5f7a6bd15b
Still use Connect() in unit tests which were written explicitly for it and in EventConnector, which can't use Bind() as it uses a variable for the event type. No real changes, just use the newer and more convenient function.
292 lines
7.1 KiB
C++
292 lines
7.1 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: samples/docview/doc.cpp
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// Purpose: Implements document functionality
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// Author: Julian Smart
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// Modified by: Vadim Zeitlin: merge with the MDI version and general cleanup
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// Created: 04/01/98
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// Copyright: (c) 1998 Julian Smart
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// (c) 2008 Vadim Zeitlin
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#if !wxUSE_DOC_VIEW_ARCHITECTURE
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#error You must set wxUSE_DOC_VIEW_ARCHITECTURE to 1 in setup.h!
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#if wxUSE_STD_IOSTREAM
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#include "wx/ioswrap.h"
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#else
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#include "wx/txtstrm.h"
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#endif
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#include "wx/wfstream.h"
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#include "doc.h"
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#include "view.h"
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// ----------------------------------------------------------------------------
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// DrawingDocument implementation
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// ----------------------------------------------------------------------------
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wxIMPLEMENT_DYNAMIC_CLASS(DrawingDocument, wxDocument);
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DocumentOstream& DrawingDocument::SaveObject(DocumentOstream& ostream)
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{
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#if wxUSE_STD_IOSTREAM
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DocumentOstream& stream = ostream;
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#else
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wxTextOutputStream stream(ostream);
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#endif
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wxDocument::SaveObject(ostream);
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const wxInt32 count = m_doodleSegments.size();
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stream << count << '\n';
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for ( int n = 0; n < count; n++ )
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{
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m_doodleSegments[n].SaveObject(ostream);
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stream << '\n';
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}
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return ostream;
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}
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DocumentIstream& DrawingDocument::LoadObject(DocumentIstream& istream)
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{
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#if wxUSE_STD_IOSTREAM
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DocumentIstream& stream = istream;
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#else
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wxTextInputStream stream(istream);
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#endif
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wxDocument::LoadObject(istream);
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wxInt32 count = 0;
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stream >> count;
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if ( count < 0 )
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{
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wxLogWarning("Drawing document corrupted: invalid segments count.");
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#if wxUSE_STD_IOSTREAM
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istream.clear(std::ios::badbit);
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#else
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istream.Reset(wxSTREAM_READ_ERROR);
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#endif
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return istream;
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}
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for ( int n = 0; n < count; n++ )
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{
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DoodleSegment segment;
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segment.LoadObject(istream);
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m_doodleSegments.push_back(segment);
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}
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return istream;
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}
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void DrawingDocument::DoUpdate()
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{
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Modify(true);
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UpdateAllViews();
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}
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void DrawingDocument::AddDoodleSegment(const DoodleSegment& segment)
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{
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m_doodleSegments.push_back(segment);
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DoUpdate();
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}
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bool DrawingDocument::PopLastSegment(DoodleSegment *segment)
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{
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if ( m_doodleSegments.empty() )
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return false;
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if ( segment )
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*segment = m_doodleSegments.back();
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m_doodleSegments.pop_back();
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DoUpdate();
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return true;
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}
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// ----------------------------------------------------------------------------
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// DoodleSegment implementation
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// ----------------------------------------------------------------------------
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DocumentOstream& DoodleSegment::SaveObject(DocumentOstream& ostream)
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{
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#if wxUSE_STD_IOSTREAM
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DocumentOstream& stream = ostream;
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#else
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wxTextOutputStream stream(ostream);
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#endif
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const wxInt32 count = m_lines.size();
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stream << count << '\n';
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for ( int n = 0; n < count; n++ )
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{
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const DoodleLine& line = m_lines[n];
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stream
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<< line.x1 << ' '
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<< line.y1 << ' '
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<< line.x2 << ' '
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<< line.y2 << '\n';
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}
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return ostream;
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}
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DocumentIstream& DoodleSegment::LoadObject(DocumentIstream& istream)
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{
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#if wxUSE_STD_IOSTREAM
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DocumentIstream& stream = istream;
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#else
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wxTextInputStream stream(istream);
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#endif
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wxInt32 count = 0;
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stream >> count;
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for ( int n = 0; n < count; n++ )
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{
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DoodleLine line;
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stream
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>> line.x1
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>> line.y1
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>> line.x2
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>> line.y2;
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m_lines.push_back(line);
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}
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return istream;
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}
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// ----------------------------------------------------------------------------
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// wxTextDocument: wxDocument and wxTextCtrl married
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// ----------------------------------------------------------------------------
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wxIMPLEMENT_CLASS(wxTextDocument, wxDocument);
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bool wxTextDocument::OnCreate(const wxString& path, long flags)
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{
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if ( !wxDocument::OnCreate(path, flags) )
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return false;
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// subscribe to changes in the text control to update the document state
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// when it's modified
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GetTextCtrl()->Bind(wxEVT_TEXT, &wxTextDocument::OnTextChange, this);
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return true;
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}
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// Since text windows have their own method for saving to/loading from files,
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// we override DoSave/OpenDocument instead of Save/LoadObject
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bool wxTextDocument::DoSaveDocument(const wxString& filename)
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{
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return GetTextCtrl()->SaveFile(filename);
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}
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bool wxTextDocument::DoOpenDocument(const wxString& filename)
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{
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if ( !GetTextCtrl()->LoadFile(filename) )
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return false;
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// we're not modified by the user yet
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Modify(false);
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return true;
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}
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bool wxTextDocument::IsModified() const
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{
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wxTextCtrl* wnd = GetTextCtrl();
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return wxDocument::IsModified() || (wnd && wnd->IsModified());
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}
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void wxTextDocument::Modify(bool modified)
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{
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wxDocument::Modify(modified);
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wxTextCtrl* wnd = GetTextCtrl();
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if (wnd && !modified)
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{
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wnd->DiscardEdits();
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}
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}
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void wxTextDocument::OnTextChange(wxCommandEvent& event)
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{
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Modify(true);
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event.Skip();
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}
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// ----------------------------------------------------------------------------
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// TextEditDocument implementation
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// ----------------------------------------------------------------------------
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wxIMPLEMENT_DYNAMIC_CLASS(TextEditDocument, wxDocument);
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wxTextCtrl* TextEditDocument::GetTextCtrl() const
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{
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wxView* view = GetFirstView();
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return view ? wxStaticCast(view, TextEditView)->GetText() : NULL;
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}
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// ----------------------------------------------------------------------------
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// ImageDocument and ImageDetailsDocument implementation
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// ----------------------------------------------------------------------------
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wxIMPLEMENT_DYNAMIC_CLASS(ImageDocument, wxDocument);
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bool ImageDocument::DoOpenDocument(const wxString& file)
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{
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return m_image.LoadFile(file);
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}
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bool ImageDocument::OnOpenDocument(const wxString& filename)
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{
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if ( !wxDocument::OnOpenDocument(filename) )
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return false;
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// we don't have a wxDocTemplate for the image details document as it's
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// never created by wxWidgets automatically, instead just do it manually
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ImageDetailsDocument * const docDetails = new ImageDetailsDocument(this);
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docDetails->SetFilename(filename);
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new ImageDetailsView(docDetails);
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return true;
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}
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ImageDetailsDocument::ImageDetailsDocument(ImageDocument *parent)
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: wxDocument(parent)
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{
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const wxImage image = parent->GetImage();
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m_size.x = image.GetWidth();
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m_size.y = image.GetHeight();
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m_numColours = image.CountColours();
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m_type = image.GetType();
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m_hasAlpha = image.HasAlpha();
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}
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