wxWidgets/interface/wx/kbdstate.h

142 lines
4.5 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/kbdstate.h
// Purpose: documentation of wxKeyboardState
// Author: wxWidgets team
// Created: 2008-09-19
// RCS-ID: $Id$
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
/**
Provides methods for testing the state of the keyboard modifier keys.
This class is used as a base class of wxKeyEvent and wxMouseState and,
hence, indirectly, of wxMouseEvent, so its methods may be used to get
information about the modifier keys which were pressed when the event
occurred.
This class is implemented entirely inline in @<wx/kbdstate.h@> and thus has
no linking requirements.
@nolibrary
@category{events}
@see wxKeyEvent, wxMouseState
*/
class wxKeyboardState
{
public:
/**
Constructor initializes the modifier key settings.
By default, no modifiers are active.
*/
wxKeyboardState(bool controlDown = false,
bool shiftDown = false,
bool altDown = false,
bool metaDown = false);
/**
Return the bit mask of all pressed modifier keys.
The return value is a combination of @c wxMOD_ALT, @c wxMOD_CONTROL,
@c wxMOD_SHIFT and @c wxMOD_META bit masks. Additionally, @c wxMOD_NONE
is defined as 0, i.e. corresponds to no modifiers (see HasModifiers())
and @c wxMOD_CMD is either @c wxMOD_CONTROL (MSW and Unix) or
@c wxMOD_META (Mac), see CmdDown().
See ::wxKeyModifier for the full list of modifiers.
Notice that this function is easier to use correctly than, for example,
ControlDown() because when using the latter you also have to remember to
test that none of the other modifiers is pressed:
@code
if ( ControlDown() && !AltDown() && !ShiftDown() && !MetaDown() )
... handle Ctrl-XXX ...
@endcode
and forgetting to do it can result in serious program bugs (e.g. program
not working with European keyboard layout where @c AltGr key which is
seen by the program as combination of CTRL and ALT is used). On the
other hand, you can simply write:
@code
if ( GetModifiers() == wxMOD_CONTROL )
... handle Ctrl-XXX ...
@endcode
with this function.
*/
int GetModifiers() const;
/**
Returns true if any modifiers at all are pressed.
This is equivalent to @c GetModifiers() @c != @c wxMOD_NONE.
*/
bool HasModifiers() const;
/**
Returns true if the Control key is pressed.
This function doesn't distinguish between right and left control keys.
In portable code you usually want to use CmdDown() to automatically
test for the more frequently used Command key (and not the rarely used
Control one) under Mac.
Notice that GetModifiers() should usually be used instead of this one.
*/
bool ControlDown() const;
/**
Returns true if the Shift key is pressed.
This function doesn't distinguish between right and left shift keys.
Notice that GetModifiers() should usually be used instead of this one.
*/
bool ShiftDown() const;
/**
Returns true if the Meta/Windows/Apple key is pressed.
This function tests the state of the key traditionally called Meta
under Unix systems, Windows keys under MSW and Apple, or Command, key
under Mac.
Notice that GetModifiers() should usually be used instead of this one.
@see CmdDown()
*/
bool MetaDown() const;
/**
Returns true if the Alt key is pressed.
Notice that GetModifiers() should usually be used instead of this one.
*/
bool AltDown() const;
/**
Returns true if the key used for command accelerators is pressed.
@c Cmd is a pseudo key which is Control for PC and Unix platforms but
Apple (or Command) key under Macs: it makes often sense to use it
instead of ControlDown() because @c Command key is used for the same
thing under Mac as @c Control elsewhere (even though @c Control still
exists, it is usually not used for the same purpose under Mac).
Notice that GetModifiers() should usually be used instead of this one.
*/
bool CmdDown() const;
void SetControlDown(bool down);
void SetShiftDown(bool down);
void SetAltDown(bool down);
void SetMetaDown(bool down);
};