wxWidgets/samples/opengl/cube/cube.h

82 lines
1.7 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: cube.h
// Purpose: wxGLCanvas demo program
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_CUBE_H_
#define _WX_CUBE_H_
#include "wx/glcanvas.h"
// Define a new application type
class MyApp: public wxApp
{
public:
MyApp() { m_glContext = NULL; }
// set the specified canvas for current output
void SetCurrent(wxGLCanvas *canvas);
// virtual wxApp methods
virtual bool OnInit();
virtual int OnExit();
private:
// the GL context we use for all our windows
wxGLContext *m_glContext;
};
// Define a new frame type
class TestGLCanvas;
class MyFrame: public wxFrame
{
public:
MyFrame();
void OnExit(wxCommandEvent& event);
void OnNewWindow(wxCommandEvent& event);
void OnDefRotateLeftKey(wxCommandEvent& event);
void OnDefRotateRightKey(wxCommandEvent& event);
private:
TestGLCanvas *m_canvas;
DECLARE_EVENT_TABLE()
};
class TestGLCanvas : public wxGLCanvas
{
public:
TestGLCanvas(wxWindow *parent);
void OnPaint(wxPaintEvent& event);
void OnSize(wxSizeEvent& event);
void OnKeyDown(wxKeyEvent& event);
private:
// OpenGL calls can't be done until we're initialized
bool IsInitialized() const { return m_gllist != 0; }
// one-time OpenGL initialization, only does something if !IsInitialized()
void InitGL();
// render to window
void Render();
// the list of commands to draw the cube
GLuint m_gllist;
DECLARE_EVENT_TABLE()
};
#endif // _WX_CUBE_H_