wxWidgets/docs/latex/wx/clientdc.tex

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\section{\class{wxClientDC}}\label{wxclientdc}
A wxClientDC must be constructed if an application wishes to paint on the
client area of a window from outside an {\bf OnPaint} event.
This should normally be constructed as a temporary stack object; don't store
a wxClientDC object.
To draw on a window from within {\bf OnPaint}, construct a \helpref{wxPaintDC}{wxpaintdc} object.
To draw on the whole window including decorations, construct a \helpref{wxWindowDC}{wxwindowdc} object
(Windows only).
\wxheading{Derived from}
\helpref{wxWindowDC}{wxwindowdc}\\
\helpref{wxDC}{wxdc}
\helpref{wxObject}{wxobject}
\wxheading{Include files}
<wx/dcclient.h>
\wxheading{Library}
\helpref{wxCore}{librarieslist}
\wxheading{See also}
\helpref{wxDC}{wxdc}, \helpref{wxMemoryDC}{wxmemorydc}, \helpref{wxPaintDC}{wxpaintdc},\rtfsp
\helpref{wxWindowDC}{wxwindowdc}, \helpref{wxScreenDC}{wxscreendc}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxClientDC::wxClientDC}\label{wxclientdcctor}
\func{}{wxClientDC}{\param{wxWindow*}{ window}}
Constructor. Pass a pointer to the window on which you wish to paint.