wxWidgets/src/mac/fontutil.cpp
Stefan Csomor 2f1ae41432 merge with latest sources
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@7985 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2000-08-09 10:10:14 +00:00

160 lines
4.1 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: msw/fontutil.cpp
// Purpose: font-related helper functions for wxMSW
// Author: Vadim Zeitlin
// Modified by:
// Created: 05.11.99
// RCS-ID: $Id$
// Copyright: (c) 1999 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence: wxWindows license
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#ifdef __GNUG__
#pragma implementation "fontutil.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/string.h"
#include "wx/log.h"
#include "wx/intl.h"
#endif //WX_PRECOMP
#include "wx/fontutil.h"
#include "wx/fontmap.h"
#include "wx/tokenzr.h"
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// wxNativeEncodingInfo
// ----------------------------------------------------------------------------
// convert to/from the string representation: format is
// facename[;charset]
bool wxNativeEncodingInfo::FromString(const wxString& s)
{
wxStringTokenizer tokenizer(s, _T(";"));
facename = tokenizer.GetNextToken();
if ( !facename )
return FALSE;
wxString tmp = tokenizer.GetNextToken();
if ( !tmp )
{
// default charset (don't use DEFAULT_CHARSET though because of subtle
// Windows 9x/NT differences in handling it)
charset = 0;
}
else
{
if ( wxSscanf(tmp, _T("%u"), &charset) != 1 )
{
// should be a number!
return FALSE;
}
}
return TRUE;
}
wxString wxNativeEncodingInfo::ToString() const
{
wxString s(facename);
if ( charset != 0 )
{
s << _T(';') << charset;
}
return s;
}
// ----------------------------------------------------------------------------
// helper functions
// ----------------------------------------------------------------------------
bool wxGetNativeFontEncoding(wxFontEncoding encoding,
wxNativeEncodingInfo *info)
{
wxCHECK_MSG( info, FALSE, _T("bad pointer in wxGetNativeFontEncoding") );
if ( encoding == wxFONTENCODING_DEFAULT )
{
encoding = wxFont::GetDefaultEncoding();
}
switch ( encoding )
{
// although this function is supposed to return an exact match, do do
// some mappings here for the most common case of "standard" encoding
case wxFONTENCODING_SYSTEM:
case wxFONTENCODING_ISO8859_1:
case wxFONTENCODING_ISO8859_15:
case wxFONTENCODING_CP1252:
info->charset = 0;
break;
case wxFONTENCODING_CP1250:
info->charset = 0;
break;
case wxFONTENCODING_CP1251:
info->charset = 0;
break;
case wxFONTENCODING_CP1253:
info->charset = 0;
break;
case wxFONTENCODING_CP1254:
info->charset = 0;
break;
case wxFONTENCODING_CP1255:
info->charset = 0;
break;
case wxFONTENCODING_CP1256:
info->charset = 0;
break;
case wxFONTENCODING_CP1257:
info->charset = 0;
break;
case wxFONTENCODING_CP437:
info->charset = 0;
break;
default:
// no way to translate this encoding into a Windows charset
return FALSE;
}
return TRUE;
}
bool wxTestFontEncoding(const wxNativeEncodingInfo& info)
{
return TRUE;
}