wxWidgets/interface/wx/wupdlock.h
Vadim Zeitlin 526954c596 Globally use "wxWindows licence" consistently.
Use "wxWindows licence" and not "wxWidgets licence" (the latter doesn't
exist) and consistently spell "licence" using British spelling.

See #12165.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@64940 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2010-07-13 13:29:13 +00:00

52 lines
1.5 KiB
Objective-C

/////////////////////////////////////////////////////////////////////////////
// Name: wupdlock.h
// Purpose: interface of wxWindowUpdateLocker
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
/**
@class wxWindowUpdateLocker
This tiny class prevents redrawing of a wxWindow during its lifetime by using
wxWindow::Freeze() and wxWindow::Thaw() methods.
It is typically used for creating automatic objects to temporarily suppress
window updates before a batch of operations is performed:
@code
void MyFrame::Foo()
{
m_text = new wxTextCtrl(this, ...);
wxWindowUpdateLocker noUpdates(m_text);
m_text-AppendText();
... many other operations with m_text...
m_text-WriteText();
}
@endcode
Using this class is easier and safer than calling wxWindow::Freeze() and
wxWindow::Thaw() because you don't risk to forget calling the latter.
@library{wxbase}
@category{misc}
*/
class wxWindowUpdateLocker
{
public:
/**
Creates an object preventing the updates of the specified @e win.
The parameter must be non-@NULL and the window must exist for longer than
wxWindowUpdateLocker object itself.
*/
wxWindowUpdateLocker(wxWindow* win);
/**
Destructor reenables updates for the window this object is associated with.
*/
~wxWindowUpdateLocker();
};