3c4f71cc3d
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52634 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
41 lines
1.4 KiB
C
41 lines
1.4 KiB
C
/////////////////////////////////////////////////////////////////////////////
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// Name: link.h
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// Purpose: interface of global functions
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/** @ingroup group_funcmacro_byteorder */
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//@{
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/**
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This macro can be used in conjunction with the wxFORCE_LINK_MODULE() macro
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to force the linker to include in its output a specific object file.
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In particular, you should use this macro in the source file which you want
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to force for inclusion. The @c moduleName needs to be a name not already in
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use in other wxFORCE_LINK_THIS_MODULE() macros, but is not required to be
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e.g. the same name of the source file (even if it's a good choice).
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@header{wx/link.h}
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*/
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#define wxFORCE_LINK_THIS_MODULE( moduleName )
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/**
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This macro can be used in conjunction with the wxFORCE_LINK_THIS_MODULE()
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macro to force the linker to include in its output a specific object file.
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In particular, you should use this macro in a source file which you know
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for sure is linked in the output (e.g. the source file containing the
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@c main() of your app). The @c moduleName is the name of the module you
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want to forcefully link (i.e. the name you used in the relative
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wxFORCE_LINK_THIS_MODULE() macro.
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@header{wx/link.h}
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*/
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#define wxFORCE_LINK_MODULE( moduleName )
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//@}
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