c756d18bc4
For testing, allow using wxAuiMDI{Parent,Child}Frame in the sample. This change also shows that the AUI classes are now sufficiently compatible with the standard ones for switching to them to be almost trivial.
96 lines
3.0 KiB
C++
96 lines
3.0 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: samples/docview/docview.h
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// Purpose: Document/view demo
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// Author: Julian Smart
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// Modified by: Vadim Zeitlin: merge with the MDI version and general cleanup
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// Created: 04/01/98
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// Copyright: (c) 1998 Julian Smart
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// (c) 2008 Vadim Zeitlin
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_SAMPLES_DOCVIEW_DOCVIEW_H_
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#define _WX_SAMPLES_DOCVIEW_DOCVIEW_H_
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#include "wx/docview.h"
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#include "wx/vector.h"
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class MyCanvas;
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// Define a new application
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class MyApp : public wxApp
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{
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public:
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// this sample can be launched in several different ways:
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enum Mode
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{
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#if wxUSE_MDI_ARCHITECTURE
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Mode_MDI, // MDI mode: multiple documents, single top level window
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#endif // wxUSE_MDI_ARCHITECTURE
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#if wxUSE_AUI
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Mode_AUI, // MDI AUI mode
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#endif // wxUSE_AUI
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Mode_SDI, // SDI mode: multiple documents, multiple top level windows
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Mode_Single // single document mode (and hence single top level window)
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};
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MyApp();
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// override some wxApp virtual methods
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virtual bool OnInit() wxOVERRIDE;
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virtual int OnExit() wxOVERRIDE;
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virtual void OnInitCmdLine(wxCmdLineParser& parser) wxOVERRIDE;
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virtual bool OnCmdLineParsed(wxCmdLineParser& parser) wxOVERRIDE;
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#ifdef __WXMAC__
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virtual void MacNewFile() wxOVERRIDE;
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#endif // __WXMAC__
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// our specific methods
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Mode GetMode() const { return m_mode; }
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wxFrame *CreateChildFrame(wxView *view, bool isCanvas);
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// these accessors should only be called in single document mode, otherwise
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// the pointers are NULL and an assert is triggered
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MyCanvas *GetMainWindowCanvas() const
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{ wxASSERT(m_canvas); return m_canvas; }
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wxMenu *GetMainWindowEditMenu() const
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{ wxASSERT(m_menuEdit); return m_menuEdit; }
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private:
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// append the standard document-oriented menu commands to this menu
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void AppendDocumentFileCommands(wxMenu *menu, bool supportsPrinting);
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// create the edit menu for drawing documents
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wxMenu *CreateDrawingEditMenu();
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// create and associate with the given frame the menu bar containing the
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// given file and edit (possibly NULL) menus as well as the standard help
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// one
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void CreateMenuBarForFrame(wxFrame *frame, wxMenu *file, wxMenu *edit);
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// show the about box: as we can have different frames it's more
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// convenient, even if somewhat less usual, to handle this in the
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// application object itself
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void OnAbout(wxCommandEvent& event);
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// contains the file names given on the command line, possibly empty
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wxVector<wxString> m_filesFromCmdLine;
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// the currently used mode
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Mode m_mode;
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// only used if m_mode == Mode_Single
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MyCanvas *m_canvas;
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wxMenu *m_menuEdit;
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wxDECLARE_EVENT_TABLE();
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wxDECLARE_NO_COPY_CLASS(MyApp);
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};
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wxDECLARE_APP(MyApp);
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#endif // _WX_SAMPLES_DOCVIEW_DOCVIEW_H_
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