wxWidgets/samples/dynamic/dynamic.cpp
Václav Slavík b87c90c18c more wxMGL-aware samples
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14109 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-02-10 19:07:33 +00:00

117 lines
2.9 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: dynamic.cpp
// Purpose: Dynamic events wxWindows sample
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Markus Holzem
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "dynamic.cpp"
#pragma interface "dynamic.cpp"
#endif
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__)
#include "mondrian.xpm"
#endif
// Define a new application type
class MyApp: public wxApp
{ public:
bool OnInit(void);
};
// Define a new frame type
class MyFrame: public wxFrame
{ public:
MyFrame(wxFrame *frame, char *title, int x, int y, int w, int h);
public:
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
};
// ID for the menu commands
#define DYNAMIC_QUIT 1
#define DYNAMIC_TEXT 101
#define DYNAMIC_ABOUT 102
// Create a new application object
IMPLEMENT_APP (MyApp)
// `Main program' equivalent, creating windows and returning main app frame
bool MyApp::OnInit(void)
{
// Create the main frame window
MyFrame *frame = new MyFrame(NULL, "Dynamic wxWindows App", 50, 50, 450, 340);
frame->Connect( DYNAMIC_QUIT, -1, wxEVT_COMMAND_MENU_SELECTED,
(wxObjectEventFunction) (wxEventFunction) (wxCommandEventFunction)
&MyFrame::OnQuit );
frame->Connect( DYNAMIC_ABOUT, -1, wxEVT_COMMAND_MENU_SELECTED,
(wxObjectEventFunction) (wxEventFunction) (wxCommandEventFunction)
&MyFrame::OnAbout );
// Give it an icon
#ifdef __WXMSW__
frame->SetIcon(wxIcon("mondrian"));
#else
frame->SetIcon(wxIcon(mondrian_xpm));
#endif
// Make a menubar
wxMenu *file_menu = new wxMenu;
file_menu->Append(DYNAMIC_ABOUT, "&About");
file_menu->Append(DYNAMIC_QUIT, "E&xit");
wxMenuBar *menu_bar = new wxMenuBar;
menu_bar->Append(file_menu, "&File");
frame->SetMenuBar(menu_bar);
// Make a panel with a message
wxPanel *panel = new wxPanel(frame, -1, wxPoint(0, 0), wxSize(400, 200), wxTAB_TRAVERSAL);
(void)new wxStaticText(panel, 311, "Hello!", wxPoint(10, 10), wxSize(-1, -1), 0);
// Show the frame
frame->Show(TRUE);
SetTopWindow(frame);
return TRUE;
}
// My frame constructor
MyFrame::MyFrame(wxFrame *frame, char *title, int x, int y, int w, int h):
wxFrame(frame, -1, title, wxPoint(x, y), wxSize(w, h))
{}
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event) )
{
Close(TRUE);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event) )
{
wxMessageDialog dialog(this, "This demonstrates dynamic event handling",
"About Dynamic", wxYES_NO|wxCANCEL);
dialog.ShowModal();
}