wxWidgets/include/wx/window.h
1999-11-19 22:36:55 +00:00

884 lines
31 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: window.h
// Purpose: wxWindowBase class - the interface of wxWindow
// Author: Vadim Zeitlin
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) wxWindows team
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_WINDOW_H_BASE_
#define _WX_WINDOW_H_BASE_
#ifdef __GNUG__
#pragma interface "windowbase.h"
#endif
// ----------------------------------------------------------------------------
// headers which we must include here
// ----------------------------------------------------------------------------
#include "wx/event.h" // the base class
#include "wx/list.h" // defines wxWindowList
#include "wx/cursor.h" // we have member variables of these classes
#include "wx/font.h" // so we can't do without them
#include "wx/colour.h"
#include "wx/region.h"
#include "wx/utils.h"
#if wxUSE_VALIDATORS
#include "wx/validate.h" // defines wxDefaultValidator
#endif // wxUSE_VALIDATORS
#if wxUSE_ACCEL
#include "wx/accel.h"
#endif // wxUSE_ACCEL
// ----------------------------------------------------------------------------
// forward declarations
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxCaret;
class WXDLLEXPORT wxClientData;
class WXDLLEXPORT wxControl;
class WXDLLEXPORT wxCursor;
class WXDLLEXPORT wxDC;
class WXDLLEXPORT wxDropTarget;
class WXDLLEXPORT wxItemResource;
class WXDLLEXPORT wxLayoutConstraints;
class WXDLLEXPORT wxResourceTable;
class WXDLLEXPORT wxSizer;
class WXDLLEXPORT wxToolTip;
class WXDLLEXPORT wxWindowBase;
class WXDLLEXPORT wxWindow;
// ----------------------------------------------------------------------------
// (pseudo)template list classes
// ----------------------------------------------------------------------------
WX_DECLARE_LIST_3(wxWindow, wxWindowBase, wxWindowList, wxWindowListNode);
// ----------------------------------------------------------------------------
// global variables
// ----------------------------------------------------------------------------
WXDLLEXPORT_DATA(extern wxWindowList) wxTopLevelWindows;
// ----------------------------------------------------------------------------
// helper classes used by [SG]etClientObject/Data
//
// TODO move into a separate header?
// ----------------------------------------------------------------------------
class wxClientData
{
public:
wxClientData() { }
virtual ~wxClientData() { }
};
class wxStringClientData : public wxClientData
{
public:
wxStringClientData() { }
wxStringClientData( const wxString &data ) : m_data(data) { }
void SetData( const wxString &data ) { m_data = data; }
const wxString& GetData() const { return m_data; }
private:
wxString m_data;
};
// ----------------------------------------------------------------------------
// wxWindowBase is the base class for all GUI controls/widgets, this is the public
// interface of this class.
//
// Event handler: windows have themselves as their event handlers by default,
// but their event handlers could be set to another object entirely. This
// separation can reduce the amount of derivation required, and allow
// alteration of a window's functionality (e.g. by a resource editor that
// temporarily switches event handlers).
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxWindowBase : public wxEvtHandler
{
DECLARE_ABSTRACT_CLASS(wxWindowBase);
public:
// creating the window
// -------------------
// default ctor
wxWindowBase() { InitBase(); }
// pseudo ctor (can't be virtual, called from ctor)
bool CreateBase(wxWindowBase *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
#if wxUSE_VALIDATORS
const wxValidator& validator = wxDefaultValidator,
#endif // wxUSE_VALIDATORS
const wxString& name = wxPanelNameStr);
virtual ~wxWindowBase();
#if wxUSE_WX_RESOURCES
// these functions are implemented in resource.cpp and resourc2.cpp
virtual bool LoadFromResource(wxWindow *parent,
const wxString& resourceName,
const wxResourceTable *table = (const wxResourceTable *) NULL);
virtual wxControl *CreateItem(const wxItemResource* childResource,
const wxItemResource* parentResource,
const wxResourceTable *table = (const wxResourceTable *) NULL);
#endif // wxUSE_WX_RESOURCES
// deleting the window
// -------------------
// ask the window to close itself, return TRUE if the event handler
// honoured our request
bool Close( bool force = FALSE );
// the following functions delete the C++ objects (the window itself
// or its children) as well as the GUI windows and normally should
// never be used directly
// delete window unconditionally (dangerous!), returns TRUE if ok
virtual bool Destroy();
// delete all children of this window, returns TRUE if ok
bool DestroyChildren();
// is the window being deleted?
bool IsBeingDeleted() const { return m_isBeingDeleted; }
// window attributes
// -----------------
// the title (or label, see below) of the window: the text which the
// window shows
virtual void SetTitle( const wxString & WXUNUSED(title) ) { }
virtual wxString GetTitle() const { return ""; }
// label is just the same as the title (but for, e.g., buttons it
// makes more sense to speak about labels)
virtual void SetLabel(const wxString& label) { SetTitle(label); }
virtual wxString GetLabel() const { return GetTitle(); }
// the window name is used for ressource setting in X, it is not the
// same as the window title/label
virtual void SetName( const wxString &name ) { m_windowName = name; }
virtual wxString GetName() const { return m_windowName; }
// window id uniquely identifies the window among its siblings unless
// it is -1 which means "don't care"
void SetId( wxWindowID id ) { m_windowId = id; }
wxWindowID GetId() const { return m_windowId; }
// generate a control id for the controls which were not given one by
// user
static int NewControlId() { return --ms_lastControlId; }
// get the id of the control following the one with the given
// (autogenerated) id
static int NextControlId(int id) { return id - 1; }
// get the id of the control preceding the one with the given
// (autogenerated) id
static int PrevControlId(int id) { return id + 1; }
// moving/resizing
// ---------------
// set the window size and/or position
void SetSize( int x, int y, int width, int height,
int sizeFlags = wxSIZE_AUTO )
{ DoSetSize(x, y, width, height, sizeFlags); }
void SetSize( int width, int height )
{ DoSetSize( -1, -1, width, height, wxSIZE_USE_EXISTING ); }
void SetSize( const wxSize& size )
{ SetSize( size.x, size.y); }
void SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO)
{ DoSetSize(rect.x, rect.y, rect.width, rect.height, sizeFlags); }
void Move( int x, int y )
{ DoSetSize( x, y, -1, -1, wxSIZE_USE_EXISTING ); }
void Move(const wxPoint& pt)
{ Move(pt.x, pt.y); }
// Z-order
virtual void Raise() = 0;
virtual void Lower() = 0;
// client size is the size of area available for subwindows
void SetClientSize( int width, int height )
{ DoSetClientSize(width, height); }
void SetClientSize( const wxSize& size )
{ DoSetClientSize(size.x, size.y); }
void SetClientSize(const wxRect& rect)
{ SetClientSize( rect.width, rect.height ); }
// get the window position and/or size (pointers may be NULL)
void GetPosition( int *x, int *y ) const { DoGetPosition(x, y); }
wxPoint GetPosition() const
{
int w, h;
DoGetPosition(&w, &h);
return wxPoint(w, h);
}
void GetSize( int *w, int *h ) const { DoGetSize(w, h); }
wxSize GetSize() const
{
int w, h;
DoGetSize(& w, & h);
return wxSize(w, h);
}
wxRect GetRect() const
{
int x, y, w, h;
GetPosition(& x, & y);
GetSize(& w, & h);
return wxRect(x, y, w, h);
}
void GetClientSize( int *w, int *h ) const { DoGetClientSize(w, h); }
wxSize GetClientSize() const
{
int w, h;
DoGetClientSize(& w, & h);
return wxSize(w, h);
}
// get the size best suited for the window (in fact, minimal
// acceptable size using which it will still look "nice")
wxSize GetBestSize() const { return DoGetBestSize(); }
void GetBestSize(int *w, int *h) const
{
wxSize s = DoGetBestSize();
if ( w )
*w = s.x;
if ( h )
*h = s.y;
}
// centre with respect to the the parent window
void Centre( int direction = wxBOTH );
void Center( int direction = wxBOTH ) { Centre(direction); }
void CentreOnParent( int dir = wxBOTH ) { Centre(dir | wxCENTER_FRAME); }
void CenterOnParent( int dir = wxBOTH ) { Centre(dir | wxCENTER_FRAME); }
// set window size to wrap around its children
virtual void Fit();
// set min/max size of the window
virtual void SetSizeHints( int minW, int minH,
int maxW = -1, int maxH = -1,
int incW = -1, int incH = -1 );
int GetMinWidth() const { return m_minWidth; }
int GetMinHeight() const { return m_minHeight; }
int GetMaxWidth() const { return m_maxWidth; }
int GetMaxHeight() const { return m_maxHeight; }
// window state
// ------------
// returns TRUE if window was shown/hidden, FALSE if the nothing was
// done (window was already shown/hidden)
virtual bool Show( bool show = TRUE );
bool Hide() { return Show(FALSE); }
// returns TRUE if window was enabled/disabled, FALSE if nothing done
virtual bool Enable( bool enable = TRUE );
bool Disable() { return Enable(FALSE); }
bool IsShown() const { return m_isShown; }
bool IsEnabled() const { return m_isEnabled; }
// get/set window style (setting style won't update the window and so
// is only useful for internal usage)
virtual void SetWindowStyleFlag( long style ) { m_windowStyle = style; }
virtual long GetWindowStyleFlag() const { return m_windowStyle; }
// just some (somewhat shorter) synonims
void SetWindowStyle( long style ) { SetWindowStyleFlag(style); }
long GetWindowStyle() const { return GetWindowStyleFlag(); }
bool HasFlag(int flag) const { return (m_windowStyle & flag) != 0; }
virtual bool IsRetained() const
{ return (m_windowStyle & wxRETAINED) != 0; }
// make the window modal (all other windows unresponsive)
virtual void MakeModal(bool modal = TRUE);
// focus handling
// --------------
// set focus to this window
virtual void SetFocus() = 0;
// return the window which currently has the focus or NULL
static wxWindow *FindFocus() /* = 0: implement in derived classes */;
// can this window have focus?
virtual bool AcceptsFocus() const { return IsShown() && IsEnabled(); }
// parent/children relations
// -------------------------
// get the list of children
const wxWindowList& GetChildren() const { return m_children; }
wxWindowList& GetChildren() { return m_children; }
// get the parent or the parent of the parent
wxWindow *GetParent() const { return m_parent; }
inline wxWindow *GetGrandParent() const;
// is this window a top level one?
virtual bool IsTopLevel() const;
// it doesn't really change parent, use ReParent() instead
void SetParent( wxWindowBase *parent ) { m_parent = (wxWindow *)parent; }
// change the real parent of this window, return TRUE if the parent
// was changed, FALSE otherwise (error or newParent == oldParent)
virtual bool Reparent( wxWindowBase *newParent );
// find window among the descendants of this one either by id or by
// name (return NULL if not found)
wxWindow *FindWindow( long id );
wxWindow *FindWindow( const wxString& name );
// implementation mostly
virtual void AddChild( wxWindowBase *child );
virtual void RemoveChild( wxWindowBase *child );
// event handler stuff
// -------------------
// get the current event handler
wxEvtHandler *GetEventHandler() const { return m_eventHandler; }
// replace the event handler (allows to completely subclass the
// window)
void SetEventHandler( wxEvtHandler *handler ) { m_eventHandler = handler; }
// push/pop event handler: allows to chain a custom event handler to
// alreasy existing ones
void PushEventHandler( wxEvtHandler *handler );
wxEvtHandler *PopEventHandler( bool deleteHandler = FALSE );
// validators and client data
// --------------------------
#if wxUSE_VALIDATORS
// a window may have an associated validator which is used to control
// user input
virtual void SetValidator( const wxValidator &validator );
virtual wxValidator *GetValidator() { return m_windowValidator; }
#endif // wxUSE_VALIDATORS
// each window may have associated client data: either a pointer to
// wxClientData object in which case it is managed by the window (i.e.
// it will delete the data when it's destroyed) or an untyped pointer
// which won't be deleted by the window - but not both of them
void SetClientObject( wxClientData *data ) { DoSetClientObject(data); }
wxClientData *GetClientObject() const { return DoGetClientObject(); }
void SetClientData( void *data ) { DoSetClientData(data); }
void *GetClientData() const { return DoGetClientData(); }
// dialog oriented functions
// -------------------------
// validate the correctness of input, return TRUE if ok
virtual bool Validate();
// transfer data between internal and GUI representations
virtual bool TransferDataToWindow();
virtual bool TransferDataFromWindow();
virtual void InitDialog();
#if wxUSE_ACCEL
// accelerators
// ------------
virtual void SetAcceleratorTable( const wxAcceleratorTable& accel )
{ m_acceleratorTable = accel; }
wxAcceleratorTable *GetAcceleratorTable()
{ return &m_acceleratorTable; }
#endif // wxUSE_ACCEL
// dialog units translations
// -------------------------
wxPoint ConvertPixelsToDialog( const wxPoint& pt );
wxPoint ConvertDialogToPixels( const wxPoint& pt );
wxSize ConvertPixelsToDialog( const wxSize& sz )
{
wxPoint pt(ConvertPixelsToDialog(wxPoint(sz.x, sz.y)));
return wxSize(pt.x, pt.y);
}
wxSize ConvertDialogToPixels( const wxSize& sz )
{
wxPoint pt(ConvertDialogToPixels(wxPoint(sz.x, sz.y)));
return wxSize(pt.x, pt.y);
}
// mouse functions
// ---------------
// move the mouse to the specified position
virtual void WarpPointer(int x, int y) = 0;
// start or end mouse capture
virtual void CaptureMouse() = 0;
virtual void ReleaseMouse() = 0;
// painting the window
// -------------------
// mark the specified rectangle (or the whole window) as "dirty" so it
// will be repainted
virtual void Refresh( bool eraseBackground = TRUE,
const wxRect *rect = (const wxRect *) NULL ) = 0;
// clear the window entirely
virtual void Clear() = 0;
// adjust DC for drawing on this window
virtual void PrepareDC( wxDC & WXUNUSED(dc) ) { }
// the update region of the window contains the areas which must be
// repainted by the program
const wxRegion& GetUpdateRegion() const { return m_updateRegion; }
wxRegion& GetUpdateRegion() { return m_updateRegion; }
// these functions verify whether the given point/rectangle belongs to
// (or at least intersects with) the update region
bool IsExposed( int x, int y ) const;
bool IsExposed( int x, int y, int w, int h ) const;
bool IsExposed( const wxPoint& pt ) const
{ return IsExposed(pt.x, pt.y); }
bool IsExposed( const wxRect& rect ) const
{ return IsExposed(rect.x, rect.y, rect.width, rect.height); }
// colours, fonts and cursors
// --------------------------
// set/retrieve the window colours (system defaults are used by
// default): Set functions return TRUE if colour was changed
virtual bool SetBackgroundColour( const wxColour &colour );
virtual bool SetForegroundColour( const wxColour &colour );
wxColour GetBackgroundColour() const { return m_backgroundColour; }
wxColour GetForegroundColour() const { return m_foregroundColour; }
// set/retrieve the cursor for this window (SetCursor() returns TRUE
// if the cursor was really changed)
virtual bool SetCursor( const wxCursor &cursor );
const wxCursor& GetCursor() const { return m_cursor; }
wxCursor& GetCursor() { return m_cursor; }
// set/retrieve the font for the window (SetFont() returns TRUE if the
// font really changed)
virtual bool SetFont( const wxFont &font ) = 0;
const wxFont& GetFont() const { return m_font; }
wxFont& GetFont() { return m_font; }
#if wxUSE_CARET
// associate a caret with the window
void SetCaret(wxCaret *caret);
// get the current caret (may be NULL)
wxCaret *GetCaret() const { return m_caret; }
#endif // wxUSE_CARET
// get the (average) character size for the current font
virtual int GetCharHeight() const = 0;
virtual int GetCharWidth() const = 0;
// get the width/height/... of the text using current or specified
// font
virtual void GetTextExtent(const wxString& string,
int *x, int *y,
int *descent = (int *) NULL,
int *externalLeading = (int *) NULL,
const wxFont *theFont = (const wxFont *) NULL)
const = 0;
// translate to/from screen/client coordinates (pointers may be NULL)
void ClientToScreen( int *x, int *y ) const
{ DoClientToScreen(x, y); }
void ScreenToClient( int *x, int *y ) const
{ DoScreenToClient(x, y); }
wxPoint ClientToScreen(const wxPoint& pt) const
{
int x = pt.x, y = pt.y;
DoClientToScreen(&x, &y);
return wxPoint(x, y);
}
wxPoint ScreenToClient(const wxPoint& pt) const
{
int x = pt.x, y = pt.y;
DoScreenToClient(&x, &y);
return wxPoint(x, y);
}
// misc
// ----
void UpdateWindowUI();
bool PopupMenu( wxMenu *menu, const wxPoint& pos )
{ return DoPopupMenu(menu, pos.x, pos.y); }
bool PopupMenu( wxMenu *menu, int x, int y )
{ return DoPopupMenu(menu, x, y); }
// scrollbars
// ----------
// configure the window scrollbars
virtual void SetScrollbar( int orient,
int pos,
int thumbVisible,
int range,
bool refresh = TRUE ) = 0;
virtual void SetScrollPos( int orient, int pos, bool refresh = TRUE ) = 0;
virtual int GetScrollPos( int orient ) const = 0;
virtual int GetScrollThumb( int orient ) const = 0;
virtual int GetScrollRange( int orient ) const = 0;
// scroll window to the specified position
virtual void ScrollWindow( int dx, int dy,
const wxRect* rect = (wxRect *) NULL ) = 0;
// tooltips
// --------
#if wxUSE_TOOLTIPS
// the easiest way to set a tooltip for a window is to use this method
void SetToolTip( const wxString &tip );
// attach a tooltip to the window
void SetToolTip( wxToolTip *tip ) { DoSetToolTip(tip); }
// get the associated tooltip or NULL if none
wxToolTip* GetToolTip() const { return m_tooltip; }
#endif // wxUSE_TOOLTIPS
// drag and drop
// -------------
#if wxUSE_DRAG_AND_DROP
// set/retrieve the drop target associated with this window (may be
// NULL; it's owned by the window and will be deleted by it)
virtual void SetDropTarget( wxDropTarget *dropTarget ) = 0;
virtual wxDropTarget *GetDropTarget() const { return m_dropTarget; }
#endif // wxUSE_DRAG_AND_DROP
// constraints and sizers
// ----------------------
#if wxUSE_CONSTRAINTS
// set the constraints for this window or retrieve them (may be NULL)
void SetConstraints( wxLayoutConstraints *constraints );
wxLayoutConstraints *GetConstraints() const { return m_constraints; }
// when using constraints, it makes sense to update children positions
// automatically whenever the window is resized - this is done if
// autoLayout is on
void SetAutoLayout( bool autoLayout ) { m_autoLayout = autoLayout; }
bool GetAutoLayout() const { return m_autoLayout; }
// do layout the window and its children
virtual bool Layout();
// implementation only
void UnsetConstraints(wxLayoutConstraints *c);
wxWindowList *GetConstraintsInvolvedIn() const
{ return m_constraintsInvolvedIn; }
void AddConstraintReference(wxWindowBase *otherWin);
void RemoveConstraintReference(wxWindowBase *otherWin);
void DeleteRelatedConstraints();
void ResetConstraints();
// these methods may be overriden for special layout algorithms
virtual void SetConstraintSizes(bool recurse = TRUE);
virtual bool LayoutPhase1(int *noChanges);
virtual bool LayoutPhase2(int *noChanges);
virtual bool DoPhase(int);
// these methods are virtual but normally won't be overridden
virtual void SetSizeConstraint(int x, int y, int w, int h);
virtual void MoveConstraint(int x, int y);
virtual void GetSizeConstraint(int *w, int *h) const ;
virtual void GetClientSizeConstraint(int *w, int *h) const ;
virtual void GetPositionConstraint(int *x, int *y) const ;
// sizers
// TODO: what are they and how do they work??
void SetSizer( wxSizer *sizer );
wxSizer *GetSizer() const { return m_windowSizer; }
#endif // wxUSE_CONSTRAINTS
// backward compatibility
// ----------------------
#if WXWIN_COMPATIBILITY
bool Enabled() const { return IsEnabled(); }
void SetButtonFont(const wxFont& font) { SetFont(font); }
void SetLabelFont(const wxFont& font) { SetFont(font); }
wxFont& GetLabelFont() { return GetFont(); };
wxFont& GetButtonFont() { return GetFont(); };
#endif // WXWIN_COMPATIBILITY
// implementation
// --------------
// event handlers
void OnSysColourChanged( wxSysColourChangedEvent& event );
void OnInitDialog( wxInitDialogEvent &event );
// get the haqndle of the window for the underlying window system: this
// is only used for wxWin itself or for user code which wants to call
// platform-specific APIs
virtual WXWidget GetHandle() const = 0;
protected:
// the window id - a number which uniquely identifies a window among
// its siblings unless it is -1
wxWindowID m_windowId;
// the parent window of this window (or NULL) and the list of the children
// of this window
wxWindow *m_parent;
wxWindowList m_children;
// the minimal allowed size for the window (no minimal size if variable(s)
// contain(s) -1)
int m_minWidth, m_minHeight, m_maxWidth, m_maxHeight;
// event handler for this window: usually is just 'this' but may be
// changed with SetEventHandler()
wxEvtHandler *m_eventHandler;
#if wxUSE_VALIDATORS
// associated validator or NULL if none
wxValidator *m_windowValidator;
#endif // wxUSE_VALIDATORS
#if wxUSE_DRAG_AND_DROP
wxDropTarget *m_dropTarget;
#endif // wxUSE_DRAG_AND_DROP
// visual window attributes
wxCursor m_cursor;
wxFont m_font;
wxColour m_backgroundColour, m_foregroundColour;
#if wxUSE_CARET
wxCaret *m_caret;
#endif // wxUSE_CARET
// the region which should be repainted in response to paint event
wxRegion m_updateRegion;
#if wxUSE_ACCEL
// the accelerator table for the window which translates key strokes into
// command events
wxAcceleratorTable m_acceleratorTable;
#endif // wxUSE_ACCEL
// user data associated with the window: either an object which will be
// deleted by the window when it's deleted or some raw pointer which we do
// nothing with - only one type of data can be used with the given window
// (i.e. you cannot set the void data and then associate the window with
// wxClientData or vice versa)
union
{
wxClientData *m_clientObject;
void *m_clientData;
};
// the tooltip for this window (may be NULL)
#if wxUSE_TOOLTIPS
wxToolTip *m_tooltip;
#endif // wxUSE_TOOLTIPS
// constraints and sizers
#if wxUSE_CONSTRAINTS
// the constraints for this window or NULL
wxLayoutConstraints *m_constraints;
// constraints this window is involved in
wxWindowList *m_constraintsInvolvedIn;
// top level and the parent sizers
// TODO what's this and how does it work?)
wxSizer *m_windowSizer;
wxWindowBase *m_sizerParent;
// Layout() window automatically when its size changes?
bool m_autoLayout:1;
#endif // wxUSE_CONSTRAINTS
// window state
bool m_isShown:1;
bool m_isEnabled:1;
bool m_isBeingDeleted:1;
// window attributes
long m_windowStyle;
wxString m_windowName;
protected:
// common part of all ctors: it is not virtual because it is called from
// ctor
void InitBase();
// get the default size for the new window if no explicit size given
// FIXME why 20 and not 30, 10 or ...?
static int WidthDefault(int w) { return w == -1 ? 20 : w; }
static int HeightDefault(int h) { return h == -1 ? 20 : h; }
// sets the size to be size but take width and/or height from
// DoGetBestSize() if width/height of size is -1
//
// NB: when calling this function from the ctor, the DoGetBestSize() of
// the class with the same name as the ctor, not the real (most
// derived) one - but this is what we usually want
void SetSizeOrDefault(const wxSize& size = wxDefaultSize)
{
if ( size.x == -1 || size.y == -1 )
{
wxSize sizeDef = GetBestSize();
SetSize( size.x == -1 ? sizeDef.x : size.x,
size.y == -1 ? sizeDef.y : size.y);
}
else
{
SetSize(size);
}
}
// more pure virtual functions
// ---------------------------
// NB: we must have DoSomething() function when Something() is an overloaded
// method: indeed, we can't just have "virtual Something()" in case when
// the function is overloaded because then we'd have to make virtual all
// the variants (otherwise only the virtual function may be called on a
// pointer to derived class according to C++ rules) which is, in
// general, absolutely not needed. So instead we implement all
// overloaded Something()s in terms of DoSomething() which will be the
// only one to be virtual.
// coordinates translation
virtual void DoClientToScreen( int *x, int *y ) const = 0;
virtual void DoScreenToClient( int *x, int *y ) const = 0;
// retrieve the position/size of the window
virtual void DoGetPosition( int *x, int *y ) const = 0;
virtual void DoGetSize( int *width, int *height ) const = 0;
virtual void DoGetClientSize( int *width, int *height ) const = 0;
// get the size which best suits the window: for a control, it would be
// the minimal size which doesn't truncate the control, for a panel - the
// same size as it would have after a call to Fit()
virtual wxSize DoGetBestSize() const;
// this is the virtual function to be overriden in any derived class which
// wants to change how SetSize() or Move() works - it is called by all
// versions of these functions in the base class
virtual void DoSetSize(int x, int y,
int width, int height,
int sizeFlags = wxSIZE_AUTO) = 0;
// same as DoSetSize() for the client size
virtual void DoSetClientSize(int width, int height) = 0;
#if wxUSE_TOOLTIPS
virtual void DoSetToolTip( wxToolTip *tip );
#endif // wxUSE_TOOLTIPS
virtual bool DoPopupMenu( wxMenu *menu, int x, int y ) = 0;
// client data accessors
virtual void DoSetClientObject( wxClientData *data );
virtual wxClientData *DoGetClientObject() const;
virtual void DoSetClientData( void *data );
virtual void *DoGetClientData() const;
// what kind of data do we have?
enum wxClientDataType
{
ClientData_None, // we don't know yet because we don't have it at all
ClientData_Object, // our client data is typed and we own it
ClientData_Void // client data is untyped and we don't own it
} m_clientDataType;
private:
// contains the last id generated by NewControlId
static int ms_lastControlId;
DECLARE_NO_COPY_CLASS(wxWindowBase);
DECLARE_EVENT_TABLE()
};
// ----------------------------------------------------------------------------
// now include the declaration of wxWindow class
// ----------------------------------------------------------------------------
#if defined(__WXMSW__)
#include "wx/msw/window.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/window.h"
#elif defined(__WXGTK__)
#include "wx/gtk/window.h"
#elif defined(__WXQT__)
#include "wx/qt/window.h"
#elif defined(__WXMAC__)
#include "wx/mac/window.h"
#elif defined(__WXPM__)
#include "wx/os2/window.h"
#endif
// ----------------------------------------------------------------------------
// inline functions which couldn't be declared in the class body because of
// forward dependencies
// ----------------------------------------------------------------------------
inline wxWindow *wxWindowBase::GetGrandParent() const
{
return m_parent ? m_parent->GetParent() : (wxWindow *)NULL;
}
// ----------------------------------------------------------------------------
// global function
// ----------------------------------------------------------------------------
WXDLLEXPORT extern wxWindow* wxGetActiveWindow();
// deprecated (doesn't start with 'wx' prefix), use wxWindow::NewControlId()
inline WXDLLEXPORT int NewControlId() { return wxWindowBase::NewControlId(); }
#endif
// _WX_WINDOW_H_BASE_