wxWidgets/interface/choice.h

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/////////////////////////////////////////////////////////////////////////////
// Name: choice.h
// Purpose: interface of wxChoice
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
/**
@class wxChoice
@wxheader{choice.h}
A choice item is used to select one of a list of strings. Unlike a
wxListBox, only the selection is visible until the user pulls down the
menu of choices.
@beginStyleTable
@style{wxCB_SORT}
Sorts the entries alphabetically.
@endStyleTable
@beginEventTable{wxCommandEvent}
@event{EVT_CHOICE(id, func)}
Process a wxEVT_COMMAND_CHOICE_SELECTED event, when an item on the
list is selected.
@endEventTable
@library{wxcore}
@category{ctrl}
<!-- @appearance{choice.png} -->
@see wxListBox, wxComboBox, wxCommandEvent
*/
class wxChoice : public wxControlWithItems
{
public:
/**
Default constructor.
@see Create(), wxValidator
*/
wxChoice();
//@{
/**
Constructor, creating and showing a choice.
@param parent
Parent window. Must not be @NULL.
@param id
Window identifier. The value wxID_ANY indicates a default value.
@param pos
Window position.
@param size
Window size. If wxDefaultSize is specified then the choice is sized
appropriately.
@param n
Number of strings with which to initialise the choice control.
@param choices
An array of strings with which to initialise the choice control.
@param style
Window style. See wxChoice.
@param validator
Window validator.
@param name
Window name.
@see Create(), wxValidator
@beginWxPythonOnly
The wxChoice constructor in wxPython reduces the @a n and @a choices
arguments to a single argument, which is a list of strings.
@endWxPythonOnly
*/
wxChoice(wxWindow* parent, wxWindowID id,
const wxPoint& pos,
const wxSize& size, int n,
const wxString choices[],
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = "choice");
wxChoice(wxWindow* parent, wxWindowID id,
const wxPoint& pos,
const wxSize& size,
const wxArrayString& choices,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = "choice");
//@}
/**
Destructor, destroying the choice item.
*/
~wxChoice();
//@{
/**
Creates the choice for two-step construction. See wxChoice().
*/
bool Create(wxWindow* parent, wxWindowID id, const wxPoint& pos,
const wxSize& size, int n,
const wxString choices[],
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = "choice");
bool Create(wxWindow* parent, wxWindowID id,
const wxPoint& pos,
const wxSize& size,
const wxArrayString& choices,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = "choice");
//@}
/**
Gets the number of columns in this choice item.
@remarks This is implemented for Motif only and always returns 1 for
the other platforms.
*/
int GetColumns() const;
/**
Unlike wxControlWithItems::GetSelection() which only returns the
accepted selection value, i.e. the selection in the control once the
user closes the dropdown list, this function returns the current
selection. That is, while the dropdown list is shown, it returns the
currently selected item in it. When it is not shown, its result is the
same as for the other function.
@wxsince{2.6.2} (before this version,
wxControlWithItems::GetSelection() itself behaved like
this).
*/
int GetCurrentSelection() const;
/**
Sets the number of columns in this choice item.
@param n
Number of columns.
@remarks This is implemented for Motif only and doesnt do anything
under other platforms.
*/
void SetColumns(int n = 1);
};