wxWidgets/include/wx/scrolwin.h

440 lines
16 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: include/wx/scrolwin.h
// Purpose: wxScrolledWindow, wxScrolledControl and wxScrollHelper
// Author: Vadim Zeitlin
// Modified by:
// Created: 30.08.00
// RCS-ID: $Id$
// Copyright: (c) 2000 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_SCROLWIN_H_BASE_
#define _WX_SCROLWIN_H_BASE_
#include "wx/panel.h"
class WXDLLIMPEXP_FWD_CORE wxScrollHelperEvtHandler;
class WXDLLIMPEXP_FWD_BASE wxTimer;
// default scrolled window style: scroll in both directions
#define wxScrolledWindowStyle (wxHSCROLL | wxVSCROLL)
// values for the second argument of wxScrollHelper::ShowScrollbars()
enum wxScrollbarVisibility
{
wxSHOW_SB_NEVER = -1, // never show the scrollbar at all
wxSHOW_SB_DEFAULT, // show scrollbar only if it is needed
wxSHOW_SB_ALWAYS // always show scrollbar, even if not needed
};
// ----------------------------------------------------------------------------
// The hierarchy of scrolling classes is a bit complicated because we want to
// put as much functionality as possible in a mix-in class not deriving from
// wxWindow so that other classes could derive from the same base class on all
// platforms irrespectively of whether they are native controls (and hence
// don't use our scrolling) or not.
//
// So we have
//
// wxScrollHelperBase
// |
// |
// \|/
// wxWindow wxScrollHelper
// | \ / /
// | \ / /
// | _| |_ /
// | wxScrolledWindow /
// | /
// \|/ /
// wxControl /
// \ /
// \ /
// _| |_
// wxScrolledControl
//
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxScrollHelperBase
{
public:
// ctor must be given the associated window
wxScrollHelperBase(wxWindow *winToScroll);
virtual ~wxScrollHelperBase();
// configure the scrolling
virtual void SetScrollbars(int pixelsPerUnitX, int pixelsPerUnitY,
int noUnitsX, int noUnitsY,
int xPos = 0, int yPos = 0,
bool noRefresh = false );
// scroll to the given (in logical coords) position
//
// notice that for backwards compatibility reasons Scroll() is virtual as
// the existing code could override it but new code should override
// DoScroll() instead
virtual void Scroll(int x, int y) { DoScroll(x, y); }
virtual void Scroll(const wxPoint& pt) { DoScroll(pt.x, pt.y); }
// get/set the page size for this orientation (wxVERTICAL/wxHORIZONTAL)
int GetScrollPageSize(int orient) const;
void SetScrollPageSize(int orient, int pageSize);
// get the number of lines the window can scroll,
// returns 0 if no scrollbars are there.
int GetScrollLines( int orient ) const;
// Set the x, y scrolling increments.
void SetScrollRate( int xstep, int ystep );
// get the size of one logical unit in physical ones
void GetScrollPixelsPerUnit(int *pixelsPerUnitX, int *pixelsPerUnitY) const;
// Set scrollbar visibility: it is possible to show scrollbar only if it is
// needed (i.e. if our virtual size is greater than the current size of the
// associated window), always (as wxALWAYS_SHOW_SB style does) or never (in
// which case you should provide some other way to scroll the window as the
// user wouldn't be able to do it at all)
void ShowScrollbars(wxScrollbarVisibility horz, wxScrollbarVisibility vert)
{
DoShowScrollbars(horz, vert);
}
// Enable/disable Windows scrolling in either direction. If true, wxWidgets
// scrolls the canvas and only a bit of the canvas is invalidated; no
// Clear() is necessary. If false, the whole canvas is invalidated and a
// Clear() is necessary. Disable for when the scroll increment is used to
// actually scroll a non-constant distance
virtual void EnableScrolling(bool x_scrolling, bool y_scrolling);
// Get the view start
void GetViewStart(int *x, int *y) const { DoGetViewStart(x, y); }
wxPoint GetViewStart() const
{
wxPoint pt;
DoGetViewStart(&pt.x, &pt.y);
return pt;
}
// Set the scale factor, used in PrepareDC
void SetScale(double xs, double ys) { m_scaleX = xs; m_scaleY = ys; }
double GetScaleX() const { return m_scaleX; }
double GetScaleY() const { return m_scaleY; }
// translate between scrolled and unscrolled coordinates
void CalcScrolledPosition(int x, int y, int *xx, int *yy) const
{ DoCalcScrolledPosition(x, y, xx, yy); }
wxPoint CalcScrolledPosition(const wxPoint& pt) const
{
wxPoint p2;
DoCalcScrolledPosition(pt.x, pt.y, &p2.x, &p2.y);
return p2;
}
void CalcUnscrolledPosition(int x, int y, int *xx, int *yy) const
{ DoCalcUnscrolledPosition(x, y, xx, yy); }
wxPoint CalcUnscrolledPosition(const wxPoint& pt) const
{
wxPoint p2;
DoCalcUnscrolledPosition(pt.x, pt.y, &p2.x, &p2.y);
return p2;
}
void DoCalcScrolledPosition(int x, int y, int *xx, int *yy) const;
void DoCalcUnscrolledPosition(int x, int y, int *xx, int *yy) const;
// Adjust the scrollbars
virtual void AdjustScrollbars() = 0;
// Calculate scroll increment
int CalcScrollInc(wxScrollWinEvent& event);
// Normally the wxScrolledWindow will scroll itself, but in some rare
// occasions you might want it to scroll [part of] another window (e.g. a
// child of it in order to scroll only a portion the area between the
// scrollbars (spreadsheet: only cell area will move).
void SetTargetWindow(wxWindow *target);
wxWindow *GetTargetWindow() const;
void SetTargetRect(const wxRect& rect) { m_rectToScroll = rect; }
wxRect GetTargetRect() const { return m_rectToScroll; }
// Override this function to draw the graphic (or just process EVT_PAINT)
virtual void OnDraw(wxDC& WXUNUSED(dc)) { }
// change the DC origin according to the scroll position.
virtual void DoPrepareDC(wxDC& dc);
// are we generating the autoscroll events?
bool IsAutoScrolling() const { return m_timerAutoScroll != NULL; }
// stop generating the scroll events when mouse is held outside the window
void StopAutoScrolling();
// this method can be overridden in a derived class to forbid sending the
// auto scroll events - note that unlike StopAutoScrolling() it doesn't
// stop the timer, so it will be called repeatedly and will typically
// return different values depending on the current mouse position
//
// the base class version just returns true
virtual bool SendAutoScrollEvents(wxScrollWinEvent& event) const;
// the methods to be called from the window event handlers
void HandleOnScroll(wxScrollWinEvent& event);
void HandleOnSize(wxSizeEvent& event);
void HandleOnPaint(wxPaintEvent& event);
void HandleOnChar(wxKeyEvent& event);
void HandleOnMouseEnter(wxMouseEvent& event);
void HandleOnMouseLeave(wxMouseEvent& event);
#if wxUSE_MOUSEWHEEL
void HandleOnMouseWheel(wxMouseEvent& event);
#endif // wxUSE_MOUSEWHEEL
void HandleOnChildFocus(wxChildFocusEvent& event);
#if WXWIN_COMPATIBILITY_2_8
wxDEPRECATED(
void OnScroll(wxScrollWinEvent& event) { HandleOnScroll(event); }
)
#endif // WXWIN_COMPATIBILITY_2_8
protected:
// get pointer to our scroll rect if we use it or NULL
const wxRect *GetScrollRect() const
{
return m_rectToScroll.width != 0 ? &m_rectToScroll : NULL;
}
// get the size of the target window
wxSize GetTargetSize() const
{
return m_rectToScroll.width != 0 ? m_rectToScroll.GetSize()
: m_targetWindow->GetClientSize();
}
void GetTargetSize(int *w, int *h) const
{
wxSize size = GetTargetSize();
if ( w )
*w = size.x;
if ( h )
*h = size.y;
}
// implementation of public methods with the same name
virtual void DoGetViewStart(int *x, int *y) const;
virtual void DoScroll(int x, int y) = 0;
virtual void DoShowScrollbars(wxScrollbarVisibility horz,
wxScrollbarVisibility vert) = 0;
// implementations of various wxWindow virtual methods which should be
// forwarded to us (this can be done by WX_FORWARD_TO_SCROLL_HELPER())
bool ScrollLayout();
void ScrollDoSetVirtualSize(int x, int y);
wxSize ScrollGetBestVirtualSize() const;
// change just the target window (unlike SetWindow which changes m_win as
// well)
void DoSetTargetWindow(wxWindow *target);
// delete the event handler we installed
void DeleteEvtHandler();
// calls wxScrollHelperEvtHandler::ResetDrawnFlag(), see explanation
// in wxScrollHelperEvtHandler::ProcessEvent()
void ResetDrawnFlag();
// this function should be overridden to return the size available for
// m_targetWindow inside m_win of the given size
//
// the default implementation is only good for m_targetWindow == m_win
// case, if we're scrolling a subwindow you must override this method
virtual wxSize GetSizeAvailableForScrollTarget(const wxSize& size)
{
// returning just size from here is wrong but it was decided that it is
// not wrong enough to break the existing code (which doesn't override
// this recently added function at all) by adding this assert
//
// wxASSERT_MSG( m_targetWindow == m_win, "must be overridden" );
return size;
}
double m_scaleX;
double m_scaleY;
wxWindow *m_win,
*m_targetWindow;
wxRect m_rectToScroll;
wxTimer *m_timerAutoScroll;
int m_xScrollPixelsPerLine;
int m_yScrollPixelsPerLine;
int m_xScrollPosition;
int m_yScrollPosition;
int m_xScrollLines;
int m_yScrollLines;
int m_xScrollLinesPerPage;
int m_yScrollLinesPerPage;
bool m_xScrollingEnabled;
bool m_yScrollingEnabled;
#if wxUSE_MOUSEWHEEL
int m_wheelRotation;
#endif // wxUSE_MOUSEWHEEL
wxScrollHelperEvtHandler *m_handler;
wxDECLARE_NO_COPY_CLASS(wxScrollHelperBase);
};
// this macro can be used in a wxScrollHelper-derived class to forward wxWindow
// methods to corresponding wxScrollHelper methods
#define WX_FORWARD_TO_SCROLL_HELPER() \
public: \
virtual void PrepareDC(wxDC& dc) { DoPrepareDC(dc); } \
virtual bool Layout() { return ScrollLayout(); } \
virtual void DoSetVirtualSize(int x, int y) \
{ ScrollDoSetVirtualSize(x, y); } \
virtual wxSize GetBestVirtualSize() const \
{ return ScrollGetBestVirtualSize(); }
// include the declaration of the real wxScrollHelper
#if defined(__WXGTK20__) && !defined(__WXUNIVERSAL__)
#include "wx/gtk/scrolwin.h"
#elif defined(__WXGTK__) && !defined(__WXUNIVERSAL__)
#include "wx/gtk1/scrolwin.h"
#else
#define wxHAS_GENERIC_SCROLLWIN
#include "wx/generic/scrolwin.h"
#endif
// ----------------------------------------------------------------------------
// wxScrolled<T>: a wxWindow which knows how to scroll
// ----------------------------------------------------------------------------
// helper class for wxScrolled<T> below
struct WXDLLIMPEXP_CORE wxScrolledT_Helper
{
static wxSize FilterBestSize(const wxWindow *win,
const wxScrollHelper *helper,
const wxSize& origBest);
#ifdef __WXMSW__
static WXLRESULT FilterMSWWindowProc(WXUINT nMsg, WXLRESULT origResult);
#endif
};
// Scrollable window base on window type T. This used to be wxScrolledWindow,
// but wxScrolledWindow includes wxControlContainer functionality and that's
// not always desirable.
template<class T>
class WXDLLIMPEXP_CORE wxScrolled : public T,
public wxScrollHelper,
private wxScrolledT_Helper
{
public:
wxScrolled() : wxScrollHelper(this) { }
wxScrolled(wxWindow *parent,
wxWindowID winid = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxScrolledWindowStyle,
const wxString& name = wxPanelNameStr)
: wxScrollHelper(this)
{
Create(parent, winid, pos, size, style, name);
}
bool Create(wxWindow *parent,
wxWindowID winid,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxScrolledWindowStyle,
const wxString& name = wxPanelNameStr)
{
m_targetWindow = this;
#ifdef __WXMAC__
this->MacSetClipChildren(true);
#endif
this->Connect(wxEVT_PAINT, wxPaintEventHandler(wxScrolled::OnPaint));
// by default, we're scrollable in both directions (but if one of the
// styles is specified explicitly, we shouldn't add the other one
// automatically)
if ( !(style & (wxHSCROLL | wxVSCROLL)) )
style |= wxHSCROLL | wxVSCROLL;
return T::Create(parent, winid, pos, size, style, name);
}
// we need to return a special WM_GETDLGCODE value to process just the
// arrows but let the other navigation characters through
#ifdef __WXMSW__
virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
{
return FilterMSWWindowProc(nMsg, T::MSWWindowProc(nMsg, wParam, lParam));
}
#endif // __WXMSW__
WX_FORWARD_TO_SCROLL_HELPER()
protected:
virtual wxSize DoGetBestSize() const
{
return FilterBestSize(this, this, T::DoGetBestSize());
}
private:
// this is needed for wxEVT_PAINT processing hack described in
// wxScrollHelperEvtHandler::ProcessEvent()
void OnPaint(wxPaintEvent& event)
{
// the user code didn't really draw the window if we got here, so set
// this flag to try to call OnDraw() later
ResetDrawnFlag();
event.Skip();
}
// VC++ 6 gives warning for the declaration of template member function
// without definition
#if !defined(__VISUALC__) || wxCHECK_VISUALC_VERSION(7)
wxDECLARE_NO_COPY_CLASS(wxScrolled);
#endif
};
// VC++ <= 6 requires this; it's unlikely any other specializations would
// be needed by user code _and_ they were using VC6, so we list only wxWindow
// (typical use) and wxPanel (wxScrolledWindow use) specializations here
WXDLLIMPEXP_TEMPLATE_INSTANCE_CORE( wxScrolled<wxPanel> )
WXDLLIMPEXP_TEMPLATE_INSTANCE_CORE( wxScrolled<wxWindow> )
// for compatibility with existing code, we provide wxScrolledWindow
// "typedef" for wxScrolled<wxPanel>. It's not a real typedef because we
// want wxScrolledWindow to show in wxRTTI information (the class is widely
// used and likelihood of its wxRTTI information being used too is high):
class WXDLLIMPEXP_CORE wxScrolledWindow : public wxScrolled<wxPanel>
{
public:
wxScrolledWindow() : wxScrolled<wxPanel>() {}
wxScrolledWindow(wxWindow *parent,
wxWindowID winid = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxScrolledWindowStyle,
const wxString& name = wxPanelNameStr)
: wxScrolled<wxPanel>(parent, winid, pos, size, style, name) {}
DECLARE_DYNAMIC_CLASS_NO_COPY(wxScrolledWindow)
};
typedef wxScrolled<wxWindow> wxScrolledCanvas;
#endif // _WX_SCROLWIN_H_BASE_