526954c596
Use "wxWindows licence" and not "wxWidgets licence" (the latter doesn't exist) and consistently spell "licence" using British spelling. See #12165. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@64940 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
375 lines
12 KiB
Objective-C
375 lines
12 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: arrstr.h
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// Purpose: interface of wxArrayString
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxArrayString
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wxArrayString is an efficient container for storing wxString objects.
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It has the same features as all wxArray classes, i.e. it dynamically expands
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when new items are added to it (so it is as easy to use as a linked list),
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but the access time to the elements is constant, instead of being linear in
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number of elements as in the case of linked lists. It is also very size
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efficient and doesn't take more space than a C array @e wxString[] type
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(wxArrayString uses its knowledge of internals of wxString class to achieve this).
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This class is used in the same way as other dynamic arrays(), except that no
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::WX_DEFINE_ARRAY declaration is needed for it.
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When a string is added or inserted in the array, a copy of the string is created,
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so the original string may be safely deleted (e.g. if it was a @e wxChar *
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pointer the memory it was using can be freed immediately after this).
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In general, there is no need to worry about string memory deallocation when using
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this class - it will always free the memory it uses itself.
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The references returned by wxArrayString::Item, wxArrayString::Last or
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wxArrayString::operator[] are not constant, so the array elements may
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be modified in place like this:
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@code
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array.Last().MakeUpper();
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@endcode
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@note none of the methods of wxArrayString is virtual including its
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destructor, so this class should not be used as a base class.
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Although this is not true strictly speaking, this class may be considered as
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a specialization of wxArray class for the wxString member data: it is not
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implemented like this, but it does have all of the wxArray functions.
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It also has the full set of <tt>std::vector<wxString></tt> compatible
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methods, including nested @c iterator and @c const_iterator classes which
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should be used in the new code for forward compatibility with the future
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wxWidgets versions.
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@library{wxbase}
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@category{containers}
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@see wxArray<T>, wxString, @ref overview_string
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*/
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class wxArrayString : public wxArray
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{
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public:
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/**
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The function type used with wxArrayString::Sort function.
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*/
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typedef int (*CompareFunction)(const wxString& first, const wxString& second);
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/**
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Default constructor.
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*/
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wxArrayString();
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/**
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Copy constructor.
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*/
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wxArrayString(const wxArrayString& array);
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//@{
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/**
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Constructor from a C string array. Pass a size @a sz and an array @a arr.
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**/
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wxArrayString(size_t sz, const char** arr);
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wxArrayString(size_t sz, const wchar_t** arr);
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//@}
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/**
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Constructor from a wxString array. Pass a size @a sz and array @a arr.
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*/
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wxArrayString(size_t sz, const wxString* arr);
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/**
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Destructor frees memory occupied by the array strings. For performance
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reasons it is not virtual, so this class should not be derived from.
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*/
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~wxArrayString();
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/**
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Appends the given number of @a copies of the new item @a str to the
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array and returns the index of the first new item in the array.
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@see Insert()
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*/
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size_t Add(const wxString& str, size_t copies = 1);
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/**
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Preallocates enough memory to store @a nCount items.
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This function may be used to improve array class performance before
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adding a known number of items consecutively.
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*/
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void Alloc(size_t nCount);
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/**
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Clears the array contents and frees memory.
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@see Empty()
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*/
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void Clear();
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/**
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Empties the array: after a call to this function GetCount() will return 0.
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However, this function does not free the memory used by the array and so
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should be used when the array is going to be reused for storing other strings.
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Otherwise, you should use Clear() to empty the array and free memory.
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*/
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void Empty();
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/**
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Returns the number of items in the array.
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*/
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size_t GetCount() const;
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/**
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Search the element in the array, starting from the beginning if @a bFromEnd
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is @false or from end otherwise. If @a bCase, comparison is case sensitive
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(default), otherwise the case is ignored.
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This function uses linear search for wxArrayString.
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Returns index of the first item matched or @c wxNOT_FOUND if there is no match.
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*/
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int Index(const wxString& sz, bool bCase = true, bool bFromEnd = false) const;
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/**
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Insert the given number of @a copies of the new element in the array before the
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position @a nIndex. Thus, for example, to insert the string in the beginning of
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the array you would write:
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@code
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Insert("foo", 0);
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@endcode
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If @a nIndex is equal to GetCount() this function behaves as Add().
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*/
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void Insert(wxString lItem, size_t nIndex, size_t copies = 1);
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/**
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Returns @true if the array is empty, @false otherwise. This function returns the
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same result as GetCount() == 0 but is probably easier to read.
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*/
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bool IsEmpty() const;
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/**
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Return the array element at position @a nIndex. An assert failure will
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result from an attempt to access an element beyond the end of array in debug
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mode, but no check is done in release mode.
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@see operator[] for the operator version.
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*/
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wxString& Item(size_t nIndex) const;
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/**
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Returns the last element of the array. Attempt to access the last element of
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an empty array will result in assert failure in debug build, however no checks
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are done in release mode.
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*/
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wxString& Last() const;
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/**
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Removes the first item matching this value. An assert failure is provoked by
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an attempt to remove an element which does not exist in debug build.
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@see Index()
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*/
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void Remove(const wxString& sz);
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/**
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Removes @a count items starting at position @a nIndex from the array.
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*/
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void RemoveAt(size_t nIndex, size_t count = 1);
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/**
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Releases the extra memory allocated by the array.
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This function is useful to minimize the array memory consumption.
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@see Alloc()
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*/
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void Shrink();
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/**
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Sorts the array in alphabetical order or in reverse alphabetical order if
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@a reverseOrder is @true. The sort is case-sensitive.
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*/
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void Sort(bool reverseOrder = false);
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/**
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Sorts the array using the specified @a compareFunction for item comparison.
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@a CompareFunction is defined as a function taking two <em>const wxString&</em>
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parameters and returning an @e int value less than, equal to or greater
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than 0 if the first string is less than, equal to or greater than the
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second one.
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Example:
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The following example sorts strings by their length.
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@code
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static int CompareStringLen(const wxString& first, const wxString& second)
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{
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return first.length() - second.length();
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}
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...
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wxArrayString array;
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array.Add("one");
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array.Add("two");
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array.Add("three");
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array.Add("four");
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array.Sort(CompareStringLen);
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@endcode
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*/
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void Sort(CompareFunction compareFunction);
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/**
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Compares 2 arrays respecting the case. Returns @true if the arrays have
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different number of elements or if the elements don't match pairwise.
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*/
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bool operator !=(const wxArrayString& array) const;
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/**
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Assignment operator.
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*/
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wxArrayString& operator=(const wxArrayString&);
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/**
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Compares 2 arrays respecting the case. Returns @true only if the arrays have
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the same number of elements and the same strings in the same order.
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*/
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bool operator ==(const wxArrayString& array) const;
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/**
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Return the array element at position @a nIndex. An assert failure will
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result from an attempt to access an element beyond the end of array in
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debug mode, but no check is done in release mode.
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This is the operator version of the Item() method.
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*/
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wxString& operator[](size_t nIndex) const;
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};
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/**
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@class wxSortedArrayString
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wxSortedArrayString is an efficient container for storing wxString objects
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which always keeps the string in alphabetical order.
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wxSortedArrayString uses binary search in its wxArrayString::Index() function
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(instead of linear search for wxArrayString::Index()) which makes it much more
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efficient if you add strings to the array rarely (because, of course, you have
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to pay for Index() efficiency by having Add() be slower) but search for them
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often. Several methods should not be used with sorted array (basically, all
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those which break the order of items) which is mentioned in their description.
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@todo what about STL? who does it integrates?
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@library{wxbase}
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@category{containers}
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@see wxArray, wxString, @ref overview_string
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*/
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class wxSortedArrayString : public wxArrayString
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{
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public:
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/**
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Conversion constructor.
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Constructs a sorted array with the same contents as the (possibly
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unsorted) "array" argument.
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*/
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wxSortedArrayString(const wxArrayString& array);
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/**
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@copydoc wxArrayString::Add()
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@warning
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For sorted arrays, the index of the inserted item will not be, in general,
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equal to GetCount() - 1 because the item is inserted at the correct position
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to keep the array sorted and not appended.
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*/
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size_t Add(const wxString& str, size_t copies = 1);
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/**
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@copydoc wxArrayString::Index()
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This function uses binary search for wxSortedArrayString, but it ignores
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the @a bCase and @a bFromEnd parameters.
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*/
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int Index(const wxString& sz, bool bCase = true,
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bool bFromEnd = false) const;
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/**
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@warning This function should not be used with sorted arrays because it
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could break the order of items and, for example, subsequent calls
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to Index() would then not work!
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@warning In STL mode, Insert is private and simply invokes wxFAIL_MSG.
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*/
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void Insert(const wxString& str, size_t nIndex,
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size_t copies = 1);
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//@{
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/**
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@warning This function should not be used with sorted array because it could
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break the order of items and, for example, subsequent calls to Index()
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would then not work! Also, sorting a wxSortedArrayString doesn't make
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sense because its elements are always already sorted.
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@warning In STL mode, Sort is private and simply invokes wxFAIL_MSG.
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*/
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void Sort(bool reverseOrder = false);
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void Sort(CompareFunction compareFunction);
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//@}
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};
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// ============================================================================
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// Global functions/macros
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// ============================================================================
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/** @addtogroup group_funcmacro_string */
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//@{
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/**
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Splits the given wxString object using the separator @a sep and returns the
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result as a wxArrayString.
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If the @a escape character is non-@NULL, then the occurrences of @a sep
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immediately prefixed with @a escape are not considered as separators.
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Note that empty tokens will be generated if there are two or more adjacent
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separators.
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@see wxJoin()
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@header{wx/arrstr.h}
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*/
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wxArrayString wxSplit(const wxString& str, const wxChar sep,
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const wxChar escape = '\\');
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/**
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Concatenate all lines of the given wxArrayString object using the separator
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@a sep and returns the result as a wxString.
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If the @a escape character is non-@NULL, then it's used as prefix for each
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occurrence of @a sep in the strings contained in @a arr before joining them
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which is necessary in order to be able to recover the original array
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contents from the string later using wxSplit().
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@see wxSplit()
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@header{wx/arrstr.h}
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*/
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wxString wxJoin(const wxArrayString& arr, const wxChar sep,
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const wxChar escape = '\\');
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//@}
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