wxWidgets/interface/wx/wizard.h

470 lines
16 KiB
Objective-C

/////////////////////////////////////////////////////////////////////////////
// Name: wizard.h
// Purpose: interface of wxWizardPage
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
/**
@class wxWizardPage
wxWizardPage is one of the screens in wxWizard: it must
know what are the following and preceding pages (which may be @NULL for the
first/last page). Except for this extra knowledge, wxWizardPage is just a
panel, so the controls may be placed directly on it in the usual way.
This class allows the programmer to decide the order of pages in the wizard
dynamically (during run-time) and so provides maximal flexibility. Usually,
however, the order of pages is known in advance in which case
wxWizardPageSimple class is enough and it is simpler
to use.
@library{wxadv}
@category{miscwnd}
@see wxWizard, @ref overview_samplewizard "wxWizard sample"
*/
class wxWizardPage : public wxPanel
{
public:
/**
Constructor accepts an optional bitmap which will be used for this page
instead of the default one for this wizard (note that all bitmaps used should
be of the same size). Notice that no other parameters are needed because the
wizard will resize and reposition the page anyhow.
@param parent
The parent wizard
@param bitmap
The page-specific bitmap if different from the global one
*/
wxWizardPage(wxWizard* parent,
const wxBitmap& bitmap = wxNullBitmap);
/**
This method is called by wxWizard to get the bitmap to display alongside the
page. By default, @c m_bitmap member variable which was set in the
@ref wxwizardpage() constructor.
If the bitmap was not explicitly set (i.e. if @c wxNullBitmap is returned),
the default bitmap for the wizard should be used.
The only cases when you would want to override this function is if the page
bitmap depends dynamically on the user choices, i.e. almost never.
*/
wxBitmap GetBitmap() const;
/**
Get the page which should be shown when the user chooses the @c "Next"
button: if @NULL is returned, this button will be disabled. The last
page of the wizard will usually return @NULL from here, but the others
will not.
@see GetPrev()
*/
wxWizardPage* GetNext() const;
/**
Get the page which should be shown when the user chooses the @c "Back"
button: if @NULL is returned, this button will be disabled. The first
page of the wizard will usually return @NULL from here, but the others
will not.
@see GetNext()
*/
wxWizardPage* GetPrev() const;
};
/**
@class wxWizardEvent
wxWizardEvent class represents an event generated by the
wizard(): this event is first sent to the page itself and,
if not processed there, goes up the window hierarchy as usual.
@library{wxadv}
@category{events}
@see wxWizard, @ref overview_samplewizard "wxWizard sample"
*/
class wxWizardEvent : public wxNotifyEvent
{
public:
/**
Constructor. It is not normally used by the user code as the objects of this
type are constructed by wxWizard.
*/
wxWizardEvent(wxEventType type = wxEVT_NULL, int id = -1,
bool direction = true);
/**
Return the direction in which the page is changing: for @c
EVT_WIZARD_PAGE_CHANGING, return @true if we're going forward or
@false otherwise and for @c EVT_WIZARD_PAGE_CHANGED return @true if
we came from the previous page and @false if we returned from the next
one.
*/
bool GetDirection() const;
/**
Returns the wxWizardPage which was active when this
event was generated.
*/
wxWizardPage* GetPage() const;
};
/**
@class wxWizardPageSimple
wxWizardPageSimple is the simplest possible
wxWizardPage implementation: it just returns the
pointers given to its constructor from GetNext() and GetPrev() functions.
This makes it very easy to use the objects of this class in the wizards where
the pages order is known statically - on the other hand, if this is not the
case you must derive your own class from wxWizardPage
instead.
@library{wxadv}
@category{miscwnd}
@see wxWizard, @ref overview_samplewizard "wxWizard sample"
*/
class wxWizardPageSimple : public wxWizardPage
{
public:
/**
Constructor takes the previous and next pages. They may be modified later by
SetPrev() or
SetNext().
*/
wxWizardPageSimple(wxWizard* parent = NULL,
wxWizardPage* prev = NULL,
wxWizardPage* next = NULL,
const wxBitmap& bitmap = wxNullBitmap);
/**
A convenience function to make the pages follow each other.
Example:
*/
static void Chain(wxWizardPageSimple* first,
wxWizardPageSimple* second);
/**
Sets the next page.
*/
void SetNext(wxWizardPage* next);
/**
Sets the previous page.
*/
void SetPrev(wxWizardPage* prev);
};
/**
@class wxWizard
wxWizard is the central class for implementing 'wizard-like' dialogs. These
dialogs are mostly familiar to Windows users and are nothing other than a
sequence of 'pages', each displayed inside a dialog which has the
buttons to navigate to the next (and previous) pages.
The wizards are typically used to decompose a complex dialog into several
simple steps and are mainly useful to the novice users, hence it is important
to keep them as simple as possible.
To show a wizard dialog, you must first create an instance of the wxWizard class
using either the non-default constructor or a default one followed by call to
the
wxWizard::Create function. Then you should add all pages you
want the wizard to show and call wxWizard::RunWizard.
Finally, don't forget to call @c wizard-Destroy(), otherwise your application
will hang on exit due to an undestroyed window.
You can supply a bitmap to display on the left of the wizard, either for all
pages
or for individual pages. If you need to have the bitmap resize to the height of
the wizard,
call wxWizard::SetBitmapPlacement and if necessary,
wxWizard::SetBitmapBackgroundColour and wxWizard::SetMinimumBitmapWidth.
To make wizard pages scroll when the display is too small to fit the whole
dialog, you can switch
layout adaptation on globally with wxDialog::EnableLayoutAdaptation or
per dialog with wxDialog::SetLayoutAdaptationMode. For more
about layout adaptation, see @ref overview_autoscrollingdialogs "Automatic
scrolling dialogs".
@library{wxadv}
@category{cmndlg}
@see wxWizardEvent, wxWizardPage, @ref overview_samplewizard "wxWizard sample"
*/
class wxWizard : public wxDialog
{
public:
//@{
/**
Constructor which really creates the wizard -- if you use this constructor, you
shouldn't call Create().
Notice that unlike almost all other wxWidgets classes, there is no @e size
parameter in the wxWizard constructor because the wizard will have a predefined
default size by default. If you want to change this, you should use the
GetPageAreaSizer() function.
@param parent
The parent window, may be @NULL.
@param id
The id of the dialog, will usually be just -1.
@param title
The title of the dialog.
@param bitmap
The default bitmap used in the left side of the wizard. See
also GetBitmap.
@param pos
The position of the dialog, it will be centered on the screen
by default.
@param style
Window style is passed to wxDialog.
*/
wxWizard();
wxWizard(wxWindow* parent, int id = -1,
const wxString& title = wxEmptyString,
const wxBitmap& bitmap = wxNullBitmap,
const wxPoint& pos = wxDefaultPosition,
long style = wxDEFAULT_DIALOG_STYLE);
//@}
/**
Creates the wizard dialog. Must be called if the default constructor had been
used to create the object.
Notice that unlike almost all other wxWidgets classes, there is no @e size
parameter in the wxWizard constructor because the wizard will have a predefined
default size by default. If you want to change this, you should use the
GetPageAreaSizer() function.
@param parent
The parent window, may be @NULL.
@param id
The id of the dialog, will usually be just -1.
@param title
The title of the dialog.
@param bitmap
The default bitmap used in the left side of the wizard. See
also GetBitmap.
@param pos
The position of the dialog, it will be centered on the screen
by default.
@param style
Window style is passed to wxDialog.
*/
bool Create(wxWindow* parent, int id = -1,
const wxString& title = wxEmptyString,
const wxBitmap& bitmap = wxNullBitmap,
const wxPoint& pos = wxDefaultPosition,
long style = wxDEFAULT_DIALOG_STYLE);
/**
This method is obsolete, use
GetPageAreaSizer() instead.
Sets the page size to be big enough for all the pages accessible via the
given @e firstPage, i.e. this page, its next page and so on.
This method may be called more than once and it will only change the page size
if the size required by the new page is bigger than the previously set one.
This is useful if the decision about which pages to show is taken during
run-time, as in this case, the wizard won't be able to get to all pages starting
from a single one and you should call @e Fit separately for the others.
*/
void FitToPage(const wxWizardPage* firstPage);
/**
Returns the bitmap used for the wizard.
*/
const wxBitmap GetBitmap() const;
/**
Returns the colour that should be used to fill the area not taken up by the
wizard or page bitmap,
if a non-zero bitmap placement flag has been set.
See also SetBitmapPlacement().
*/
const wxColour GetBitmapBackgroundColour() const;
/**
Returns the flags indicating how the wizard or page bitmap should be expanded
and positioned to fit the
page height. By default, placement is 0 (no expansion is done).
See also SetBitmapPlacement() for the possible values.
*/
int GetBitmapPlacement();
/**
Get the current page while the wizard is running. @NULL is returned if
RunWizard() is not being executed now.
*/
wxWizardPage* GetCurrentPage() const;
/**
Returns the minimum width for the bitmap that will be constructed to contain
the actual wizard or page bitmap
if a non-zero bitmap placement flag has been set.
See also SetBitmapPlacement().
*/
int GetMinimumBitmapWidth() const;
/**
Returns pointer to page area sizer. The wizard is laid out using sizers and
the page area sizer is the place-holder for the pages. All pages are resized
before
being shown to match the wizard page area.
Page area sizer has a minimal size that is the maximum of several values. First,
all pages (or other objects) added to the sizer. Second, all pages reachable
by repeatedly applying
wxWizardPage::GetNext to
any page inserted into the sizer. Third,
the minimal size specified using SetPageSize() and
FitToPage(). Fourth, the total wizard height may
be increased to accommodate the bitmap height. Fifth and finally, wizards are
never smaller than some built-in minimal size to avoid wizards that are too
small.
The caller can use wxSizer::SetMinSize to enlarge it
beyond the minimal size. If @c wxRESIZE_BORDER was passed to constructor, user
can resize wizard and consequently the page area (but not make it smaller than
the
minimal size).
It is recommended to add the first page to the page area sizer. For simple
wizards,
this will enlarge the wizard to fit the biggest page. For non-linear wizards,
the first page of every separate chain should be added. Caller-specified size
can be accomplished using wxSizer::SetMinSize.
Adding pages to the page area sizer affects the default border width around page
area that can be altered with SetBorder().
*/
virtual wxSizer* GetPageAreaSizer() const;
/**
Returns the size available for the pages.
*/
wxSize GetPageSize() const;
/**
Return @true if this page is not the last one in the wizard. The base
class version implements this by calling
@ref wxWizardPage::getnext page-GetNext but this could be undesirable if,
for example, the pages are created on demand only.
@see HasPrevPage()
*/
virtual bool HasNextPage(wxWizardPage* page);
/**
Returns @true if this page is not the last one in the wizard. The base
class version implements this by calling
@ref wxWizardPage::getprev page-GetPrev but this could be undesirable if,
for example, the pages are created on demand only.
@see HasNextPage()
*/
virtual bool HasPrevPage(wxWizardPage* page);
/**
Executes the wizard starting from the given page, returning @true if it was
successfully finished or @false if user cancelled it. The @a firstPage
can not be @NULL.
*/
bool RunWizard(wxWizardPage* firstPage);
/**
Sets the bitmap used for the wizard.
*/
void SetBitmap(const wxBitmap& bitmap);
/**
Sets the colour that should be used to fill the area not taken up by the wizard
or page bitmap,
if a non-zero bitmap placement flag has been set.
See also SetBitmapPlacement().
*/
void SetBitmapBackgroundColour(const wxColour& colour);
/**
Sets the flags indicating how the wizard or page bitmap should be expanded and
positioned to fit the
page height. By default, placement is 0 (no expansion is done). @a placement is
a bitlist with the
following possible values:
@b wxWIZARD_VALIGN_TOP
Aligns the bitmap at the top.
@b wxWIZARD_VALIGN_CENTRE
Centres the bitmap vertically.
@b wxWIZARD_VALIGN_BOTTOM
Aligns the bitmap at the bottom.
@b wxWIZARD_HALIGN_LEFT
Left-aligns the bitmap.
@b wxWIZARD_HALIGN_CENTRE
Centres the bitmap horizontally.
@b wxWIZARD_HALIGN_RIGHT
Right-aligns the bitmap.
@b wxWIZARD_TILE
See also SetMinimumBitmapWidth().
*/
void SetBitmapPlacement(int placement);
/**
Sets width of border around page area. Default is zero. For backward
compatibility, if there are no pages in
GetPageAreaSizer(), the default is 5 pixels.
If there is a five point border around all controls in a page and the border
around
page area is left as zero, a five point white space along all dialog borders
will be added to the control border in order to space page controls ten points
from the dialog
border and non-page controls.
*/
void SetBorder(int border);
/**
Sets the minimum width for the bitmap that will be constructed to contain the
actual wizard or page bitmap
if a non-zero bitmap placement flag has been set. If this is not set when using
bitmap placement, the initial
layout may be incorrect.
See also SetBitmapPlacement().
*/
void SetMinimumBitmapWidth(int width);
/**
This method is obsolete, use
GetPageAreaSizer() instead.
Sets the minimal size to be made available for the wizard pages. The wizard
will take into account the size of the bitmap (if any) itself. Also, the
wizard will never be smaller than the default size.
The recommended way to use this function is to lay out all wizard pages using
the sizers (even though the wizard is not resizeable) and then use
wxSizer::CalcMin in a loop to calculate the maximum
of minimal sizes of the pages and pass it to SetPageSize().
*/
void SetPageSize(const wxSize& sizePage);
};