60c0a8dbf4
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@21388 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
73 lines
2.1 KiB
C++
73 lines
2.1 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: fs_mem.h
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// Purpose: in-memory file system
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// Author: Vaclav Slavik
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// Copyright: (c) 2000 Vaclav Slavik
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// Licence: wxWindows Licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_FS_MEM_H_
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#define _WX_FS_MEM_H_
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#if defined(__GNUG__) && !defined(__APPLE__)
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#pragma interface "fs_mem.h"
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#endif
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#if wxUSE_FILESYSTEM
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#include "wx/filesys.h"
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class WXDLLEXPORT wxBitmap;
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class WXDLLEXPORT wxImage;
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//--------------------------------------------------------------------------------
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// wxMemoryFSHandler
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//--------------------------------------------------------------------------------
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class WXDLLEXPORT wxMemoryFSHandlerBase : public wxFileSystemHandler
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{
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public:
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wxMemoryFSHandlerBase();
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~wxMemoryFSHandlerBase();
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// Add file to list of files stored in memory. Stored data (bitmap, text or
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// raw data) will be copied into private memory stream and available under
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// name "memory:" + filename
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static void AddFile(const wxString& filename, const wxString& textdata);
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static void AddFile(const wxString& filename, const void *binarydata, size_t size);
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// Remove file from memory FS and free occupied memory
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static void RemoveFile(const wxString& filename);
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virtual bool CanOpen(const wxString& location);
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virtual wxFSFile* OpenFile(wxFileSystem& fs, const wxString& location);
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virtual wxString FindFirst(const wxString& spec, int flags = 0);
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virtual wxString FindNext();
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protected:
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static bool CheckHash(const wxString& filename);
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static wxHashTable *m_Hash;
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};
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class wxMemoryFSHandler : public wxMemoryFSHandlerBase
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{
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public:
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#if wxUSE_GUI
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#if wxUSE_IMAGE
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static void AddFile(const wxString& filename, wxImage& image, long type);
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#endif // wxUSE_IMAGE
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static void AddFile(const wxString& filename, const wxBitmap& bitmap, long type);
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#endif // wxUSE_GUI
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};
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#endif // wxUSE_FILESYSTEM
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#endif // _WX_FS_MEM_H_
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