wxWidgets/include/wx/list.h
Gilles Depeyrot af49c4b8a2 disable use of #pragma interface under Mac OS X
GNU compiler included with Mac OS X 10.2 (Jaguar) as well as August Developer
Tools update contain a bug concerning #pragma interface handling that can only
be worked around by not using them (and they are not necessary anyways)


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16884 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-08-31 11:29:13 +00:00

573 lines
24 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: list.h
// Purpose: wxList, wxStringList classes
// Author: Julian Smart
// Modified by: VZ at 16/11/98: WX_DECLARE_LIST() and typesafe lists added
// Created: 29/01/98
// RCS-ID: $Id$
// Copyright: (c) 1998 Julian Smart
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
/*
All this is quite ugly but serves two purposes:
1. Be almost 100% compatible with old, untyped, wxList class
2. Ensure compile-time type checking for the linked lists
The idea is to have one base class (wxListBase) working with "void *" data,
but to hide these untyped functions - i.e. make them protected, so they
can only be used from derived classes which have inline member functions
working with right types. This achieves the 2nd goal. As for the first one,
we provide a special derivation of wxListBase called wxList which looks just
like the old class.
*/
#ifndef _WX_LISTH__
#define _WX_LISTH__
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "list.h"
#endif
// -----------------------------------------------------------------------------
// headers
// -----------------------------------------------------------------------------
#include "wx/defs.h"
#include "wx/object.h"
#include "wx/string.h"
// due to circular header dependencies this function has to be declared here
// (normally it's found in utils.h which includes itself list.h...)
extern WXDLLEXPORT wxChar* copystring(const wxChar *s);
class WXDLLEXPORT wxObjectListNode;
typedef wxObjectListNode wxNode;
// undef it to get rid of old, deprecated functions
#define wxLIST_COMPATIBILITY
// -----------------------------------------------------------------------------
// constants
// -----------------------------------------------------------------------------
enum wxKeyType
{
wxKEY_NONE,
wxKEY_INTEGER,
wxKEY_STRING
};
// -----------------------------------------------------------------------------
// types
// -----------------------------------------------------------------------------
// type of compare function for list sort operation (as in 'qsort'): it should
// return a negative value, 0 or positive value if the first element is less
// than, equal or greater than the second
extern "C"
{
typedef int (* LINKAGEMODE wxSortCompareFunction)(const void *elem1, const void *elem2);
}
//
typedef int (* LINKAGEMODE wxListIterateFunction)(void *current);
// -----------------------------------------------------------------------------
// key stuff: a list may be optionally keyed on integer or string key
// -----------------------------------------------------------------------------
union wxListKeyValue
{
long integer;
wxChar *string;
};
// a struct which may contain both types of keys
//
// implementation note: on one hand, this class allows to have only one function
// for any keyed operation instead of 2 almost equivalent. OTOH, it's needed to
// resolve ambiguity which we would otherwise have with wxStringList::Find() and
// wxList::Find(const char *).
class WXDLLEXPORT wxListKey
{
public:
// implicit ctors
wxListKey() : m_keyType(wxKEY_NONE)
{ }
wxListKey(long i) : m_keyType(wxKEY_INTEGER)
{ m_key.integer = i; }
wxListKey(const wxChar *s) : m_keyType(wxKEY_STRING)
{ m_key.string = wxStrdup(s); }
wxListKey(const wxString& s) : m_keyType(wxKEY_STRING)
{ m_key.string = wxStrdup(s.c_str()); }
// accessors
wxKeyType GetKeyType() const { return m_keyType; }
const wxChar *GetString() const
{ wxASSERT( m_keyType == wxKEY_STRING ); return m_key.string; }
long GetNumber() const
{ wxASSERT( m_keyType == wxKEY_INTEGER ); return m_key.integer; }
// comparison
// Note: implementation moved to list.cpp to prevent BC++ inline
// expansion warning.
bool operator==(wxListKeyValue value) const ;
// dtor
~wxListKey()
{
if ( m_keyType == wxKEY_STRING )
free(m_key.string);
}
private:
wxKeyType m_keyType;
wxListKeyValue m_key;
};
// -----------------------------------------------------------------------------
// wxNodeBase class is a (base for) node in a double linked list
// -----------------------------------------------------------------------------
WXDLLEXPORT_DATA(extern wxListKey) wxDefaultListKey;
class WXDLLEXPORT wxListBase;
class WXDLLEXPORT wxNodeBase
{
friend class wxListBase;
public:
// ctor
wxNodeBase(wxListBase *list = (wxListBase *)NULL,
wxNodeBase *previous = (wxNodeBase *)NULL,
wxNodeBase *next = (wxNodeBase *)NULL,
void *data = NULL,
const wxListKey& key = wxDefaultListKey);
virtual ~wxNodeBase();
// FIXME no check is done that the list is really keyed on strings
const wxChar *GetKeyString() const { return m_key.string; }
long GetKeyInteger() const { return m_key.integer; }
// Necessary for some existing code
void SetKeyString(wxChar* s) { m_key.string = s; }
void SetKeyInteger(long i) { m_key.integer = i; }
#ifdef wxLIST_COMPATIBILITY
// compatibility methods
wxNode *Next() const { return (wxNode *)GetNext(); }
wxNode *Previous() const { return (wxNode *)GetPrevious(); }
wxObject *Data() const { return (wxObject *)GetData(); }
#endif // wxLIST_COMPATIBILITY
protected:
// all these are going to be "overloaded" in the derived classes
wxNodeBase *GetNext() const { return m_next; }
wxNodeBase *GetPrevious() const { return m_previous; }
void *GetData() const { return m_data; }
void SetData(void *data) { m_data = data; }
// get 0-based index of this node within the list or wxNOT_FOUND
int IndexOf() const;
virtual void DeleteData() { }
private:
// optional key stuff
wxListKeyValue m_key;
void *m_data; // user data
wxNodeBase *m_next, // next and previous nodes in the list
*m_previous;
wxListBase *m_list; // list we belong to
DECLARE_NO_COPY_CLASS(wxNodeBase)
};
// -----------------------------------------------------------------------------
// a double-linked list class
// -----------------------------------------------------------------------------
class WXDLLEXPORT wxListBase : public wxObject
{
friend class wxNodeBase; // should be able to call DetachNode()
friend class wxHashTableBase; // should be able to call untyped Find()
private:
// common part of all ctors
void Init(wxKeyType keyType = wxKEY_NONE); // Must be declared before it's used (for VC++ 1.5)
public:
// default ctor & dtor
wxListBase(wxKeyType keyType = wxKEY_NONE)
{ Init(keyType); }
virtual ~wxListBase();
// accessors
// count of items in the list
size_t GetCount() const { return m_count; }
// return TRUE if this list is empty
bool IsEmpty() const { return m_count == 0; }
// operations
// delete all nodes
void Clear();
// instruct it to destroy user data when deleting nodes
void DeleteContents(bool destroy) { m_destroy = destroy; }
// query if to delete
bool GetDeleteContents() const
{ return m_destroy; }
// get the keytype
wxKeyType GetKeyType() const
{ return m_keyType; }
// set the keytype (required by the serial code)
void SetKeyType(wxKeyType keyType)
{ wxASSERT( m_count==0 ); m_keyType = keyType; }
#ifdef wxLIST_COMPATIBILITY
int Number() const { return GetCount(); }
wxNode *First() const { return (wxNode *)GetFirst(); }
wxNode *Last() const { return (wxNode *)GetLast(); }
wxNode *Nth(size_t index) const { return (wxNode *)Item(index); }
#endif // wxLIST_COMPATIBILITY
protected:
// all methods here are "overloaded" in derived classes to provide compile
// time type checking
// create a node for the list of this type
virtual wxNodeBase *CreateNode(wxNodeBase *prev, wxNodeBase *next,
void *data,
const wxListKey& key = wxDefaultListKey) = 0;
// Can't access these from derived classes otherwise (bug in Salford C++?)
#ifdef __SALFORDC__
public:
#endif
// ctors
// from an array
wxListBase(size_t count, void *elements[]);
// from a sequence of objects
wxListBase(void *object, ... /* terminate with NULL */);
protected:
// copy ctor and assignment operator
wxListBase(const wxListBase& list) : wxObject()
{ Init(); DoCopy(list); }
wxListBase& operator=(const wxListBase& list)
{ Clear(); DoCopy(list); return *this; }
// get list head/tail
wxNodeBase *GetFirst() const { return m_nodeFirst; }
wxNodeBase *GetLast() const { return m_nodeLast; }
// by (0-based) index
wxNodeBase *Item(size_t index) const;
// get the list item's data
void *operator[](size_t index) const
{ wxNodeBase *node = Item(index); return node ? node->GetData() : (wxNodeBase*)NULL; }
// operations
// append to end of list
wxNodeBase *Prepend(void *object)
{ return (wxNodeBase *)wxListBase::Insert(object); }
// append to beginning of list
wxNodeBase *Append(void *object);
// insert a new item at the beginning of the list
wxNodeBase *Insert(void *object) { return Insert( (wxNodeBase*)NULL, object); }
// insert a new item at the given position
wxNodeBase *Insert(size_t pos, void *object)
{ return pos == GetCount() ? Append(object)
: Insert(Item(pos), object); }
// insert before given node or at front of list if prev == NULL
wxNodeBase *Insert(wxNodeBase *prev, void *object);
// keyed append
wxNodeBase *Append(long key, void *object);
wxNodeBase *Append(const wxChar *key, void *object);
// removes node from the list but doesn't delete it (returns pointer
// to the node or NULL if it wasn't found in the list)
wxNodeBase *DetachNode(wxNodeBase *node);
// delete element from list, returns FALSE if node not found
bool DeleteNode(wxNodeBase *node);
// finds object pointer and deletes node (and object if DeleteContents
// is on), returns FALSE if object not found
bool DeleteObject(void *object);
// search (all return NULL if item not found)
// by data
wxNodeBase *Find(void *object) const;
// by key
wxNodeBase *Find(const wxListKey& key) const;
// get 0-based index of object or wxNOT_FOUND
int IndexOf( void *object ) const;
// this function allows the sorting of arbitrary lists by giving
// a function to compare two list elements. The list is sorted in place.
void Sort(const wxSortCompareFunction compfunc);
// functions for iterating over the list
void *FirstThat(wxListIterateFunction func);
void ForEach(wxListIterateFunction func);
void *LastThat(wxListIterateFunction func);
private:
// helpers
// common part of copy ctor and assignment operator
void DoCopy(const wxListBase& list);
// common part of all Append()s
wxNodeBase *AppendCommon(wxNodeBase *node);
// free node's data and node itself
void DoDeleteNode(wxNodeBase *node);
size_t m_count; // number of elements in the list
bool m_destroy; // destroy user data when deleting list items?
wxNodeBase *m_nodeFirst, // pointers to the head and tail of the list
*m_nodeLast;
wxKeyType m_keyType; // type of our keys (may be wxKEY_NONE)
};
// -----------------------------------------------------------------------------
// macros for definition of "template" list type
// -----------------------------------------------------------------------------
// and now some heavy magic...
// declare a list type named 'name' and containing elements of type 'T *'
// (as a by product of macro expansion you also get wx##name##Node
// wxNode-derived type)
//
// implementation details:
// 1. We define _WX_LIST_ITEM_TYPE_##name typedef to save in it the item type
// for the list of given type - this allows us to pass only the list name
// to WX_DEFINE_LIST() even if it needs both the name and the type
//
// 2. We redefine all non-type-safe wxList functions with type-safe versions
// which don't take any space (everything is inline), but bring compile
// time error checking.
//
// 3. The macro which is usually used (WX_DECLARE_LIST) is defined in terms of
// a more generic WX_DECLARE_LIST_2 macro which, in turn, uses the most
// generic WX_DECLARE_LIST_3 one. The last macro adds a sometimes
// interesting capability to store polymorphic objects in the list and is
// particularly useful with, for example, "wxWindow *" list where the
// wxWindowBase pointers are put into the list, but wxWindow pointers are
// retrieved from it.
#define WX_DECLARE_LIST_3(T, Tbase, name, nodetype, classexp) \
typedef int (*wxSortFuncFor_##name)(const T **, const T **); \
\
classexp nodetype : public wxNodeBase \
{ \
public: \
nodetype(wxListBase *list = (wxListBase *)NULL, \
nodetype *previous = (nodetype *)NULL, \
nodetype *next = (nodetype *)NULL, \
T *data = (T *)NULL, \
const wxListKey& key = wxDefaultListKey) \
: wxNodeBase(list, previous, next, data, key) { } \
\
nodetype *GetNext() const \
{ return (nodetype *)wxNodeBase::GetNext(); } \
nodetype *GetPrevious() const \
{ return (nodetype *)wxNodeBase::GetPrevious(); } \
\
T *GetData() const \
{ return (T *)wxNodeBase::GetData(); } \
void SetData(T *data) \
{ wxNodeBase::SetData(data); } \
\
virtual void DeleteData(); \
}; \
\
classexp name : public wxListBase \
{ \
public: \
typedef nodetype Node; \
\
name(wxKeyType keyType = wxKEY_NONE) : wxListBase(keyType) \
{ } \
name(size_t count, T *elements[]) \
: wxListBase(count, (void **)elements) { } \
\
name& operator=(const name& list) \
{ (void) wxListBase::operator=(list); return *this; } \
\
nodetype *GetFirst() const \
{ return (nodetype *)wxListBase::GetFirst(); } \
nodetype *GetLast() const \
{ return (nodetype *)wxListBase::GetLast(); } \
\
nodetype *Item(size_t index) const \
{ return (nodetype *)wxListBase::Item(index); } \
\
T *operator[](size_t index) const \
{ \
nodetype *node = Item(index); \
return node ? (T*)(node->GetData()) : (T*)NULL; \
} \
\
nodetype *Append(Tbase *object) \
{ return (nodetype *)wxListBase::Append(object); } \
nodetype *Insert(Tbase *object) \
{ return (nodetype *)Insert((nodetype*)NULL, object); } \
nodetype *Insert(size_t pos, Tbase *object) \
{ return (nodetype *)wxListBase::Insert(pos, object); } \
nodetype *Insert(nodetype *prev, Tbase *object) \
{ return (nodetype *)wxListBase::Insert(prev, object); } \
\
nodetype *Append(long key, void *object) \
{ return (nodetype *)wxListBase::Append(key, object); } \
nodetype *Append(const wxChar *key, void *object) \
{ return (nodetype *)wxListBase::Append(key, object); } \
\
nodetype *DetachNode(nodetype *node) \
{ return (nodetype *)wxListBase::DetachNode(node); } \
bool DeleteNode(nodetype *node) \
{ return wxListBase::DeleteNode(node); } \
bool DeleteObject(Tbase *object) \
{ return wxListBase::DeleteObject(object); } \
\
nodetype *Find(Tbase *object) const \
{ return (nodetype *)wxListBase::Find(object); } \
\
virtual nodetype *Find(const wxListKey& key) const \
{ return (nodetype *)wxListBase::Find(key); } \
\
int IndexOf(Tbase *object) const \
{ return wxListBase::IndexOf(object); } \
\
void Sort(wxSortFuncFor_##name func) \
{ wxListBase::Sort((wxSortCompareFunction)func); } \
\
protected: \
virtual wxNodeBase *CreateNode(wxNodeBase *prev, wxNodeBase *next, \
void *data, \
const wxListKey& key = wxDefaultListKey) \
{ \
return new nodetype(this, \
(nodetype *)prev, (nodetype *)next, \
(T *)data, key); \
} \
}
#define WX_DECLARE_LIST_2(elementtype, listname, nodename, classexp) \
WX_DECLARE_LIST_3(elementtype, elementtype, listname, nodename, classexp)
#define WX_DECLARE_LIST(elementtype, listname) \
typedef elementtype _WX_LIST_ITEM_TYPE_##listname; \
WX_DECLARE_LIST_2(elementtype, listname, wx##listname##Node, class)
#define WX_DECLARE_EXPORTED_LIST(elementtype, listname) \
typedef elementtype _WX_LIST_ITEM_TYPE_##listname; \
WX_DECLARE_LIST_2(elementtype, listname, wx##listname##Node, class WXDLLEXPORT)
#define WX_DECLARE_USER_EXPORTED_LIST(elementtype, listname, usergoo) \
typedef elementtype _WX_LIST_ITEM_TYPE_##listname; \
WX_DECLARE_LIST_2(elementtype, listname, wx##listname##Node, class usergoo)
// this macro must be inserted in your program after
// #include <wx/listimpl.cpp>
#define WX_DEFINE_LIST(name) "don't forget to include listimpl.cpp!"
#define WX_DEFINE_EXPORTED_LIST(name) WX_DEFINE_LIST(name)
#define WX_DEFINE_USER_EXPORTED_LIST(name) WX_DEFINE_LIST(name)
// =============================================================================
// now we can define classes 100% compatible with the old ones
// =============================================================================
// ----------------------------------------------------------------------------
// commonly used list classes
// ----------------------------------------------------------------------------
#ifdef wxLIST_COMPATIBILITY
// -----------------------------------------------------------------------------
// wxList compatibility class: in fact, it's a list of wxObjects
// -----------------------------------------------------------------------------
WX_DECLARE_LIST_2(wxObject, wxObjectList, wxObjectListNode, class WXDLLEXPORT);
class WXDLLEXPORT wxList : public wxObjectList
{
public:
wxList(int key_type = wxKEY_NONE) : wxObjectList((wxKeyType)key_type) { }
// this destructor is required for Darwin
~wxList() { }
wxList& operator=(const wxList& list)
{ (void) wxListBase::operator=(list); return *this; }
// compatibility methods
void Sort(wxSortCompareFunction compfunc) { wxListBase::Sort(compfunc); }
wxNode *Member(wxObject *object) const { return (wxNode *)Find(object); }
private:
DECLARE_DYNAMIC_CLASS(wxList)
};
// -----------------------------------------------------------------------------
// wxStringList class for compatibility with the old code
// -----------------------------------------------------------------------------
WX_DECLARE_LIST_2(wxChar, wxStringListBase, wxStringListNode, class WXDLLEXPORT);
class WXDLLEXPORT wxStringList : public wxStringListBase
{
public:
// ctors and such
// default
wxStringList() { DeleteContents(TRUE); }
wxStringList(const wxChar *first ...);
// copying the string list: the strings are copied, too (extremely
// inefficient!)
wxStringList(const wxStringList& other) : wxStringListBase() { DeleteContents(TRUE); DoCopy(other); }
wxStringList& operator=(const wxStringList& other)
{ Clear(); DoCopy(other); return *this; }
// operations
// makes a copy of the string
wxNode *Add(const wxChar *s)
{ return (wxNode *)wxStringListBase::Append(copystring(s)); }
// Append to beginning of list
wxNode *Prepend(const wxChar *s)
{ return (wxNode *)wxStringListBase::Insert(copystring(s)); }
bool Delete(const wxChar *s);
wxChar **ListToArray(bool new_copies = FALSE) const;
bool Member(const wxChar *s) const;
// alphabetic sort
void Sort();
private:
void DoCopy(const wxStringList&); // common part of copy ctor and operator=
DECLARE_DYNAMIC_CLASS(wxStringList)
};
#endif // wxLIST_COMPATIBILITY
#endif
// _WX_LISTH__