75c6c54531
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@62 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
112 lines
7.7 KiB
C++
112 lines
7.7 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: listimpl.cpp
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// Purpose: helper file for implementation of dynamic lists
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 16.10.97
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// RCS-ID: $Id$
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// Copyright: (c) 1997 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
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// Licence: wxWindows license
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///////////////////////////////////////////////////////////////////////////////
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/*****************************************************************************
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* Purpose: implements methods of "template" class declared in DECLARE_LIST *
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* macro and which couldn't be implemented inline (because they *
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* need the full definition of type T in scope) *
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* *
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* Usage: 1) #include dynarray.h *
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* 2) WX_DECLARE_LIST *
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* 3) #include listimpl.cpp *
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* 4) WX_DEFINE_LIST *
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*****************************************************************************/
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// macro implements remaining (not inline) methods of template list
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// (it's private to this file)
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#define _DEFINE_LIST(T, name) \
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name::~name() \
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{ \
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Empty(); \
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} \
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\
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void name::DoCopy(const name& src) \
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{ \
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for ( uint ui = 0; ui < src.Count(); ui++ ) \
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Add(src[ui]); \
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} \
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\
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name& name::operator=(const name& src) \
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{ \
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Empty(); \
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DoCopy(src); \
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\
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return *this; \
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} \
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\
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name::name(const name& src) \
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{ \
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DoCopy(src); \
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} \
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\
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void name::Empty() \
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{ \
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for ( uint ui = 0; ui < Count(); ui++ ) \
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delete (T*)BaseArray::Item(ui); \
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\
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BaseArray::Clear(); \
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} \
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\
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void name::Remove(uint uiIndex) \
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{ \
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wxCHECK( uiIndex < Count() ); \
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\
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delete (T*)BaseArray::Item(uiIndex); \
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\
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BaseArray::Remove(uiIndex); \
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} \
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\
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void name::Add(const T& item) \
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{ \
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T* pItem = new T(item); \
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if ( pItem != NULL ) \
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Add(pItem); \
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} \
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\
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void name::Insert(const T& item, uint uiIndex) \
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{ \
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T* pItem = new T(item); \
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if ( pItem != NULL ) \
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Insert(pItem, uiIndex); \
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} \
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\
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int name::Index(const T& Item, Bool bFromEnd) const \
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{ \
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if ( bFromEnd ) { \
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if ( Count() > 0 ) { \
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uint ui = Count() - 1; \
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do { \
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if ( (T*)BaseArray::Item(ui) == &Item ) \
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return ui; \
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ui--; \
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} \
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while ( ui != 0 ); \
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} \
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} \
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else { \
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for( uint ui = 0; ui < Count(); ui++ ) { \
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if( (T*)BaseArray::Item(ui) == &Item ) \
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return ui; \
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} \
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} \
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\
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return NOT_FOUND; \
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}
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// redefine the macro so that now it will generate the class implementation
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// old value would provoke a compile-time error if this file is not included
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#undef WX_DEFINE_LIST
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#define WX_DEFINE_LIST(name) _DEFINE_LIST(_L##name, name)
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// don't pollute preprocessor's name space
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#undef _DEFINE_LIST
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