06ad863606
some doc bug fixes git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1465 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
162 lines
4.5 KiB
C++
162 lines
4.5 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: glcanvas.cpp
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// Purpose: wxGLCanvas, for using OpenGL with wxWindows 2.0 for Motif.
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// Uses the GLX extension.
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// Author: Julian Smart and Wolfram Gloger
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// Modified by:
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// Created: 1995, 1999
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart, Wolfram Gloger
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation "glcanvas.h"
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#endif
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#include "glcanvas.h"
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#include "wx/utils.h"
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#include "wx/app.h"
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#include <Xm/Xm.h>
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#include "wx/motif/private.h"
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#ifdef OLD_MESA
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// workaround for bug in Mesa's glx.c
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static int bitcount( unsigned long n )
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{
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int bits;
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for (bits=0; n>0;) {
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if(n & 1) bits++;
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n = n >> 1;
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}
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return bits;
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}
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#endif
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/*
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* GLCanvas implementation
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*/
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IMPLEMENT_CLASS(wxGLCanvas, wxScrolledWindow)
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wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos,
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const wxSize& size, long style,
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const wxString& name, int *attrib_list, const wxPalette& palette):
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wxScrolledWindow(parent, id, pos, size, style, name)
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{
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XVisualInfo *vi, vi_templ;
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XWindowAttributes xwa;
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int val, n;
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Display* display = (Display*) GetXDisplay();
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glx_cx = 0;
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// Check for the presence of the GLX extension
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if(!glXQueryExtension(display, NULL, NULL)) {
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wxDebugMsg("wxGLCanvas: GLX extension is missing\n");
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return;
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}
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if(attrib_list) {
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// Get an appropriate visual
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vi = glXChooseVisual(display, DefaultScreen(display), attrib_list);
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if(!vi) return;
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// Here we should make sure that vi is the same visual as the
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// one used by the xwindow drawable in wxCanvas. However,
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// there is currently no mechanism for this in wx_canvs.cc.
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} else {
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// By default, we use the visual of xwindow
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XGetWindowAttributes(display, (Window) GetXWindow(), &xwa);
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vi_templ.visualid = XVisualIDFromVisual(xwa.visual);
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vi = XGetVisualInfo(display, VisualIDMask, &vi_templ, &n);
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if(!vi) return;
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glXGetConfig(display, vi, GLX_USE_GL, &val);
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if(!val) return;
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// Basically, this is it. It should be possible to use vi
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// in glXCreateContext() below. But this fails with Mesa.
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// I notified the Mesa author about it; there may be a fix.
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#ifdef OLD_MESA
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// Construct an attribute list matching the visual
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int a_list[32];
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n = 0;
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if(vi->c_class==TrueColor || vi->c_class==DirectColor) { // RGBA visual
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a_list[n++] = GLX_RGBA;
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a_list[n++] = GLX_RED_SIZE;
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a_list[n++] = bitcount(vi->red_mask);
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a_list[n++] = GLX_GREEN_SIZE;
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a_list[n++] = bitcount(vi->green_mask);
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a_list[n++] = GLX_BLUE_SIZE;
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a_list[n++] = bitcount(vi->blue_mask);
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glXGetConfig(display, vi, GLX_ALPHA_SIZE, &val);
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a_list[n++] = GLX_ALPHA_SIZE;
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a_list[n++] = val;
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} else { // Color index visual
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glXGetConfig(display, vi, GLX_BUFFER_SIZE, &val);
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a_list[n++] = GLX_BUFFER_SIZE;
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a_list[n++] = val;
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}
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a_list[n] = None;
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XFree(vi);
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vi = glXChooseVisual(display, DefaultScreen(display), a_list);
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if(!vi) return;
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#endif /* OLD_MESA */
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}
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// Create the GLX context and make it current
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glx_cx = glXCreateContext(display, vi, 0, GL_TRUE);
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#ifndef OLD_MESA
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XFree(vi);
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#endif
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SetCurrent();
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}
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wxGLCanvas::~wxGLCanvas(void)
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{
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Display* display = (Display*) GetXDisplay();
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if(glx_cx) glXDestroyContext(display, glx_cx);
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}
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void wxGLCanvas::SwapBuffers()
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{
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Display* display = (Display*) GetXDisplay();
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if(glx_cx) glXSwapBuffers(display, (Window) GetXWindow());
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}
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void wxGLCanvas::SetCurrent()
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{
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Display* display = (Display*) GetXDisplay();
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if(glx_cx) glXMakeCurrent(display, (Window) GetXWindow(), glx_cx);
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}
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void wxGLCanvas::SetColour(const char *col)
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{
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wxColour *the_colour = wxTheColourDatabase->FindColour(col);
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if(the_colour) {
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GLboolean b;
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glGetBooleanv(GL_RGBA_MODE, &b);
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if(b) {
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glColor3ub(the_colour->Red(),
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the_colour->Green(),
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the_colour->Blue());
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} else {
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GLint pix = (GLint)the_colour->m_pixel;
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if(pix == -1) {
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XColor exact_def;
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exact_def.red = (unsigned short)the_colour->Red() << 8;
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exact_def.green = (unsigned short)the_colour->Green() << 8;
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exact_def.blue = (unsigned short)the_colour->Blue() << 8;
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exact_def.flags = DoRed | DoGreen | DoBlue;
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if(!XAllocColor((Display*) GetXDisplay(), (Colormap) wxTheApp->GetMainColormap(GetXDisplay()), &exact_def)) {
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wxDebugMsg("wxGLCanvas: cannot allocate color\n");
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return;
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}
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pix = the_colour->m_pixel = exact_def.pixel;
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}
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glIndexi(pix);
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}
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}
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}
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