f58ea62596
Also replace wxChar* with wxString. Closes https://github.com/wxWidgets/wxWidgets/pull/945
178 lines
5.4 KiB
C++
178 lines
5.4 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: about.cpp
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// Purpose: wxHtml sample: about dialog test
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// Author: ?
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// Modified by:
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// Created: ?
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// Copyright: (c) wxWidgets team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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// for all others, include the necessary headers (this file is usually all you
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// need because it includes almost all "standard" wxWidgets headers
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#include "wx/image.h"
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#include "wx/imagpng.h"
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#include "wx/wxhtml.h"
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#include "wx/statline.h"
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#ifndef wxHAS_IMAGES_IN_RESOURCES
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#include "../../sample.xpm"
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#endif
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// ----------------------------------------------------------------------------
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// private classes
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// ----------------------------------------------------------------------------
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// Define a new application type, each program should derive a class from wxApp
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class MyApp : public wxApp
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{
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public:
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// override base class virtuals
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// ----------------------------
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// this one is called on application startup and is a good place for the app
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// initialization (doing it here and not in the ctor allows to have an error
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// return: if OnInit() returns false, the application terminates)
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virtual bool OnInit() wxOVERRIDE;
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};
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// Define a new frame type: this is going to be our main frame
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class MyFrame : public wxFrame
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{
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public:
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// ctor(s)
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MyFrame(const wxString& title);
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// event handlers (these functions should _not_ be virtual)
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void OnQuit(wxCommandEvent& event);
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void OnAbout(wxCommandEvent& event);
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private:
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// any class wishing to process wxWidgets events must use this macro
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wxDECLARE_EVENT_TABLE();
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};
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// ----------------------------------------------------------------------------
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// event tables and other macros for wxWidgets
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// ----------------------------------------------------------------------------
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// the event tables connect the wxWidgets events with the functions (event
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// handlers) which process them. It can be also done at run-time, but for the
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// simple menu events like this the static method is much simpler.
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wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(wxID_ABOUT, MyFrame::OnAbout)
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EVT_MENU(wxID_EXIT, MyFrame::OnQuit)
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wxEND_EVENT_TABLE()
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// Create a new application object: this macro will allow wxWidgets to create
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// the application object during program execution (it's better than using a
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// static object for many reasons) and also declares the accessor function
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// wxGetApp() which will return the reference of the right type (i.e. MyApp and
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// not wxApp)
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wxIMPLEMENT_APP(MyApp);
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// the application class
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// ----------------------------------------------------------------------------
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// `Main program' equivalent: the program execution "starts" here
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bool MyApp::OnInit()
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{
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if ( !wxApp::OnInit() )
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return false;
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// we use a PNG image in our HTML page
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wxImage::AddHandler(new wxPNGHandler);
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// create and show the main application window
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MyFrame *frame = new MyFrame(_("wxHtmlWindow testing application"));
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frame->Show();
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// success: wxApp::OnRun() will be called which will enter the main message
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// loop and the application will run. If we returned false here, the
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// application would exit immediately.
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return true;
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}
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// ----------------------------------------------------------------------------
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// main frame
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// ----------------------------------------------------------------------------
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// frame constructor
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MyFrame::MyFrame(const wxString& title)
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: wxFrame((wxFrame *)NULL, wxID_ANY, title)
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{
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SetIcon(wxICON(sample));
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// create a menu bar
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wxMenu *menuFile = new wxMenu;
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menuFile->Append(wxID_ABOUT);
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menuFile->Append(wxID_EXIT);
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// now append the freshly created menu to the menu bar...
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wxMenuBar *menuBar = new wxMenuBar;
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menuBar->Append(menuFile, _("&File"));
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// ... and attach this menu bar to the frame
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SetMenuBar(menuBar);
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}
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// event handlers
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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{
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// true is to force the frame to close
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Close(true);
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}
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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{
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wxBoxSizer *topsizer;
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wxHtmlWindow *html;
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wxDialog dlg(this, wxID_ANY, wxString(_("About")));
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topsizer = new wxBoxSizer(wxVERTICAL);
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html = new wxHtmlWindow(&dlg, wxID_ANY, wxDefaultPosition, wxSize(380, 160), wxHW_SCROLLBAR_NEVER);
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html -> SetBorders(0);
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html -> LoadPage("data/about.htm");
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html -> SetInitialSize(wxSize(html -> GetInternalRepresentation() -> GetWidth(),
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html -> GetInternalRepresentation() -> GetHeight()));
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topsizer -> Add(html, 1, wxALL, 10);
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#if wxUSE_STATLINE
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topsizer -> Add(new wxStaticLine(&dlg, wxID_ANY), 0, wxEXPAND | wxLEFT | wxRIGHT, 10);
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#endif // wxUSE_STATLINE
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wxButton *bu1 = new wxButton(&dlg, wxID_OK, _("OK"));
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bu1 -> SetDefault();
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topsizer -> Add(bu1, 0, wxALL | wxALIGN_RIGHT, 15);
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dlg.SetSizer(topsizer);
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topsizer -> Fit(&dlg);
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dlg.ShowModal();
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}
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