wxWidgets/interface/wx/base64.h
Vadim Zeitlin 3f66f6a5b3 Remove all lines containing cvs/svn "$Id$" keyword.
This keyword is not expanded by Git which means it's not replaced with the
correct revision value in the releases made using git-based scripts and it's
confusing to have lines with unexpanded "$Id$" in the released files. As
expanding them with Git is not that simple (it could be done with git archive
and export-subst attribute) and there are not many benefits in having them in
the first place, just remove all these lines.

If nothing else, this will make an eventual transition to Git simpler.

Closes #14487.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74602 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2013-07-26 16:02:46 +00:00

196 lines
6.9 KiB
C

/////////////////////////////////////////////////////////////////////////////
// Name: base64.h
// Purpose: interface of global functions
// Author: wxWidgets team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// Global functions/macros
// ============================================================================
/** @addtogroup group_funcmacro_misc */
//@{
/**
Elements of this enum specify the possible behaviours of wxBase64Decode
when an invalid character is encountered.
*/
enum wxBase64DecodeMode
{
wxBase64DecodeMode_Strict, ///< Normal behaviour: stop at any invalid characters.
wxBase64DecodeMode_SkipWS, ///< Skip whitespace characters.
wxBase64DecodeMode_Relaxed ///< The most lenient behaviour: simply ignore all invalid characters.
};
/**
This function encodes the given data using base64.
To allocate the buffer of the correct size, use wxBase64EncodedSize() or
call this function with @a dst set to @NULL -- it will then return the
necessary buffer size.
This raw encoding function overload writes the output string into the
provided buffer; the other overloads return it as a wxString.
@param dst
The output buffer, may be @NULL to retrieve the needed buffer size.
@param dstLen
The output buffer size, ignored if dst is @NULL.
@param src
The input buffer, must not be @NULL.
@param srcLen
The length of the input data.
@return @c wxCONV_FAILED if the output buffer is too small.
@header{wx/base64.h}
*/
size_t wxBase64Encode(char* dst, size_t dstLen,
const void* src,
size_t srcLen);
/**
This function encodes the given data using base64 and returns the output as
a wxString.
There is no error return.
To allocate the buffer of the correct size, use wxBase64EncodedSize() or
call this function with @a dst set to @NULL -- it will then return the
necessary buffer size.
@param src
The input buffer, must not be @NULL.
@param srcLen
The length of the input data.
@header{wx/base64.h}
*/
wxString wxBase64Encode(const void* src, size_t srcLen);
/**
This function encodes the given data using base64 and returns the output as
a wxString.
There is no error return.
@header{wx/base64.h}
*/
wxString wxBase64Encode(const wxMemoryBuffer& buf);
/**
Returns the size of the buffer necessary to contain the data encoded in a
base64 string of length @e srcLen. This can be useful for allocating a
buffer to be passed to wxBase64Decode().
@header{wx/base64.h}
*/
size_t wxBase64DecodedSize(size_t srcLen);
/**
Returns the length of the string with base64 representation of a buffer of
specified size @e len. This can be useful for allocating the buffer passed
to wxBase64Encode().
@header{wx/base64.h}
*/
size_t wxBase64EncodedSize(size_t len);
/**
This function decodes a Base64-encoded string.
This overload is a raw decoding function and decodes the data into the
provided buffer @a dst of the given size @e dstLen. An error is returned if
the buffer is not large enough -- that is not at least
wxBase64DecodedSize(srcLen) bytes. Notice that the buffer will @e not be
@NULL-terminated.
This overload returns the number of bytes written to the buffer or the
necessary buffer size if @a dst was @NULL or @c wxCONV_FAILED on error,
e.g. if the output buffer is too small or invalid characters were
encountered in the input string.
@param dst
Pointer to output buffer, may be @NULL to just compute the necessary
buffer size.
@param dstLen
The size of the output buffer, ignored if dst is @NULL.
@param src
The input string, must not be @NULL. For the version using wxString,
the input string should contain only ASCII characters.
@param srcLen
The length of the input string or special value wxNO_LEN if the string
is @NULL-terminated and the length should be computed by this function
itself.
@param mode
This parameter specifies the function behaviour when invalid characters
are encountered in input. By default, any such character stops the
decoding with error. If the mode is wxBase64DecodeMode_SkipWS, then the
white space characters are silently skipped instead. And if it is
wxBase64DecodeMode_Relaxed, then all invalid characters are skipped.
@param posErr
If this pointer is non-@NULL and an error occurs during decoding, it is
filled with the index of the invalid character.
@header{wx/base64.h}
*/
size_t wxBase64Decode(void* dst, size_t dstLen,
const char* src,
size_t srcLen = wxNO_LEN,
wxBase64DecodeMode mode = wxBase64DecodeMode_Strict,
size_t *posErr = NULL);
/**
Decode a Base64-encoded wxString.
See the wxBase64Decode(void*,size_t,const char*,size_t,wxBase64DecodeMode,size_t*)
overload for more information about the parameters of this function, the
only difference between it and this one is that a wxString is used instead
of a @c char* pointer and its length.
@since 2.9.1
@header{wx/base64.h}
*/
size_t wxBase64Decode(void* dst, size_t dstLen,
const wxString& str,
wxBase64DecodeMode mode = wxBase64DecodeMode_Strict,
size_t *posErr = NULL);
/**
Decode a Base64-encoded string and return decoded contents in a buffer.
See the wxBase64Decode(void*,size_t,const char*,size_t,wxBase64DecodeMode,size_t*)
overload for more information about the parameters of this function. The
difference of this overload is that it allocates a buffer of necessary size
on its own and returns it, freeing you from the need to do it manually.
Because of this, it is simpler to use and is recommended for normal use.
@header{wx/base64.h}
*/
wxMemoryBuffer wxBase64Decode(const char* src,
size_t srcLen = wxNO_LEN,
wxBase64DecodeMode mode = wxBase64DecodeMode_Strict,
size_t *posErr = NULL);
/**
Decode a Base64-encoded wxString and return decoded contents in a buffer.
See the wxBase64Decode(void*,size_t,const char*,size_t,wxBase64DecodeMode,size_t*)
overload for more information about the parameters of this function.
This overload takes as input a wxString and returns the internally-allocated
memory as a wxMemoryBuffer, containing the Base64-decoded data.
@header{wx/base64.h}
*/
wxMemoryBuffer wxBase64Decode(const wxString& src,
wxBase64DecodeMode mode = wxBase64DecodeMode_Strict,
size_t *posErr = NULL);
//@}