wxWidgets/include/wx/generic/listctrl.h
2002-04-24 20:31:46 +00:00

227 lines
7.9 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/generic/listctrl.h
// Purpose: Generic list control
// Author: Robert Roebling
// Created: 01/02/97
// Id:
// Copyright: (c) 1998 Robert Roebling, Julian Smart and Markus Holzem
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef __LISTCTRLH_G__
#define __LISTCTRLH_G__
#ifdef __GNUG__
#pragma interface "listctrl.h"
#endif
#include "wx/defs.h"
#include "wx/object.h"
#include "wx/imaglist.h"
#include "wx/control.h"
#include "wx/timer.h"
#include "wx/dcclient.h"
#include "wx/scrolwin.h"
#include "wx/settings.h"
#if wxUSE_DRAG_AND_DROP
class WXDLLEXPORT wxDropTarget;
#endif
//-----------------------------------------------------------------------------
// classes
//-----------------------------------------------------------------------------
class WXDLLEXPORT wxListItem;
class WXDLLEXPORT wxListEvent;
class WXDLLEXPORT wxListCtrl;
//-----------------------------------------------------------------------------
// internal classes
//-----------------------------------------------------------------------------
class WXDLLEXPORT wxListHeaderData;
class WXDLLEXPORT wxListItemData;
class WXDLLEXPORT wxListLineData;
class WXDLLEXPORT wxListHeaderWindow;
class WXDLLEXPORT wxListMainWindow;
class WXDLLEXPORT wxListRenameTimer;
class WXDLLEXPORT wxListTextCtrl;
//-----------------------------------------------------------------------------
// wxListCtrl
//-----------------------------------------------------------------------------
class WXDLLEXPORT wxListCtrl: public wxControl
{
public:
wxListCtrl();
wxListCtrl( wxWindow *parent,
wxWindowID id = -1,
const wxPoint &pos = wxDefaultPosition,
const wxSize &size = wxDefaultSize,
long style = wxLC_ICON,
const wxValidator& validator = wxDefaultValidator,
const wxString &name = "listctrl" )
{
Create(parent, id, pos, size, style, validator, name);
}
~wxListCtrl();
bool Create( wxWindow *parent,
wxWindowID id = -1,
const wxPoint &pos = wxDefaultPosition,
const wxSize &size = wxDefaultSize,
long style = wxLC_ICON,
const wxValidator& validator = wxDefaultValidator,
const wxString &name = "listctrl" );
bool GetColumn( int col, wxListItem& item ) const;
bool SetColumn( int col, wxListItem& item );
int GetColumnWidth( int col ) const;
bool SetColumnWidth( int col, int width);
int GetCountPerPage() const; // not the same in wxGLC as in Windows, I think
bool GetItem( wxListItem& info ) const;
bool SetItem( wxListItem& info ) ;
long SetItem( long index, int col, const wxString& label, int imageId = -1 );
int GetItemState( long item, long stateMask ) const;
bool SetItemState( long item, long state, long stateMask);
bool SetItemImage( long item, int image, int selImage);
wxString GetItemText( long item ) const;
void SetItemText( long item, const wxString& str );
long GetItemData( long item ) const;
bool SetItemData( long item, long data );
bool GetItemRect( long item, wxRect& rect, int code = wxLIST_RECT_BOUNDS ) const;
bool GetItemPosition( long item, wxPoint& pos ) const;
bool SetItemPosition( long item, const wxPoint& pos ); // not supported in wxGLC
int GetItemCount() const;
int GetColumnCount() const;
void SetItemSpacing( int spacing, bool isSmall = FALSE );
int GetItemSpacing( bool isSmall ) const;
void SetItemTextColour( long item, const wxColour& col);
wxColour GetItemTextColour( long item ) const;
void SetItemBackgroundColour( long item, const wxColour &col);
wxColour GetItemBackgroundColour( long item ) const;
int GetSelectedItemCount() const;
wxColour GetTextColour() const;
void SetTextColour(const wxColour& col);
long GetTopItem() const;
void SetSingleStyle( long style, bool add = TRUE ) ;
void SetWindowStyleFlag( long style );
void RecreateWindow() {}
long GetNextItem( long item, int geometry = wxLIST_NEXT_ALL, int state = wxLIST_STATE_DONTCARE ) const;
wxImageList *GetImageList( int which ) const;
void SetImageList( wxImageList *imageList, int which );
void AssignImageList( wxImageList *imageList, int which );
bool Arrange( int flag = wxLIST_ALIGN_DEFAULT ); // always wxLIST_ALIGN_LEFT in wxGLC
void ClearAll();
bool DeleteItem( long item );
bool DeleteAllItems();
bool DeleteAllColumns();
bool DeleteColumn( int col );
void SetItemCount(long count);
void EditLabel( long item ) { Edit(item); }
void Edit( long item );
bool EnsureVisible( long item );
long FindItem( long start, const wxString& str, bool partial = FALSE );
long FindItem( long start, long data );
long FindItem( long start, const wxPoint& pt, int direction ); // not supported in wxGLC
long HitTest( const wxPoint& point, int& flags);
long InsertItem(wxListItem& info);
long InsertItem( long index, const wxString& label );
long InsertItem( long index, int imageIndex );
long InsertItem( long index, const wxString& label, int imageIndex );
long InsertColumn( long col, wxListItem& info );
long InsertColumn( long col, const wxString& heading, int format = wxLIST_FORMAT_LEFT,
int width = -1 );
bool ScrollList( int dx, int dy );
bool SortItems( wxListCtrlCompare fn, long data );
bool Update( long item );
// returns true if it is a virtual list control
bool IsVirtual() const { return (GetWindowStyle() & wxLC_VIRTUAL) != 0; }
// refresh items selectively (only useful for virtual list controls)
void RefreshItem(long item);
void RefreshItems(long itemFrom, long itemTo);
// implementation only from now on
// -------------------------------
void OnIdle( wxIdleEvent &event );
void OnSize( wxSizeEvent &event );
// We have to hand down a few functions
virtual void Freeze();
virtual void Thaw();
virtual bool SetBackgroundColour( const wxColour &colour );
virtual bool SetForegroundColour( const wxColour &colour );
virtual wxColour GetBackgroundColour() const;
virtual wxColour GetForegroundColour() const;
virtual bool SetFont( const wxFont &font );
virtual bool SetCursor( const wxCursor &cursor );
#if wxUSE_DRAG_AND_DROP
virtual void SetDropTarget( wxDropTarget *dropTarget );
virtual wxDropTarget *GetDropTarget() const;
#endif
virtual bool DoPopupMenu( wxMenu *menu, int x, int y );
virtual void SetFocus();
// implementation
// --------------
wxImageList *m_imageListNormal;
wxImageList *m_imageListSmall;
wxImageList *m_imageListState; // what's that ?
bool m_ownsImageListNormal,
m_ownsImageListSmall,
m_ownsImageListState;
wxListHeaderWindow *m_headerWin;
wxListMainWindow *m_mainWin;
protected:
// return the text for the given column of the given item
virtual wxString OnGetItemText(long item, long column) const;
// return the icon for the given item
virtual int OnGetItemImage(long item) const;
// return the attribute for the item (may return NULL if none)
virtual wxListItemAttr *OnGetItemAttr(long item) const;
// it calls our OnGetXXX() functions
friend class WXDLLEXPORT wxListMainWindow;
private:
// Virtual function hiding supression
virtual void Update() { wxWindow::Update(); }
// create the header window
void CreateHeaderWindow();
// reposition the header and the main window in the report view depending
// on whether it should be shown or not
void ResizeReportView(bool showHeader);
DECLARE_EVENT_TABLE()
DECLARE_DYNAMIC_CLASS(wxListCtrl);
};
#endif // __LISTCTRLH_G__
// vi:sts=4:sw=4:et