wxWidgets/demos/forty/canvas.h
Dimitri Schoolwerth 8f8d58d193 Use wx-prefixed macros throughout the repository.
Change {DECLARE,IMPLEMENT}_*CLASS and {DECLARE,BEGIN,END}_EVENT_TABLE
occurrences to use the wx-prefixed version of the macros.
2015-04-23 22:00:35 +04:00

58 lines
1.5 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: canvas.h
// Purpose: Forty Thieves patience game
// Author: Chris Breeze
// Modified by:
// Created: 21/07/97
// Copyright: (c) 1993-1998 Chris Breeze
// Licence: wxWindows licence
//---------------------------------------------------------------------------
// Last modified: 22nd July 1998 - ported to wxWidgets 2.0
/////////////////////////////////////////////////////////////////////////////
#ifndef _CANVAS_H_
#define _CANVAS_H_
class Card;
class Game;
class ScoreFile;
class PlayerSelectionDialog;
class FortyCanvas: public wxScrolledWindow
{
public:
FortyCanvas(wxWindow* parent, const wxPoint& pos, const wxSize& size);
virtual ~FortyCanvas();
virtual void OnDraw(wxDC& dc);
bool OnCloseCanvas();
void OnMouseEvent(wxMouseEvent& event);
void SetCursorStyle(int x, int y);
void NewGame();
void Undo();
void Redo();
ScoreFile* GetScoreFile() const { return m_scoreFile; }
void UpdateScores();
void EnableHelpingHand(bool enable) { m_helpingHand = enable; }
void EnableRightButtonUndo(bool enable) { m_rightBtnUndo = enable; }
void LayoutGame();
void ShowPlayerDialog();
wxDECLARE_EVENT_TABLE();
private:
wxFont* m_font;
Game* m_game;
ScoreFile* m_scoreFile;
wxCursor* m_arrowCursor;
wxCursor* m_handCursor;
bool m_helpingHand;
bool m_rightBtnUndo;
wxString m_player;
PlayerSelectionDialog* m_playerDialog;
bool m_leftBtnDown;
};
#endif