wxWidgets/include/wx/univ/checkbox.h
Robert Roebling 193e19cfdf Three more attempts to get metal look.
- Added a few flags for inheriting background.
     - Added wxWindow param to wxR::DrawBackground()
     - Added wxR::DrawButtonSurface()
     - Removed wxR::DrawBackground() from wxR::DrawButtonBorder()
     - Adde DrawMetal to Metal theme
  Fixed minor bug in wxGTK scrollbar.
  Changed code in wxX11 wxTLW so that startup flicker no
    longer occurs in wxFrame.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@15136 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-04-14 14:42:43 +00:00

169 lines
5.2 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/univ/checkbox.h
// Purpose: wxCheckBox declaration
// Author: Vadim Zeitlin
// Modified by:
// Created: 07.09.00
// RCS-ID: $Id$
// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
// Licence: wxWindows license
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_UNIV_CHECKBOX_H_
#define _WX_UNIV_CHECKBOX_H_
#ifdef __GNUG__
#pragma interface "univcheckbox.h"
#endif
#include "wx/button.h" // for wxStdButtonInputHandler
// ----------------------------------------------------------------------------
// the actions supported by wxCheckBox
// ----------------------------------------------------------------------------
#define wxACTION_CHECKBOX_CHECK _T("check") // SetValue(TRUE)
#define wxACTION_CHECKBOX_CLEAR _T("clear") // SetValue(FALSE)
#define wxACTION_CHECKBOX_TOGGLE _T("toggle") // toggle the check state
// additionally it accepts wxACTION_BUTTON_PRESS and RELEASE
// ----------------------------------------------------------------------------
// wxCheckBox
// ----------------------------------------------------------------------------
// X11 headers may define this
#ifdef Status
#undef Status
#endif
class WXDLLEXPORT wxCheckBox : public wxCheckBoxBase
{
public:
// checkbox constants
enum State
{
State_Normal,
State_Pressed,
State_Disabled,
State_Current,
State_Max
};
enum Status
{
Status_Checked,
Status_Unchecked,
Status_Unknown,
Status_Max
};
// constructors
wxCheckBox() { Init(); }
wxCheckBox(wxWindow *parent,
wxWindowID id,
const wxString& label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxCheckBoxNameStr)
{
Init();
Create(parent, id, label, pos, size, style, validator, name);
}
bool Create(wxWindow *parent,
wxWindowID id,
const wxString& label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxCheckBoxNameStr);
// implement the checkbox interface
virtual void SetValue(bool value);
virtual bool GetValue() const;
// set/get the bitmaps to use for the checkbox indicator
void SetBitmap(const wxBitmap& bmp, State state, Status status);
virtual wxBitmap GetBitmap(State state, Status status) const;
// wxCheckBox actions
void Toggle();
virtual void Press();
virtual void Release();
virtual void ChangeValue(bool value);
// overridden base class virtuals
virtual bool IsPressed() const { return m_isPressed; }
virtual bool HasTransparentBackground() { return TRUE; }
protected:
virtual bool PerformAction(const wxControlAction& action,
long numArg = -1,
const wxString& strArg = wxEmptyString);
virtual void DoDraw(wxControlRenderer *renderer);
virtual wxSize DoGetBestClientSize() const;
virtual bool CanBeHighlighted() const { return TRUE; }
// get the size of the bitmap using either the current one or the default
// one (query renderer then)
virtual wxSize GetBitmapSize() const;
// common part of all ctors
void Init();
// send command event notifying about the checkbox state change
virtual void SendEvent();
// called when the checkbox becomes checked - radio button hook
virtual void OnCheck();
// get the state corresponding to the flags (combination of wxCONTROL_XXX)
wxCheckBox::State GetState(int flags) const;
// directly access the bitmaps array without trying to find a valid bitmap
// to use as GetBitmap() does
wxBitmap DoGetBitmap(State state, Status status) const
{ return m_bitmaps[state][status]; }
// get the current status
Status GetStatus() const { return m_status; }
private:
// the current check status
Status m_status;
// the bitmaps to use for the different states
wxBitmap m_bitmaps[State_Max][Status_Max];
// is the checkbox currently pressed?
bool m_isPressed;
DECLARE_DYNAMIC_CLASS(wxCheckBox)
};
// ----------------------------------------------------------------------------
// wxStdCheckboxInputHandler: handles the mouse events for the check and radio
// boxes (handling the keyboard input is simple, but its handling differs a
// lot between GTK and MSW, so a new class should be derived for this)
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxStdCheckboxInputHandler : public wxStdButtonInputHandler
{
public:
wxStdCheckboxInputHandler(wxInputHandler *inphand);
// we have to override this one as wxStdButtonInputHandler version works
// only with the buttons
virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
};
#endif // _WX_UNIV_CHECKBOX_H_