wxWidgets/include/wx/msw/menu.h
Vadim Zeitlin 7ee9a64bd6 Simplify wxMSW wxMenuBar title management.
Store the titles of the menu bar menus in the menu objects themselves. This
makes wxMenu::GetTitle() return the expected result for them (which also fixes
the current unit test failures for wxMSW) and makes wxMenuBar code simpler.

This removes the wxMenuInfo class which existed for XTI purposes only but as
it was apparently unfinished and MSW-specific it shouldn't be a big loss.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@66178 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2010-11-17 01:20:50 +00:00

235 lines
6.6 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/menu.h
// Purpose: wxMenu, wxMenuBar classes
// Author: Julian Smart
// Modified by: Vadim Zeitlin (wxMenuItem is now in separate file)
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_MENU_H_
#define _WX_MENU_H_
#if wxUSE_ACCEL
#include "wx/accel.h"
#include "wx/dynarray.h"
WX_DEFINE_EXPORTED_ARRAY_PTR(wxAcceleratorEntry *, wxAcceleratorArray);
#endif // wxUSE_ACCEL
class WXDLLIMPEXP_FWD_CORE wxFrame;
#if defined(__WXWINCE__) && wxUSE_TOOLBAR
class WXDLLIMPEXP_FWD_CORE wxToolBar;
#endif
// Not using a combined wxToolBar/wxMenuBar? then use
// a commandbar in WinCE .NET to implement the
// menubar, since there is no ::SetMenu function.
#if defined(__WXWINCE__)
# if ((_WIN32_WCE >= 400) && !defined(__POCKETPC__) && !defined(__SMARTPHONE__)) || \
defined(__HANDHELDPC__)
# define WINCE_WITH_COMMANDBAR
# else
# define WINCE_WITHOUT_COMMANDBAR
# endif
#endif
#include "wx/arrstr.h"
// ----------------------------------------------------------------------------
// Menu
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxMenu : public wxMenuBase
{
public:
// ctors & dtor
wxMenu(const wxString& title, long style = 0)
: wxMenuBase(title, style) { Init(); }
wxMenu(long style = 0) : wxMenuBase(style) { Init(); }
virtual ~wxMenu();
virtual void Break();
virtual void SetTitle(const wxString& title);
// implementation only from now on
// -------------------------------
virtual void Attach(wxMenuBarBase *menubar);
bool MSWCommand(WXUINT param, WXWORD id);
// get the native menu handle
WXHMENU GetHMenu() const { return m_hMenu; }
#if wxUSE_ACCEL
// called by wxMenuBar to build its accel table from the accels of all menus
bool HasAccels() const { return !m_accels.empty(); }
size_t GetAccelCount() const { return m_accels.size(); }
size_t CopyAccels(wxAcceleratorEntry *accels) const;
// called by wxMenuItem when its accels changes
void UpdateAccel(wxMenuItem *item);
// helper used by wxMenu itself (returns the index in m_accels)
int FindAccel(int id) const;
// used only by wxMDIParentFrame currently but could be useful elsewhere:
// returns a new accelerator table with accelerators for just this menu
// (shouldn't be called if we don't have any accelerators)
wxAcceleratorTable *CreateAccelTable() const;
#endif // wxUSE_ACCEL
#if wxUSE_OWNER_DRAWN
int GetMaxAccelWidth()
{
if (m_maxAccelWidth == -1)
CalculateMaxAccelWidth();
return m_maxAccelWidth;
}
void ResetMaxAccelWidth()
{
m_maxAccelWidth = -1;
}
private:
void CalculateMaxAccelWidth();
#endif // wxUSE_OWNER_DRAWN
protected:
virtual wxMenuItem* DoAppend(wxMenuItem *item);
virtual wxMenuItem* DoInsert(size_t pos, wxMenuItem *item);
virtual wxMenuItem* DoRemove(wxMenuItem *item);
private:
// common part of all ctors
void Init();
// common part of Append/Insert (behaves as Append is pos == (size_t)-1)
bool DoInsertOrAppend(wxMenuItem *item, size_t pos = (size_t)-1);
// terminate the current radio group, if any
void EndRadioGroup();
// if true, insert a breal before appending the next item
bool m_doBreak;
// the position of the first item in the current radio group or -1
int m_startRadioGroup;
// the menu handle of this menu
WXHMENU m_hMenu;
#if wxUSE_ACCEL
// the accelerators for our menu items
wxAcceleratorArray m_accels;
#endif // wxUSE_ACCEL
#if wxUSE_OWNER_DRAWN
// true if the menu has any ownerdrawn items
bool m_ownerDrawn;
// the max width of menu items bitmaps
int m_maxBitmapWidth;
// the max width of menu items accels
int m_maxAccelWidth;
#endif // wxUSE_OWNER_DRAWN
DECLARE_DYNAMIC_CLASS_NO_COPY(wxMenu)
};
// ----------------------------------------------------------------------------
// Menu Bar (a la Windows)
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxMenuBar : public wxMenuBarBase
{
public:
// ctors & dtor
// default constructor
wxMenuBar();
// unused under MSW
wxMenuBar(long style);
// menubar takes ownership of the menus arrays but copies the titles
wxMenuBar(size_t n, wxMenu *menus[], const wxString titles[], long style = 0);
virtual ~wxMenuBar();
// menubar construction
virtual bool Append( wxMenu *menu, const wxString &title );
virtual bool Insert(size_t pos, wxMenu *menu, const wxString& title);
virtual wxMenu *Replace(size_t pos, wxMenu *menu, const wxString& title);
virtual wxMenu *Remove(size_t pos);
virtual void EnableTop( size_t pos, bool flag );
virtual void SetMenuLabel( size_t pos, const wxString& label );
virtual wxString GetMenuLabel( size_t pos ) const;
// implementation from now on
WXHMENU Create();
virtual void Detach();
virtual void Attach(wxFrame *frame);
#if defined(__WXWINCE__) && wxUSE_TOOLBAR
// Under WinCE, a menubar is owned by the frame's toolbar
void SetToolBar(wxToolBar* toolBar) { m_toolBar = toolBar; }
wxToolBar* GetToolBar() const { return m_toolBar; }
#endif
#ifdef WINCE_WITH_COMMANDBAR
WXHWND GetCommandBar() const { return m_commandBar; }
bool AddAdornments(long style);
#endif
#if wxUSE_ACCEL
// update the accel table (must be called after adding/deleting a menu)
void RebuildAccelTable();
#endif // wxUSE_ACCEL
// get the menu handle
WXHMENU GetHMenu() const { return m_hMenu; }
// if the menubar is modified, the display is not updated automatically,
// call this function to update it (m_menuBarFrame should be !NULL)
void Refresh();
// To avoid compile warning
void Refresh( bool eraseBackground,
const wxRect *rect = (const wxRect *) NULL ) { wxWindow::Refresh(eraseBackground, rect); }
protected:
// common part of all ctors
void Init();
WXHMENU m_hMenu;
// Return the MSW position for a wxMenu which is sometimes different from
// the wxWidgets position.
int MSWPositionForWxMenu(wxMenu *menu, int wxpos);
#if defined(__WXWINCE__) && wxUSE_TOOLBAR
wxToolBar* m_toolBar;
#endif
#ifdef WINCE_WITH_COMMANDBAR
WXHWND m_commandBar;
bool m_adornmentsAdded;
#endif
private:
DECLARE_DYNAMIC_CLASS_NO_COPY(wxMenuBar)
};
#endif // _WX_MENU_H_