513 lines
16 KiB
Objective-C
513 lines
16 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: access.h
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// Purpose: interface of wxAccessible
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// Author: wxWidgets team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/**
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wxAccessible functions return a wxAccStatus error code,
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which may be one of this enum's values.
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*/
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enum wxAccStatus
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{
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wxACC_FAIL, //!< The function failed.
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wxACC_FALSE, //!< The function returned false.
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wxACC_OK, //!< The function completed successfully.
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wxACC_NOT_IMPLEMENTED, //!< The function is not implemented.
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wxACC_NOT_SUPPORTED, //!< The function is not supported.
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/**
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An argument is not valid (e.g. it does not make sense for the specified
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object).
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*/
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wxACC_INVALID_ARG
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};
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/**
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This enum represents directions of navigation used in
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wxAccessible::Navigate().
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*/
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enum wxNavDir
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{
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/**
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Navigate to the first child of the object. When this flag is used, the
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@c fromId parameter must be @c wxACC_SELF.
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*/
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wxNAVDIR_FIRSTCHILD,
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/**
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Navigate to the last child of the object. When this flag is used, the
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@c fromId parameter must be @c wxACC_SELF.
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*/
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wxNAVDIR_LASTCHILD,
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wxNAVDIR_DOWN,
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wxNAVDIR_LEFT,
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wxNAVDIR_NEXT,
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wxNAVDIR_PREVIOUS,
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wxNAVDIR_RIGHT,
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wxNAVDIR_UP
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};
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/**
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The role of a user interface element is represented by the values of this enum.
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*/
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enum wxAccRole {
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wxROLE_NONE,
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wxROLE_SYSTEM_ALERT,
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wxROLE_SYSTEM_ANIMATION,
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wxROLE_SYSTEM_APPLICATION,
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wxROLE_SYSTEM_BORDER,
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wxROLE_SYSTEM_BUTTONDROPDOWN,
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wxROLE_SYSTEM_BUTTONDROPDOWNGRID,
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wxROLE_SYSTEM_BUTTONMENU,
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wxROLE_SYSTEM_CARET,
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wxROLE_SYSTEM_CELL,
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wxROLE_SYSTEM_CHARACTER,
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wxROLE_SYSTEM_CHART,
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wxROLE_SYSTEM_CHECKBUTTON,
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wxROLE_SYSTEM_CLIENT,
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wxROLE_SYSTEM_CLOCK,
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wxROLE_SYSTEM_COLUMN,
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wxROLE_SYSTEM_COLUMNHEADER,
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wxROLE_SYSTEM_COMBOBOX,
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wxROLE_SYSTEM_CURSOR,
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wxROLE_SYSTEM_DIAGRAM,
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wxROLE_SYSTEM_DIAL,
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wxROLE_SYSTEM_DIALOG,
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wxROLE_SYSTEM_DOCUMENT,
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wxROLE_SYSTEM_DROPLIST,
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wxROLE_SYSTEM_EQUATION,
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wxROLE_SYSTEM_GRAPHIC,
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wxROLE_SYSTEM_GRIP,
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wxROLE_SYSTEM_GROUPING,
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wxROLE_SYSTEM_HELPBALLOON,
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wxROLE_SYSTEM_HOTKEYFIELD,
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wxROLE_SYSTEM_INDICATOR,
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wxROLE_SYSTEM_LINK,
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wxROLE_SYSTEM_LIST,
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wxROLE_SYSTEM_LISTITEM,
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wxROLE_SYSTEM_MENUBAR,
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wxROLE_SYSTEM_MENUITEM,
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wxROLE_SYSTEM_MENUPOPUP,
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wxROLE_SYSTEM_OUTLINE,
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wxROLE_SYSTEM_OUTLINEITEM,
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wxROLE_SYSTEM_PAGETAB,
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wxROLE_SYSTEM_PAGETABLIST,
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wxROLE_SYSTEM_PANE,
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wxROLE_SYSTEM_PROGRESSBAR,
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wxROLE_SYSTEM_PROPERTYPAGE,
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wxROLE_SYSTEM_PUSHBUTTON,
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wxROLE_SYSTEM_RADIOBUTTON,
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wxROLE_SYSTEM_ROW,
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wxROLE_SYSTEM_ROWHEADER,
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wxROLE_SYSTEM_SCROLLBAR,
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wxROLE_SYSTEM_SEPARATOR,
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wxROLE_SYSTEM_SLIDER,
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wxROLE_SYSTEM_SOUND,
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wxROLE_SYSTEM_SPINBUTTON,
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wxROLE_SYSTEM_STATICTEXT,
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wxROLE_SYSTEM_STATUSBAR,
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wxROLE_SYSTEM_TABLE,
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wxROLE_SYSTEM_TEXT,
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wxROLE_SYSTEM_TITLEBAR,
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wxROLE_SYSTEM_TOOLBAR,
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wxROLE_SYSTEM_TOOLTIP,
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wxROLE_SYSTEM_WHITESPACE,
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wxROLE_SYSTEM_WINDOW
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};
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/**
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Objects are represented by a wxAccObject enum value.
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*/
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enum wxAccObject {
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/**
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@hideinitializer
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*/
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wxOBJID_WINDOW = 0x00000000,
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/**
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@hideinitializer
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*/
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wxOBJID_SYSMENU = 0xFFFFFFFF,
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/**
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@hideinitializer
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*/
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wxOBJID_TITLEBAR = 0xFFFFFFFE,
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/**
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@hideinitializer
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*/
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wxOBJID_MENU = 0xFFFFFFFD,
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/**
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@hideinitializer
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*/
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wxOBJID_CLIENT = 0xFFFFFFFC,
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/**
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@hideinitializer
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*/
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wxOBJID_VSCROLL = 0xFFFFFFFB,
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/**
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@hideinitializer
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*/
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wxOBJID_HSCROLL = 0xFFFFFFFA,
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/**
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@hideinitializer
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*/
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wxOBJID_SIZEGRIP = 0xFFFFFFF9,
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/**
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@hideinitializer
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*/
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wxOBJID_CARET = 0xFFFFFFF8,
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/**
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@hideinitializer
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*/
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wxOBJID_CURSOR = 0xFFFFFFF7,
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/**
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@hideinitializer
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*/
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wxOBJID_ALERT = 0xFFFFFFF6,
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/**
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@hideinitializer
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*/
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wxOBJID_SOUND = 0xFFFFFFF5
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};
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/**
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Selection actions are identified by the wxAccSelectionFlags values.
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*/
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enum wxAccSelectionFlags
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{
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/**
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No action is performed. Neither the selection nor focus is changed.
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@hideinitializer
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*/
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wxACC_SEL_NONE = 0,
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/**
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The object is focused and becomes the selection anchor.
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@hideinitializer
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*/
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wxACC_SEL_TAKEFOCUS = 1,
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/**
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The object is selected and all other objects are removed from the
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current selection.
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@hideinitializer
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*/
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wxACC_SEL_TAKESELECTION = 2,
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/**
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All objects between the selection anchor and this object are added to
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the current selection if the anchor object's is selected or they are
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removed from the current selection otherwise.
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If this flag is combined with @c wxACC_SEL_ADDSELECTION, the objects
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are added to the current selection regardless of the anchor object's
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state.
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If this flag is combined with @c wxACC_SEL_REMOVESELECTION, the objects
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are removed from the current selection regardless of the anchor
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object's state.
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@hideinitializer
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*/
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wxACC_SEL_EXTENDSELECTION = 4,
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/**
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The object is added to the current selection. A noncontiguous selection
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can be a result of this operation.
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@hideinitializer
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*/
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wxACC_SEL_ADDSELECTION = 8,
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/**
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The object is removed from the current selection. A noncontiguous
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selection can be a result of this operation.
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@hideinitializer
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*/
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wxACC_SEL_REMOVESELECTION = 16
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};
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//@{
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/**
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Represents a status of the system.
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*/
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#define wxACC_STATE_SYSTEM_ALERT_HIGH 0x00000001
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#define wxACC_STATE_SYSTEM_ALERT_MEDIUM 0x00000002
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#define wxACC_STATE_SYSTEM_ALERT_LOW 0x00000004
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#define wxACC_STATE_SYSTEM_ANIMATED 0x00000008
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#define wxACC_STATE_SYSTEM_BUSY 0x00000010
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#define wxACC_STATE_SYSTEM_CHECKED 0x00000020
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#define wxACC_STATE_SYSTEM_COLLAPSED 0x00000040
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#define wxACC_STATE_SYSTEM_DEFAULT 0x00000080
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#define wxACC_STATE_SYSTEM_EXPANDED 0x00000100
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#define wxACC_STATE_SYSTEM_EXTSELECTABLE 0x00000200
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#define wxACC_STATE_SYSTEM_FLOATING 0x00000400
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#define wxACC_STATE_SYSTEM_FOCUSABLE 0x00000800
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#define wxACC_STATE_SYSTEM_FOCUSED 0x00001000
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#define wxACC_STATE_SYSTEM_HOTTRACKED 0x00002000
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#define wxACC_STATE_SYSTEM_INVISIBLE 0x00004000
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#define wxACC_STATE_SYSTEM_MARQUEED 0x00008000
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#define wxACC_STATE_SYSTEM_MIXED 0x00010000
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#define wxACC_STATE_SYSTEM_MULTISELECTABLE 0x00020000
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#define wxACC_STATE_SYSTEM_OFFSCREEN 0x00040000
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#define wxACC_STATE_SYSTEM_PRESSED 0x00080000
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#define wxACC_STATE_SYSTEM_PROTECTED 0x00100000
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#define wxACC_STATE_SYSTEM_READONLY 0x00200000
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#define wxACC_STATE_SYSTEM_SELECTABLE 0x00400000
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#define wxACC_STATE_SYSTEM_SELECTED 0x00800000
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#define wxACC_STATE_SYSTEM_SELFVOICING 0x01000000
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#define wxACC_STATE_SYSTEM_UNAVAILABLE 0x02000000
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//@}
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//@{
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/**
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An event identifier that can be sent via wxAccessible::NotifyEvent.
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*/
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#define wxACC_EVENT_SYSTEM_SOUND 0x0001
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#define wxACC_EVENT_SYSTEM_ALERT 0x0002
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#define wxACC_EVENT_SYSTEM_FOREGROUND 0x0003
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#define wxACC_EVENT_SYSTEM_MENUSTART 0x0004
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#define wxACC_EVENT_SYSTEM_MENUEND 0x0005
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#define wxACC_EVENT_SYSTEM_MENUPOPUPSTART 0x0006
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#define wxACC_EVENT_SYSTEM_MENUPOPUPEND 0x0007
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#define wxACC_EVENT_SYSTEM_CAPTURESTART 0x0008
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#define wxACC_EVENT_SYSTEM_CAPTUREEND 0x0009
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#define wxACC_EVENT_SYSTEM_MOVESIZESTART 0x000A
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#define wxACC_EVENT_SYSTEM_MOVESIZEEND 0x000B
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#define wxACC_EVENT_SYSTEM_CONTEXTHELPSTART 0x000C
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#define wxACC_EVENT_SYSTEM_CONTEXTHELPEND 0x000D
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#define wxACC_EVENT_SYSTEM_DRAGDROPSTART 0x000E
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#define wxACC_EVENT_SYSTEM_DRAGDROPEND 0x000F
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#define wxACC_EVENT_SYSTEM_DIALOGSTART 0x0010
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#define wxACC_EVENT_SYSTEM_DIALOGEND 0x0011
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#define wxACC_EVENT_SYSTEM_SCROLLINGSTART 0x0012
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#define wxACC_EVENT_SYSTEM_SCROLLINGEND 0x0013
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#define wxACC_EVENT_SYSTEM_SWITCHSTART 0x0014
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#define wxACC_EVENT_SYSTEM_SWITCHEND 0x0015
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#define wxACC_EVENT_SYSTEM_MINIMIZESTART 0x0016
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#define wxACC_EVENT_SYSTEM_MINIMIZEEND 0x0017
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#define wxACC_EVENT_OBJECT_CREATE 0x8000
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#define wxACC_EVENT_OBJECT_DESTROY 0x8001
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#define wxACC_EVENT_OBJECT_SHOW 0x8002
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#define wxACC_EVENT_OBJECT_HIDE 0x8003
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#define wxACC_EVENT_OBJECT_REORDER 0x8004
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#define wxACC_EVENT_OBJECT_FOCUS 0x8005
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#define wxACC_EVENT_OBJECT_SELECTION 0x8006
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#define wxACC_EVENT_OBJECT_SELECTIONADD 0x8007
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#define wxACC_EVENT_OBJECT_SELECTIONREMOVE 0x8008
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#define wxACC_EVENT_OBJECT_SELECTIONWITHIN 0x8009
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#define wxACC_EVENT_OBJECT_STATECHANGE 0x800A
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#define wxACC_EVENT_OBJECT_LOCATIONCHANGE 0x800B
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#define wxACC_EVENT_OBJECT_NAMECHANGE 0x800C
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#define wxACC_EVENT_OBJECT_DESCRIPTIONCHANGE 0x800D
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#define wxACC_EVENT_OBJECT_VALUECHANGE 0x800E
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#define wxACC_EVENT_OBJECT_PARENTCHANGE 0x800F
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#define wxACC_EVENT_OBJECT_HELPCHANGE 0x8010
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#define wxACC_EVENT_OBJECT_DEFACTIONCHANGE 0x8011
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#define wxACC_EVENT_OBJECT_ACCELERATORCHANGE 0x8012
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//@}
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/**
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@class wxAccessible
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The wxAccessible class allows wxWidgets applications, and wxWidgets itself,
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to return extended information about user interface elements to client
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applications such as screen readers. This is the main way in which wxWidgets
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implements accessibility features.
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At present, only Microsoft Active Accessibility is supported by this class.
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To use this class, derive from wxAccessible, implement appropriate
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functions, and associate an object of the class with a window using
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wxWindow::SetAccessible.
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All functions return an indication of success, failure, or not implemented
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using values of the wxAccStatus enum type.
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If you return @c wxACC_NOT_IMPLEMENTED from any function, the system will try
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to implement the appropriate functionality. However this will not work with
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all functions.
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Most functions work with an object @e id, which can be zero to refer to
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'this' UI element, or greater than zero to refer to the nth child element.
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This allows you to specify elements that don't have a corresponding wxWindow or
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wxAccessible; for example, the sash of a splitter window.
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For details on the semantics of functions and types, please refer to the
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Microsoft Active Accessibility 1.2 documentation.
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This class is compiled into wxWidgets only if the @c wxUSE_ACCESSIBILITY setup
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symbol is set to 1.
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@onlyfor{wxmsw}
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@library{wxcore}
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@category{misc}
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@see @sample{access}
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*/
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class wxAccessible : public wxObject
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{
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public:
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/**
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Constructor, taking an optional window. The object can be associated with
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a window later.
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*/
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wxAccessible(wxWindow* win = NULL);
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/**
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Destructor.
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*/
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~wxAccessible();
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/**
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Performs the default action for the object.
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@a childId is 0 (the action for this object) or greater than 0 (the action
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for a child).
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@return wxACC_NOT_SUPPORTED if there is no default action for this
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window (e.g. an edit control).
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*/
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virtual wxAccStatus DoDefaultAction(int childId);
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/**
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Gets the specified child (starting from 1). If @a child is @NULL and the return
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value is wxACC_OK, this means that the child is a simple element and not an
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accessible object.
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*/
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virtual wxAccStatus GetChild(int childId, wxAccessible** child);
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/**
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Returns the number of children in @a childCount.
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*/
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virtual wxAccStatus GetChildCount(int* childCount);
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/**
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Gets the default action for this object (0) or a child (greater than 0).
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Return wxACC_OK even if there is no action. @a actionName is the action, or the
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empty string if there is no action. The retrieved string describes the action that is
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performed on an object, not what the object does as a result. For example, a toolbar
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button that prints a document has a default action of "Press" rather than "Prints
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the current document."
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*/
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virtual wxAccStatus GetDefaultAction(int childId,
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wxString* actionName);
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/**
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Returns the description for this object or a child.
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*/
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virtual wxAccStatus GetDescription(int childId,
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wxString* description);
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/**
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Gets the window with the keyboard focus. If childId is 0 and child is @NULL, no
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object in this subhierarchy has the focus. If this object has the focus, child
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should be 'this'.
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*/
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virtual wxAccStatus GetFocus(int* childId, wxAccessible** child);
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/**
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Returns help text for this object or a child, similar to tooltip text.
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*/
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virtual wxAccStatus GetHelpText(int childId, wxString* helpText);
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/**
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Returns the keyboard shortcut for this object or child.
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Returns e.g. ALT+K.
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*/
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virtual wxAccStatus GetKeyboardShortcut(int childId,
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wxString* shortcut);
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/**
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Returns the rectangle for this object (id is 0) or a child element (id is
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greater than 0).
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@a rect is in screen coordinates.
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*/
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virtual wxAccStatus GetLocation(wxRect& rect, int elementId);
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/**
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Gets the name of the specified object.
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*/
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virtual wxAccStatus GetName(int childId, wxString* name);
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/**
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Returns the parent of this object, or @NULL.
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*/
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virtual wxAccStatus GetParent(wxAccessible** parent);
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/**
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Returns a role constant describing this object. See wxAccRole for a list
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of these roles.
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*/
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virtual wxAccStatus GetRole(int childId, wxAccRole* role);
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/**
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Gets a variant representing the selected children of this object.
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Acceptable values are:
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@li a null variant (@c IsNull() returns @true) if no children
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are selected
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@li a @c void* pointer to a wxAccessible of selected child object
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@li an integer representing the selected child element,
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or 0 if this object is selected (@c GetType() @c == @c "long")
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@li a list variant (@c GetType() @c == @c "list") if multiple child
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objects are selected
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*/
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virtual wxAccStatus GetSelections(wxVariant* selections);
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/**
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Returns a state constant. See wxAccStatus for a list of these states.
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*/
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virtual wxAccStatus GetState(int childId, long* state);
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/**
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Returns a localized string representing the value for the object
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or child.
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*/
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virtual wxAccStatus GetValue(int childId, wxString* strValue);
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/**
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Returns the window associated with this object.
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*/
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wxWindow* GetWindow();
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/**
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Returns a status value and object id to indicate whether the given point
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was on this or a child object. Can return either a child object, or an
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integer representing the child element, starting from 1.
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@a pt is in screen coordinates.
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*/
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virtual wxAccStatus HitTest(const wxPoint& pt, int* childId,
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wxAccessible** childObject);
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/**
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Navigates from @a fromId to @a toId or to @a toObject.
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*/
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virtual wxAccStatus Navigate(wxNavDir navDir, int fromId,
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int* toId,
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wxAccessible** toObject);
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/**
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Allows the application to send an event when something changes in
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an accessible object.
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*/
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static void NotifyEvent(int eventType, wxWindow* window,
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wxAccObject objectType,
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int objectType);
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/**
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Selects the object or child. See wxAccSelectionFlags for a list
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of the selection actions.
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*/
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virtual wxAccStatus Select(int childId,
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wxAccSelectionFlags selectFlags);
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/**
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Sets the window associated with this object.
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*/
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void SetWindow(wxWindow* window);
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};
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