wxWidgets/samples/wizard/wiztest.cpp
Vadim Zeitlin b87654f3fd wxWizard added
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3418 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1999-08-18 18:06:10 +00:00

134 lines
3.9 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wiztest.cpp
// Purpose: wxWindows sample demonstrating wxWizard control
// Author: Vadim Zeitlin
// Modified by:
// Created: 15.08.99
// RCS-ID: $Id$
// Copyright: (c) Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#ifdef __GNUG__
#pragma implementation "wiztest.cpp"
#pragma interface "wiztest.cpp"
#endif
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWindows headers
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "wx/wizard.h"
#ifndef __WXMSW__
#include "wiztest.xpm"
#endif
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
// Define a new application type, each program should derive a class from wxApp
class MyApp : public wxApp
{
public:
// override base class virtuals
virtual bool OnInit();
};
IMPLEMENT_APP(MyApp)
// ----------------------------------------------------------------------------
// some pages for our wizard
// ----------------------------------------------------------------------------
// this shows how to simply control the validity of the user input by just
// overriding TransferDataFromWindow() - of course, in a real program, the
// check wouldn't be so trivial and the data will be probably saved somewhere
// too
class wxCheckboxPage : public wxPanel
{
public:
wxCheckboxPage(wxWizard *parent) : wxPanel(parent)
{
m_checkbox = new wxCheckBox(this, -1, "Check me", wxPoint(20, 20));
}
virtual bool TransferDataFromWindow()
{
if ( m_checkbox->GetValue() )
{
wxMessageBox("Clear the checkbox first", "No way",
wxICON_WARNING | wxOK, this);
return FALSE;
}
return TRUE;
}
private:
wxCheckBox *m_checkbox;
};
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// the application class
// ----------------------------------------------------------------------------
// `Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
#ifdef __WXMSW__
wxBitmap bmpWizard("wiztest.bmp", wxBITMAP_TYPE_BMP);
#else
wxBitmap bmpWizard(wizimage);
#endif
wxWizard *wizard = wxWizard::Create(NULL, -1,
"Absolutely Useless Wizard",
bmpWizard);
wxPanel *panel = new wxPanel(wizard);
(void)new wxStaticText(panel, -1,
"This wizard doesn't help you to do anything at "
"all.\n"
"\n"
"The next pages will present you with more useless "
"controls.");
wizard->AddPage(panel);
wizard->AddPage(new wxCheckboxPage(wizard));
if ( wizard->RunWizard() )
{
wxMessageBox("The wizard successfully completed", "That's all",
wxICON_INFORMATION | wxOK);
}
wizard->Destroy();
// we're done
return FALSE;
}