12f5e1e78f
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@54387 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
125 lines
4.5 KiB
Objective-C
125 lines
4.5 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: apptrait.h
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// Purpose: interface of wxAppTraits
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxAppTraits
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The wxAppTraits class defines various configurable aspects of a wxApp.
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You can access it using wxApp::GetTraits() function and you can create your
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own wxAppTraits overriding the wxApp::CreateTraits() function.
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Note that wxAppTraits is an abstract class since it contains many
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pure virtual functions.
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In fact, by default, wxWidgets creates a @c wxConsoleAppTraits object for
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console applications (i.e. those applications linked against wxBase library
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only - see the @ref page_libs page) and a @c wxGUIAppTraits object for GUI
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applications.
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Both these classes are derived by wxAppTraits and represent concrete
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implementation of the wxAppTraits interface.
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@library{wxbase}
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@category{appmanagement}
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@see @ref overview_app, wxApp
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*/
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class wxAppTraits
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{
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public:
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/**
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Called by wxWidgets to create the default configuration object for the
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application. The default version creates a registry-based wxRegConfig
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class under MSW and wxFileConfig under all other platforms.
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The wxApp::GetAppName and wxApp::GetVendorName methods are used to
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determine the registry key or file name.
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*/
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virtual wxConfigBase* CreateConfig();
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/**
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Creates the global font mapper object used for encodings/charset mapping.
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*/
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virtual wxFontMapper* CreateFontMapper() = 0;
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/**
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Creates a wxLog class for the application to use for logging errors.
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The default implementation returns a new wxLogGui class.
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@see wxLog
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*/
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virtual wxLog* CreateLogTarget() = 0;
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/**
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Creates the global object used for printing out messages.
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*/
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virtual wxMessageOutput* CreateMessageOutput() = 0;
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/**
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Returns the renderer to use for drawing the generic controls (return
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value may be @NULL in which case the default renderer for the current
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platform is used); this is used in GUI mode only and always returns @NULL
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in console.
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@note the returned pointer needs to be deleted by the caller.
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*/
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virtual wxRendererNative* CreateRenderer() = 0;
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/**
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This method returns the name of the desktop environment currently
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running in a Unix desktop. Currently only "KDE" or "GNOME" are
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supported and the code uses the X11 session protocol vendor name
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to figure out, which desktop environment is running. The method
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returns an empty string otherwise and on all other platforms.
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*/
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virtual wxString GetDesktopEnvironment() const = 0;
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/**
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Returns the wxStandardPaths object for the application.
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It's normally the same for wxBase and wxGUI except in the case of wxMac
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and wxCocoa.
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@todo the real function returns a reference to wxStandardPathsBase;
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user looking at these docs will write code:
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wxStandardPaths &ref = ...->GetStandardPaths();
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which won't compile...
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*/
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virtual wxStandardPaths& GetStandardPaths();
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/**
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Returns the wxWidgets port ID used by the running program and eventually
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fills the given pointers with the values of the major and minor digits
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of the native toolkit currently used.
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The version numbers returned are thus detected at run-time and not compile-time
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(except when this is not possible e.g. wxMotif).
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E.g. if your program is using wxGTK port this function will return wxPORT_GTK
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and put in given pointers the versions of the GTK library in use.
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See wxPlatformInfo for more details.
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*/
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virtual wxPortId GetToolkitVersion(int* major = NULL, int* minor = NULL) const = 0;
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/**
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Returns @true if @c fprintf(stderr) goes somewhere, @false otherwise.
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*/
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virtual bool HasStderr() = 0;
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/**
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Returns @true if the library was built as wxUniversal.
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Always returns @false for wxBase-only apps.
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*/
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virtual bool IsUsingUniversalWidgets() const = 0;
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/**
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Shows the assert dialog with the specified message in GUI mode or just prints
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the string to stderr in console mode.
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Returns @true to suppress subsequent asserts, @false to continue as before.
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*/
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virtual bool ShowAssertDialog(const wxString& msg) = 0;
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};
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