wxWidgets/contrib/docs/latex/gizmos/lednumberctrl.tex
Julian Smart 5c5a3c4130 Added bone structure for Gizmos docs
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@13396 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-01-05 23:16:44 +00:00

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TeX

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% automatically generated by HelpGen $Revision$ from
% ledctrl.h at 05/Jan/02 23:08:14
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\section{\class{wxLEDNumberCtrl}}\label{wxlednumberctrl}
wxLEDNumberCtrl
\wxheading{Derived from}
\helpref{wxControl}{wxcontrol}
\wxheading{Data structures}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxLEDNumberCtrl::wxLEDNumberCtrl}\label{wxlednumberctrlwxlednumberctrl}
\func{}{wxLEDNumberCtrl}{\param{wxWindow* }{parent}, \param{wxWindowID }{id = -1}, \param{const wxPoint\& }{pos = wxDefaultPosition}, \param{const wxSize\& }{size = wxDefaultSize}, \param{long style = wxLED\_ALIGN\_LEFT | }{wxLED\_DRAW\_FADED}}
\func{}{wxLEDNumberCtrl}{\void}
Constructors.
\membersection{wxLEDNumberCtrl::Create}\label{wxlednumberctrlcreate}
\func{bool}{Create}{\param{wxWindow* }{parent}, \param{wxWindowID }{id = -1}, \param{const wxPoint\& }{pos = wxDefaultPosition}, \param{const wxSize\& }{size = wxDefaultSize}, \param{long }{style = 0}}
Create functions.
\membersection{wxLEDNumberCtrl::GetAlignment}\label{wxlednumberctrlgetalignment}
\constfunc{wxLEDValueAlign}{GetAlignment}{\void}
\membersection{wxLEDNumberCtrl::GetDrawFaded}\label{wxlednumberctrlgetdrawfaded}
\constfunc{bool}{GetDrawFaded}{\void}
\membersection{wxLEDNumberCtrl::GetValue}\label{wxlednumberctrlgetvalue}
\constfunc{const wxString\&}{GetValue}{\void}
\membersection{wxLEDNumberCtrl::SetAlignment}\label{wxlednumberctrlsetalignment}
\func{void}{SetAlignment}{\param{wxLEDValueAlign }{Alignment}, \param{bool }{Redraw = TRUE}}
\membersection{wxLEDNumberCtrl::SetDrawFaded}\label{wxlednumberctrlsetdrawfaded}
\func{void}{SetDrawFaded}{\param{bool }{DrawFaded}, \param{bool }{Redraw = TRUE}}
\membersection{wxLEDNumberCtrl::SetValue}\label{wxlednumberctrlsetvalue}
\func{void}{SetValue}{\param{const wxString\& }{Value}, \param{bool }{Redraw = TRUE}}