2b5f62a0b2
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@18040 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
236 lines
10 KiB
Plaintext
236 lines
10 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="console" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=console - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "console.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "console.mak" CFG="console - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "console - Win32 Release Unicode DLL" (based on "Win32 (x86) Console Application")
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!MESSAGE "console - Win32 Debug Unicode DLL" (based on "Win32 (x86) Console Application")
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!MESSAGE "console - Win32 Debug Unicode" (based on "Win32 (x86) Console Application")
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!MESSAGE "console - Win32 Release DLL" (based on "Win32 (x86) Console Application")
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!MESSAGE "console - Win32 Debug DLL" (based on "Win32 (x86) Console Application")
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!MESSAGE "console - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "console - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "console - Win32 Release Unicode DLL"
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# PROP BASE Use_MFC 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W4 /O2 /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /YX /FD /c
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# ADD CPP /nologo /W4 /O2 /I "../../include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D WIN32 /D WINVER=0x400 /D _MT /D wxUSE_GUI=0 /YX /FD /c /MD /D WXUSINGDLL /D _UNICODE /D UNICODE /I..\..\lib\basedllu
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# ADD BASE RSC /l 0x409 /d "NDEBUG" /I "../../include"
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# ADD RSC /l 0x409 /d "NDEBUG" /I "../../include"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib advapi32.lib wsock32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 kernel32.lib user32.lib advapi32.lib shell32.lib wsock32.lib /nologo /subsystem:console /machine:I386 ..\..\lib\wxbase233u.lib
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!IF "$(CFG)" == "console - Win32 Debug Unicode DLL"
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# PROP BASE Use_MFC 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W4 /Zi /Od /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /YX /FD /c
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# ADD CPP /nologo /W4 /Zi /Od /I "../../include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D WIN32 /D WINVER=0x400 /D _MT /D wxUSE_GUI=0 /YX /FD /c /MDd /D "__WXDEBUG__" /D "WXDEBUG=1" /D WXUSINGDLL /D _UNICODE /D UNICODE /I..\..\lib\basedllud
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# ADD BASE RSC /l 0x409 /d "_DEBUG" /I "../../include"
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# ADD RSC /l 0x409 /d "_DEBUG" /I "../../include"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib advapi32.lib wsock32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib advapi32.lib shell32.lib wsock32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept ..\..\lib\wxbase233ud.lib
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!IF "$(CFG)" == "console - Win32 Release Unicode"
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# PROP BASE Use_MFC 0
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# PROP BASE Output_Dir "BaseReleaseUnicode"
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# PROP Use_MFC 0
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# PROP Output_Dir "BaseReleaseUnicode"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W4 /O2 /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /YX /FD /c
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# ADD CPP /nologo /W4 /O2 /I "../../include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D WIN32 /D WINVER=0x400 /D _MT /D wxUSE_GUI=0 /YX /FD /c /MD /D _UNICODE /D UNICODE /I..\..\lib\baseu
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# ADD BASE RSC /l 0x409 /d "NDEBUG" /I "../../include"
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# ADD RSC /l 0x409 /d "NDEBUG" /I "../../include"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib advapi32.lib wsock32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 kernel32.lib user32.lib advapi32.lib shell32.lib wsock32.lib /nologo /subsystem:console /machine:I386 ..\..\lib\zlib.lib ..\..\lib\regex.lib ..\..\lib\wxbaseu.lib
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!IF "$(CFG)" == "console - Win32 Debug Unicode"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "BaseDebugUnicode"
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# PROP BASE Intermediate_Dir "BaseDebugUnicode"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "BaseDebugUnicode"
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# PROP Intermediate_Dir "BaseDebugUnicode"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W4 /Zi /Od /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /YX /FD /c
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# ADD CPP /nologo /W4 /Zi /Od /I "../../include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D WIN32 /D WINVER=0x400 /D _MT /D wxUSE_GUI=0 /YX /FD /c /MDd /D "__WXDEBUG__" /D "WXDEBUG=1" /D _UNICODE /D UNICODE /I..\..\lib\baseud
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# ADD BASE RSC /l 0x409 /d "_DEBUG" /I "../../include"
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# ADD RSC /l 0x409 /d "_DEBUG" /I "../../include"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib advapi32.lib wsock32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib advapi32.lib shell32.lib wsock32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept ..\..\lib\zlibd.lib ..\..\lib\regexd.lib ..\..\lib\wxbaseud.lib
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!IF "$(CFG)" == "console - Win32 Release DLL"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "BaseReleaseDll"
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# PROP Use_MFC 0
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# PROP Output_Dir "BaseReleaseDll"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W4 /O2 /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /YX /FD /c
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# ADD CPP /nologo /W4 /O2 /I "../../include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D WIN32 /D WINVER=0x400 /D _MT /D wxUSE_GUI=0 /YX /FD /c /MD /D WXUSINGDLL /I..\..\lib\basedll
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# ADD BASE RSC /l 0x409 /d "NDEBUG" /I "../../include"
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# ADD RSC /l 0x409 /d "NDEBUG" /I "../../include"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib advapi32.lib wsock32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 kernel32.lib user32.lib advapi32.lib shell32.lib wsock32.lib /nologo /subsystem:console /machine:I386 ..\..\lib\wxbase233.lib
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!IF "$(CFG)" == "console - Win32 Debug DLL"
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# PROP BASE Use_MFC 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W4 /Zi /Od /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /YX /FD /c
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# ADD CPP /nologo /W4 /Zi /Od /I "../../include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D WIN32 /D WINVER=0x400 /D _MT /D wxUSE_GUI=0 /YX /FD /c /MDd /D "__WXDEBUG__" /D "WXDEBUG=1" /D WXUSINGDLL /I..\..\lib\basedlld
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# ADD BASE RSC /l 0x409 /d "_DEBUG" /I "../../include"
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# ADD RSC /l 0x409 /d "_DEBUG" /I "../../include"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib advapi32.lib wsock32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib advapi32.lib shell32.lib wsock32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept ..\..\lib\wxbase233d.lib
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!IF "$(CFG)" == "console - Win32 Release"
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# PROP BASE Use_MFC 0
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# ADD BASE CPP /nologo /W4 /O2 /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /YX /FD /c
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# ADD CPP /nologo /W4 /O2 /I "../../include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D WIN32 /D WINVER=0x400 /D _MT /D wxUSE_GUI=0 /YX /FD /c /MD /I..\..\lib\base
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# ADD BASE RSC /l 0x409 /d "NDEBUG" /I "../../include"
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# ADD RSC /l 0x409 /d "NDEBUG" /I "../../include"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib advapi32.lib wsock32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 kernel32.lib user32.lib advapi32.lib shell32.lib wsock32.lib /nologo /subsystem:console /machine:I386 ..\..\lib\zlib.lib ..\..\lib\regex.lib ..\..\lib\wxbase.lib
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!IF "$(CFG)" == "console - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "BaseDebug"
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "BaseDebug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W4 /Zi /Od /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /YX /FD /c
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# ADD CPP /nologo /W4 /Zi /Od /I "../../include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D WIN32 /D WINVER=0x400 /D _MT /D wxUSE_GUI=0 /YX /FD /c /MDd /D "__WXDEBUG__" /D "WXDEBUG=1" /I..\..\lib\based
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# ADD BASE RSC /l 0x409 /d "_DEBUG" /I "../../include"
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# ADD RSC /l 0x409 /d "_DEBUG" /I "../../include"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib advapi32.lib wsock32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib advapi32.lib shell32.lib wsock32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept ..\..\lib\zlibd.lib ..\..\lib\regexd.lib ..\..\lib\wxbased.lib
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!ENDIF
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# Begin Target
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# Name "console - Win32 Release Unicode DLL"
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# Name "console - Win32 Debug Unicode DLL"
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# Name "console - Win32 Debug Unicode"
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# Name "console - Win32 Release DLL"
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# Name "console - Win32 Debug DLL"
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# Name "console - Win32 Release"
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# Name "console - Win32 Debug"
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# Begin Source File
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SOURCE=.\console.cpp
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# End Source File
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# End Target
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# End Project
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