2edb0bdef6
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@15779 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
73 lines
1.9 KiB
Plaintext
73 lines
1.9 KiB
Plaintext
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Todo on wxWin 2, Windows platform
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HIGH PRIORITY
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-------------
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Add automatic line wrap to wxStaticText
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Add centring, right justify styles to wxStaticText.
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Extend wxLocale to get more locale settings (currency,
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date/time, decimal separator and so on)
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LOW PRIORITY (MEDIUM TERM)
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--------------------------
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Supply VC++ project generator utility.
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Add further controls and properties to Dialog Editor.
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Write tutorial.
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Add wxDC::DeviceToLogical -> wxPoint etc (convenience accessors).
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Add GetIcon, GetBitmap to wxImageList. Perhaps store bitmaps
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in image list so we can get them later.
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Merge dib.cpp, dibutils.cpp (see also some DIB code in bitmap.cpp).
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wxCreateDynamicObject is apparently slow: ~ 2000 calls to strcmp. Need to
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use some kind of hash table scheme.
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Write wxDisplay class for querying settings and passing
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to wxFrame to mirror the X situation (multiple displays).
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Implement wxDC floating point transformations.
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WISH LIST (LONG TERM)
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---------------------
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ActiveX support
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Porting to WinCE
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GDI objects could be optimised further in constructors by
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searching for a matching, pre-existing object, and assigning from
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that, thus sharing the internal handle. A problem with this
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arises if you wish to change the data. But this can be handled by
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un-refing and creating a new handle. So we could reuse many
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Windows GDI objects without troubling the programmer. We might
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wish to switch this off in certain circumstances, e.g.
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wxEnableGDIReuse(FALSE);
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wxBrush brush(...);
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wxEnableGDIReuse(TRUE);
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or even
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wxGDIReuse reuse(FALSE);
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wxBrush brush(...);
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which lasts until its scope ends. This might be needed e.g. if we
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needed to ensure that the operation was maximally efficient
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(creating a new object rather than searching may or may not be
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more efficient).
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Integrate Guilhem's multimedia classes: documentation, makefiles,
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different platforms.
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Rich text class.
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