wxWidgets/samples/widgets/native.cpp
Blake Eryx b70ed2d8c8 Remove more wxT() macros from samples
Also use wxString instead of wxChar* strings.

Closes https://github.com/wxWidgets/wxWidgets/pull/950
2018-09-29 17:16:12 +02:00

337 lines
10 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Program: wxWidgets Widgets Sample
// Name: native.cpp
// Purpose: Part of the widgets sample showing native control integration
// Author: Vadim Zeitlin
// Created: 2015-07-30
// Copyright: (c) 2015 Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// for compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// this file is included from native.mm which ensures that it is compiled as
// Objective C++, but it's also still compiled by the makefiles directly as C++
// source because we can't easily exclude it, so check for this and only
// compile the rest of this file once
#if !defined(__WXOSX_COCOA__) || defined(__OBJC__)
// for all others, include the necessary headers
#ifndef WX_PRECOMP
#include "wx/app.h"
#include "wx/checkbox.h"
#include "wx/log.h"
#include "wx/menu.h"
#include "wx/sizer.h"
#endif // !WX_PRECOMP
#include "wx/nativewin.h"
#ifdef wxHAS_NATIVE_WINDOW
#include "widgets.h"
#include "icons/native.xpm"
// Helper to create a menu to be shown in our button.
//
// The menu is supposed to be initially empty, don't call this more than once
// for the same object.
void BuildTestMenu(wxMenu *menu)
{
menu->Append(wxID_NEW, "Do it with a new file");
menu->Append(wxID_OPEN, "Do it with an existing file");
menu->AppendSeparator();
menu->Append(wxID_ABOUT);
}
// Create the native control in a -- necessarily -- platform-specific way.
#ifdef __WXMSW__
#include "wx/msw/wrapcctl.h" // for BS_SPLITBUTTON
#ifndef BS_SPLITBUTTON
#define BS_SPLITBUTTON 0x000c
#endif // BS_SPLITBUTTON
#ifndef BCN_DROPDOWN
#define BCN_DROPDOWN (-1248)
#endif // defined(BCN_DROPDOWN)
// This duplicates the standard NMBCDROPDOWN struct which is not defined in
// some old (up to at least 4.9.1) MinGW-w64 headers even though, annoyingly,
// BCN_DROPDOWN is, so we can't even use as an indicator of whether the struct
// is defined or not.
struct wxNMBCDROPDOWN
{
NMHDR hdr;
RECT rcButton;
};
class NativeWindow : public wxNativeWindow
{
public:
explicit NativeWindow(wxWindow* parent)
: wxNativeWindow()
{
// When creating the native window, we must specify the valid parent
// and while we don't have to specify any position if it's going to be
// laid out by sizers, we do need the size.
const wxSize size = FromDIP(wxSize(140, 30));
HWND hwnd = ::CreateWindow
(
TEXT("BUTTON"),
TEXT("Press me to do it"),
WS_CHILD | WS_VISIBLE | BS_SPLITBUTTON,
0, 0, size.x, size.y,
(HWND)parent->GetHWND(), 0, NULL, NULL
);
if ( !hwnd )
{
wxLogError("Creating split button failed.");
return;
}
(void)Create(parent, wxID_ANY, hwnd);
}
virtual ~NativeWindow()
{
// If you don't call this, you need to call DestroyWindow() later.
//
// Also notice that a HWND can't continue to exist under MSW if its
// parent its destroyed, so you may also want to reparent it under some
// other window if the parent of this window is also getting destroyed.
Disown();
}
protected:
// Split buttons under MSW don't show the menu on their own, unlike their
// equivalents under the other platforms, so do it manually here. This also
// shows how to handle a native event in MSW (for the specific case of
// WM_NOTIFY, more generally MSWHandleMessage() could be overridden).
virtual bool
MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result) wxOVERRIDE
{
const NMHDR* hdr = reinterpret_cast<NMHDR*>(lParam);
if ( hdr->code != BCN_DROPDOWN )
return wxNativeWindow::MSWOnNotify(idCtrl, lParam, result);
const wxNMBCDROPDOWN* dd = reinterpret_cast<wxNMBCDROPDOWN*>(lParam);
wxMenu menu;
BuildTestMenu(&menu);
PopupMenu(&menu, wxPoint(dd->rcButton.right, dd->rcButton.bottom));
return true;
}
};
#elif defined(__WXGTK__)
// Avoid a bunch of warnings from gtk.h for some GTK+ 3 versions.
wxGCC_WARNING_SUPPRESS(parentheses)
#include <gtk/gtk.h>
wxGCC_WARNING_RESTORE(parentheses)
class NativeWindow : public wxNativeWindow
{
public:
explicit NativeWindow(wxWindow* parent)
: wxNativeWindow()
{
#if GTK_CHECK_VERSION(3,6,0)
BuildTestMenu(&m_menu);
GtkWidget* const widget = gtk_menu_button_new();
gtk_menu_button_set_popup(GTK_MENU_BUTTON(widget), m_menu.m_menu);
#else // GTK+ < 3.6
// Menu buttons are only available since GTK+ 3.6, so use something
// even simpler for earlier versions (including GTK+ 2) just as a
// placeholder.
GtkWidget* const widget = gtk_label_new("");
gtk_label_set_markup
(
GTK_LABEL(widget),
"<b>Sorry</b>, but your GTK+ is too old to have menu buttons."
);
#endif // GTK+ 3.6/earlier
g_object_ref_sink(widget);
(void)Create(parent, wxID_ANY, widget);
}
virtual ~NativeWindow()
{
// If you don't call this, you need to call g_object_unref() on the
// widget yourself. The advantage of this is that you don't necessarily
// have to do it right now and could keep using the native widget and
// destroy it later. But if you don't need it any longer, as is the
// case here, it's simpler to just call Disown() to let it be destroyed
// immediately.
Disown();
}
private:
wxMenu m_menu;
};
#elif defined(__WXOSX_COCOA__)
#import <Cocoa/Cocoa.h>
class NativeWindow : public wxNativeWindow
{
public:
explicit NativeWindow(wxWindow* parent)
: wxNativeWindow()
{
// Neither the position nor the size really matter: the former because
// the window will be positioned by the sizers, the latter because its
// "fitting" size will be used as the best size by default.
NSPopUpButton* const v = [[NSPopUpButton alloc]
initWithFrame:NSMakeRect(0, 0, 0, 0)
pullsDown:YES];
wxMenu menu;
BuildTestMenu(&menu);
[v setMenu:(NSMenu*)menu.GetHMenu()];
// In a pull down (but not pop up) buttons, items start with 1 and the
// 0-th one is used as title.
[v insertItemWithTitle:@"Press me to do it" atIndex:0];
// By default the control would disable the button title because it
// doesn't appear in the list of the menu items, prevent this from
// happening.
[v setAutoenablesItems:NO];
(void)Create(parent, wxID_ANY, v);
}
virtual ~NativeWindow()
{
// If you don't call this, you need to call -release: on the button
// manually (see the comment in wxGTK version above) if using manual
// reference counting. If you build with ARC, you must *not* call
// Disown() to let the native view be destroyed automatically.
Disown();
}
};
#else // some other platform
// The sample should be updated if wxNativeCtrl is implemented for some new
// platform in wx/nativectrl.h.
#error "Native control creation not implemented for this platform"
#endif // platforms
// ----------------------------------------------------------------------------
// NativeWidgetsPage
// ----------------------------------------------------------------------------
class NativeWidgetsPage : public WidgetsPage
{
public:
NativeWidgetsPage(WidgetsBookCtrl *book, wxImageList *imaglist);
virtual wxWindow *GetWidget() const wxOVERRIDE { return m_nativeWindow; }
virtual void RecreateWidget() wxOVERRIDE;
// lazy creation of the content
virtual void CreateContent() wxOVERRIDE;
private:
void OnCheckExpand(wxCommandEvent& event);
wxCheckBox* m_chkExpand;
wxNativeWindow* m_nativeWindow;
wxSizer* m_sizerCtrl;
DECLARE_WIDGETS_PAGE(NativeWidgetsPage)
};
// ============================================================================
// implementation
// ============================================================================
IMPLEMENT_WIDGETS_PAGE(NativeWidgetsPage, "Native", NATIVE_CTRLS);
NativeWidgetsPage::NativeWidgetsPage(WidgetsBookCtrl *book, wxImageList *imaglist)
: WidgetsPage(book, imaglist, native_xpm)
{
m_nativeWindow = NULL;
}
void NativeWidgetsPage::CreateContent()
{
wxSizer* const sizerTop = new wxBoxSizer(wxHORIZONTAL);
wxSizer* const sizerLeft = new wxBoxSizer(wxVERTICAL);
m_chkExpand = new wxCheckBox(this, wxID_ANY, "&Expand to all available size");
m_chkExpand->Bind(wxEVT_CHECKBOX, &NativeWidgetsPage::OnCheckExpand, this);
sizerLeft->Add(m_chkExpand, wxSizerFlags().Border());
sizerTop->Add(sizerLeft);
m_sizerCtrl = new wxBoxSizer(wxHORIZONTAL);
RecreateWidget();
sizerTop->Add(m_sizerCtrl, wxSizerFlags(1).Expand());
SetSizer(sizerTop);
}
// ----------------------------------------------------------------------------
// operations
// ----------------------------------------------------------------------------
void NativeWidgetsPage::RecreateWidget()
{
delete m_nativeWindow;
m_nativeWindow = new NativeWindow(this);
m_sizerCtrl->Clear();
if ( m_chkExpand->IsChecked() )
{
m_sizerCtrl->Add(m_nativeWindow, wxSizerFlags(1).Expand().Border());
}
else
{
m_sizerCtrl->AddStretchSpacer();
m_sizerCtrl->Add(m_nativeWindow, wxSizerFlags().Centre());
m_sizerCtrl->AddStretchSpacer();
}
m_sizerCtrl->Layout();
}
// ----------------------------------------------------------------------------
// event handlers
// ----------------------------------------------------------------------------
void NativeWidgetsPage::OnCheckExpand(wxCommandEvent& WXUNUSED(event))
{
RecreateWidget();
}
#endif // wxHAS_NATIVE_WINDOW
#endif // !OSX/Cocoa compilation as Objective C source file