
|
/**
|
|
Returns @true if the window has the given @a flag bit set.
|
|
*/
|
|
bool HasFlag(int flag) const;
|
|
|
|
/**
|
|
Sets the extra style bits for the window.
|
|
The currently defined extra style bits are reported in the class
|
|
description.
|
|
*/
|
|
virtual void SetExtraStyle(long exStyle);
|
|
|
|
/**
|
|
Sets the style of the window. Please note that some styles cannot be changed
|
|
after the window creation and that Refresh() might need to be called
|
|
after changing the others for the change to take place immediately.
|
|
|
|
See @ref overview_windowstyles "Window styles" for more information about flags.
|
|
|
|
@see GetWindowStyleFlag()
|
|
*/
|
|
virtual void SetWindowStyleFlag(long style);
|
|
|
|
/**
|
|
See SetWindowStyleFlag() for more info.
|
|
*/
|
|
void SetWindowStyle(long style);
|
|
|
|
/**
|
|
Turns the given @a flag on if it's currently turned off and vice versa.
|
|
This function cannot be used if the value of the flag is 0 (which is often
|
|
the case for default flags).
|
|
|
|
Also, please notice that not all styles can be changed after the control
|
|
creation.
|
|
|
|
@return Returns @true if the style was turned on by this function, @false
|
|
if it was switched off.
|
|
|
|
@see SetWindowStyleFlag(), HasFlag()
|
|
*/
|
|
bool ToggleWindowStyle(int flag);
|
|
|
|
//@}
|
|
|
|
|
|
/**
|
|
@name Tab order functions
|
|
*/
|
|
//@{
|
|
|
|
/**
|
|
Moves this window in the tab navigation order after the specified @e win.
|
|
This means that when the user presses @c TAB key on that other window,
|
|
the focus switches to this window.
|
|
|
|
Default tab order is the same as creation order, this function and
|
|
MoveBeforeInTabOrder() allow to change
|
|
it after creating all the windows.
|
|
|
|
@param win
|
|
A sibling of this window which should precede it in tab order,
|
|
must not be @NULL
|
|
*/
|
|
void MoveAfterInTabOrder(wxWindow* win);
|
|
|
|
/**
|
|
Same as MoveAfterInTabOrder() except that it inserts this window just
|
|
before @a win instead of putting it right after it.
|
|
*/
|
|
void MoveBeforeInTabOrder(wxWindow* win);
|
|
|
|
/**
|
|
Performs a keyboard navigation action starting from this window.
|
|
This method is equivalent to calling NavigateIn() method on the
|
|
parent window.
|
|
|
|
@param flags
|
|
A combination of wxNavigationKeyEvent::IsForward and
|
|
wxNavigationKeyEvent::WinChange.
|
|
|
|
@return Returns @true if the focus was moved to another window or @false
|
|
if nothing changed.
|
|
|
|
@remarks You may wish to call this from a text control custom keypress
|
|
handler to do the default navigation behaviour for the
|
|
tab key, since the standard default behaviour for a
|
|
multiline text control with the wxTE_PROCESS_TAB style
|
|
is to insert a tab and not navigate to the next
|
|
control. See also wxNavigationKeyEvent and
|
|
HandleAsNavigationKey.
|
|
*/
|
|
bool Navigate(int flags = wxNavigationKeyEvent::IsForward);
|
|
|
|
/**
|
|
Performs a keyboard navigation action inside this window.
|
|
See Navigate() for more information.
|
|
*/
|
|
bool NavigateIn(int flags = wxNavigationKeyEvent::IsForward);
|
|
|
|
//@}
|
|
|
|
|
|
|
|
/**
|
|
@name Z order functions
|
|
*/
|
|
//@{
|
|
|
|
/**
|
|
Lowers the window to the bottom of the window hierarchy (Z-order).
|
|
|
|
@remarks
|
|
This function only works for wxTopLevelWindow-derived classes.
|
|
|
|
@see Raise()
|
|
*/
|
|
virtual void Lower();
|
|
|
|
/**
|
|
Raises the window to the top of the window hierarchy (Z-order).
|
|
|
|
Notice that this function only requests the window manager to raise
|
|
this window to the top of Z-order. Depending on its configuration, the
|
|
window manager may raise the window, not do it at all or indicate that
|
|
a window requested to be raised in some other way, e.g. by flashing its
|
|
icon if it is minimized.
|
|
|
|
@remarks
|
|
This function only works for wxTopLevelWindow-derived classes.
|
|
|
|
@see Lower()
|
|
*/
|
|
virtual void Raise();
|
|
|
|
//@}
|
|
|
|
|
|
/**
|
|
@name Window status functions
|
|
*/
|
|
//@{
|
|
|
|
|
|
/**
|
|
Equivalent to calling wxWindow::Show(@false).
|
|
*/
|
|
bool Hide();
|
|
|
|
/**
|
|
This function hides a window, like Hide(), but using a special visual
|
|
effect if possible.
|
|
|
|
The parameters of this function are the same as for ShowWithEffect(),
|
|
please see their description there.
|
|
|
|
@since 2.9.0
|
|
*/
|
|
virtual bool HideWithEffect(wxShowEffect effect,
|
|
unsigned int timeout = 0);
|
|
/**
|
|
Returns @true if the window is enabled, i.e. if it accepts user input,
|
|
@false otherwise.
|
|
|
|
Notice that this method can return @false even if this window itself hadn't
|
|
been explicitly disabled when one of its parent windows is disabled.
|
|
To get the intrinsic status of this window, use IsThisEnabled()
|
|
|
|
@see Enable()
|
|
*/
|
|
bool IsEnabled() const;
|
|
|
|
/**
|
|
Returns @true if the given point or rectangle area has been exposed since the
|
|
last repaint. Call this in an paint event handler to optimize redrawing by
|
|
only redrawing those areas, which have been exposed.
|
|
*/
|
|
bool IsExposed(int x, int y) const;
|
|
|
|
/**
|
|
@overload
|
|
*/
|
|
bool IsExposed(wxPoint& pt) const;
|
|
|
|
/**
|
|
@overload
|
|
*/
|
|
bool IsExposed(int x, int y, int w, int h) const;
|
|
|
|
/**
|
|
@overload
|
|
*/
|
|
bool IsExposed(wxRect& rect) const;
|
|
/**
|
|
Returns @true if the window is shown, @false if it has been hidden.
|
|
|
|
@see IsShownOnScreen()
|
|
*/
|
|
virtual bool IsShown() const;
|
|
|
|
/**
|
|
Returns @true if the window is physically visible on the screen, i.e. it
|
|
is shown and all its parents up to the toplevel window are shown as well.
|
|
|
|
@see IsShown()
|
|
*/
|
|
virtual bool IsShownOnScreen() const;
|
|
|
|
/**
|
|
Disables the window. Same as @ref Enable() Enable(@false).
|
|
|
|
@return Returns @true if the window has been disabled, @false if it had
|
|
been already disabled before the call to this function.
|
|
*/
|
|
bool Disable();
|
|
|
|
/**
|
|
Enable or disable the window for user input. Note that when a parent window is
|
|
disabled, all of its children are disabled as well and they are reenabled again
|
|
when the parent is.
|
|
|
|
@param enable
|
|
If @true, enables the window for input. If @false, disables the window.
|
|
|
|
@return Returns @true if the window has been enabled or disabled, @false
|
|
if nothing was done, i.e. if the window had already
|
|
been in the specified state.
|
|
|
|
@see IsEnabled(), Disable(), wxRadioBox::Enable
|
|
*/
|
|
virtual bool Enable(bool enable = true);
|
|
|
|
/**
|
|
Shows or hides the window. You may need to call Raise()
|
|
for a top level window if you want to bring it to top, although this is not
|
|
needed if Show() is called immediately after the frame creation.
|
|
|
|
Notice that the default state of newly created top level windows is hidden
|
|
(to allow you to create their contents without flicker) unlike for
|
|
all the other, not derived from wxTopLevelWindow, windows that
|
|
are by default created in the shown state.
|
|
|
|
@param show
|
|
If @true displays the window. Otherwise, hides it.
|
|
|
|
@return @true if the window has been shown or hidden or @false if nothing
|
|
was done because it already was in the requested state.
|
|
|
|
@see IsShown(), Hide(), wxRadioBox::Show, wxShowEvent.
|
|
*/
|
|
virtual bool Show(bool show = true);
|
|
|
|
/**
|
|
This function shows a window, like Show(), but using a special visual
|
|
effect if possible.
|
|
|
|
@param effect
|
|
The effect to use.
|
|
|
|
@param timeout
|
|
The @a timeout parameter specifies the time of the animation, in
|
|
milliseconds. If the default value of 0 is used, the default
|
|
animation time for the current platform is used.
|
|
|
|
@note Currently this function is only implemented in wxMSW and wxOSX
|
|
(for wxTopLevelWindows only in Carbon version and for any kind of
|
|
windows in Cocoa) and does the same thing as Show() in the other
|
|
ports.
|
|
|
|
@since 2.9.0
|
|
|
|
@see HideWithEffect()
|
|
*/
|
|
virtual bool ShowWithEffect(wxShowEffect effect,
|
|
unsigned int timeout = 0);
|
|
|
|
//@}
|
|
|
|
|
|
/**
|
|
@name Context-sensitive help functions
|
|
*/
|
|
//@{
|
|
|
|
/**
|
|
Gets the help text to be used as context-sensitive help for this window.
|
|
Note that the text is actually stored by the current wxHelpProvider
|
|
implementation, and not in the window object itself.
|
|
|
|
@see SetHelpText(), GetHelpTextAtPoint(), wxHelpProvider
|
|
*/
|
|
wxString GetHelpText() const;
|
|
|
|
/**
|
|
Sets the help text to be used as context-sensitive help for this window.
|
|
Note that the text is actually stored by the current wxHelpProvider
|
|
implementation, and not in the window object itself.
|
|
|
|
@see GetHelpText(), wxHelpProvider::AddHelp()
|
|
*/
|
|
void SetHelpText(const wxString& helpText);
|
|
|
|
/**
|
|
Gets the help text to be used as context-sensitive help for this window.
|
|
This method should be overridden if the help message depends on the position
|
|
inside the window, otherwise GetHelpText() can be used.
|
|
|
|
@param point
|
|
Coordinates of the mouse at the moment of help event emission.
|
|
@param origin
|
|
Help event origin, see also wxHelpEvent::GetOrigin.
|
|
*/
|
|
virtual wxString GetHelpTextAtPoint(const wxPoint& point,
|
|
wxHelpEvent::Origin origin) const;
|
|
|
|
/**
|
|
Get the associated tooltip or @NULL if none.
|
|
*/
|
|
wxToolTip* GetToolTip() const;
|
|
|
|
/**
|
|
Get the text of the associated tooltip or empty string if none.
|
|
*/
|
|
wxString GetToolTipText() const;
|
|
|
|
/**
|
|
Attach a tooltip to the window.
|
|
|
|
wxToolTip pointer can be @NULL in the overload taking the pointer,
|
|
meaning to unset any existing tooltips; however UnsetToolTip() provides
|
|
a more readable alternative to this operation.
|
|
|
|
Notice that these methods are always available, even if wxWidgets was
|
|
compiled with @c wxUSE_TOOLTIPS set to 0, but don't do anything in this
|
|
case.
|
|
|
|
@see GetToolTip(), wxToolTip
|
|
*/
|
|
void SetToolTip(const wxString& tipString);
|
|
|
|
/**
|
|
@overload
|
|
*/
|
|
void SetToolTip(wxToolTip* tip);
|
|
|
|
/**
|
|
Unset any existing tooltip.
|
|
|
|
@since 2.9.0
|
|
|
|
@see SetToolTip()
|
|
*/
|
|
void UnsetToolTip();
|
|
|
|
//@}
|
|
|
|
|
|
/**
|
|
@name Popup/context menu functions
|
|
*/
|
|
//@{
|
|
|
|
/**
|
|
This function shows a popup menu at the given position in this window and
|
|
returns the selected id.
|
|
|
|
It can be more convenient than the general purpose PopupMenu() function
|
|
for simple menus proposing a choice in a list of strings to the user.
|
|
|
|
Notice that to avoid unexpected conflicts between the (usually
|
|
consecutive range of) ids used by the menu passed to this function and
|
|
the existing EVT_UPDATE_UI() handlers, this function temporarily
|
|
disables UI updates for the window, so you need to manually disable
|
|
(or toggle or ...) any items which should be disabled in the menu
|
|
before showing it.
|
|
|
|
The parameter @a menu is the menu to show.
|
|
The parameter @a pos (or the parameters @a x and @a y) is the
|
|
position at which to show the menu in client coordinates.
|
|
It is recommended to not explicitly specify coordinates when
|
|
calling this method in response to mouse click, because some of
|
|
the ports (namely, wxGTK) can do a better job of positioning
|
|
the menu in that case.
|
|
|
|
@return
|
|
The selected menu item id or @c wxID_NONE if none selected or an
|
|
error occurred.
|
|
|
|
@since 2.9.0
|
|
*/
|
|
int GetPopupMenuSelectionFromUser(wxMenu& menu,
|
|
const wxPoint& pos = wxDefaultPosition);
|
|
|
|
/**
|
|
@overload
|
|
*/
|
|
int GetPopupMenuSelectionFromUser(wxMenu& menu, int x, int y);
|
|
|
|
/**
|
|
Pops up the given menu at the specified coordinates, relative to this
|
|
window, and returns control when the user has dismissed the menu.
|
|
|
|
If a menu item is selected, the corresponding menu event is generated and will be
|
|
processed as usual. If coordinates are not specified, the current mouse
|
|
cursor position is used.
|
|
|
|
@a menu is the menu to pop up.
|
|
|
|
The position where the menu will appear can be specified either as a
|
|
wxPoint @a pos or by two integers (@a x and @a y).
|
|
|
|
@remarks Just before the menu is popped up, wxMenu::UpdateUI is called to
|
|
ensure that the menu items are in the correct state.
|
|
The menu does not get deleted by the window.
|
|
It is recommended to not explicitly specify coordinates when
|
|
calling PopupMenu in response to mouse click, because some of
|
|
the ports (namely, wxGTK) can do a better job of positioning
|
|
the menu in that case.
|
|
|
|
@see wxMenu
|
|
*/
|
|
bool PopupMenu(wxMenu* menu,
|
|
const wxPoint& pos = wxDefaultPosition);
|
|
|
|
/**
|
|
@overload
|
|
*/
|
|
bool PopupMenu(wxMenu* menu, int x, int y);
|
|
|
|
//@}
|
|
|
|
|
|
/**
|
|
Validator functions
|
|
*/
|
|
//@{
|
|
|
|
/**
|
|
Returns a pointer to the current validator for the window, or @NULL if
|
|
there is none.
|
|
*/
|
|
virtual wxValidator* GetValidator();
|
|
|
|
/**
|
|
Deletes the current validator (if any) and sets the window validator, having
|
|
called wxValidator::Clone to create a new validator of this type.
|
|
*/
|
|
virtual void SetValidator(const wxValidator& validator);
|
|
|
|
/**
|
|
Transfers values from child controls to data areas specified by their
|
|
validators. Returns @false if a transfer failed.
|
|
|
|
If the window has @c wxWS_EX_VALIDATE_RECURSIVELY extra style flag set,
|
|
the method will also call TransferDataFromWindow() of all child windows.
|
|
|
|
@see TransferDataToWindow(), wxValidator, Validate()
|
|
*/
|
|
virtual bool TransferDataFromWindow();
|
|
|
|
/**
|
|
Transfers values to child controls from data areas specified by their
|
|
validators.
|
|
|
|
If the window has @c wxWS_EX_VALIDATE_RECURSIVELY extra style flag set,
|
|
the method will also call TransferDataToWindow() of all child windows.
|
|
|
|
@return Returns @false if a transfer failed.
|
|
|
|
@see TransferDataFromWindow(), wxValidator, Validate()
|
|
*/
|
|
virtual bool TransferDataToWindow();
|
|
|
|
/**
|
|
Validates the current values of the child controls using their validators.
|
|
If the window has @c wxWS_EX_VALIDATE_RECURSIVELY extra style flag set,
|
|
the method will also call Validate() of all child windows.
|
|
|
|
@return Returns @false if any of the validations failed.
|
|
|
|
@see TransferDataFromWindow(), TransferDataToWindow(),
|
|
wxValidator
|
|
*/
|
|
virtual bool Validate();
|
|
|
|
//@}
|
|
|
|
|
|
/**
|
|
@name wxWindow properties functions
|
|
*/
|
|
//@{
|
|
|
|
/**
|
|
Returns the identifier of the window.
|
|
|
|
@remarks Each window has an integer identifier. If the application
|
|
has not provided one (or the default wxID_ANY) a unique
|
|
identifier with a negative value will be generated.
|
|
|
|
@see SetId(), @ref overview_windowids
|
|
*/
|
|
wxWindowID GetId() const;
|
|
|
|
/**
|
|
Generic way of getting a label from any window, for
|
|
identification purposes.
|
|
|
|
@remarks The interpretation of this function differs from class to class.
|
|
For frames and dialogs, the value returned is the
|
|
title. For buttons or static text controls, it is the
|
|
button text. This function can be useful for
|
|
meta-programs (such as testing tools or special-needs
|
|
access programs) which need to identify windows by name.
|
|
*/
|
|
virtual wxString GetLabel() const;
|
|
|
|
/**
|
|
Returns the layout direction for this window,
|
|
Note that @c wxLayout_Default is returned if layout direction is not supported.
|
|
*/
|
|
virtual wxLayoutDirection GetLayoutDirection() const;
|
|
|
|
/**
|
|
Returns the window's name.
|
|
|
|
@remarks This name is not guaranteed to be unique; it is up to the
|
|
programmer to supply an appropriate name in the window
|
|
constructor or via SetName().
|
|
|
|
@see SetName()
|
|
*/
|
|
virtual wxString GetName() const;
|
|
|
|
/**
|
|
Returns the value previously passed to SetWindowVariant().
|
|
*/
|
|
wxWindowVariant GetWindowVariant() const;
|
|
|
|
/**
|
|
Sets the identifier of the window.
|
|
|
|
@remarks Each window has an integer identifier. If the application has
|
|
not provided one, an identifier will be generated.
|
|
Normally, the identifier should be provided on creation
|
|
and should not be modified subsequently.
|
|
|
|
@see GetId(), @ref overview_windowids
|
|
*/
|
|
void SetId(wxWindowID winid);
|
|
|
|
/**
|
|
Sets the window's label.
|
|
|
|
@param label
|
|
The window label.
|
|
|
|
@see GetLabel()
|
|
*/
|
|
virtual void SetLabel(const wxString& label);
|
|
|
|
/**
|
|
Sets the layout direction for this window.
|
|
*/
|
|
virtual void SetLayoutDirection(wxLayoutDirection dir);
|
|
|
|
/**
|
|
Sets the window's name.
|
|
|
|
@param name
|
|
A name to set for the window.
|
|
|
|
@see GetName()
|
|
*/
|
|
virtual void SetName(const wxString& name);
|
|
|
|
/**
|
|
This function can be called under all platforms but only does anything under
|
|
Mac OS X 10.3+ currently. Under this system, each of the standard control can
|
|
exist in several sizes which correspond to the elements of wxWindowVariant enum.
|
|
|
|
By default the controls use the normal size, of course, but this function can
|
|
be used to change this.
|
|
*/
|
|
void SetWindowVariant(wxWindowVariant variant);
|
|
|
|
/**
|
|
Gets the accelerator table for this window. See wxAcceleratorTable.
|
|
*/
|
|
wxAcceleratorTable* GetAcceleratorTable();
|
|
|
|
/**
|
|
Returns the accessible object for this window, if any.
|
|
See also wxAccessible.
|
|
*/
|
|
wxAccessible* GetAccessible();
|
|
|
|
/**
|
|
Sets the accelerator table for this window. See wxAcceleratorTable.
|
|
*/
|
|
virtual void SetAcceleratorTable(const wxAcceleratorTable& accel);
|
|
|
|
/**
|
|
Sets the accessible for this window. Any existing accessible for this window
|
|
will be deleted first, if not identical to @e accessible.
|
|
See also wxAccessible.
|
|
*/
|
|
void SetAccessible(wxAccessible* accessible);
|
|
|
|
//@}
|
|
|
|
|
|
/**
|
|
@name Window deletion functions
|
|
*/
|
|
//@{
|
|
|
|
/**
|
|
This function simply generates a wxCloseEvent whose handler usually tries
|
|
to close the window. It doesn't close the window itself, however.
|
|
|
|
@param force
|
|
@false if the window's close handler should be able to veto the destruction
|
|
of this window, @true if it cannot.
|
|
|
|
@remarks Close calls the close handler for the window, providing an
|
|
opportunity for the window to choose whether to destroy
|
|
the window. Usually it is only used with the top level
|
|
windows (wxFrame and wxDialog classes) as the others
|
|
are not supposed to have any special OnClose() logic.
|
|
The close handler should check whether the window is being deleted
|
|
forcibly, using wxCloseEvent::CanVeto, in which case it should
|
|
destroy the window using wxWindow::Destroy.
|
|
Note that calling Close does not guarantee that the window will
|
|
be destroyed; but it provides a way to simulate a manual close
|
|
of a window, which may or may not be implemented by destroying
|
|
the window. The default implementation of wxDialog::OnCloseWindow
|
|
does not necessarily delete the dialog, since it will simply
|
|
simulate an wxID_CANCEL event which is handled by the appropriate
|
|
button event handler and may do anything at all.
|
|
To guarantee that the window will be destroyed, call
|
|
wxWindow::Destroy instead
|
|
|
|
@see @ref overview_windowdeletion "Window Deletion Overview",
|
|
Destroy(), wxCloseEvent
|
|
*/
|
|
bool Close(bool force = false);
|
|
|
|
/**
|
|
Destroys the window safely. Use this function instead of the delete operator,
|
|
since different window classes can be destroyed differently. Frames and dialogs
|
|
are not destroyed immediately when this function is called -- they are added
|
|
to a list of windows to be deleted on idle time, when all the window's events
|
|
have been processed. This prevents problems with events being sent to
|
|
non-existent windows.
|
|
|
|
@return @true if the window has either been successfully deleted, or it
|
|
has been added to the list of windows pending real deletion.
|
|
*/
|
|
virtual bool Destroy();
|
|
|
|
/**
|
|
Returns true if this window is in process of being destroyed.
|
|
|
|
Top level windows are not deleted immediately but are rather
|
|
scheduled for later destruction to give them time to process any
|
|
pending messages; see Destroy() description.
|
|
|
|
This function returns @true if this window, or one of its parent
|
|
windows, is scheduled for destruction and can be useful to avoid
|
|
manipulating it as it's usually useless to do something with a window
|
|
which is on the point of disappearing anyhow.
|
|
*/
|
|
bool IsBeingDeleted() const;
|
|
|
|
//@}
|
|
|
|
|
|
|
|
/**
|
|
@name Drag and drop functions
|
|
*/
|
|
//@{
|
|
|
|
/**
|
|
Returns the associated drop target, which may be @NULL.
|
|
|
|
@see SetDropTarget(), @ref overview_dnd
|
|
*/
|
|
virtual wxDropTarget* GetDropTarget() const;
|
|
|
|
/**
|
|
Associates a drop target with this window.
|
|
If the window already has a drop target, it is deleted.
|
|
|
|
@see GetDropTarget(), @ref overview_dnd
|
|
*/
|
|
virtual void SetDropTarget(wxDropTarget* target);
|
|
|
|
/**
|
|
Enables or disables eligibility for drop file events (OnDropFiles).
|
|
|
|
@param accept
|
|
If @true, the window is eligible for drop file events.
|
|
If @false, the window will not accept drop file events.
|
|
|
|
@remarks Windows only until version 2.8.9, available on all platforms
|
|
since 2.8.10. Cannot be used together with SetDropTarget() on
|
|
non-Windows platforms.
|
|
|
|
@see SetDropTarget()
|
|
*/
|
|
virtual void DragAcceptFiles(bool accept);
|
|
|
|
//@}
|
|
|
|
|
|
/**
|
|
@name Constraints, sizers and window layout functions
|
|
*/
|
|
//@{
|
|
|
|
/**
|
|
Returns the sizer of which this window is a member, if any, otherwise @NULL.
|
|
*/
|
|
wxSizer* GetContainingSizer() const;
|
|
|
|
/**
|
|
Returns the sizer associated with the window by a previous call to
|
|
SetSizer(), or @NULL.
|
|
*/
|
|
wxSizer* GetSizer() const;
|
|
|
|
/**
|
|
Sets the window to have the given layout sizer.
|
|
|
|
The window will then own the object, and will take care of its deletion.
|
|
If an existing layout constraints object is already owned by the
|
|
window, it will be deleted if the @a deleteOld parameter is @true.
|
|
|
|
Note that this function will also call SetAutoLayout() implicitly with @true
|
|
parameter if the @a sizer is non-@NULL and @false otherwise so that the
|
|
sizer will be effectively used to layout the window children whenever
|
|
it is resized.
|
|
|
|
@param sizer
|
|
The sizer to set. Pass @NULL to disassociate and conditionally delete
|
|
the window's sizer. See below.
|
|
@param deleteOld
|
|
If @true (the default), this will delete any pre-existing sizer.
|
|
Pass @false if you wish to handle deleting the old sizer yourself
|
|
but remember to do it yourself in this case to avoid memory leaks.
|
|
|
|
@remarks SetSizer enables and disables Layout automatically.
|
|
*/
|
|
void SetSizer(wxSizer* sizer, bool deleteOld = true);
|
|
|
|
/**
|
|
This method calls SetSizer() and then wxSizer::SetSizeHints which sets the initial
|
|
window size to the size needed to accommodate all sizer elements and sets the
|
|
size hints which, if this window is a top level one, prevent the user from
|
|
resizing it to be less than this minimal size.
|
|
*/
|
|
void SetSizerAndFit(wxSizer* sizer, bool deleteOld = true);
|
|
|
|
/**
|
|
Returns a pointer to the window's layout constraints, or @NULL if there are none.
|
|
*/
|
|
wxLayoutConstraints* GetConstraints() const;
|
|
|
|
/**
|
|
Sets the window to have the given layout constraints. The window
|
|
will then own the object, and will take care of its deletion.
|
|
If an existing layout constraints object is already owned by the
|
|
window, it will be deleted.
|
|
|
|
@param constraints
|
|
The constraints to set. Pass @NULL to disassociate and delete the window's
|
|
constraints.
|
|
|
|
@remarks You must call SetAutoLayout() to tell a window to use
|
|
the constraints automatically in OnSize; otherwise, you
|
|
must override OnSize and call Layout() explicitly. When
|
|
setting both a wxLayoutConstraints and a wxSizer, only
|
|
the sizer will have effect.
|
|
*/
|
|
void SetConstraints(wxLayoutConstraints* constraints);
|
|
|
|
/**
|
|
Invokes the constraint-based layout algorithm or the sizer-based algorithm
|
|
for this window.
|
|
|
|
This function does not get called automatically when the window is resized
|
|
because lots of windows deriving from wxWindow does not need this functionality.
|
|
If you want to have Layout() called automatically, you should derive
|
|
from wxPanel (see wxPanel::Layout).
|
|
|
|
@see @ref overview_windowsizing
|
|
*/
|
|
virtual bool Layout();
|
|
|
|
/**
|
|
Determines whether the Layout() function will be called automatically
|
|
when the window is resized.
|
|
|
|
This method is called implicitly by SetSizer() but if you use SetConstraints()
|
|
you should call it manually or otherwise the window layout won't be correctly
|
|
updated when its size changes.
|
|
|
|
@param autoLayout
|
|
Set this to @true if you wish the Layout() function to be called
|
|
automatically when the window is resized.
|
|
|
|
@see SetSizer(), SetConstraints()
|
|
*/
|
|
void SetAutoLayout(bool autoLayout);
|
|
|
|
bool GetAutoLayout() const;
|
|
|
|
//@}
|
|
|
|
|
|
|
|
/**
|
|
@name Mouse functions
|
|
*/
|
|
//@{
|
|
|
|
/**
|
|
Directs all mouse input to this window.
|
|
Call ReleaseMouse() to release the capture.
|
|
|
|
Note that wxWidgets maintains the stack of windows having captured the mouse
|
|
and when the mouse is released the capture returns to the window which had had
|
|
captured it previously and it is only really released if there were no previous
|
|
window. In particular, this means that you must release the mouse as many times
|
|
as you capture it, unless the window receives the wxMouseCaptureLostEvent event.
|
|
|
|
Any application which captures the mouse in the beginning of some operation
|
|
must handle wxMouseCaptureLostEvent and cancel this operation when it receives
|
|
the event. The event handler must not recapture mouse.
|
|
|
|
@see ReleaseMouse(), wxMouseCaptureLostEvent
|
|
*/
|
|
void CaptureMouse();
|
|
|
|
/**
|
|
Returns the caret() associated with the window.
|
|
*/
|
|
wxCaret* GetCaret() const;
|
|
|
|
/**
|
|
Return the cursor associated with this window.
|
|
|
|
@see SetCursor()
|
|
*/
|
|
const wxCursor& GetCursor() const;
|
|
|
|
/**
|
|
Returns @true if this window has the current mouse capture.
|
|
|
|
@see CaptureMouse(), ReleaseMouse(), wxMouseCaptureLostEvent,
|
|
wxMouseCaptureChangedEvent
|
|
*/
|
|
virtual bool HasCapture() const;
|
|
|
|
/**
|
|
Releases mouse input captured with CaptureMouse().
|
|
|
|
@see CaptureMouse(), HasCapture(), ReleaseMouse(),
|
|
wxMouseCaptureLostEvent, wxMouseCaptureChangedEvent
|
|
*/
|
|
void ReleaseMouse();
|
|
|
|
/**
|
|
Sets the caret() associated with the window.
|
|
*/
|
|
void SetCaret(wxCaret* caret);
|
|
|
|
/**
|
|
Sets the window's cursor. Notice that the window cursor also sets it for the
|
|
children of the window implicitly.
|
|
|
|
The @a cursor may be @c wxNullCursor in which case the window cursor will
|
|
be reset back to default.
|
|
|
|
@param cursor
|
|
Specifies the cursor that the window should normally display.
|
|
|
|
@see ::wxSetCursor, wxCursor
|
|
*/
|
|
virtual bool SetCursor(const wxCursor& cursor);
|
|
|
|
/**
|
|
Moves the pointer to the given position on the window.
|
|
|
|
@note Apple Human Interface Guidelines forbid moving the mouse cursor
|
|
programmatically so you should avoid using this function in Mac
|
|
applications (and probably avoid using it under the other
|
|
platforms without good reason as well).
|
|
|
|
@param x
|
|
The new x position for the cursor.
|
|
@param y
|
|
The new y position for the cursor.
|
|
*/
|
|
virtual void WarpPointer(int x, int y);
|
|
|
|
//@}
|
|
|
|
|
|
|
|
|
|
/**
|
|
@name Miscellaneous functions
|
|
*/
|
|
//@{
|
|
|
|
wxHitTest HitTest(wxCoord x, wxCoord y) const;
|
|
wxHitTest HitTest(const wxPoint& pt) const;
|
|
|
|
/**
|
|
Get the window border style from the given flags: this is different from
|
|
simply doing flags & wxBORDER_MASK because it uses GetDefaultBorder() to
|
|
translate wxBORDER_DEFAULT to something reasonable
|
|
*/
|
|
wxBorder GetBorder(long flags) const;
|
|
|
|
/**
|
|
Get border for the flags of this window
|
|
*/
|
|
wxBorder GetBorder() const;
|
|
|
|
|
|
/**
|
|
Does the window-specific updating after processing the update event.
|
|
This function is called by UpdateWindowUI() in order to check return
|
|
values in the wxUpdateUIEvent and act appropriately.
|
|
For example, to allow frame and dialog title updating, wxWidgets
|
|
implements this function as follows:
|
|
|
|
@code
|
|
// do the window-specific processing after processing the update event
|
|
void wxTopLevelWindowBase::DoUpdateWindowUI(wxUpdateUIEvent& event)
|
|
{
|
|
if ( event.GetSetEnabled() )
|
|
Enable(event.GetEnabled());
|
|
|
|
if ( event.GetSetText() )
|
|
{
|
|
if ( event.GetText() != GetTitle() )
|
|
SetTitle(event.GetText());
|
|
}
|
|
}
|
|
@endcode
|
|
*/
|
|
virtual void DoUpdateWindowUI(wxUpdateUIEvent& event);
|
|
|
|
/**
|
|
Returns the platform-specific handle of the physical window.
|
|
Cast it to an appropriate handle, such as @b HWND for Windows,
|
|
@b Widget for Motif or @b GtkWidget for GTK.
|
|
|
|
@beginWxPerlOnly
|
|
This method will return an integer in wxPerl.
|
|
@endWxPerlOnly
|
|
*/
|
|
virtual WXWidget GetHandle() const;
|
|
|
|
/**
|
|
This method should be overridden to return @true if this window has
|
|
multiple pages. All standard class with multiple pages such as
|
|
wxNotebook, wxListbook and wxTreebook already override it to return @true
|
|
and user-defined classes with similar behaviour should also do so, to
|
|
allow the library to handle such windows appropriately.
|
|
*/
|
|
virtual bool HasMultiplePages() const;
|
|
|
|
/**
|
|
This function is (or should be, in case of custom controls) called during
|
|
window creation to intelligently set up the window visual attributes, that is
|
|
the font and the foreground and background colours.
|
|
|
|
By "intelligently" the following is meant: by default, all windows use their
|
|
own @ref GetClassDefaultAttributes() default attributes.
|
|
However if some of the parents attributes are explicitly (that is, using
|
|
SetFont() and not wxWindow::SetOwnFont) changed and if the corresponding
|
|
attribute hadn't been explicitly set for this window itself, then this
|
|
window takes the same value as used by the parent.
|
|
In addition, if the window overrides ShouldInheritColours() to return @false,
|
|
the colours will not be changed no matter what and only the font might.
|
|
|
|
This rather complicated logic is necessary in order to accommodate the
|
|
different usage scenarios. The most common one is when all default attributes
|
|
are used and in this case, nothing should be inherited as in modern GUIs
|
|
different controls use different fonts (and colours) than their siblings so
|
|
they can't inherit the same value from the parent. However it was also deemed
|
|
desirable to allow to simply change the attributes of all children at once by
|
|
just changing the font or colour of their common parent, hence in this case we
|
|
do inherit the parents attributes.
|
|
*/
|
|
virtual void InheritAttributes();
|
|
|
|
/**
|
|
Sends an @c wxEVT_INIT_DIALOG event, whose handler usually transfers data
|
|
to the dialog via validators.
|
|
*/
|
|
virtual void InitDialog();
|
|
|
|
/**
|
|
Returns @true if the window contents is double-buffered by the system, i.e. if
|
|
any drawing done on the window is really done on a temporary backing surface
|
|
and transferred to the screen all at once later.
|
|
|
|
@see wxBufferedDC
|
|
*/
|
|
virtual bool IsDoubleBuffered() const;
|
|
|
|
/**
|
|
Turn on or off double buffering of the window if the system supports it.
|
|
*/
|
|
void SetDoubleBuffered(bool on);
|
|
|
|
/**
|
|
Returns @true if the window is retained, @false otherwise.
|
|
|
|
@remarks Retained windows are only available on X platforms.
|
|
*/
|
|
virtual bool IsRetained() const;
|
|
|
|
/**
|
|
Returns @true if this window is intrinsically enabled, @false otherwise,
|
|
i.e. if @ref Enable() Enable(@false) had been called. This method is
|
|
mostly used for wxWidgets itself, user code should normally use
|
|
IsEnabled() instead.
|
|
*/
|
|
bool IsThisEnabled() const;
|
|
|
|
/**
|
|
Returns @true if the given window is a top-level one. Currently all frames and
|
|
dialogs are considered to be top-level windows (even if they have a parent
|
|
window).
|
|
*/
|
|
virtual bool IsTopLevel() const;
|
|
|
|
|
|
/**
|
|
This virtual function is normally only used internally, but
|
|
sometimes an application may need it to implement functionality
|
|
that should not be disabled by an application defining an OnIdle
|
|
handler in a derived class.
|
|
|
|
This function may be used to do delayed painting, for example,
|
|
and most implementations call UpdateWindowUI()
|
|
in order to send update events to the window in idle time.
|
|
*/
|
|
virtual void OnInternalIdle();
|
|
|
|
/**
|
|
Registers a system wide hotkey. Every time the user presses the hotkey
|
|
registered here, this window will receive a hotkey event.
|
|
|
|
It will receive the event even if the application is in the background
|
|
and does not have the input focus because the user is working with some
|
|
other application.
|
|
|
|
@param hotkeyId
|
|
Numeric identifier of the hotkey. For applications this must be between 0
|
|
and 0xBFFF. If this function is called from a shared DLL, it must be a
|
|
system wide unique identifier between 0xC000 and 0xFFFF.
|
|
This is a MSW specific detail.
|
|
@param modifiers
|
|
A bitwise combination of wxMOD_SHIFT, wxMOD_CONTROL, wxMOD_ALT
|
|
or wxMOD_WIN specifying the modifier keys that have to be pressed along
|
|
with the key.
|
|
@param virtualKeyCode
|
|
The virtual key code of the hotkey.
|
|
|
|
@return @true if the hotkey was registered successfully. @false if some
|
|
other application already registered a hotkey with this
|
|
modifier/virtualKeyCode combination.
|
|
|
|
@remarks Use EVT_HOTKEY(hotkeyId, fnc) in the event table to capture the
|
|
event. This function is currently only implemented
|
|
under Windows. It is used in the Windows CE port for
|
|
detecting hardware button presses.
|
|
|
|
@see UnregisterHotKey()
|
|
*/
|
|
virtual bool RegisterHotKey(int hotkeyId, int modifiers,
|
|
int virtualKeyCode);
|
|
|
|
/**
|
|
Unregisters a system wide hotkey.
|
|
|
|
@param hotkeyId
|
|
Numeric identifier of the hotkey. Must be the same id that was passed to
|
|
RegisterHotKey().
|
|
|
|
@return @true if the hotkey was unregistered successfully, @false if the
|
|
id was invalid.
|
|
|
|
@remarks This function is currently only implemented under MSW.
|
|
|
|
@see RegisterHotKey()
|
|
*/
|
|
virtual bool UnregisterHotKey(int hotkeyId);
|
|
|
|
/**
|
|
This function sends one or more wxUpdateUIEvent to the window.
|
|
The particular implementation depends on the window; for example a
|
|
wxToolBar will send an update UI event for each toolbar button,
|
|
and a wxFrame will send an update UI event for each menubar menu item.
|
|
|
|
You can call this function from your application to ensure that your
|
|
UI is up-to-date at this point (as far as your wxUpdateUIEvent handlers
|
|
are concerned). This may be necessary if you have called
|
|
wxUpdateUIEvent::SetMode() or wxUpdateUIEvent::SetUpdateInterval() to limit
|
|
the overhead that wxWidgets incurs by sending update UI events in idle time.
|
|
@a flags should be a bitlist of one or more of the ::wxUpdateUI enumeration.
|
|
|
|
If you are calling this function from an OnInternalIdle or OnIdle
|
|
function, make sure you pass the wxUPDATE_UI_FROMIDLE flag, since
|
|
this tells the window to only update the UI elements that need
|
|
to be updated in idle time. Some windows update their elements
|
|
only when necessary, for example when a menu is about to be shown.
|
|
The following is an example of how to call UpdateWindowUI from
|
|
an idle function.
|
|
|
|
@code
|
|
void MyWindow::OnInternalIdle()
|
|
{
|
|
if (wxUpdateUIEvent::CanUpdate(this))
|
|
UpdateWindowUI(wxUPDATE_UI_FROMIDLE);
|
|
}
|
|
@endcode
|
|
|
|
@see wxUpdateUIEvent, DoUpdateWindowUI(), OnInternalIdle()
|
|
*/
|
|
virtual void UpdateWindowUI(long flags = wxUPDATE_UI_NONE);
|
|
|
|
//@}
|
|
|
|
|
|
// NOTE: static functions must have their own group or Doxygen will screw
|
|
// up the ordering of the member groups
|
|
|
|
/**
|
|
@name Miscellaneous static functions
|
|
*/
|
|
//@{
|
|
|
|
/**
|
|
Returns the default font and colours which are used by the control.
|
|
|
|
This is useful if you want to use the same font or colour in your own control
|
|
as in a standard control -- which is a much better idea than hard coding specific
|
|
colours or fonts which might look completely out of place on the users
|
|
system, especially if it uses themes.
|
|
|
|
The @a variant parameter is only relevant under Mac currently and is
|
|
ignore under other platforms. Under Mac, it will change the size of the
|
|
returned font. See SetWindowVariant() for more about this.
|
|
|
|
This static method is "overridden" in many derived classes and so calling,
|
|
for example, wxButton::GetClassDefaultAttributes() will typically
|
|
return the values appropriate for a button which will be normally different
|
|
from those returned by, say, wxListCtrl::GetClassDefaultAttributes().
|
|
|
|
The @c wxVisualAttributes structure has at least the fields
|
|
@c font, @c colFg and @c colBg. All of them may be invalid
|
|
if it was not possible to determine the default control appearance or,
|
|
especially for the background colour, if the field doesn't make sense as is
|
|
the case for @c colBg for the controls with themed background.
|
|
|
|
@see InheritAttributes()
|
|
*/
|
|
static wxVisualAttributes GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
|
|
|
|
/**
|
|
Finds the window or control which currently has the keyboard focus.
|
|
|
|
@remarks Note that this is a static function, so it can be called without
|
|
needing a wxWindow pointer.
|
|
|
|
@see SetFocus(), HasFocus()
|
|
*/
|
|
static wxWindow* FindFocus();
|
|
|
|
/**
|
|
Find the first window with the given @e id.
|
|
|
|
If @a parent is @NULL, the search will start from all top-level frames
|
|
and dialog boxes; if non-@NULL, the search will be limited to the given
|
|
window hierarchy.
|
|
The search is recursive in both cases.
|
|
|
|
@see FindWindow()
|
|
|
|
@return Window with the given @a id or @NULL if not found.
|
|
*/
|
|
static wxWindow* FindWindowById(long id, const wxWindow* parent = 0);
|
|
|
|
/**
|
|
Find a window by its label.
|
|
|
|
Depending on the type of window, the label may be a window title
|
|
or panel item label. If @a parent is @NULL, the search will start from all
|
|
top-level frames and dialog boxes; if non-@NULL, the search will be
|
|
limited to the given window hierarchy.
|
|
The search is recursive in both cases.
|
|
|
|
@see FindWindow()
|
|
|
|
@return Window with the given @a label or @NULL if not found.
|
|
*/
|
|
static wxWindow* FindWindowByLabel(const wxString& label,
|
|
const wxWindow* parent = 0);
|
|
|
|
/**
|
|
Find a window by its name (as given in a window constructor or Create()
|
|
function call).
|
|
|
|
If @a parent is @NULL, the search will start from all top-level frames
|
|
and dialog boxes; if non-@NULL, the search will be limited to the given
|
|
window hierarchy.
|
|
|
|
The search is recursive in both cases. If no window with such name is found,
|
|
FindWindowByLabel() is called.
|
|
|
|
@see FindWindow()
|
|
|
|
@return Window with the given @a name or @NULL if not found.
|
|
*/
|
|
static wxWindow* FindWindowByName(const wxString& name,
|
|
const wxWindow* parent = 0);
|
|
|
|
/**
|
|
Returns the currently captured window.
|
|
|
|
@see HasCapture(), CaptureMouse(), ReleaseMouse(),
|
|
wxMouseCaptureLostEvent, wxMouseCaptureChangedEvent
|
|
*/
|
|
static wxWindow* GetCapture();
|
|
|
|
/**
|
|
Create a new ID or range of IDs that are not currently in use.
|
|
The IDs will be reserved until assigned to a wxWindow ID
|
|
or unreserved with UnreserveControlId().
|
|
|
|
See @ref overview_windowids for more information.
|
|
|
|
@param count
|
|
The number of sequential IDs to reserve.
|
|
|
|
@return Returns the ID or the first ID of the range (i.e. the most negative),
|
|
or wxID_NONE if the specified number of identifiers couldn't be allocated.
|
|
|
|
@see UnreserveControlId(), wxIdManager,
|
|
@ref overview_windowids
|
|
*/
|
|
static wxWindowID NewControlId(int count = 1);
|
|
|
|
/**
|
|
Unreserve an ID or range of IDs that was reserved by NewControlId().
|
|
See @ref overview_windowids for more information.
|
|
|
|
@param id
|
|
The starting ID of the range of IDs to unreserve.
|
|
@param count
|
|
The number of sequential IDs to unreserve.
|
|
|
|
@see NewControlId(), wxIdManager, @ref overview_windowids
|
|
*/
|
|
static void UnreserveControlId(wxWindowID id, int count = 1);
|
|
|
|
//@}
|
|
|
|
|
|
|
|
protected:
|
|
|
|
/**
|
|
Centres the window.
|
|
|
|
@param direction
|
|
Specifies the direction for the centring. May be wxHORIZONTAL,
|
|
wxVERTICAL or wxBOTH. It may also include the wxCENTRE_ON_SCREEN
|
|
flag.
|
|
|
|
@remarks This function is not meant to be called directly by user code,
|
|
but via Centre, Center, CentreOnParent, or CenterOnParent.
|
|
This function can be overridden to fine-tune centring behaviour.
|
|
*/
|
|
virtual void DoCentre(int direction);
|
|
|
|
/**
|
|
Gets the size which best suits the window: for a control, it would be
|
|
the minimal size which doesn't truncate the control, for a panel - the
|
|
same size as it would have after a call to Fit().
|
|
|
|
The default implementation of this function is designed for use in container
|
|
windows, such as wxPanel, and works something like this:
|
|
-# If the window has a sizer then it is used to calculate the best size.
|
|
-# Otherwise if the window has layout constraints then those are used to
|
|
calculate the best size.
|
|
-# Otherwise if the window has children then the best size is set to be large
|
|
enough to show all the children.
|
|
-# Otherwise if there are no children then the window's minimal size will be
|
|
used as its best size.
|
|
-# Otherwise if there is no minimal size set, then the current size is used
|
|
for the best size.
|
|
|
|
@see @ref overview_windowsizing
|
|
*/
|
|
virtual wxSize DoGetBestSize() const;
|
|
|
|
|
|
/**
|
|
Sets the initial window size if none is given (i.e. at least one of the
|
|
components of the size passed to ctor/Create() is wxDefaultCoord).
|
|
@deprecated @todo provide deprecation description
|
|
*/
|
|
virtual void SetInitialBestSize(const wxSize& size);
|
|
|
|
/**
|
|
Generate wxWindowDestroyEvent for this window.
|
|
|
|
This is called by the window itself when it is being destroyed and
|
|
usually there is no need to call it but see wxWindowDestroyEvent for
|
|
explanations of when you might want to do it.
|
|
*/
|
|
void SendDestroyEvent();
|
|
|
|
/**
|
|
This function is public in wxEvtHandler but protected in wxWindow
|
|
because for wxWindows you should always call ProcessEvent() on the
|
|
pointer returned by GetEventHandler() and not on the wxWindow object
|
|
itself.
|
|
|
|
For convenience, a ProcessWindowEvent() method is provided as a synonym
|
|
for @code GetEventHandler()->ProcessEvent() @endcode
|
|
|
|
Note that it's still possible to call these functions directly on the
|
|
wxWindow object (e.g. casting it to wxEvtHandler) but doing that will
|
|
create subtle bugs when windows with event handlers pushed on them are
|
|
involved.
|
|
|
|
This holds also for all other wxEvtHandler functions.
|
|
*/
|
|
virtual bool ProcessEvent(wxEvent& event);
|
|
|
|
//@{
|
|
/**
|
|
See ProcessEvent() for more info about why you shouldn't use this function
|
|
and the reason for making this function protected in wxWindow.
|
|
*/
|
|
bool SafelyProcessEvent(wxEvent& event);
|
|
virtual void QueueEvent(wxEvent *event);
|
|
virtual void AddPendingEvent(const wxEvent& event);
|
|
void ProcessPendingEvents();
|
|
bool ProcessThreadEvent(const wxEvent& event);
|
|
//@}
|
|
};
|
|
|
|
|
|
|
|
// ============================================================================
|
|
// Global functions/macros
|
|
// ============================================================================
|
|
|
|
/** @addtogroup group_funcmacro_misc */
|
|
//@{
|
|
|
|
/**
|
|
Find the deepest window at the mouse pointer position, returning the window
|
|
and current pointer position in screen coordinates.
|
|
|
|
@header{wx/window.h}
|
|
*/
|
|
wxWindow* wxFindWindowAtPointer(wxPoint& pt);
|
|
|
|
/**
|
|
Gets the currently active window (implemented for MSW and GTK only
|
|
currently, always returns @NULL in the other ports).
|
|
|
|
@header{wx/window.h}
|
|
*/
|
|
wxWindow* wxGetActiveWindow();
|
|
|
|
/**
|
|
Returns the first top level parent of the given window, or in other words,
|
|
the frame or dialog containing it, or @NULL.
|
|
|
|
@header{wx/window.h}
|
|
*/
|
|
wxWindow* wxGetTopLevelParent(wxWindow* window);
|
|
|
|
//@}
|
|
|